User:Dusan Barok/Monoskop library (project proposal): Difference between revisions

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; Project: Public library of media arts and culture
; Distributed library of media arts and culture


==Recent works==
==Outline==
 
Throughout the years I collected roughly 100 gigabytes of experimental films, video art, electroacoustic music, scanned copies of computer-aided paintings, graphics, prints, and numerous publications covering media arts and culture in east-central Europe, which currently sit on my harddrive. I have included content I thought is relevant for otherwise under-developed history of media culture in this region. The collection is only a tip of an iceberg, and is still very far from giving a balanced perspective on the culture it undertook to document. To move on, I realised I have to abandon the idea of a personal collection, and begin treating it as a initial phase, a starting point for development of multimedia resource maintained by a peer network, in other words, make it public.
===Faceleaks===
 
Faceleaks is a Firefox/Chrome add-on which attaches a leak button to Facebook photos, allowing user to leak them to www.faceleaks.info website which has a visual appearance of Wikileaks Cablegate website.


The browser add-on is a [http://gitorious.org/faceleaks/faceleaks/blobs/master/faceleaks.user.js Greasemonkey user script] written in JavaScript language and subsequently [http://blog.arpitnext.com/greasemonkey-compiler-xpi/ compiled] to [http://gitorious.org/faceleaks/faceleaks/blobs/master/faceleaks.xpi XPI] format compatible with Firefox browsers. The add-on was then pointed to forward the leaked Facebook pictures to the newly registered [http://www.faceleaks.info Faceleaks.info] domain, which was designed to mock the Cablegate page at the Wikileaks.org website, including a [http://faceleaks.info/vikileaki/faceleaks.logo.png logo] of [http://img545.imageshack.us/img545/3456/38647142.jpg Facebook default icon] mashupped with the official [http://wikileaks.org/IMG/wlogo.png Wikileaks logo].  The XPI file was uploaded to the official [http://addons.mozilla.org/en-US/firefox/addon/faceleaks/ Add-ons for Firefox] website maintained by Mozilla Foundation, along with the short description of the add-on. The information about the project was then sent to the experimental browser software repository, Artzilla.org, which included it in their [http://www.artzilla.org/add-ons/faceleaks/ database]. Information about the project was shared via social networks without a direct interference of the author, also following the public presentation of the add-on at the [http://pzwart3.wdka.hro.nl/rebelhuis/student/dusan/index.html Rebelhuis] exhibition in Rotterdam. There was another version of add-on created in [http://gitorious.org/faceleaks/faceleaks/blobs/master/faceleaks.pem PEM format], compiled into [http://gitorious.org/faceleaks/faceleaks/blobs/master/faceleaks.crx CRX format] for Chrome browsers, and included in the Faceleaks.info website. The source code for both versions was finally made publicly available and uploaded to [http://gitorious.org/faceleaks/ Gitorious repository].
The idea can be traced back to 2004 when I was part of [http://burundi.sk/monoskop/index.php/Burundi Burundi media lab] in Bratislava, Slovakia. We were a group with varied backgrounds which organised free software workshops, moderated evenings of media theory, a media culture festival, street projects, recycled hardware, and so on. The culture we were part of, whatever niche it was, was perceived as "new media". The main thing we struggled with was a limit to an audience we could reach. Recurring questions were what makes new media "new" if computers have been around for half a century already, why does the humankind need a noise music, or what makes signal processing "art". Interdisciplinarity and international networks we were part of were not enough to legitimize our work. It was mainly this frustration which led me to dig more into past and track "new media" culture back to before it was "new". To document the process, I set up a wiki website, [http://www.burundi.sk/monoskop Monoskop], which quickly led to serve as an independent platform for a research of media culture in Europe.


In November and December 2010 I was reading a lot about WikiLeaks and observing how the Cablegate story interacts within the media sphere. I perceived it as a convergence of crucial issues at stake for the contemporary politics and as many others I was discussing the potential it creates for political change. There were several threads, a question--of leaking as a creative act, of what is to be and what not to be linked to the public domain, of accountability and reponsibility, of information transparency, and of censorship. I was not able to answer the question of what gives the WikiLeaks organisation mandate to decide what sort of classified information made public is more likely to meet their maxim--to create more "just" world.
Editing on Monoskop wiki is open to everyone, similarly to Wikipedia, and within seven years it grew to include a numerous [http://burundi.sk/monoskop/index.php/Special:Categories overviews], from academy programs, to cultural servers and mailing lists. As well as cultures which emerged from local and international grassroots networks (Tactical Media, Open Spectrum, FLOSS), corporations (Web 2.0), academies (Digital Humanities), and online (surf clubs). Monoskop is unique in particular focus on local scenes, mapped in [http://burundi.sk/monoskop/index.php/Template:Cities city] entries which cover moreless the last two decades. [http://burundi.sk/monoskop/index.php/Template:Countries Country pages] dive deeper into history, and follows history of new media and technology back to 1910s while looking at how it interesected with the art and at the culture which emerged around such intersections.


I was primarily interested in exploring a technique of leaking and apply a method of modifying a technology shaping the society on the grand scale to see what would happen if the control over leaking is given to a wide spectre of people. When talking to Michael, the moment we got an idea of embedding a leak button within the Facebook page, I realized how such a simple hack would go deep into the very idea a social network builds upon: trust. WikiLeaks use a similar hack to break a conspiracy within a corrupted governing body, giving its participants an anonymous 'leak' option. Facebook platform is entrusted by millions to keep their personal information "classified" to people they trust, and yet many downplay privacy concerns, and play. Faceleaks explore a possibility to break a trust in favor of entertainment.
While collecting bibliographies I could only find literature that covers small fragments of this field. This led me together with Tomas Kovacs to launch a side project,  [http://burundi.sk/monoskop/log/ Monoskop/log], to (re)publish electronic versions of books, journals, catalogues, and theses related to media culture. It took two years to realise that among nearly 2000 publications on the blog, there is only a fraction that deals with media culture in central and eastern Europe particularly. I also noticed that many media departments at the schools follow a mix of American and national discourse, while there is a lot to say about the whole region. I created a page on the wiki, some kind of an entry gate to this field in the [http://burundi.sk/monoskop/index.php/Media_art_in_CEE central and eastern Europe].  


===Social stock market===
What is missing there, among other things, are the artworks. This is mainly due to the original decision not to dig too much into copyright issues on the wiki. So the CDs, DVDs, files scraped from websites, downloaded private torrents, closed academic archives I collected throughout the years ended up on my harddrives. However, experience and positive feedback Monoskop/log has received convinced me that it does make sense to share it. Which brings me back to the archive I mentioned at the beginning. How to make it public?


Social stock market was an idea of software which allows users to trade their friendships acquired at social media websites.
==Current structure==
 
My ground assumption was that a social network profile is a commodity being produced by an user, a product of his or her labour of socialising online, while the sole extractor of its financial value being a network provider selling profiles to advertisers. The users--profile producers--are rewarded by the satisfaction from the ever rising number of friends displayed prominently at their profile pages as a kind of social relevance ratio, as the points the player collected in the social game. I wanted to explore the functioning of economic value system inherent in the social graph, make it more transparent and take it a step further.
 
That was the biggest issue. I imagined a software, a platform which would mirror social graphs of various networks (Facebook, Twitter, Myspace), increasing value of user each time he or she makes a new friendship, kind of an individual's social market value. The user would be thought as both a company issuing shares (requesting friendships) and a shareholder (having friendships with other users, in other words, owning shares at other companies). This would create an interesting situation, in which the value of all players raise in the most cases, since a friendship in the social network does not seem to be a scarce commodity. In theory, there were thousands of friends available for free, each a few clicks away, since both sides would always benefit from befriending each other. In other words, I was unable to create a more nuanced market situation, for instance to solve the issue of offer and demand, and how to make the friendship the desired object of consumption. Having more time for it, I would dive into issues of immaterial economy.
 
===Rig===
 
Rig was placed in an art gallery hosted by the local city hall as a computer which tries to generate money by running Bitcoin currency mining software. It consisted of a PC tower with a cover removed and a screen displaying the process, accompanied by printouts of cypherpunk and crypto-anarchist manifestos.
 
Bitcoin is a peer-to-peer currency. Peer-to-peer means that no central authority issues new money or tracks transactions. These tasks are managed collectively by the network. The participants store the money (bitcoins) on their computers and run the software to make transactions to others. To generate money the users are optionally running another piece of software, Bitcoin mining client on their machines, called the "mining rigs". The processing power of the rig mining network thus replaces the central authority issuing money. The exhibited computer was simply running a mining software processing and verifying the transactions in the bitcoin network, and during three weeks of the exhibition it mined about 1 cent.
 
I was primarily interested in exploring a potential the Bitcoin technology has as an alternative economy.
 
==Outline of a proposal==
Throughout the years I collected about 75 gigabytes of experimental films, video art, electroacoustic music, scanned copies of computer-aided paintings, graphics, prints, and numerous publications covering media arts and culture in east-central Europe, which currently sit on my harddrive. I included content I thought is relevant for otherwise under-developed history of media culture in this region. Thinking about how to make the collection public and particularly about limits of online archiving, I started to treat it as a initial phase, a starting point for development of an idea of multimedia resource maintained by a peer network.
 
The aim of the project is to reach the widest audience, involve more people in sharing the rare content, and maintain public access.
 
==Relation to previous work==
The project emerged from my previous work on [http://burundi.sk/monoskop/ Monoskop], a collaborative wiki research on social history of media art and culture (since 2004), and [http://burundi.sk/monoskop/log Monoskop/log], a living archive of writings on art, culture and media technology (since 2009).
 
In December 2011, I participated at a [http://najave.razmjenavjestina.org/2011/12/01/g33koskop-seminar-03-12-2011-1500-o-arhivi-i-knjiznici/ seminar at Mama club] in Zagreb, Croatia, to discuss the idea of a library in public for the first time. I gave a wider background to the project: http://burundi.sk/monoskop/index.php/Monoskop/Zagreb_2011_talk
 
==Research threads==
archive, fair use, art history, taxonomy
 
==Field==
 
===Peer-to-peer archives===
* Private torrent trackers: [http://karagarga.net Karagarga], [http://what.cd What.cd].
* Filesharing sites for ebooks: [http://aaaaarg.org Aaaaarg], [http://library.nu Library.nu]. Both are non-invite archives using a combination of centralised and third-party file storage.
* [http://runme.org Runme.org] software art repository
 
===Curated archives===
[http://www.ubu.com Ubu], [http://dada.compart-bremen.de/ compArt daDA]
 
==Approach==
* Open source art history - provide source documents, so that multiple art histories may be produced
* Place-based history - ground the works and events to locative context, reterritorialize the art history
 
==The current structure==
<pre>
<pre>
Monoskop - Source Documents for Media Arts in East-Central Europe/
Monoskop - Source Documents for Media Arts in East-Central Europe/
Line 241: Line 197:
</pre>
</pre>


==Next steps==
==Objectives==
* 1. Rethink the folder structure. Upload archive to www.burundi.sk/monoskop/files, possibly in several rounds.
In December 2011 I participated at a [http://najave.razmjenavjestina.org/2011/12/01/g33koskop-seminar-03-12-2011-1500-o-arhivi-i-knjiznici/ seminar at Mama club] in Zagreb, Croatia, to discuss the idea of a library for the first time in public. I gave a wider [http://burundi.sk/monoskop/index.php/Monoskop/Zagreb_2011_talk introduction to the project] and the following discussions helped me to articulate what is crucial.
* 2. Embed the files in biography pages on the wiki, www.burundi.sk/monoskop/wiki.
 
* 3. Create torrent backups. One torrent per all video files, all music files, and all PDF files.  
To sum up, publishing of the archive is aimed to reach the widest audience including researchers, involve more people in sharing the rare content, and maintain public access.
* 4. Use social media to announce the additions to the archive, aim for the widest reach.
 
