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| 2.2) Production: Team 1 (inside the box/content) || Select/curate, conceptualize, design, assemble––see pad 1, pad 2, pad 3, Figma, [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line diagram by Alex] | | 2.2) Production: Team 1 with Erica, Mitsa, Kamo (inside the box/content) || Select/curate, conceptualize, design, assemble––see pad 1, pad 2, pad 3, Figma, [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line diagram by Alex] | ||
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Revision as of 12:45, 27 March 2022
Intro
✨ Currently excited about: ✨
- buttons
- breadboards, conductivity
- cookies, scripts
- inputs and event triggers, GUI controls
- (user-unfriendly) interfaces and interactions
- interstices, transitions, keyframes
- tool/instrument misuse
- sound as spatial sensor/animation
- noise, granular synthesis
- esolang, steganography
Special Issue #16: Vernacular Language Processing
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
22/09/21 | RW&RM | Intro, first reading and writing workshop | Emoji markup with Jian, Kamo, Erica. Annotating a reader with emojis to indicate the beginning and endings of each person's side notes, questions, distractions, references, etc. Annotations became interruptions that were woven into the original reader and transformed it into reader 2.0. |
28/09/21 | SI16 | On orientation & navigation | Text traverse + keyword geotag with Alex, Jian: selecting, combining, and rearranging texts from multiple readers to create a new one to perform with. Keyword repetition is used as a text navigation tool/method, so performance can vary (for example, start/stop reading at specific word). |
05/10/21 | SI16 | Text processing | 1.) Soliloquy slow processing with Chae, Miriam, Carmen (lines 111-156): selecting a linguistic pattern to apply to a literary device 2.) Magic words glossary with everyone: text processing with special customized commands/incantations for a collaborative spell book |
06/10/21 | RW&RM | Reader prototypes | From pad to bubbles with Kamo, Alex: converting chaos to calm in the form and flow of chat bubbles |
12/10/21 | SI16 | Transcription processes | Multilingual multitasking with Mitsa: transcribing while recording, listening, thinking, editing, then generating translations in two more languages |
01/11/21 | Prototyping | Custom corpora | Concrete Label (pad, tool (WIP)) with Kamo: manually filtering/annotating concrete poetry |
Observations
and/or reflections, side thoughts, curiosities, rabbit holes
- processing is time and environment-based
- rejection as a vernacular processing method: masks, magnetic field, compressed directions/decisions, simultaneous selection + omission, frame rates of events/active-inactive states, physics (collision/energy)
Experiments
1.) Prototyping for carrier-bag-of-notebooks (to be linked)
Date | Link |
---|---|
21/09/21 | XP4, 5, 6 + A House of Dust |
27/09/21 | XP7 + NLTK1 |
04/10/21 | XP8 + NLTK2 |
08/11/21 | XP15 |
2.) Vernacular processing methods: archived here (for now)
3.) Digital breadboard (sidetrack rapid prototyping for future processing)
No. | Description | Sample |
---|---|---|
1 | test | CLICK |
2.1 | select to reveal | TEXT |
2.2 | "br" | TEXT
|
button 001 test
CLICK
C
button 002-1 select to reveal
TEXT
button 002-2 "br"
TEXT
Deliverables
"Learning How To Walk While Catwalking"
Phase | Output |
---|---|
1.) Processing | Example |
2.1) Production: "Annotation Compass" |
1.) Initial meeting for SI16 subgroup project distribution 3.) "Inverse Annotations" |
2.2) Production: SI16 visual identity | are.na |
2.3) Production: SI16 front end | Figma |
In detail:
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Emma, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Observations
- containers types: AE scripts + plugins -> "silence remover", incubators
Experiments
- Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow.
- From workshop game ideas with Steve. Game concept (abstract): delayed rewards/no thrill of the chase
- Etherpad ↔︎ Bitsy jam with Jian
Deliverables
"This Box Found You For A Reason"
Phase | Output |
---|---|
1.) Processing | Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see pad, summary |
2.1) Production: "Unfinished Thoughts" | Bitsy game with Jian 1.) Collaborative reflection & discussion |
2.2) Production: Team 1 with Erica, Mitsa, Kamo (inside the box/content) | Select/curate, conceptualize, design, assemble––see pad 1, pad 2, pad 3, Figma, production line diagram by Alex |
In detail: