Reading Wii Nunchuck data in Python: Difference between revisions

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This script gets several values from the Nunchuck: the x and y acceleration (e.g. if the controller is physically rotated), the state of the Z and C buttons (wether they are up or down) and the x and y position of the joystick, where ±128 should be the center position, but these values tend to be slightly different per device.
This script gets several values from the Nunchuck: the x and y acceleration (e.g. if the controller is physically rotated), the state of the Z and C buttons (wether they are up or down) and the x and y position of the joystick, where ±128 should be the center position, but these values tend to be slightly different per device.


<source lang="java">
    #include <Wire.h>
#include <Wire.h>
    #include "nunchuck_funcs.h"  
#include "nunchuck_funcs.h"  


int loop_cnt=0;
    int loop_cnt=0;


byte accx,accy,zbut,cbut,joyx,joyy;
    byte accx,accy,zbut,cbut,joyx,joyy;
int ledPin = 13;
    int ledPin = 13;


void setup()
    void setup() {
{
        Serial.begin(19200); //baudrate of the serial connection, be sure to set the same number in the Python script
  Serial.begin(19200); //baudrate of the serial connection, be sure to set the same number in the Python script
        nunchuck_setpowerpins(); // initiates pin 2 and 3 so they can power the nunchuck
  nunchuck_setpowerpins(); // initiates pin 2 and 3 so they can power the nunchuck
        nunchuck_init(); // send the initilization handshake
  nunchuck_init(); // send the initilization handshake
    }
}


void loop()
    void loop() {
{
        if(loop_cnt > 100 ) { // every 100 msecs get new data
  if( loop_cnt > 100 ) { // every 100 msecs get new data
            loop_cnt = 0;
    loop_cnt = 0;


    nunchuck_get_data(); // receive the data from the device
            nunchuck_get_data(); // receive the data from the device
    //nunchuck_print_data(); //if you want to show the data in the Serial monitor
            //nunchuck_print_data(); //if you want to show the data in the Serial monitor


    accx  = nunchuck_accelx(); // ranges from approx 70 - 182
            accx  = nunchuck_accelx(); // ranges from approx 70 - 182
    accy  = nunchuck_accely(); // ranges from approx 65 - 173
            accy  = nunchuck_accely(); // ranges from approx 65 - 173
    zbut = nunchuck_zbutton(); // either 0 or 1
            zbut = nunchuck_zbutton(); // either 0 or 1
    cbut = nunchuck_cbutton();  // dito
            cbut = nunchuck_cbutton();  // dito
    joyx = nunchuck_joyx();
            joyx = nunchuck_joyx();
    joyy = nunchuck_joyy();  
            joyy = nunchuck_joyy();  
      
      
    //print each of the values as a decimal value, followed by a comma
            //print each of the values as a decimal value, followed by a comma
    Serial.print((byte)accx,DEC);
            Serial.print((byte)accx,DEC);
    Serial.print(",");
            Serial.print(",");
    Serial.print((byte)accy,DEC);
            Serial.print((byte)accy,DEC);
    Serial.print(",");
            Serial.print(",");
    Serial.print((byte)zbut,DEC);
            Serial.print((byte)zbut,DEC);
    Serial.print(",");
            Serial.print(",");
    Serial.print((byte)cbut,DEC);
            Serial.print((byte)cbut,DEC);
    Serial.print(",");
            Serial.print(",");
    Serial.print((byte)joyx,DEC);
            Serial.print((byte)joyx,DEC);
    Serial.print(",");
            Serial.print(",");
    Serial.print((byte)joyy,DEC);
            Serial.print((byte)joyy,DEC);


    // when all values have been printed, print a newline to end the transmission
            // when all values have been printed, print a newline to end the transmission
    Serial.println();
            Serial.println();
  }
        }
  loop_cnt++;
        loop_cnt++;
  delay(1);
        delay(1);
}
    }
</source>


==Python code==  #=========================================================
  # Import libs and set basic vars
  #=========================================================
  import serial, os, math


