User:Ioanatomici/LFP: Difference between revisions
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=== Speech Synthesis === | === Speech Synthesis === | ||
Speech synthesis technologies are based on various types of data | |||
==== Talkie v1.0.1 Library ==== | ==== Talkie v1.0.1 Library ==== | ||
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# export to .wav, 16bit, 8000 kHz (Audacity helps) | # export to .wav, 16bit, 8000 kHz (Audacity helps) | ||
# download Blue Wizard and import your converted sample ([https://github.com/patrick99e99/BlueWizard download here]) | # download Blue Wizard and import your converted sample ([https://github.com/patrick99e99/BlueWizard download here]) | ||
# Blue Wizard will output a string of hex | # Blue Wizard will output a string of hex values (check screenshot) | ||
[File:bluewizard_screenshot.png|tick all the boxes except "raw excitation filter""] | |||
# the resulting hex values can be pasted into your arduino sketch as part of PROGMEM data storage | # the resulting hex values can be pasted into your arduino sketch as part of PROGMEM data storage | ||
Check the example below ↓ | |||
==== I_HEAR_SOUNDS_BUT_I_SEE_NUMBERS.ino ==== | ==== I_HEAR_SOUNDS_BUT_I_SEE_NUMBERS.ino ==== | ||
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</pre> | </pre> | ||
==== Talking Heads ==== | |||
Revision as of 17:21, 11 November 2019
LOW FREQUENCY PUBLICATION
Module
Meergranen v1.0
Build tutorial courtesy of Dennis De Bell
Speech Synthesis
Speech synthesis technologies are based on various types of data
Talkie v1.0.1 Library
- It is a software implementation of the Texas Instruments speech synthesis architecture (Linear Predictive Coding) from the late 1970s / early 1980s, as used on ::: several popular applications:
- - Texas Instruments Speak & Spell family of educational products
- - Texas Instruments TI-99/4A Speech System expansion
- - Acorn BBC Micro Speech Synthesiser expansion
- - Atari arcade games (eg. Star Wars series, Indiana Jones, Gauntlet)
- - Apple ][ Echo 2
- - IBM PS/2 Speech Adapter
- Talkie comes with over 1000 words of speech data that can be included in your projects. Most words only take a fraction of a KB, so you can add plenty.
<Source Talkie Github>
Hexadecimal Numeral System
The Talkie Library uses strings of hexadecimal (hex) values in order to map and output sound.
One word, three ways:
ZERO (natural language)
or
0 (numeric value)
or
