Al Nik's Hackpact: Difference between revisions

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   3_ create the following boxes: object box with osc~; object box with audio output (digital to analog converter); object for defining the volume - object box with multiplying function and number box to define the volume number; finally, a number box to adjust the osc frequency.
   3_ create the following boxes: object box with osc~; object box with audio output (digital to analog converter); object for defining the volume - object box with multiplying function and number box to define the volume number; finally, a number box to adjust the osc frequency.
   4_ connect them with sound on to hear the osc sound.
   4_ connect them with sound on to hear the osc sound.
[[File:Puredata-1-osc.mp3]]
{{Audio}}


{{Audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/7/7b/Puredata-1-osc.mp3}}
{{Audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/7/7b/Puredata-1-osc.mp3}}

Revision as of 17:23, 28 September 2022

// back to Ål Nik's main page

_about

 it's just a toy! - bruno


here are several research & experiments hackpacts to start with ⟿

_[audiozines]

[format] playing with audiozines as focus on format rather than on a topic.

[wip pad] is here

_[pure data]

[format] experiment with focus on format (instead of topic). First baby steps in getting to know Pd.

Pure data osc.png

[work] with Mitsa

[wip pad] is here

[process log]

00_ research - for the experiment, i have researched a bit what pure data is and what tutorials we can use to start. As Mitsa and i are interested in creating sounds, music, edit audio with it, i proposed us to try the tutorials created by Australian artist and educator Andrew R. Brown.

He has published a series of 53 video tutorials for getting to use Pure Data for Real-time music and sound.

Osc info.png

01_ creating a simple oscillator with pure data - process log

 1_ download pure data vanilla - here
 2_ create a new patch
 3_ create the following boxes: object box with osc~; object box with audio output (digital to analog converter); object for defining the volume - object box with multiplying function and number box to define the volume number; finally, a number box to adjust the osc frequency.
 4_ connect them with sound on to hear the osc sound.