==Python code==
  width, height = 50, 20 # drawing area size
<source lang="python">
  xpos, ypos = 0, 0 # cursor location
#=========================================================
  sx, sy = -1, -1 # stores the location to draw a line from
# Import libs and set basic vars
  zbut, prevZbut, cbut = 0, 0, 0 # wether the buttons are pressed
#=========================================================
  cursorChar, prevCursorChar = "o", "" # the character used for the cursor
import serial, os, math
  svgScale = 10.0 # the svg is svgScale-times bigger than the terminal
  svgHeightCorrection = 2 # compensate for the line-height of the text


width, height = 50, 20 # drawing area size
  #theScren will hold all of the 'pixels'
xpos, ypos = 0, 0 # cursor location
  theScreen = []
sx, sy = -1, -1 # stores the location to draw a line from
  # fullRow is the line of #s for use at the top and bottom
zbut, prevZbut, cbut = 0, 0, 0 # wether the buttons are pressed
  fullRow = ""  
cursorChar, prevCursorChar = "o", "" # the character used for the cursor
  for x in range(0, width+2):
svgScale = 10.0 # the svg is svgScale-times bigger than the terminal
      fullRow += "#"
svgHeightCorrection = 2 # compensate for the line-height of the text


#theScren will hold all of the 'pixels'
  #initiate the screen arrays, fill them with spaces
theScreen = []  
  for y in range(0, height):
# fullRow is the line of #s for use at the top and bottom
      xlist = []
fullRow = ""
      for x in range(0, width):
for x in range(0, width+2):
          xlist.append(" ")
    fullRow += "#"
      theScreen.append(xlist)


#initiate the screen arrays, fill them with spaces
  #variable to hold the svg file
for y in range(0, height):
  svgOut = ""
    xlist = []
    for x in range(0, width):
        xlist.append(" ")
    theScreen.append(xlist)


#variable to hold the svg file
  #=========================================================
svgOut = ""
  # function to draw the arrays to the screen
  #=========================================================
  def display():
      global theScreen
      global cursorChar
      global xpos
      global ypos


#=========================================================
      prevCursorChar = theScreen[ypos][xpos]
# function to draw the arrays to the screen
      theScreen[ypos][xpos] = cursorChar
#=========================================================
      os.system("clear")
def display():
      print fullRow
    global theScreen
      for y in theScreen:
    global cursorChar
          printLine = "#"
    global xpos
          for x in y:
    global ypos
              printLine += str(x)
          print printLine+"#"
      print fullRow
      theScreen[ypos][xpos] = prevCursorChar


    prevCursorChar = theScreen[ypos][xpos]
  #=========================================================
    theScreen[ypos][xpos] = cursorChar
  # function to draw a line given a start and end xy position
    os.system("clear")
  # useInSvg determines of the line should be saved in the svg
    print fullRow
  # the line that is drawn while still holding down the button
    for y in theScreen:
  # will not be saved (to prevent filling the whole screen when
        printLine = "#"
  # moving around )
        for x in y:
  #=========================================================
            printLine += str(x)
  def drawLine(x1, y1, x2, y2, useInSvg):
        print printLine+"#"
      global theScreen
    print fullRow
      global svgOut
    theScreen[ypos][xpos] = prevCursorChar
      global svgScale
      global svgHeightCorrection


#=========================================================
      bx1, by1, bx2, by2 = int(x1), int(y1), int(x2), int(y2) #remember the original values
# function to draw a line given a start and end xy position
# useInSvg determines of the line should be saved in the svg
# the line that is drawn while still holding down the button
# will not be saved (to prevent filling the whole screen when
# moving around )
#=========================================================
def drawLine(x1, y1, x2, y2, useInSvg):
    global theScreen
    global svgOut
    global svgScale
    global svgHeightCorrection


    bx1, by1, bx2, by2 = int(x1), int(y1), int(x2), int(y2) #remember the original values
      x1 = max(0, min(x1, width))
      x2 = max(0, min(x2, width))
      y1 = max(0, min(y1, height))
      y2 = max(0, min(y2, height))
         
