User:Supisara: Difference between revisions

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=== Deliverables ===
=== Deliverables ===
''"Learning How To Walk While Catwalking"''
 
'''"Learning How To Walk While Catwalking"'''


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Revision as of 08:48, 25 March 2022

Intro

✨ Currently excited about: ✨

  • buttons
  • breadboards, conductivity
  • cookies, scripts
  • inputs and event triggers, GUI controls
  • (user-unfriendly) interfaces and interactions
  • interstices, transitions, keyframes
  • tool/instrument misuse
  • sound as spatial sensor/animation
  • noise, granular synthesis
  • esolang, steganography

Special Issue #16: Vernacular Language Processing

Group exercises

from class discussions (titles + descriptions renamed/worded/mixed for easy digestion)

letter ghosting / sticky spellcheck and punctuation
  • 22/09/21 Emoji markup with Jian, Kamo, Erica: annotating a reader with emojis to indicate the beginning and endings of each person's side notes, questions, distractions, references, etc. Annotations became interruptions that were woven into the original reader and transformed it into reader 2.0.
  • 28/09/21 Text traverse + keyword geotag with Alex, Jian: selecting, combining, and rearranging texts from multiple readers to create a new one to perform with. Keyword repetition is used as a text navigation tool/method, so performance can vary (for example, start/stop reading at specific word).
  • 05/10/21 Soliloquy slow processing with Chaeyoung, Miriam, Carmen (lines 111-156): selecting a linguistic pattern to apply to a literary device
  • 05/10/21 Soupboat spellbook with everyone: text processing with special customized commands/incantations for a collaborative spell book
  • 06/10/21 "A Mix of Sauces" / from pad to bubbles with Kamo, Alex: converting chaos to calm in the form and flow of chat bubbles
  • 12/10/21 Multilingual multitasking with Mitsa: transcribing while recording, listening, thinking, editing, then generating translations in two more languages
  • 01/11/21 Concrete Label with Kamo: manually filtering/annotating concrete poetry
  • 11/07/21 Selection Process (ongoing SI16 small group exercise) with Jian, Kamo, Kimberly

Observations

and/or reflections, side thoughts, curiosities, rabbit holes

  • processing is time and environment-based
  • rejection as a vernacular processing method: masks, magnetic field, compressed directions/decisions, simultaneous selection + omission, frame rates of events/active-inactive states, physics (collision/energy)

Experiments

1.) Prototyping for carrier-bag-of-notebooks (to be linked)

Date Link
21/09/21 XP4, 5, 6 + A House of Dust
27/09/21 XP7 + NLTK1
04/10/21 XP8 + NLTK2
08/11/21 XP15

2.) Vernacular processing methods: archived here (for now)
3.) Digital breadboard (sidetrack rapid prototyping for future processing)

No. Description Sample
01 test CLICK
02-1 select to reveal TEXT
02-2 "br" TEXT



button 001 test

CLICK


C



button 002-1 select to reveal

TEXT



button 002-2 "br"


TEXT

Deliverables

"Learning How To Walk While Catwalking"

Phase Contribution Output
1.) Processing Example Example
2.1) Production: "Annotation Compass" Example

1.) Pad
2.) "Selection Process"
3.) "Annotation Compass"

2.2) Production: SI16 visual identity Example are.na
2.3) Production: SI16 front end Example Figma

In detail:

Special Issue #17: Productive Play

Group exercises

Date Pad Description Output
19/01/22 RW&RM Annotation of an object of ideology Map with Gersande, Carmen, Emma, Miriam
02/02/22 RW&RM Productive Play glossary Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
08/02/22 SI17 Modding, fanfic Miller's Hollow fanfic wiki with Kimberley & Chae
16/02/22 RW&RM Describing the loot box

Observations

  • containers types: AE scripts + plugins -> "silence remover", incubators

Experiments

  • From workshop game ideas with Steve. Game concept (abstract): delayed rewards/no thrill of the chase
  • Etherpad ↔︎ Bitsy jam with Jian

Deliverables

"This Box Found You For A Reason"

Phase Contribution Output
1.) Processing Group meeting facilitation with Emma––topics: share & recap of prototypes, price & accessibility of the loot box, community & launch pad, summary
2.1) Production: "Unfinished Thoughts" Bitsy game with Jian

1.) Collaborative reflection & discussion
2.) Individual reflection
3.) Collaborative reflection
4.) Individual experiments: first draft
5.) Combined experiments

2.2) Production: Team 1 (inside the box/content) Select/curate, conceptualize, design, assemble pad 1, pad 2, pad 3, Figma, production line diagram by Alex


In detail: