Naaami/my game storyline: Difference between revisions
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===Intro and Outro in the game=== | ===Intro and Outro in the game=== | ||
- In the intro, I could put some description like <i>"You are a ball living in the city, and your ball friends are missing!</i> | - In the intro, I could put some description like <i>"You are a ball living in the city, and your ball friends are missing!</i> | ||
===Web landing page=== | ===Web landing page=== | ||
-Contextualisation : <br> | -Contextualisation : <br> |
Revision as of 17:36, 11 April 2021
Displaying narratives for players
One important thing to consider was how to naturally guide players who don't know my contents/concepts/etc.
I know mine already, so for me everything is clear, without detailed background.
But from strangers' perspectives missing details might trigger confusions.
Thus I wanted to design some narratives.
Intro and Outro in the game
- In the intro, I could put some description like "You are a ball living in the city, and your ball friends are missing!
Web landing page
-Contextualisation :
My game makes the most sense when it's placed in shopping street in den Haag, given the storyline of the game.
Hotspot zone 4 Shopping street : [1]
Hotspot zone 5 Pigoen plaza : [2]
-Narratives :
-Aesthetics :
- Implying city landscape : Greyish background
- Billboard ads : Bold background colors