User:Markvandenheuvel/graduation: Difference between revisions
(Created page with "=explorations=") |
No edit summary |
||
Line 1: | Line 1: | ||
=explorations= | =explorations= | ||
== first thought and notes == | |||
What am I truly interested in? | |||
re-using low (obsolete) tech implementation in new tech | |||
* work together (compliment or critiques) | |||
* low-tech & high-tech (remixing / reintroducing) | |||
* how we can use it within today's frameworks? | |||
* low tech: what we can open up and understand (?) | |||
Let us think otherwise (or reflect ) on how we use technology today and how it affects us | |||
'''ultimate reference:''' | |||
Tristan Perich - 1-bit Symphony | |||
https://www.youtube.com/watch?v=XZEXX9Yezjw | |||
thoughts & notes: | |||
* I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility) | |||
* what can yo do with it? how to approach it in a different way that was intended? | |||
* broken tape simulator? LAME!!!! | |||
= Research= | |||
==mapping of overlapping theme's== | |||
===low-tech: insight in inner workings=== | |||
* current blackboxes are hard to comprehend create a distance to understanding technology (agency, authonomy) ? | |||
* blackbox: inner workings and information technology concealed as a result of technological progress | |||
* insight reflects on how we use technology today | |||
* the meaning beyond the nostalgic: exposing the inner workings and potential to appropriate | |||
* rethink somethings potential | |||
* teaching/sharing: developing adaptive mentalities | |||
* anachronisms | |||
http://www.lwlvl.com/manifesto | |||
===hardware vs emulating/simulating?=== | |||
* lo-fi: experiencing imperfection (materiality / texture / ) | |||
* lo-fi aesthetics: flaws | |||
* working with limitations: why? | |||
* experiencing materiality! | |||
* How can we use the experience to reflect on our own workflows? | |||
* affordances? | |||
** dub music emerges from discarded equipment | |||
** electronic music that and technical limitations | |||
===Media Archeology / Zombie media=== | |||
* Zombie media: living dead of discarded electronic waste (re-use) | |||
* Artistic method: DIY culture, circuit bending, harweare hacking | |||
* out-of use (waste, consumed): resurrected to new uses contexts and adaptations | |||
** Zombie Media | |||
** chipmusic as a subculture: (This movement is about a return to the roots of the digital culture and an idea of the authentic.' ) | |||
**giambare | |||
**tape, videotape, digital camera's, gaming consoles, media players, calculators, etc | |||
===hacking (breaking in) a certain regulated/prevailign system=== | |||
* concept of T.A.Z | |||
* emerging from a (political) urgency ( see the pirate book) | |||
* 'piracy' music industry | |||
A Dying Colonialism - Frantz Fanon (Algerian Radio Hack) | |||
===Post-digital publishing: the meaning of physical media formats and materiality === | |||
* DIY publishing | |||
* excitement of recieving and sharing | |||
* networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past ) | |||
* history of underground DIY (music) publising (sneakernets, LA hardcore scene, zines etc) | |||
* manuals, instructions, zines, floppy's, p2p, etc. | |||
* post-digital publishing | |||
The Pirate Book | |||
=== technological souvereignty === | |||
* craftmanship and custom worksflows | |||
* outside big tech & commercial tools (mac with adobe & | |||
* open source | |||
* art & technology: made their own tools | |||
* anti-consumerism | |||
* How (commercial) software works and shaped our thinking! | |||
* autonomy : how does software shape my artistic work? | |||
* critical: why do we think users care? | |||
===economy: technological developments (materiality)=== | |||
* fully explore something's potential instead of discarding it as waste | |||
* capitalism / tech consumerism addiction | |||
* creating an neccesity to look back instead of always look what's next | |||
* electronic waste: consumer electronics (most toxic portion) | |||
* planned obsolences: artificially decreasing life-span (black box, not engineerd to fix) | |||
* conflict: old/collectable tech sold as retro/vintage when it's re-used for DIY porposes | |||
* conflict: old tech sold as retro/vintage when it's re-used for DIY porposes (privilgged) | |||
===the materiality of (digital) information techology and media cultural objects=== | |||
* code, data needs a physical material as a carrier | |||
* ecological concequeces: materials, chemicals, etc | |||
* digital networks are related to soil, air | |||
* tech perpetual innovation vs perpetual distruction ( | |||
===design education=== | |||
* creating adaptive mentalities and autonomous | |||
** bottom up: (user approach: what do we need and how can we create that) | |||
** top down: powerusers for Google and Adobe | |||
** feminist technological approach: we need other terminology, etc | |||
==why?== | |||
interests | |||
* chipmusic (production, performing, publishing) | |||
* lo-fi | |||
* working with limitations insight in daily processes | |||
* sharing & teaching "adaptive mentalities" | |||
* potential of low-tech / obsolete consumer electronics and media | |||
notes from Aymeric: | |||
* Jussi Parikka - Zombie Media (appendix) | |||
* circuit as score (Derec Holzer) | |||
* circular economy! | |||
* trap! We are benefiting from big tech!? | |||
* hobby can be a privilege (leftist privilege) | |||
notes from Michael: | |||
* talk about digital media is physical (its just boxed away) | |||
* make digital media more physical | |||
* affordances! | |||
* critical on technology (agency, how much control) | |||
* excitement of mail and physical carriers zines | |||
possible outcome: | |||
> "a living, an evolving collection of knowledge, practices, objects, publications, and performances" | |||
-prototype / workflow | |||
-performance: create sound pieces/instruments and perform together | |||
-publication | |||
=references= | |||
http://www.lwlvl.com/manifesto | |||
https://micromusic.net/public_letter_gwEm.html | |||
https://www.theguardian.com/music/2004/mar/21/popandrock.shopping | |||
https://www.wired.com/2003/11/mclaren/ |
Revision as of 20:34, 29 September 2020
explorations
first thought and notes
What am I truly interested in?