* 5. Announce the 3 torrents.
The aim is not to create a grand historical narrative interweaving the content together, but rather to provide source documents, to unlock the resources, so that multiple art histories can be produced.
* 6. Propose the selections to existing filesharing platforms, ie. Ubu.com, Aaaarg.org, and so on.
 
Even though there are thousands of various databases and archives, the most people and researchers search google database to get the content. Therefore, if the archive is about to 'open source' art history it shall be indexed by search bots.
 
==Working plan==
; Let the archive be indexed by crawlers by publishing it on a wiki
Rethink the folder structure. Upload archive to FTP, possibly in several rounds. Embed the files within biography pages on the [http://www.burundi.sk/monoskop/wiki Monoskop wiki] using [http://mediawikiwidgets.org/Widgets_Catalog Mediawiki Widgets]. Consider [http://www2.bittorrent.com/dna/guides/dna-integration-guide/getting-started-what-is-dna/video-streaming distributed video streaming]. Use [http://en.wikipedia.org/wiki/Linked_data semantic annotation]. Publish the updates across social media, aim for the widest reach.
 
; Distribute the archive across the peer network via dumps and torrents
Make wiki content [http://www.archiveteam.org/index.php?title=WikiTeam#Official_WikiTeam_tools dumps], one package for all text, all images, all video files, and all sound files. Create torrent backups for each package using [http://burnbit.com BurnBit torrent backup system], which is also [http://en.wikipedia.org/wiki/Wikipedia:Database_download used by Wikipedia]. Alternatively, contact [http://groups.google.com/group/wikiteam-discuss/browse_thread/thread/adcde1968800ada9 ArchiveTeam.org and Archive.org] for mirrors. Announce packages and torrents across social media.
 
; Situate the works within various online contexts as curated selections
Propose the selections to curated online archives such as [http://www.ubu.com Ubu], and create readers and media anthologies on popular filesharing platforms, Aaaarg.org, [http://karagarga.net Karagarga] torrent tracker, and so on. These can be done in collaboration with invited artists and cultural practitioners, building upon their works, syllabi, or articles.
 
; Data analysis
Analyse collected works using computational methods from digital humanities and software studies. Publish the scripts.
 
 
==Recent works==


==Implementation==
===Faceleaks===
; Infrastructure
* [http://burnbit.com BurnBit], torrent backup system
** [http://en.wikipedia.org/wiki/Wikipedia:Database_download used by Wikipedia]
* [http://mediawikiwidgets.org/Widgets_Catalog Mediawiki Widgets]
* [http://www2.bittorrent.com/dna BitTorrent DNA] [http://en.wikipedia.org/wiki/BitTorrent_(software)#BitTorrent_DNA], [http://torrentfreak.com/bittorrent-p2p-live-streaming-110119/] for distributed video streaming, from a centralised resource (bound to a server) though. Windows/Flash-bound?!
** [http://www2.bittorrent.com/dna/guides/dna-integration-guide/getting-started-what-is-dna/video-streaming guide]


; Video tagging and metadata
Faceleaks is a Firefox/Chrome add-on which attaches a leak button to Facebook photos, allowing user to leak them to www.faceleaks.info website which has a visual appearance of Wikileaks Cablegate website.
* [http://0xdb.org/0092580?v=timeline 0xdb.org]
* [http://activearchives.org/aa/ ActiveArchives]


; Security
The browser add-on is a [http://gitorious.org/faceleaks/faceleaks/blobs/master/faceleaks.user.js Greasemonkey user script] written in JavaScript language and subsequently [http://blog.arpitnext.com/greasemonkey-compiler-xpi/ compiled] to [http://gitorious.org/faceleaks/faceleaks/blobs/master/faceleaks.xpi XPI] format compatible with Firefox browsers. The add-on was then pointed to forward the leaked Facebook pictures to the newly registered [http://www.faceleaks.info Faceleaks.info] domain, which was designed to mock the Cablegate page at the Wikileaks.org website, including a [http://faceleaks.info/vikileaki/faceleaks.logo.png logo] of [http://img545.imageshack.us/img545/3456/38647142.jpg Facebook default icon] mashupped with the official [http://wikileaks.org/IMG/wlogo.png Wikileaks logo].  The XPI file was uploaded to the official [http://addons.mozilla.org/en-US/firefox/addon/faceleaks/ Add-ons for Firefox] website maintained by Mozilla Foundation, along with the short description of the add-on. The information about the project was then sent to the experimental browser software repository, Artzilla.org, which included it in their [http://www.artzilla.org/add-ons/faceleaks/ database]. Information about the project was shared via social networks without a direct interference of the author, also following the public presentation of the add-on at the [http://pzwart3.wdka.hro.nl/rebelhuis/student/dusan/index.html Rebelhuis] exhibition in Rotterdam. There was another version of add-on created in [http://gitorious.org/faceleaks/faceleaks/blobs/master/faceleaks.pem PEM format], compiled into [http://gitorious.org/faceleaks/faceleaks/blobs/master/faceleaks.crx CRX format] for Chrome browsers, and included in the Faceleaks.info website. The source code for both versions was finally made publicly available and uploaded to [http://gitorious.org/faceleaks/ Gitorious repository].
* [http://anomos.info/ Anomos], pseudonymous and encrypted BitTorrent
** BitTorrent over Tor isn't a good idea [http://blog.torproject.org/blog/bittorrent-over-tor-isnt-good-idea] Anomos + Tor = <3 [http://anomos.info/wp/2010/05/06/anomos-tor/]
* [http://tahoe-lafs.org/ Tahoe-LAFS], a highly fault-tolerant, secure internet filesystem
* [http://mirrorparty.org/ Mirror Party], a distributed, censorship-resistant social mirror network


==Discussion==
In November and December 2010 I was reading a lot about WikiLeaks and observing how the Cablegate story interacts within the media sphere. I perceived it as a convergence of crucial issues at stake for the contemporary politics and as many others I was discussing the potential it creates for political change. There were several threads, a question--of leaking as a creative act, of what is to be and what not to be linked to the public domain, of accountability and reponsibility, of information transparency, and of censorship. I was not able to answer the question of what gives the WikiLeaks organisation mandate to decide what sort of classified information made public is more likely to meet their maxim--to create more "just" world.
* Aaron Swartz's Jstor case [http://www.thenextlayer.org/node/1372] [http://www.thenextlayer.org/node/1373], [http://thepiratebay.org/torrent/6554331 Papers from Philosophical Transactions of the Royal Society leak]
 
