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''Games to analyse:''
''Games to analyse:''


The Path, Tale of Tales - Life is Strange 2, Dontnod Entertainment
Silent Hill 2, Konami - The Path, Tale of Tales - Life is Strange 2, Dontnod Entertainment


''Video Art to analyse:''
''Video Art to analyse:''

Revision as of 11:56, 1 November 2019

Structure


Introduction

  • The high five story could be referenced

Chapter 1. Empathy / Abjection

- Responses to violence

Improv

  • As a viewer
  • As a filmmaker

How does that relate to me?

Chapter 2. Film make-up / Game make-up

Introduction Film & Game relation

  • What I've drawn from this
  • Case studies + Looking at techniques from both

Films to analyse:

Sex, Lies and Videotapes, Steven Soderbergh - American Beauty, Sam Mendes - Funny Games, Michael Haneke - A Girl Walks Home Alone at Night, Ana Lily Amirpour - It Follows, David Robert Mitchell

Games to analyse:

Silent Hill 2, Konami - The Path, Tale of Tales - Life is Strange 2, Dontnod Entertainment

Video Art to analyse:

Der Mirror, Keren Cytter - Time Passes, Ane Hjort Guttu

Chapter 3. Report on Project

Conclusion

Preparing longer project and how this research will inform next stage.


Comments / Thesis questions:

  • Abjection - How does this relate to the self in terms of response to violation?
  • How does the self-reflexivity of your approach (and film mimic you are connecting to for this project) relate to abjection + the self?


Important:

  • More texts on abjection (Look at abject theory)
  • More & more violence being filmed in real life (This could be referenced)
  • Themes of repression


Film recommendations Natasha:

  • Sex, lies and videotapes - Steven Soderbergh
  • Time Passes - Ane Hjort Guttu
  • Naked - Mike Leigh