0x69, 0xFB, 0x59, 0xDD, 0x51, 0xD5, 0xD7, 0xB5, 0x6F, 0x0A, 0x78, 0xC0, 0x52, 0x01, 0x0F, 0x50, 0xAC, 0xF6, 0xA8, 0x16, 0x15, 0xF2, 0x7B, 0xEA, 0x19, 0x47, 0xD0, 0x64, 0xEB, 0xAD, 0x76, 0xB5, 0xEB, 0xD1, 0x96, 0x24, 0x6E, 0x62, 0x6D, 0x5B, 0x1F, 0x0A, 0xA7, 0xB9, 0xC5, 0xAB, 0xFD, 0x1A, 0x62, 0xF0, 0xF0, 0xE2, 0x6C, 0x73, 0x1C, 0x73, 0x52, 0x1D, 0x19, 0x94, 0x6F, 0xCE, 0x7D, 0xED, 0x6B, 0xD9, 0x82, 0xDC, 0x48, 0xC7, 0x2E, 0x71, 0x8B, 0xBB, 0xDF, 0xFF, 0x1F (phonetic hex equivalent)
Uploading your own samples:
- produce an audio file (in this case a recording)
- export to .wav, 16bit, 8000 kHz (Audacity helps)
- download Blue Wizard and import your converted sample (download here)
- Blue Wizard will output a string of hex values (check screenshot)
[File:bluewizard_screenshot.png|tick all the boxes except "raw excitation filter""]
- the resulting hex values can be pasted into your arduino sketch as part of PROGMEM data storage
Check the example below ↓
I_HEAR_SOUNDS_BUT_I_SEE_NUMBERS.ino
// Talkie library // Copyright 2011 Peter Knight // Adafruit library modified by Jean-Luc Deladrière // This code is released under GPLv2 license. /* * Pot1 & CV in1 : Reset the counter * Pot2 & CV in2 : Change the Pitch * Pot3 & CV in3 : Change the Speed * * CV in3 : Trigger the speech */ #include "talkie.h" Talkie voice; const uint8_t spI[] PROGMEM = {0xAA,0x8D,0x63,0xA8,0xAA,0x66,0xAD,0xB9,0xA8,0xCB,0x08,0xDD,0x7C,0xFB,0x5B,0xDF,0xFA, 0x36,0xB7,0x39,0x6D,0xB5,0xA3,0x15,0xBA,0xF8,0x76,0xBB,0xDF,0xD3,0x9E,0xD7,0xDA,0x5C,0x49,0xA5,0x2D,0xDE,0x7B,0xDB,0x6B,0x76,0x29, 0xAF,0xC7,0x6D,0xEF,0x31,0xD8,0x5C,0x1E,0xF7,0xBD,0x1E,0xF5,0x48,0xE7,0x28,0x89,0xE2,0xF2,0x38,0x5F,0xF9,0xFE,0x7F}; const uint8_t spHEAR[] PROGMEM = {0x20,0x80,0x35,0xb2,0x0c,0xb0,0x5a,0x75,0x8a,0xab,0x20,0xb1,0xa9,0x36,0x29,0xc9,0x92,0xac, 0xa7,0x1a,0x87,0x34,0x29,0xf4,0x99,0xaa,0x13,0xd2,0xa4,0x30,0xba,0xab,0x49,0xc8,0xb3,0xc6,0xe8,0xee,0x3a,0xa1,0xa8,0x0e,0x3c,0xaa,0xeb, 0xb8,0xba,0x38,0xf4,0xcc,0x1a,0xec,0x8e,0x5a,0x59,0xd4,0xfc,0x8c,0xe9,0xeb,0x44,0x67,0xcd,0x69,0x6a,0x28,0x03,0x42,0x3c,0xe6,0x88,0xa0, 0x2c,0x08,0x31,0x3f,0x23,0xe2,0x72,0x20,0xc9,0x62,0x2a,0x89,0xcb,0x82,0x64,0x8f,0x23,0x24,0xaa,0x07,0x82,0xd5,0xce,0xa2,0xb8,0x0c,0x70, 0x32,0x9f,0x8a,0xf6,0x7a,0x39,0x41,0x34,0x2e}; const uint8_t spSOUNDS[] PROGMEM = {0x0c,0x58,0xfa,0x8a,0x01,0xcb,0x4c,0x0a,0x60,0x99,0x2d,0xa7,0x0c,0x55,0x62,0x12,0x73,0x43, 