      #d = direction
      d = math.atan2(y2-y1, x2 - x1)*180/math.pi
      d2 = d
     
      # calculate a different character for each direction the line can go
      if d2 < 0:
          d2 = (360-abs(d2))       
      dist = math.floor(math.sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2)))
      lineChar = "*"
      if (d2 >= 360-22.53 or d2 < 22.5) or (d2>=157.5 and d2<202.5):
        lineChar = "~"
      elif (d2 >= 22.5 and d2 < 67.5) or (d2>=202.5 and d2<247.5):
        lineChar = "\\"
      elif (d2>=67.5 and d2<112.5) or (d2>=247.5 and d2<292.5):
        lineChar = "|"
      elif (d2>=112.5 and d2<157.5) or (d2>=292.5 and d2<337.5):
        lineChar = "/"
     
      step = 0
      while(step < dist):
          x1 += math.cos(d*math.pi/180)
          y1 += math.sin(d*math.pi/180)
          if x1>width:
              x1 = width-1
              x2 = width-1
          elif x1<0:
              x1 = 0
              x2 = 0
          if y1>height:
              y1 = height-1
              y2 = height-1
          elif y2<0:
              y1 = 0
              y2 = 0
          drawY = int(math.floor(y1))
          drawX = int(math.floor(x1))
          if drawY < len(theScreen):
              if drawX < len(theScreen[drawY]):
                  theScreen[drawY][drawX] = lineChar
          step = step + 1
      theScreen[by1][bx1], theScreen[by2][bx2] = "*", "*"


    x1 = max(0, min(x1, width))
      if useInSvg==1:
    x2 = max(0, min(x2, width))
          svgOut = svgOut + """<line x1="{0}" y1="{1}" x2="{2}" y2="{3}"
    y1 = max(0, min(y1, height))
      style="stroke:rgb(0,0,0);stroke-width:{4}"/>""".format(bx1*svgScale, by1*(svgScale*svgHeightCorrection), bx2*svgScale, by2*(svgScale*svgHeightCorrection), svgScale)
    y2 = max(0, min(y2, height))
       
    #d = direction
    d = math.atan2(y2-y1, x2 - x1)*180/math.pi
    d2 = d
   
    # calculate a different character for each direction the line can go
    if d2 < 0:
        d2 = (360-abs(d2))       
    dist = math.floor(math.sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2)))
    lineChar = "*"
    if (d2 >= 360-22.53 or d2 < 22.5) or (d2>=157.5 and d2<202.5):
      lineChar = "~"
    elif (d2 >= 22.5 and d2 < 67.5) or (d2>=202.5 and d2<247.5):
      lineChar = "\\"
    elif (d2>=67.5 and d2<112.5) or (d2>=247.5 and d2<292.5):
      lineChar = "|"
    elif (d2>=112.5 and d2<157.5) or (d2>=292.5 and d2<337.5):
      lineChar = "/"
   
    step = 0
    while(step < dist):
        x1 += math.cos(d*math.pi/180)
        y1 += math.sin(d*math.pi/180)
        if x1>width:
            x1 = width-1
            x2 = width-1
        elif x1<0:
            x1 = 0
            x2 = 0
        if y1>height:
            y1 = height-1
            y2 = height-1
        elif y2<0:
            y1 = 0
            y2 = 0
        drawY = int(math.floor(y1))
        drawX = int(math.floor(x1))
        if drawY < len(theScreen):
            if drawX < len(theScreen[drawY]):
                theScreen[drawY][drawX] = lineChar
        step = step + 1
    theScreen[by1][bx1], theScreen[by2][bx2] = "*", "*"
 
    if useInSvg==1:
        svgOut = svgOut + """<line x1="{0}" y1="{1}" x2="{2}" y2="{3}"
    style="stroke:rgb(0,0,0);stroke-width:{4}"/>""".format(bx1*svgScale, by1*(svgScale*svgHeightCorrection), bx2*svgScale, by2*(svgScale*svgHeightCorrection), svgScale)
 
 
#=========================================================
# Save svg image and show it in google chrome
#=========================================================
def saveOpenAndQuit():
    global svgOut
    global width
    global height
    global svgScale
    svgOut = """<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="{0}" height="{1}">""".format(svgScale*width, svgScale*(height*svgHeightCorrection)) + svgOut
    svgOut = svgOut + "</svg>"


    fo = open("image.svg", "wb")
    fo.write( svgOut);
    fo.close()
    os.system("google-chrome image.svg &")


