User:Aitantv/Metahaven (2018) Digital Tarkovsky: Difference between revisions
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*“Media theorist Charles Soukup contends that “the temporal and spatial dimensions of everyday life are complexly interconnected with digital screens. Time and space are fragmented and displaced as individuals are decreasingly ‘grounded’ or tethered to a kind of physical shared reality.”(p3) | *“Media theorist Charles Soukup contends that “the temporal and spatial dimensions of everyday life are complexly interconnected with digital screens. Time and space are fragmented and displaced as individuals are decreasingly ‘grounded’ or tethered to a kind of physical shared reality.”(p3) | ||
*“We are engaging with digital devices and screens in a way that approaches, but has not yet reached, the stage of full immersion. In other words, the proto-cinematic narrative form that unites all of these screen experiences is not yet seamless and complete; a digital patchwork that blends in and out of reality and, at the time of writing, ends up totaling every day at the length of a slow Russian movie. ”(p3) | *“We are engaging with digital devices and screens in a way that approaches, but has not yet reached, the stage of full immersion. In other words, the proto-cinematic narrative form that unites all of these screen experiences is not yet seamless and complete; a digital patchwork that blends in and out of reality and, at the time of writing, ends up totaling every day at the length of a slow Russian movie. ”(p3) | ||
*( | * “One of the most central qualities of Tarkovsky’s films is how they make us feel the flow of time — even if such a flow is more of a human experience than an accurate scientific observation. Put differently, Tarkovsky forces us to experience the fact that things take time.”(p4) | ||
*( | * “We are daydreaming, speculating, and waiting differently. Messages, push notifications, and social media prompts become a new measure of our time. Our addiction to the mobile device’s platform services then enmeshes us in time intervals that run between our cravings for updates, shorter or longer latency periods when no updates happen, the moments of actual updates, and the velocities of all other events in our lives and environments.” (p4) | ||
*(p3) | *(p3) | ||
*(p3) | *(p3) |
Revision as of 13:14, 13 December 2021
- “For all the complaints that we could make against the average digital device for the time that it is stealing from us, we should perhaps instead investigate the kind of experience that we have whilst staring at — and interacting with — these tiny screens and the digital platforms inside and behind them. Since the experience we intend to describe contains the elements of image, sound, motion, interaction, and duration, we are considering it a cinematic experience.” (p3)
- “Media theorist Charles Soukup contends that “the temporal and spatial dimensions of everyday life are complexly interconnected with digital screens. Time and space are fragmented and displaced as individuals are decreasingly ‘grounded’ or tethered to a kind of physical shared reality.”(p3)
- “We are engaging with digital devices and screens in a way that approaches, but has not yet reached, the stage of full immersion. In other words, the proto-cinematic narrative form that unites all of these screen experiences is not yet seamless and complete; a digital patchwork that blends in and out of reality and, at the time of writing, ends up totaling every day at the length of a slow Russian movie. ”(p3)
- “One of the most central qualities of Tarkovsky’s films is how they make us feel the flow of time — even if such a flow is more of a human experience than an accurate scientific observation. Put differently, Tarkovsky forces us to experience the fact that things take time.”(p4)
- “We are daydreaming, speculating, and waiting differently. Messages, push notifications, and social media prompts become a new measure of our time. Our addiction to the mobile device’s platform services then enmeshes us in time intervals that run between our cravings for updates, shorter or longer latency periods when no updates happen, the moments of actual updates, and the velocities of all other events in our lives and environments.” (p4)
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