* public data criticism of open data activism (Gurstein's criticism of Open Knowledge Foundation) [http://gurstein.wordpress.com/2011/07/03/are-the-open-data-warriors-fighting-for-robin-hood-or-the-sheriff-some-reflections-on-okcon-2011-and-the-emerging-data-divide/] [https://gurstein.wordpress.com/2011/07/06/%E2%80%9Copen%E2%80%9D-%E2%80%93-%E2%80%9Cnecessary%E2%80%9D-but-not-%E2%80%9Csufficient%E2%80%9D/]. Free data [http://autonomo.us/2008/07/franklin-street-statement/]
I was primarily interested in exploring a technique of leaking and apply a method of modifying a technology shaping the society on the grand scale to see what would happen if the control over leaking is given to a wide spectre of people. When talking to Michael, the moment we got an idea of embedding a leak button within the Facebook page, I realized how such a simple hack would go deep into the very idea a social network builds upon: trust. WikiLeaks use a similar hack to break a conspiracy within a corrupted governing body, giving its participants an anonymous 'leak' option. Facebook platform is entrusted by millions to keep their personal information "classified" to people they trust, and yet many downplay privacy concerns, and play. Faceleaks explore a possibility to break a trust in favor of entertainment.
* critique of digital humanities and 'computational turn' in humanities [http://www.garyhall.info/journal/2011/1/12/on-the-limits-of-openness-v-there-are-no-digital-humanities.html]
 
* Manovich's cultural analytics (Holmes) [http://www.nettime.org/Lists-Archives/nettime-l-0905/msg00062.html]
===Social stock market===
* tactical librarianship [http://burundi.sk/monoskop/log/?p=2941]
 
* proposal for OpenPhilosophy.org [http://jonathangray.org/2011/11/04/ideas-for-openphilosophy-org/]
Social stock market was an idea of software which allows users to trade their friendships acquired at social media websites.
* [http://delicious.com/redirect?url=http%3A//en.wikipedia.org/wiki/Abmahnung abmahnung]
 
My ground assumption was that a social network profile is a commodity being produced by an user, a product of his or her labour of socialising online, while the sole extractor of its financial value being a network provider selling profiles to advertisers. The users--profile producers--are rewarded by the satisfaction from the ever rising number of friends displayed prominently at their profile pages as a kind of social relevance ratio, as the points the player collected in the social game. I wanted to explore the functioning of economic value system inherent in the social graph, make it more transparent and take it a step further.
 
That was the biggest issue. I imagined a software, a platform which would mirror social graphs of various networks (Facebook, Twitter, Myspace), increasing value of user each time he or she makes a new friendship, kind of an individual's social market value. The user would be thought as both a company issuing shares (requesting friendships) and a shareholder (having friendships with other users, in other words, owning shares at other companies). This would create an interesting situation, in which the value of all players raise in the most cases, since a friendship in the social network does not seem to be a scarce commodity. In theory, there were thousands of friends available for free, each a few clicks away, since both sides would always benefit from befriending each other. In other words, I was unable to create a more nuanced market situation, for instance to solve the issue of offer and demand, and how to make the friendship the desired object of consumption. Having more time for it, I would dive into issues of immaterial economy.
 
===Rig===
 
Rig was placed in an art gallery hosted by the local city hall as a computer which tries to generate money by running Bitcoin currency mining software. It consisted of a PC tower with a cover removed and a screen displaying the process, accompanied by printouts of cypherpunk and crypto-anarchist manifestos.
 
Bitcoin is a peer-to-peer currency. Peer-to-peer means that no central authority issues new money or tracks transactions. These tasks are managed collectively by the network. The participants store the money (bitcoins) on their computers and run the software to make transactions to others. To generate money the users are optionally running another piece of software, Bitcoin mining client on their machines, called the "mining rigs". The processing power of the rig mining network thus replaces the central authority issuing money. The exhibited computer was simply running a mining software processing and verifying the transactions in the bitcoin network, and during three weeks of the exhibition it mined about 1 cent.
 
I was primarily interested in exploring a potential the Bitcoin technology has as an alternative economy.


==Bibliography==
==Bibliography==
* Vannevar Bush, As We May Think, 1945 [http://www.ps.uni-sb.de/~duchier/pub/vbush/vbush-all.shtml] [http://en.wikipedia.org/wiki/Memex Memex]
; The archive
* Ted Nelson, A File Structure for the Complex, the Changing, and the Indeterminate, 1965
* Florian Cramer, "Peer-to-Peer Services: Transgressing the archive (and its maladies?)", [http://www.pleintekst.nl:70/all/peer-to-peer_archives/peer-to-peer_archives.txt]
* Ted Nelson, Literary Machines, 1980s [http://xanadu.com.au/general/faq.html#2 Xanadu]
* Tim Berners-Lee, 1980 [http://infomesh.net/2001/enquire/manual/ ENQUIRE System]
* in 1903 Emile Durkheim and Marcel Mauss published their essay on primitive classification systems to show how they are determined by the shape of society [http://instruct.uwo.ca/anthro/333/durkpc.htm]
* Jacques Derrida, ''Archive Fever: A Freudian Impression''. University of Chicago Press, 1996. [http://burundi.sk/monoskop/log/?p=486] [http://mediaarchaeologyofplace.org/downloads/readings/Derrida_ArchiveFever.pdf]
* Jacques Derrida, ''Archive Fever: A Freudian Impression''. University of Chicago Press, 1996. [http://burundi.sk/monoskop/log/?p=486] [http://mediaarchaeologyofplace.org/downloads/readings/Derrida_ArchiveFever.pdf]
* Esther Weltevrede, "Archiving Web dynamics" [http://www.virtueelplatform.nl/en/#2536]
* Hal Foster, "An Archival Impulse", ''October'', 2004. [http://mediaarchaeologyofplace.org/downloads/readings/Foster_ArchivalImpulse.pdf]
* Charles Merewether (ed.), ''The Archive''. London: Whitechapel, 2006. [http://burundi.sk/monoskop/log/?p=2464]
 
; Archiving media art
* Annet Dekker (ed.), ''Archive2020 – Sustainable Archiving of Born-Digital Cultural Content''. Virtueel Platform, 2010. [http://burundi.sk/monoskop/log/?p=1354]
* Joke Brouwer and Arjen Mulder (eds.), ''Making Art of Databases'', Rotterdam: V2, 2003. [http://www.v2.nl/publishing/making-art-of-databases]
* Nina Wenhart, "W0rdM4g1x. Or how to put a spell on Media Art Archives", January 2011, [http://p-art-icles.blogspot.com/2011/01/w0rdm4g1x-or-how-to-put-spell-on-media.html]
* Alain Depocas, Jon Ippolito, Caitlin Jones (eds.), ''Permanence Through Change: The Variable media Approach'', New York: Solomon R. Guggenheim Museum, with Montreal: Daniel Langlois Foundation, 2003. English and French. [http://www.variablemedia.net/e/preserving/html/var_pub_index.html]
* Alain Depocas, Jon Ippolito, Caitlin Jones (eds.), ''Permanence Through Change: The Variable media Approach'', New York: Solomon R. Guggenheim Museum, with Montreal: Daniel Langlois Foundation, 2003. English and French. [http://www.variablemedia.net/e/preserving/html/var_pub_index.html]
* Sandra Fauconnier and Rens Frommé, Capturing Unstable Media: "Summary of Research Results", March 2003 [http://capturing.projects.v2.nl/summary.html]
* Sandra Fauconnier and Rens Frommé, Capturing Unstable Media: "Summary of Research Results", March 2003 [http://capturing.projects.v2.nl/summary.html]
* Joke Brouwer and Arjen Mulder (eds.), ''Making Art of Databases'', Rotterdam: V2, 2003. [http://www.v2.nl/publishing/making-art-of-databases]
 
* Hal Fostre, "An Archival Impulse", ''October'', 2004. [http://mediaarchaeologyofplace.org/downloads/readings/Foster_ArchivalImpulse.pdf]
; Filesharing
* Charles Merewether (ed.), ''The Archive''. London: Whitechapel, 2006. [http://burundi.sk/monoskop/log/?p=2464]
* Pelle Snickars, Patrick Vonderau (eds.), ''The YouTube Reader''. National Library of Sweden, Stockholm, June 2009 [http://burundi.sk/monoskop/log/?p=1491]
* Karin Bijsterveld, José van Dijck (eds.), ''Sound Souvenirs: Audio Technologies, Memory and Cultural Practices''. Amsterdam University Press, Amsterdam, 2009. [http://burundi.sk/monoskop/log/?p=491]
* Julian Myers, "Four Dialogues 2: On AAAARG", Aug 2009. [http://blog.sfmoma.org/2009/08/four-dialogues-2-on-aaaarg/]
* Julian Myers, "Four Dialogues 2: On AAAARG", Aug 2009. [http://blog.sfmoma.org/2009/08/four-dialogues-2-on-aaaarg/]
* Janneke Adema, "Scanners, collectors and aggregators. On the ‘underground movement’ of (pirated) theory text sharing", Sep 2009. [http://openreflections.wordpress.com/2009/09/20/scanners-collectors-and-aggregators-on-the-%E2%80%98underground-movement%E2%80%99-of-pirated-theory-text-sharing/]
* Janneke Adema, "Scanners, collectors and aggregators. On the ‘underground movement’ of (pirated) theory text sharing", Sep 2009. [http://openreflections.wordpress.com/2009/09/20/scanners-collectors-and-aggregators-on-the-%E2%80%98underground-movement%E2%80%99-of-pirated-theory-text-sharing/]
* Morgan Currie, "Small is Beautiful: a discussion with AAAARG architect Sean Dockray", Jan 2010. [http://mastersofmedia.hum.uva.nl/2010/01/05/small-is-beautiful-a-discussion-with-aaaarg-architect-sean-dockray/]
* Morgan Currie, "Small is Beautiful: a discussion with AAAARG architect Sean Dockray", Jan 2010. [http://mastersofmedia.hum.uva.nl/2010/01/05/small-is-beautiful-a-discussion-with-aaaarg-architect-sean-dockray/]
* Annet Dekker (ed.), ''Archive2020 – Sustainable Archiving of Born-Digital Cultural Content''. Virtueel Platform, 2010. [http://burundi.sk/monoskop/log/?p=1354]
* "The AAAARG.org Discussion of the Macmillan Threat", Apr 2010. [http://mitochondrialvertigo.wordpress.com/2010/04/25/the-aaaar-org-discussion-of-the-macmillan-threat/]
* "The AAAARG.org Discussion of the Macmillan Threat", Apr 2010. [http://mitochondrialvertigo.wordpress.com/2010/04/25/the-aaaar-org-discussion-of-the-macmillan-threat/]
* -empyre- list, "Publishing In Convergence" mailing list discussion moderated by Michael Deiter, Morgan Currie and John Haltiwanger, Jun 2010. [https://lists.cofa.unsw.edu.au/pipermail/empyre/2010-June/thread.html]
* Nina Wenhart, "W0rdM4g1x. Or how to put a spell on Media Art Archives", January 2011, [http://p-art-icles.blogspot.com/2011/01/w0rdm4g1x-or-how-to-put-spell-on-media.html]
* Matthew Fuller, "In the Paradise of Too Many Books: An Interview with Sean Dockray", Mute magazine, May 2011. [http://www.metamute.org/en/articles/in_the_paradise_of_too_many_books]
* Matthew Fuller, "In the Paradise of Too Many Books: An Interview with Sean Dockray", Mute magazine, May 2011. [http://www.metamute.org/en/articles/in_the_paradise_of_too_many_books]
* more: [http://www.burundi.sk/monoskop/index.php/Living_media_archives#Literature], [http://burundi.sk/monoskop/index.php/Category:Ebooks_filesharing#Writings]

Revision as of 19:06, 9 December 2011

Distributed library of media arts and culture

Outline

Throughout the years I collected roughly 100 gigabytes of experimental films, video art, electroacoustic music, scanned copies of computer-aided paintings, graphics, prints, and numerous publications covering media arts and culture in east-central Europe, which currently sit on my harddrive. I have included content I thought is relevant for otherwise under-developed history of media culture in this region. The collection is only a tip of an iceberg, and is still very far from giving a balanced perspective on the culture it undertook to document. To move on, I realised I have to abandon the idea of a personal collection, and begin treating it as a initial phase, a starting point for development of multimedia resource maintained by a peer network, in other words, make it public.

The idea can be traced back to 2004 when I was part of Burundi media lab in Bratislava, Slovakia. We were a group with varied backgrounds which organised free software workshops, moderated evenings of media theory, a media culture festival, street projects, recycled hardware, and so on. The culture we were part of, whatever niche it was, was perceived as "new media". The main thing we struggled with was a limit to an audience we could reach. Recurring questions were what makes new media "new" if computers have been around for half a century already, why does the humankind need a noise music, or what makes signal processing "art". Interdisciplinarity and international networks we were part of were not enough to legitimize our work. It was mainly this frustration which led me to dig more into past and track "new media" culture back to before it was "new". To document the process, I set up a wiki website, Monoskop, which quickly led to serve as an independent platform for a research of media culture in Europe.

Editing on Monoskop wiki is open to everyone, similarly to Wikipedia, and within seven years it grew to include a numerous overviews, from academy programs, to cultural servers and mailing lists. As well as cultures which emerged from local and international grassroots networks (Tactical Media, Open Spectrum, FLOSS), corporations (Web 2.0), academies (Digital Humanities), and online (surf clubs). Monoskop is unique in particular focus on local scenes, mapped in city entries which cover moreless the last two decades. Country pages dive deeper into history, and follows history of new media and technology back to 1910s while looking at how it interesected with the art and at the culture which emerged around such intersections.

While collecting bibliographies I could only find literature that covers small fragments of this field. This led me together with Tomas Kovacs to launch a side project, Monoskop/log, to (re)publish electronic versions of books, journals, catalogues, and theses related to media culture. It took two years to realise that among nearly 2000 publications on the blog, there is only a fraction that deals with media culture in central and eastern Europe particularly. I also noticed that many media departments at the schools follow a mix of American and national discourse, while there is a lot to say about the whole region. I created a page on the wiki, some kind of an entry gate to this field in the central and eastern Europe.

What is missing there, among other things, are the artworks. This is mainly due to the original decision not to dig too much into copyright issues on the wiki. So the CDs, DVDs, files scraped from websites, downloaded private torrents, closed academic archives I collected throughout the years ended up on my harddrives. However, experience and positive feedback Monoskop/log has received convinced me that it does make sense to share it. Which brings me back to the archive I mentioned at the beginning. How to make it public?