#=========================================================
  #=========================================================
# Main loop
  # Save svg image and show it in google chrome
# Read data from Arduino, update cursor position and such, display screen
  #=========================================================
#=========================================================
  def saveOpenAndQuit():
# open a serial connection to the Arduino.
      global svgOut
# Make sure the last number, the baudrate, is the same as in your Arduino code
      global width
ser = serial.Serial('/dev/ttyACM0', 19200)
      global height
      global svgScale
      svgOut = """<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="{0}" height="{1}">""".format(svgScale*width, svgScale*(height*svgHeightCorrection)) + svgOut
      svgOut = svgOut + "</svg>"


# keep looping forever
      fo = open("image.svg", "wb")
while 1:
      fo.write( svgOut);
    # read the serial data coming in and split it on the comma so you'll have a list you can work with.
      fo.close()
    serialData = ser.readline()
      os.system("google-chrome image.svg &")
    serialData = serialData.replace("\r\n", "")
    dataList = serialData.split(',')


    # only go on if there are 6 elements
  #=========================================================
    # this prevents errors when somehow the script didn't receive the full message
  # Main loop
    if len(dataList)==6:
  # Read data from Arduino, update cursor position and such, display screen
        prevZbut = zbut
  #=========================================================
        accx = float(dataList[0])
  # open a serial connection to the Arduino.
        accy = float(dataList[1])
  # Make sure the last number, the baudrate, is the same as in your Arduino code
        zbut = float(dataList[2])
  ser = serial.Serial('/dev/ttyACM0', 19200)
        cbut = float(dataList[3])
        joyx = float(dataList[4])
        joyy = float(dataList[5])
       
        #move cursor around
        # using 150/100 leaves some room for weird offsets that the controller might have
        if joyx>150:
            xpos = xpos + 1
        elif joyx<100:
            xpos = xpos - 1


        if joyy>150:
  # keep looping forever
            ypos = ypos - 1
  while 1:
        elif joyy<100:
      # read the serial data coming in and split it on the comma so you'll have a list you can work with.
            ypos = ypos + 1
      serialData = ser.readline()
      serialData = serialData.replace("\r\n", "")
      dataList = serialData.split(',')


        # limit the cursor position to positions in the drawing area
      # only go on if there are 6 elements
        xpos = max(0, min(xpos, width-1))  
      # this prevents errors when somehow the script didn't receive the full message
        ypos = max(0, min(ypos, height-1))
      if len(dataList)==6:
          prevZbut = zbut
          accx = float(dataList[0])
          accy = float(dataList[1])
          zbut = float(dataList[2])
          cbut = float(dataList[3])
          joyx = float(dataList[4])
          joyy = float(dataList[5])
         
          #move cursor around
          # using 150/100 leaves some room for weird offsets that the controller might have
          if joyx>150:
              xpos = xpos + 1
          elif joyx<100:
              xpos = xpos - 1


        #remember previous char on cursor location
          if joyy>150:
        prevCursorChar = theScreen[ypos][xpos]
              ypos = ypos - 1
       
          elif joyy<100:
        if cbut==1:
              ypos = ypos + 1
            saveOpenAndQuit()
        cursorChar = "o"


        if zbut==1 and prevZbut==0:#click, starting to draw
          # limit the cursor position to positions in the drawing area
            sx, sy = xpos, ypos
          xpos = max(0, min(xpos, width-1))  
            theScreen[ypos][xpos] = "*"
          ypos = max(0, min(ypos, height-1))
            cursorChar = "x"
            display()
        elif zbut==1 and prevZbut==1:#dragging around
            cursorChar = "*"
            #somehow I need to iterate over the tempScreen and theScreen arrays
            #instead of just copying them with .extend
            tempScreen = []
            for y in range(0, height):
                xlist = []
                for x in range(0, width):
                    xlist.append(theScreen[y][x])
                tempScreen.append(xlist)


            drawLine(sx, sy, xpos, ypos, 0)
          #remember previous char on cursor location
            display()
          prevCursorChar = theScreen[ypos][xpos]
            theScreen = []
         