re-using low (obsolete) tech implementation in new tech
- work together (compliment or critiques)
- low-tech & high-tech (remixing / reintroducing)
- how we can use it within today's frameworks?
- low tech: what we can open up and understand (?)
Let us think otherwise (or reflect ) on how we use technology today and how it affects us
ultimate reference: Tristan Perich - 1-bit Symphony https://www.youtube.com/watch?v=XZEXX9Yezjw
thoughts & notes:
- I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)
- what can yo do with it? how to approach it in a different way that was intended?
- broken tape simulator? LAME!!!!
Research
mapping of overlapping theme's
low-tech: insight in inner workings
- current blackboxes are hard to comprehend create a distance to understanding technology (agency, authonomy) ?
- blackbox: inner workings and information technology concealed as a result of technological progress
- insight reflects on how we use technology today
- the meaning beyond the nostalgic: exposing the inner workings and potential to appropriate
- rethink somethings potential
- teaching/sharing: developing adaptive mentalities
- anachronisms
http://www.lwlvl.com/manifesto
hardware vs emulating/simulating?
- lo-fi: experiencing imperfection (materiality / texture / )
- lo-fi aesthetics: flaws
- working with limitations: why?
- experiencing materiality!
- How can we use the experience to reflect on our own workflows?
- affordances?
- dub music emerges from discarded equipment
- electronic music that and technical limitations
Media Archeology / Zombie media
- Zombie media: living dead of discarded electronic waste (re-use)
- Artistic method: DIY culture, circuit bending, harweare hacking
- out-of use (waste, consumed): resurrected to new uses contexts and adaptations
- Zombie Media
- chipmusic as a subculture: (This movement is about a return to the roots of the digital culture and an idea of the authentic.' )
- giambare
- tape, videotape, digital camera's, gaming consoles, media players, calculators, etc
hacking (breaking in) a certain regulated/prevailign system
- concept of T.A.Z
- emerging from a (political) urgency ( see the pirate book)
- 'piracy' music industry
A Dying Colonialism - Frantz Fanon (Algerian Radio Hack)
Post-digital publishing: the meaning of physical media formats and materiality
- DIY publishing
- excitement of recieving and sharing
- networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past )
- history of underground DIY (music) publising (sneakernets, LA hardcore scene, zines etc)
- manuals, instructions, zines, floppy's, p2p, etc.
- post-digital publishing
The Pirate Book
technological souvereignty
- craftmanship and custom worksflows
- outside big tech & commercial tools (mac with adobe &
- open source
- art & technology: made their own tools
- anti-consumerism
- How (commercial) software works and shaped our thinking!
- autonomy : how does software shape my artistic work?
- critical: why do we think users care?
economy: technological developments (materiality)
- fully explore something's potential instead of discarding it as waste
- capitalism / tech consumerism addiction
- creating an neccesity to look back instead of always look what's next
- electronic waste: consumer electronics (most toxic portion)
- planned obsolences: artificially decreasing life-span (black box, not engineerd to fix)
- conflict: old/collectable tech sold as retro/vintage when it's re-used for DIY porposes
- conflict: old tech sold as retro/vintage when it's re-used for DIY porposes (privilgged)
the materiality of (digital) information techology and media cultural objects
- code, data needs a physical material as a carrier
- ecological concequeces: materials, chemicals, etc
- digital networks are related to soil, air
- tech perpetual innovation vs perpetual distruction (
design education
- creating adaptive mentalities and autonomous
- bottom up: (user approach: what do we need and how can we create that)
- top down: powerusers for Google and Adobe
- feminist technological approach: we need other terminology, etc
why?
interests
- chipmusic (production, performing, publishing)
- lo-fi
- working with limitations insight in daily processes
- sharing & teaching "adaptive mentalities"
- potential of low-tech / obsolete consumer electronics and media
notes from Aymeric:
- Jussi Parikka - Zombie Media (appendix)
- circuit as score (Derec Holzer)
- circular economy!
- trap! We are benefiting from big tech!?
- hobby can be a privilege (leftist privilege)
notes from Michael:
- talk about digital media is physical (its just boxed away)
- make digital media more physical
- affordances!
- critical on technology (agency, how much control)
- excitement of mail and physical carriers zines
possible outcome: > "a living, an evolving collection of knowledge, practices, objects, publications, and performances" -prototype / workflow -performance: create sound pieces/instruments and perform together -publication
references
http://www.lwlvl.com/manifesto
https://micromusic.net/public_letter_gwEm.html
https://www.theguardian.com/music/2004/mar/21/popandrock.shopping
https://www.wired.com/2003/11/mclaren/