User:Kendal/Final presentation: Difference between revisions

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==Special Issue · 2==
==Special Issue · 2==
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/
Together we created a
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.
In regards of gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]
[[File:W808.png| thumb|center|W808]]
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]


==Special Issue · 3==
==Special Issue · 3==

Revision as of 15:30, 8 June 2022

Final Presentation

First Year

Special Issue · 1

URL: https://issue.xpub.nl/13/LIQUID/

Main focus on feedback loops, flux, flow and and text as a regenerative organism.

OBSERVATION: Information inside a boundless space. TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background GOAL: Ascii texture made from texts, layering and feedback loops,

"Living text that is boundless & loops"


For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.


ROLES

  1. Print Production
  2. Copy Editing
  3. Contextual Team


Web Interface
LIQUID Printed Matter

Special Issue · 2

URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/

Together we created a

Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.

In regards of gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.

[W808]

W808

Screen Capture of entering the game from the launch page

Special Issue · 3

Second Year

Research Thesis

Motivation


Aquarium

URL:


Virtual Gardens

URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#

Interviews

Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist)

Chat bot

Pamphlets

Tools

Onboarding in the Virtual Garden

Future

What are you gonna do in the exhibition? How do you see it in the future? Example?

Exhibition & Publication