0x15,0x1d,0xb9,0x77,0xd3,0x09,0x55,0x0a,0x94,0xbe,0x4e,0x2b,0xd4,0x39,0x43,0x45,0xba,0xa3,0x50,0x97,0x0e,0xa1,0xee,0x49,0x5c,0x5d,0x3a, 0xa4,0x9a,0xa7,0x76,0x75,0xca,0x68,0x1e,0xe1,0xc4,0x35,0x29,0x93,0x6a,0xa6,0x13,0xd3,0xa5,0x8a,0xaa,0x19,0x4e,0xcc,0xe0,0x33,0x69,0x85, 0xc5,0x35,0x63,0x88,0xac,0xe1,0x16,0x55,0x4d,0x21,0xb2,0x65,0x58,0x34,0x33,0xc5,0x88,0x61,0xe9,0x4a,0xd4,0x1c,0x3d,0xba,0xae,0x27,0x16, 0x73,0xf4,0x68,0xf2,0x91,0x58,0x2c,0xde,0x61,0xd8,0x79,0x2d,0xb6,0x58,0x47,0x69,0x6f,0x55,0xd8,0x62,0x3c,0x96,0x4f,0xab,0x12,0xab,0x67, 0x45,0xd9,0x55,0x9b,0x01,0x8b,0xaa,0x32,0xe0,0x59,0x73,0x02,0x7c,0x5b,0x4d,0x80,0xab,0x76,0x08,0xb0,0xd5,0x25,0x02,0x8e,0x9e,0x42,0xc0, 0x56,0x5b,0xf0}; //,0x80,0xab,0x76,0x08,0xb0,0xd5,0x25,0x02,0x8e,0x9e,0x42,0xc0,0x56,0x5b const uint8_t spBUT[] PROGMEM = {0x25,0x0f,0x3e,0xdc,0x47,0xad,0x94,0x22,0xb9,0x32,0x29,0x8b,0x96,0xf2,0xd8,0x9c,0xad,0x34, 0x6e,0xc8,0x62,0x33,0xc9,0x94,0xa8,0x21,0x8b,0x9d,0x3d,0xdd,0xe3,0x86,0x3c,0x4d,0xcc,0xf0,0x48,0x12,0xca,0xf2,0xc8,0xd3,0x3c,0x69,0xb8, 0xcb,0x16,0xb3,0x70,0x25,0x2c,0xac,0x93,0xdc,0xca,0x1d,0x3f}; const uint8_t spSEE[] PROGMEM = {0x04,0xd8,0x6e,0x8a,0x01,0xd3,0x77,0x12,0x60,0xf9,0x29,0x02,0x6c,0x3f,0xa3,0x9c,0xe1,0x5b, 0x81,0xad,0x4d,0xc8,0xa2,0xa2,0x8a,0x9a,0xc4,0x29,0x8b,0x92,0xba,0x6b,0x92,0x86,0x3c,0x4a,0xea,0xae,0xb6,0x13,0xca,0xa4,0x30,0xab,0xda, 0x49,0x68,0xb3,0xc2,0xa8,0x6e,0x27,0x61,0x28,0x0a,0xb3,0xa7,0xec,0xb8,0x21,0x08,0xee,0xe9,0x94,0xec,0xc6,0x24,0x28,0x66,0xcb,0x8e,0x99, 0x22,0xe7,0xd8,0x2d,0x2b,0x6a,0x0a,0x9c,0x73,0x27,0x2d,0xb3,0xd9,0x32,0x9b,0xeb,0xb0,0x4c,0x96,0xc0,0xb9,0xb6,0x3d,0x36,0x7a,0x93,0x16, 0xd7,0xc8,0xda,0xf0}; const uint8_t spNUMBER[] PROGMEM = {0x66,0xA9,0x12,0x72,0x42,0x9B,0x86,0xA5,0x1B,0x90,0x0E,0x6D,0x76,0xA6,0x26,0x2B,0xDC,0xA5, 0xCF,0x6D,0x4F,0x95,0x4D,0xA5,0xBB,0x6E,0x5E,0x45,0x31,0x5E,0x65,0x92,0x66,0x14,0x45,0xAA,0xB4,0x98,0x9D,0x5A,0x84,0x2A,0x18,0xF6,0x92, 0x74,0x43,0x3A,0xAD,0x5C,0x27,0xDD,0x6D,0x98,0xA3,0x09,0xF5,0x92,0xA4,0x65,0x4C,0x4D,0xA4,0x82,0x56,0x97,0x39,0x77,0xC7,0x68,0xF1,0x5D, 0xD6,0xDC,0x1D,0x63,0xD4,0x4F,0xBE,0xC3,0x9D,0x53,0x81,0x4E,0xF3,0x89,0x9F,0xFF,0xDC,0x5F,0x66,0x92,0xB5,0x7A,0xFE,0x7F}; int count=0; int reset1; int preset1 = analogRead(1); int reset2; int preset2 =0; void setup() { } void loop() { voice.say(spI); voice.say(spHEAR); voice.say(spSOUNDS); voice.say(spBUT); voice.say(spI); voice.say(spSEE); voice.say(spNUMBER); }
Talking Heads
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