Naaami/my game storyline: Difference between revisions
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-Narratives : <br> | -Narratives : <br> | ||
-Aesthetics : <br> | |||
* Implying city landscape : Greyish background | |||
* Billboard ads : Bold background colors |
Revision as of 09:02, 11 April 2021
Displaying narratives for players
One important thing to consider was how to naturally guide players who don't know my contents/concepts/etc.
I know mine already, so for me everything is clear, without detailed background.
But from strangers' perspectives missing details might trigger confusions.
Thus I wanted to design some narratives.
Intro and Outro in the game
- In the intro, I could put some description like "You are a ball living in the city, and your ball friends are missing!
Web landing page
-Contextualisation :
My game makes the most sense when it's placed in shopping street in den Haag, given the storyline of the game.
Hotspot zone 4 Shopping street : [1]
Hotspot zone 5 Pigoen plaza : [2]
-Narratives :
-Aesthetics :
- Implying city landscape : Greyish background
- Billboard ads : Bold background colors