Nami-thesis outline: Difference between revisions
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<li>Pervasive tools of the web development (through interview)</li> | <li>Pervasive tools of the web development (through interview)</li> | ||
<li style = “font-family: Helvetica;”>The history of frameworks for Css and Javascript, mostly developed by mega tech companies</li>
| <li style = “font-family: Helvetica;”>The history of frameworks for Css and Javascript, mostly developed by mega tech companies</li>
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<li style = “font-family: Helvetica;”>Template based: Technological frameworks like Content Management Systems (CMS) and blogging platforms like WordPress. They are content agnostic. (Müller)</li> | |||
<li>The relation between the uniformity agenda and creativities of designers and developers(through interview)</li> | <li>The relation between the uniformity agenda and creativities of designers and developers(through interview)</li> | ||
<li>Any differences in the work process between net artists and the commercial designers? In which ways are they similar and different?</li><br> | <li>Any differences in the work process between net artists and the commercial designers? In which ways are they similar and different?</li><br> |
Revision as of 20:54, 27 November 2021
Introduction : Circular structure of web design market (A starting point(simply) + Main research question + sub questions)
My enjoyment of making hand-crafted web pages has been navigating my career to web design practice. But then I, as someone who wants to work in the commercial industry for a realistic reason, admit that most of my future tasks will be framed by commercial agenda, not being able to play with quirky elements and styles I like.
By observing current mainstream websites, I've come to a realisation that my love about the playful websites will be likely to conflict with the market demand.
It's quite agreeable that most major web pages have certain types of features in common. For example, the shapes of most icons and the locations of the menu bars seem quite similar each other, as well as the user navigation system.
I am not saying that these implicit rules are all absurd, so there needs a total subversion/revolution on the web design context. But still, this repetition of the sameness is worthwhile to be questioned, even for figuring out in which stance I will stand as a web designer in the industry.
In order to do so, I'd like to explore the circular structure of the web design market, missions many designers confront, and how I will be navigating my stance in the reality. This goal will be explored through sub-questions mentioned below:
The thesis will be a documentation of my exploration of the research questions .
1. Uniformity : Does it exist? A few cases and reviews
- In which way/Through which steps have they made their web projects? (design identity, front-end development)?
- What were basic/conventional rules that they sticked, while making the works? And why?
2. Potential causes of the uniformity (reading + interviewing)
3. Experiments on the "uniformity": What happens if the "uniform" becomes "re/de-form"? and What can I speak through this experiment? My stance as a web designer?
Conclusion
Recap the research