User:AvitalB/thesis: Difference between revisions
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==Interests== | ==Interests== | ||
* The human component in our devices | * The human component in our devices | ||
* Emphatic and | * Emphatic and apathetic feelings toward interfaces | ||
* | * The influence | ||
* The | * The critical approach towards the relationship we develop with our computers with the balance of evaluating technology from the personal/human point of view | ||
* Online narratives- | * Online narratives- what is the common experience of our digital life? | ||
==Guiding terms== | ==Guiding terms== |
Revision as of 16:53, 29 September 2020
Research, thoughts and more
In summer I deleted facebook and instagram apps from my phone. I felt the constant scroll through different feeds is making me anxious and depressed. At first it was very liberating and I found myself having more time to do other things. Then it became lonely- I realised that a lot of people were communicating with me just when I was posting snippets from my life (mostly instagram stories). Apparently, when you live in a different country then most of your friends if they don't have a reminder of you being through social media, they don't contact you as much. I began to think about the interfaces around me and how they make me feel and how my mood depends on them. The word interface can mean many things: screens, apps, software, operation systems. It's the GUI that we interact with and it's the core concepts of the digital products we use. I often feel manipulated, most of the time too indifferent to do anything with it.
Interests
- The human component in our devices
- Emphatic and apathetic feelings toward interfaces
- The influence
- The critical approach towards the relationship we develop with our computers with the balance of evaluating technology from the personal/human point of view
- Online narratives- what is the common experience of our digital life?
Guiding terms
- Relationship
- Online behaviour
- Devices
- Communication interfaces
Optional techniques
- Bot interaction
- Chat
- Interactive storytelling
- Data collection with Mediawiki
- Web interface
Resources
Books
- Sad by Design: On Platform Nihilism / Geert Lovink- The internet is effecting our emotions, behaviour and mindset
- Media Equation: How People Treat Computers, Television, and New Media Like Real People and Place / Clifford Nass and Byron Reeves
- The Second Self / Sherry Turkle
- Alone Together / Sherry Turkle
- Hamlet on the Holodeck: The Future of Narrative in Cyberspace / Janet H. Murray
- Computer Power and Human Reason: From Judgment to Calculation / Joseph Weizenbaum
- Discursive Design: Critical, Speculative, and Alternative Things / Bruce M. Tharp and Stephanie M. Tharp
- Seeing Like a Computer + Reading Like a Computer / Angie Waller
- Trick Mirror: Reflections on Self-Delusion / Jia Tolentino
Articles/Journals
Personas
- Eliza - early natural language processing computer program created from 1964 to 1966 by Joseph Weizenbaum and based on a a Rogerian therapist
- Adam Harvey - more pixel=more data ?
- Lauren Mccarthy - performance artis
- Parry - chatterbot that attempted to simulate a person with paranoid schizophrenia
- Joseph Weizenbaum
- Sherry Turkel
- Kevin Lenzo - creator of Infobot and Purl
Projects
- Chimeria:Grayscale - uses an email interface as a storytelling device
- The Mouse Holds Us / Emma Rae Norton - relates to my concept of exploring in depth one graphical element (here she explores one device)
- Anatomy of an AI System / Kate Crawford & Vladan Joler - Deconstructing the AI device and confronting it with the physical world
Terms
- Plan 9- developed by Bell Labs to replace Unix with the concept of decentralised operating systems