            for y in range(0, height):
          if cbut==1:
                xlist = []
              saveOpenAndQuit()
                for x in range(0, width):
          cursorChar = "o"
                    xlist.append(tempScreen[y][x])
                theScreen.append(xlist)


        elif zbut==0 and prevZbut==1:#released
          if zbut==1 and prevZbut==0:#click, starting to draw
            theScreen[ypos][xpos] = "*"
              sx, sy = xpos, ypos
            cursorChar = "x"
              theScreen[ypos][xpos] = "*"
            if sx!=xpos or sy!=ypos:
              cursorChar = "x"
                drawLine(sx, sy, xpos, ypos, 1)
              display()
            sx, sy = -1, -1
          elif zbut==1 and prevZbut==1:#dragging around
            display()
              cursorChar = "*"
              #somehow I need to iterate over the tempScreen and theScreen arrays
              #instead of just copying them with .extend
              tempScreen = []
              for y in range(0, height):
                  xlist = []
                  for x in range(0, width):
                      xlist.append(theScreen[y][x])
                  tempScreen.append(xlist)


        elif zbut==0 and prevZbut==0:#doing nuthin'
              drawLine(sx, sy, xpos, ypos, 0)
            cursorChar = "o"
              display()
            display()
              theScreen = []
              for y in range(0, height):
                  xlist = []
                  for x in range(0, width):
                      xlist.append(tempScreen[y][x])
                  theScreen.append(xlist)


          elif zbut==0 and prevZbut==1:#released
              theScreen[ypos][xpos] = "*"
              cursorChar = "x"
              if sx!=xpos or sy!=ypos:
                  drawLine(sx, sy, xpos, ypos, 1)
              sx, sy = -1, -1
              display()


</source>
          elif zbut==0 and prevZbut==0:#doing nuthin'
              cursorChar = "o"
              display()

Latest revision as of 21:42, 4 September 2022


Brief description: Use the Wii Nunchuck to draw in the terminal and turn the drawing into a SVG, or in a broader sense: read values sensed by the Arduino into Python


Since I installed Linux I use the terminal a lot. I really like how you can use something text based and really basic to perform all kinds of complex tasks.

After messing with SVG for a bit I thought it might be interesting to use the text based terminal as the interface to a SVG generating script. Also, I wanted to see how I could use the terminal together with an Arduino, so I used one to connect my Python script too a Wii controller (Nunchuck), which is used as input for the script.

The Nunchuck's joystick controls the cursor, the Z button lets jou draw lines (hold down the button and then move around) and the c button creates and shows the SVG. Using the WiiChuck class the arduino reads the data which is then send to Python though a serial connection. To connect the Nunchuck to the Arduino without cutting the cable I used the Wiichuck adapter. Both the class and the adapter are available here.

[Disclaimer] Since I wrote the code from scratch and added 'features' as I went along I bet it's far from optimized. But it seems to do the job.


PythonArduinoNunchuck.png WiiNunchuck.jpg

Arduino code

Using the WiiChuck adapter the Nunchuck is connected to analog pins 2, 3, 4 and 5. Pins 4 and 5 are the I2C communication pins and Pins 2 and 3 are used to supply power. You could also connect the Nunchuck by cutting the cables, but then you have to figure out which cable does what.

This script gets several values from the Nunchuck: the x and y acceleration (e.g. if the controller is physically rotated), the state of the Z and C buttons (wether they are up or down) and the x and y position of the joystick, where ±128 should be the center position, but these values tend to be slightly different per device.

   #include <Wire.h>
   #include "nunchuck_funcs.h" 
   int loop_cnt=0;
   byte accx,accy,zbut,cbut,joyx,joyy;
   int ledPin = 13;
   void setup() {
       Serial.begin(19200); //baudrate of the serial connection, be sure to set the same number in the Python script
       nunchuck_setpowerpins(); // initiates pin 2 and 3 so they can power the nunchuck
       nunchuck_init(); // send the initilization handshake
   }
   void loop() {
       if(loop_cnt > 100 ) { // every 100 msecs get new data
           loop_cnt = 0;
           nunchuck_get_data(); // receive the data from the device
           //nunchuck_print_data(); //if you want to show the data in the Serial monitor
           accx  = nunchuck_accelx(); // ranges from approx 70 - 182
           accy  = nunchuck_accely(); // ranges from approx 65 - 173
           zbut = nunchuck_zbutton(); // either 0 or 1
           cbut = nunchuck_cbutton();  // dito
           joyx = nunchuck_joyx();
           joyy = nunchuck_joyy(); 
   
