Nami-thesis outline: Difference between revisions
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In order to do so, I'd like to explore the circular structure of the web design market, missions many designers confront, and how I will be navigating my stance in the reality. This goal will be explored through sub-questions mentioned below:<br> | In order to do so, I'd like to explore the circular structure of the web design market, missions many designers confront, and how I will be navigating my stance in the reality. This goal will be explored through sub-questions mentioned below:<br> | ||
<li> What are | <li> What are conventional rules/mechanisms that the web designers and developers work with in the industry? (e.g. Mobile-first approach, Frameworks, Flat-aesthetic, and so on?)</li> | ||
<li> In which sense are these indispensable in the field? (Efficiency?)</li> | <li> In which sense are these indispensable in the field? (Efficiency?)</li> | ||
<li> How do the agenda/mechanisms influence the creativity of designers and developers?</li> | <li> How do the agenda/mechanisms influence the creativity of designers and developers?</li> | ||
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===1. Uniformity (Conformity): Does it exist? A few cases and reviews=== | ===1. Uniformity (Conformity): Does it exist? A few cases and reviews=== | ||
<li>Showcasing website examples that I've been collecting + findings + analysis </li> | <li>Showcasing website examples that I've been collecting + findings + analysis (about the uniformity I've observed) </li> | ||
<li>Contemporary standards of commercial websites (aesthetics, functions) [Desk research about Material Design ( | <li>My experiment to analyse their layouts (, which will be mostly shown with images that I make)</li> | ||
<li>Contemporary standards of commercial websites (aesthetics, functions) [Desk research about Material Design (Ask to designers and developers + Webdesign guideline by Google) + CSS frameworks, etc] </li> | |||
<li>The (dis)connection between 'Content'-'Form'. It could be better than now.</li> | |||
<li>Websites made by net-artists:<br> | <li>Websites made by net-artists:<br> | ||
- How do you feel about most (commercial) web pages today? | |||
- In which way/Through which steps have they made their web projects? (design identity, front-end development)?<br> | - In which way/Through which steps have they made their web projects? (design identity, front-end development)?<br> | ||
- What were basic/conventional rules that they sticked, while making the works? And why? | - What were basic/conventional rules that they sticked, while making the works? And why? |
Revision as of 16:25, 1 December 2021
Introduction : Circular structure of web design market (A starting point(simply) + Main research question + sub questions)
My enjoyment of making hand-crafted web pages has been navigating my career to web design practice. But then I, as someone who wants to work in the commercial industry for a realistic reason, admit that most of my future tasks will be framed by commercial agenda, not being able to play with quirky elements and styles I like.
By observing current mainstream websites, I've come to a realisation that my love about the playful websites will be likely to conflict with the market demand.
It's quite agreeable that most major web pages have certain types of features in common. For example, the shapes of most icons and the locations of the menu bars seem quite similar each other, as well as the user navigation system.
I am not saying that these implicit rules are all absurd, so there needs a total subversion/revolution on the web design context. But still, this repetition of the sameness is worthwhile to be questioned, even for figuring out in which stance I will stand as a web designer in the industry.
In order to do so, I'd like to explore the circular structure of the web design market, missions many designers confront, and how I will be navigating my stance in the reality. This goal will be explored through sub-questions mentioned below:
The thesis will be a documentation of my exploration of the research questions .
1. Uniformity (Conformity): Does it exist? A few cases and reviews
- How do you feel about most (commercial) web pages today? - In which way/Through which steps have they made their web projects? (design identity, front-end development)?
- What were basic/conventional rules that they sticked, while making the works? And why?
2. Potential causes of the uniformity (reading + interviewing)
3. Experiments on the "uniformity": What happens if the "uniform" becomes "re/de-form"? and What can I speak through this experiment? My stance as a web designer?
Conclusion
Recap the research