Current structure

Monoskop - Source Documents for Media Arts in East-Central Europe/
├── 01 CONSTRUCTIVISM
│   ├── Alge
│   ├── Bauhaus
│   ├── Berlewi, Henryk
│   ├── Contimporanul
│   ├── De Stijl
│   ├── Fulla, Ľudovít
│   ├── Gabo, Naum
│   ├── Kallai, Erno
│   ├── Kassák, Lajos
│   ├── Klutsis, Gustav
│   ├── Lissitzky, El
│   ├── Malevich, Kazimir
│   ├── Micić, Ljubomir
│   ├── Modern Architecture
│   ├── Moholy-Nagy, László
│   ├── Molnár, Farkas
│   ├── Productivists
│   ├── Punct
│   ├── Rodchenko, Alexander
│   ├── Strzemiński, Wladyslaw
│   ├── Tatlin, Vladimir
│   ├── VKhUTEMAS
│   ├── Zenit
│   └── Literature
├── 02 LITERATURE, LITERARY THEORY, AESTHETICS
│   └── Literature
├── 03 AUDIOVISUAL COMPOSITIONS
│   ├── Grygar, Milan
│   └── Literature
├── 04 EXPERIMENTAL FILM
│   ├── Acimovic-Godina, Karpo
│   ├── Antonisz, Julian Józef
│   ├── Bódy, Gábor
│   ├── Borowczyk, Walerian
│   ├── Burian, E.F.; Zahradníček, Čeněk
│   ├── Dodal, Karel; Dodalová, Irena
│   ├── Ďurček, Ľubomír
│   ├── Forgacs, Peter
│   ├── Frič, Martin
│   ├── Gotoslav, Tomislav
│   ├── Hammid, Alexander
│   ├── Havrilla, Vladimir
│   ├── Kinema Ikon
│   ├── Kinoautomat
│   ├── Kováč, Ctibor
│   ├── Kristl, Vlado
│   ├── Królikiewicz, Grzegorz
│   ├── Kučera, Jan
│   ├── Kucia, Jerzy
│   ├── Lehovec, Jiří
│   ├── Lenica, Jan
│   ├── Makavejev, Dušan
│   ├── Matić, Ivica
│   ├── Moholy-Nagy, László
│   ├── Narkevicius, Deimantas
│   ├── Neumann, Hieronim
│   ├── Petek, Vladimir
│   ├── Rybczynski, Zbigniew
│   ├── Skolimowski, Jerzy
│   ├── Slivka, Martin
│   ├── Themerson, Stefan and Franciszka
│   ├── VA - Anthology of Polish Experimental Animation (1944 - 2007) DVD
│   ├── VA - Hungarian short films - Vol. 1
│   ├── VA - Hungarian short films - Vol. 2
│   ├── VA - Serbian Alternative Film 1950-1990
│   ├── Vávra, Otakar
│   ├── Vertov, Dziga
│   ├── Warsztat Formy Filmowej
│   └── Literature
├── 05 CYBERNETICS, TECHNOLOGY AND POLITICS
│   ├── Jakobson, Jewna
│   └── Literature
├── 06 ELECTROACOUSTIC MUSIC
│   ├── Bánkövi, Gyula
│   ├── Chojnacka, Elisabeth
│   ├── Detoni, Dubravko
│   ├── Dobrowolski, Andrzej
│   ├── Dumitrescu; Avram; Hodgkinson; Cutler
│   ├── Hyperion Ensemble
│   ├── Jovanovic, Arsenije
│   ├── Knížák, Milan
│   ├── Koenig; Pongrácz; Riehn
│   ├── Kotonski, Wlodzimierz
│   ├── Krček, Jaroslav
│   ├── Lazarov, Simo
│   ├── Ligeti, György
│   ├── Malec, Ivo
│   ├── Marbe, Myriam
│   ├── Mazurek, Bohdan
│   ├── Nemescu, Octavian
│   ├── Penderecki, Krzysztof
│   ├── Piňos; Blatný; Ištvan; Štědroň
│   ├── Pongrácz, Zoltán
│   ├── Rääts, Jaan
│   ├── Rudnik, Eugeniusz
│   ├── Slovakia
│   ├── Szigeti, István
│   ├── VA - Elektroakusticka hudba
│   ├── VA - Radioacustica Selected 2003
│   ├── VA - Radioacustica Selected 2009
│   └── Literature
├── 07 PERFORMANCE
│   └── Literature
├── 08 MULTIMEDIA ENVIRONMENTS
│   └── Literature
├── 09 VISUAL RESEARCH, KINETIC ART, OP ART
│   └── Literature
├── 10 DYNAMIC OBJECTS, CYBERNETIC SCULPTURE
│   └── Literature
├── 11 COMPUTER ART
│   ├── Byte
│   ├── Dróżdż, Stanisław
│   ├── Epure, Sherban
│   ├── Flondor, Constantin
│   ├── PAGE
│   ├── Sayler, Diet
│   ├── Sýkora, Zdeněk
│   └── Literature
├── 12 VIDEO
│   ├── Art in Windows (2000) CD
│   ├── Barla Videojournal CD
│   ├── From Monument To Market (Od Monumentu do Marketu, 2005) DVD
│   ├── inyfilm.sk
│   ├── Mediálne umenie na Slovensku (2006) DVD
│   ├── Petr Skala - A Hidden Experimenter (1969-1993) DVD
│   ├── Robakowski, Józef
│   ├── Ronai, Peter
│   ├── Transitland collection
│   ├── Vasulkas
│   ├── Vipotnik, Miha
│   └── Literature
├── 13 ELECTRONIC MUSIC
│   ├── Abbildungen Variete
│   ├── Aporea
│   ├── Mario Marzidovsek
│   ├── Naj
│   ├── NSRD et al
│   ├── P.P. Nikt
│   └── Literature
├── 14 NEW MEDIA ART, MEDIA CULTURE
│   ├── Hlinka, Zden
│   ├── Szegedy-Maszák, Zoltán
│   ├── Yugoslav and Serbian Demoscene (1994-2001)
│   └── Literature
└── 15 ART THEORY, ART HISTORY, MEDIA THEORY
    ├── Arkzin
    ├── Arns, Inke
    ├── Cseres, Jozef
    ├── Czegledy, Nina
    ├── Dan, Cãlin
    ├── Denegri, Jerko
    ├── Fabuš, Palo
    ├── flusserstudies-CS-issue
    ├── Flusser, Vilém
    ├── Frakcija
    ├── Further literature
    ├── Groys, Boris
    ├── Gržinić, Marina
    ├── IDEA
    ├── Interviu
    ├── Kelomees, Raivo
    ├── Kluszczynski, Ryszard
    ├── kuda.org
    ├── Long April
    ├── Meštrović, Matko
    ├── Murin, Michal
    ├── Peternák, Miklós
    ├── Piotrowski, Piotr
    ├── Pospiszyl, Tomas
    ├── Praktyka Teoretyczna
    ├── Prelom
    ├── Red Thread
    ├── Rišková, Mária
    ├── Scholz, Trebor
    ├── Sei, Keiko
    ├── TkH
    ├── van Belle, Guy
    ├── Vojtechovský, Miloš
    └── Further literature

Objectives

In December 2011 I participated at a seminar at Mama club in Zagreb, Croatia, to discuss the idea of a library for the first time in public. I gave a wider introduction to the project and the following discussions helped me to articulate what is crucial.

To sum up, publishing of the archive is aimed to reach the widest audience including researchers, involve more people in sharing the rare content, and maintain public access.

The aim is not to create a grand historical narrative interweaving the content together, but rather to provide source documents, to unlock the resources, so that multiple art histories can be produced.

Even though there are thousands of various databases and archives, the most people and researchers search google database to get the content. Therefore, if the archive is about to 'open source' art history it shall be indexed by search bots.

Working plan

Let the archive be indexed by crawlers by publishing it on a wiki

Rethink the folder structure. Upload archive to FTP, possibly in several rounds. Embed the files within biography pages on the Monoskop wiki using Mediawiki Widgets. Consider distributed video streaming. Use semantic annotation. Publish the updates across social media, aim for the widest reach.

Distribute the archive across the peer network via dumps and torrents

Make wiki content dumps, one package for all text, all images, all video files, and all sound files. Create torrent backups for each package using BurnBit torrent backup system, which is also used by Wikipedia. Alternatively, contact ArchiveTeam.org and Archive.org for mirrors. Announce packages and torrents across social media.

Situate the works within various online contexts as curated selections

Propose the selections to curated online archives such as Ubu, and create readers and media anthologies on popular filesharing platforms, Aaaarg.org, Karagarga torrent tracker, and so on. These can be done in collaboration with invited artists and cultural practitioners, building upon their works, syllabi, or articles.

Data analysis

Analyse collected works using computational methods from digital humanities and software studies. Publish the scripts.


Recent works

Faceleaks

Faceleaks is a Firefox/Chrome add-on which attaches a leak button to Facebook photos, allowing user to leak them to www.faceleaks.info website which has a visual appearance of Wikileaks Cablegate website.

The browser add-on is a Greasemonkey user script written in JavaScript language and subsequently compiled to XPI format compatible with Firefox browsers. The add-on was then pointed to forward the leaked Facebook pictures to the newly registered Faceleaks.info domain, which was designed to mock the Cablegate page at the Wikileaks.org website, including a logo of Facebook default icon mashupped with the official Wikileaks logo. The XPI file was uploaded to the official Add-ons for Firefox website maintained by Mozilla Foundation, along with the short description of the add-on. The information about the project was then sent to the experimental browser software repository, Artzilla.org, which included it in their database. Information about the project was shared via social networks without a direct interference of the author, also following the public presentation of the add-on at the Rebelhuis exhibition in Rotterdam. There was another version of add-on created in PEM format, compiled into CRX format for Chrome browsers, and included in the Faceleaks.info website. The source code for both versions was finally made publicly available and uploaded to Gitorious repository.

In November and December 2010 I was reading a lot about WikiLeaks and observing how the Cablegate story interacts within the media sphere. I perceived it as a convergence of crucial issues at stake for the contemporary politics and as many others I was discussing the potential it creates for political change. There were several threads, a question--of leaking as a creative act, of what is to be and what not to be linked to the public domain, of accountability and reponsibility, of information transparency, and of censorship. I was not able to answer the question of what gives the WikiLeaks organisation mandate to decide what sort of classified information made public is more likely to meet their maxim--to create more "just" world.

I was primarily interested in exploring a technique of leaking and apply a method of modifying a technology shaping the society on the grand scale to see what would happen if the control over leaking is given to a wide spectre of people. When talking to Michael, the moment we got an idea of embedding a leak button within the Facebook page, I realized how such a simple hack would go deep into the very idea a social network builds upon: trust. WikiLeaks use a similar hack to break a conspiracy within a corrupted governing body, giving its participants an anonymous 'leak' option. Facebook platform is entrusted by millions to keep their personal information "classified" to people they trust, and yet many downplay privacy concerns, and play. Faceleaks explore a possibility to break a trust in favor of entertainment.

Social stock market

Social stock market was an idea of software which allows users to trade their friendships acquired at social media websites.

My ground assumption was that a social network profile is a commodity being produced by an user, a product of his or her labour of socialising online, while the sole extractor of its financial value being a network provider selling profiles to advertisers. The users--profile producers--are rewarded by the satisfaction from the ever rising number of friends displayed prominently at their profile pages as a kind of social relevance ratio, as the points the player collected in the social game. I wanted to explore the functioning of economic value system inherent in the social graph, make it more transparent and take it a step further.

That was the biggest issue. I imagined a software, a platform which would mirror social graphs of various networks (Facebook, Twitter, Myspace), increasing value of user each time he or she makes a new friendship, kind of an individual's social market value. The user would be thought as both a company issuing shares (requesting friendships) and a shareholder (having friendships with other users, in other words, owning shares at other companies). This would create an interesting situation, in which the value of all players raise in the most cases, since a friendship in the social network does not seem to be a scarce commodity. In theory, there were thousands of friends available for free, each a few clicks away, since both sides would always benefit from befriending each other. In other words, I was unable to create a more nuanced market situation, for instance to solve the issue of offer and demand, and how to make the friendship the desired object of consumption. Having more time for it, I would dive into issues of immaterial economy.

Rig

Rig was placed in an art gallery hosted by the local city hall as a computer which tries to generate money by running Bitcoin currency mining software. It consisted of a PC tower with a cover removed and a screen displaying the process, accompanied by printouts of cypherpunk and crypto-anarchist manifestos.

Bitcoin is a peer-to-peer currency. Peer-to-peer means that no central authority issues new money or tracks transactions. These tasks are managed collectively by the network. The participants store the money (bitcoins) on their computers and run the software to make transactions to others. To generate money the users are optionally running another piece of software, Bitcoin mining client on their machines, called the "mining rigs". The processing power of the rig mining network thus replaces the central authority issuing money. The exhibited computer was simply running a mining software processing and verifying the transactions in the bitcoin network, and during three weeks of the exhibition it mined about 1 cent.

I was primarily interested in exploring a potential the Bitcoin technology has as an alternative economy.

Bibliography

The archive
  • Florian Cramer, "Peer-to-Peer Services: Transgressing the archive (and its maladies?)", [1]
  • Jacques Derrida, Archive Fever: A Freudian Impression. University of Chicago Press, 1996. [2] [3]
  • Hal Foster, "An Archival Impulse", October, 2004. [4]
  • Charles Merewether (ed.), The Archive. London: Whitechapel, 2006. [5]
Archiving media art
  • Annet Dekker (ed.), Archive2020 – Sustainable Archiving of Born-Digital Cultural Content. Virtueel Platform, 2010. [6]
  • Joke Brouwer and Arjen Mulder (eds.), Making Art of Databases, Rotterdam: V2, 2003. [7]
  • Nina Wenhart, "W0rdM4g1x. Or how to put a spell on Media Art Archives", January 2011, [8]
  • Alain Depocas, Jon Ippolito, Caitlin Jones (eds.), Permanence Through Change: The Variable media Approach, New York: Solomon R. Guggenheim Museum, with Montreal: Daniel Langlois Foundation, 2003. English and French. [9]
  • Sandra Fauconnier and Rens Frommé, Capturing Unstable Media: "Summary of Research Results", March 2003 [10]
Filesharing
  • Julian Myers, "Four Dialogues 2: On AAAARG", Aug 2009. [11]
  • Janneke Adema, "Scanners, collectors and aggregators. On the ‘underground movement’ of (pirated) theory text sharing", Sep 2009. [12]
  • Morgan Currie, "Small is Beautiful: a discussion with AAAARG architect Sean Dockray", Jan 2010. [13]
  • "The AAAARG.org Discussion of the Macmillan Threat", Apr 2010. [14]
  • Matthew Fuller, "In the Paradise of Too Many Books: An Interview with Sean Dockray", Mute magazine, May 2011. [15]