           //print each of the values as a decimal value, followed by a comma
           Serial.print((byte)accx,DEC);
           Serial.print(",");
           Serial.print((byte)accy,DEC);
           Serial.print(",");
           Serial.print((byte)zbut,DEC);
           Serial.print(",");
           Serial.print((byte)cbut,DEC);
           Serial.print(",");
           Serial.print((byte)joyx,DEC);
           Serial.print(",");
           Serial.print((byte)joyy,DEC);
           // when all values have been printed, print a newline to end the transmission
           Serial.println();
       }
       loop_cnt++;
       delay(1);
   }

Python code== #=======================================================

 # Import libs and set basic vars
 #=========================================================
 import serial, os, math
 width, height = 50, 20 # drawing area size
 xpos, ypos = 0, 0 # cursor location
 sx, sy = -1, -1 # stores the location to draw a line from
 zbut, prevZbut, cbut = 0, 0, 0 # wether the buttons are pressed
 cursorChar, prevCursorChar = "o", "" # the character used for the cursor
 svgScale = 10.0 # the svg is svgScale-times bigger than the terminal
 svgHeightCorrection = 2 # compensate for the line-height of the text
 #theScren will hold all of the 'pixels'
 theScreen = [] 
 # fullRow is the line of #s for use at the top and bottom
 fullRow = "" 
 for x in range(0, width+2):
     fullRow += "#"
 #initiate the screen arrays, fill them with spaces
 for y in range(0, height):
     xlist = []
     for x in range(0, width):
         xlist.append(" ")
     theScreen.append(xlist)
 #variable to hold the svg file
 svgOut = ""
 #=========================================================
 # function to draw the arrays to the screen
 #=========================================================
 def display():
     global theScreen
     global cursorChar
     global xpos
     global ypos
     prevCursorChar = theScreen[ypos][xpos] 
     theScreen[ypos][xpos] = cursorChar
     os.system("clear")
     print fullRow
     for y in theScreen:
         printLine = "#"
         for x in y:
             printLine += str(x)
         print printLine+"#"
     print fullRow
     theScreen[ypos][xpos] = prevCursorChar
 #=========================================================
 # function to draw a line given a start and end xy position
 # useInSvg determines of the line should be saved in the svg
 # the line that is drawn while still holding down the button
 # will not be saved (to prevent filling the whole screen when
 # moving around )
 #=========================================================
 def drawLine(x1, y1, x2, y2, useInSvg):
     global theScreen
     global svgOut
     global svgScale
     global svgHeightCorrection
     bx1, by1, bx2, by2 = int(x1), int(y1), int(x2), int(y2) #remember the original values
     x1 = max(0, min(x1, width))
     x2 = max(0, min(x2, width))
     y1 = max(0, min(y1, height))
     y2 = max(0, min(y2, height))
         
     #d = direction
     d = math.atan2(y2-y1, x2 - x1)*180/math.pi 
     d2 = d
     
     # calculate a different character for each direction the line can go
     if d2 < 0:
         d2 = (360-abs(d2))        
     dist = math.floor(math.sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2)))
     lineChar = "*"
     if (d2 >= 360-22.53 or d2 < 22.5) or (d2>=157.5 and d2<202.5):
       lineChar = "~"
     elif (d2 >= 22.5 and d2 < 67.5) or (d2>=202.5 and d2<247.5):
       lineChar = "\\"
     elif (d2>=67.5 and d2<112.5) or (d2>=247.5 and d2<292.5):
       lineChar = "|"
     elif (d2>=112.5 and d2<157.5) or (d2>=292.5 and d2<337.5):
       lineChar = "/"
     
     step = 0
     while(step < dist):
         x1 += math.cos(d*math.pi/180)
         y1 += math.sin(d*math.pi/180)
         if x1>width:
             x1 = width-1
             x2 = width-1
         elif x1<0:
             x1 = 0
             x2 = 0
         if y1>height:
             y1 = height-1
             y2 = height-1
         elif y2<0:
             y1 = 0
             y2 = 0
         drawY = int(math.floor(y1))
         drawX = int(math.floor(x1))
         if drawY < len(theScreen):
             if drawX < len(theScreen[drawY]):
                 theScreen[drawY][drawX] = lineChar
         step = step + 1
     theScreen[by1][bx1], theScreen[by2][bx2] = "*", "*"
     if useInSvg==1:
         svgOut = svgOut + """<line x1="{0}" y1="{1}" x2="{2}" y2="{3}"
     style="stroke:rgb(0,0,0);stroke-width:{4}"/>""".format(bx1*svgScale, by1*(svgScale*svgHeightCorrection), bx2*svgScale, by2*(svgScale*svgHeightCorrection), svgScale)


 #=========================================================
 # Save svg image and show it in google chrome 
 #=========================================================
 def saveOpenAndQuit():
     global svgOut
     global width
     global height
     global svgScale
     svgOut = """<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="{0}" height="{1}">""".format(svgScale*width, svgScale*(height*svgHeightCorrection)) + svgOut
     svgOut = svgOut + "</svg>"
     fo = open("image.svg", "wb")
     fo.write( svgOut);
     fo.close()
     os.system("google-chrome image.svg &")
 #=========================================================
 # Main loop
 # Read data from Arduino, update cursor position and such, display screen
 #=========================================================
 # open a serial connection to the Arduino. 
 # Make sure the last number, the baudrate, is the same as in your Arduino code
 ser = serial.Serial('/dev/ttyACM0', 19200)
 # keep looping forever
 while 1:
     # read the serial data coming in and split it on the comma so you'll have a list you can work with.
     serialData = ser.readline()
     serialData = serialData.replace("\r\n", "")
     dataList = serialData.split(',')
     # only go on if there are 6 elements
     # this prevents errors when somehow the script didn't receive the full message
     if len(dataList)==6: 
         prevZbut = zbut
         accx = float(dataList[0])
         accy = float(dataList[1])
         zbut = float(dataList[2])
         cbut = float(dataList[3])
         joyx = float(dataList[4])
         joyy = float(dataList[5])
         
         #move cursor around
         # using 150/100 leaves some room for weird offsets that the controller might have
         if joyx>150: 
             xpos = xpos + 1
         elif joyx<100:
             xpos = xpos - 1
         if joyy>150:
             ypos = ypos - 1
         elif joyy<100:
             ypos = ypos + 1
         # limit the cursor position to positions in the drawing area
         xpos = max(0, min(xpos, width-1)) 
         ypos = max(0, min(ypos, height-1))
         #remember previous char on cursor location
         prevCursorChar = theScreen[ypos][xpos]
         
         if cbut==1:
             saveOpenAndQuit()
         cursorChar = "o"
         if zbut==1 and prevZbut==0:#click, starting to draw
             sx, sy = xpos, ypos
             theScreen[ypos][xpos] = "*"
             cursorChar = "x"
             display()
         elif zbut==1 and prevZbut==1:#dragging around
             cursorChar = "*"
             #somehow I need to iterate over the tempScreen and theScreen arrays
             #instead of just copying them with .extend
             tempScreen = []
             for y in range(0, height):
                 xlist = []
                 for x in range(0, width):
                     xlist.append(theScreen[y][x])
                 tempScreen.append(xlist)
             drawLine(sx, sy, xpos, ypos, 0)
             display()
             theScreen = []
             for y in range(0, height):
                 xlist = []
                 for x in range(0, width):
                     xlist.append(tempScreen[y][x])
                 theScreen.append(xlist)
         elif zbut==0 and prevZbut==1:#released
             theScreen[ypos][xpos] = "*"
             cursorChar = "x"
             if sx!=xpos or sy!=ypos:
                 drawLine(sx, sy, xpos, ypos, 1)
             sx, sy = -1, -1
             display()
         elif zbut==0 and prevZbut==0:#doing nuthin'
             cursorChar = "o"
             display()