User:Rita Graca/gradproject/project proposal 2: Difference between revisions

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Draft II 30 september
<big>Draft II<br>
30 September</big>
<div style='max-width: 60%;'>
====What do you want to make?====
 
https://pad.xpub.nl/p/RitaSteveFeedback


'''What do you want to make?'''<br>
''General Introduction''<br>
''General Introduction''<br>


A platform to experiment with pervasive and persuasive software focused on interfaces.
A platform to experiment with pervasive and persuasive software focused on interfaces.


I would like to make a project that puts in evidence how software infiltrates and influences our daily routines as we spend more of our days mediated through interfaces. In the last years, as online engagement turned into a commodity, our behaviors and identities on the web became assets. Consequently, the prediction and controlling of these behaviors grew into valuable practices. I would like to inspect the bias on interfaces that reinforces or blocks personal ambitions, frustrations, fears, and dreams, that allows certain actions and ignores others.
I would like to make a project that makes evident how software infiltrates and influences our daily routines as we spend more of our days mediated through interfaces. In the last years, as online engagement turned into a commodity, our behaviors and identities on the web became assets. Consequently, the prediction and control of these behaviors grew into valuable practices. I would like to inspect the bias on interfaces that reinforces or blocks personal ambitions, frustrations, fears, and dreams, that allows certain actions and ignores others.


Specifically, I'm talking about the unfair violence we deal with every time we use technology: the impossibility of anonymity, the feedback loop on social media, the notifications of our phones, the gender-binary forms, the online/offline status, read signs, the infinite scroll, non-disclosured advertisements, influencers, fake accounts, notifications, dark patterns, followers count, filter bubbles, spam, trackers, clickbait.
Specifically, I'm talking about the unfair violence we deal with every time we use technology: the impossibility of anonymity, the feedback loop on social media, the notifications of our phones, the gender-binary forms, the online/offline status, read signs, the infinite scroll, non-disclosured advertisements, influencers, fake accounts, notifications, dark patterns, followers count, filter bubbles, spam, trackers, clickbait. I believe that we, as users, should feel empowered to claim change. In my project I would like to make clearer how some things work, providing tools to gain agency.


I believe that we, as users, should feel empowered to claim better interfaces. In my project I would like to make clearer how some things work, providing tools to gain agency.


====How do you plan to make it?====


'''How do you plan to make it?'''
1. by focusing on how software changes our dialogues and influences our lives through small prototypes to explore omnipresent expressions of technology in our bodies. Right now I'm starting with the gestures that we use to navigate interfaces: swipe up, double-tap, scroll motion, pinch-to-zoom. I'm also keen on exploring the language changes through online trending topics and hashtags.<br>


1. by focusing on how software changes our dialogues and influences our lives through small prototypes to explore omnipresent expressions of technology in our bodies. Right now I'm starting with the gestures that we use to navigate interfaces: swipe up, double-tap, scroll motion, pinch-to-zoom. It would be interesting to also explore the language changes through online trending topics and hashtags.<br>
2. reflect on what kind of actions are facilitated or blocked by the platforms’ affordances by analyzing the critics and demands happening online, from the users (bottom<up) and the reactions of the platforms' companies (top>bottom).<br>
2. reflect on what kind of actions are facilitated or blocked by the platforms’ affordances by analyzing the critics and demands happening online, from the users (bottom<up) and the reactions of the platforms' companies (top>bottom).<br>
3. thinking about the future, by putting the prototypes all together to build a set of tools that can be used to think about these issues and that would also allow the conceptualization of better online futures.<br>
3. thinking about the future, by putting the prototypes all together to build a set of tools that can be used to think about these issues and that would also allow the conceptualization of better online futures.<br>




'''What is your timetable?'''
====What is your timetable?====


September, October — Ground my interests, make clear what I want to work on by researching and finding projects. Fast prototyping.<br>
September, October — Ground my interests, make clear what I want to work on by researching and finding projects. Fast prototyping.<br>
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'''Why do you want to make it?'''
====Why do you want to make it?====


Feels urgent: If we are being manipulated to feel and act in certain ways, only allowing and upvoting certain views of the world, this is what is disseminated. “We shape our tools and therefore our tools shape us”.<br>
Feels urgent: If we are being manipulated to feel and act in certain ways, only allowing and upvoting certain views of the world, this is what is disseminated. “We shape our tools and therefore our tools shape us”.<br>
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'''Who can help you and how?'''
====Who can help you and how?====


Marloes de Valk, because of her knowledge on persuasive design, especially with the connection with Impakt festival;<br>
Marloes de Valk, because of her knowledge on persuasive design, especially with the connection with Impakt festival;<br>
Past xpub students like Lucia Dossin and Lídia Pereira, which have work on similar topics;<br>
Past Xpub students like Lucia Dossin and Lídia Pereira, which have work on similar topics;<br>
Femke Snelting, with the connection with Critical Interface Toolbox;<br>
Femke Snelting, with the connection with Critical Interface Toolbox;<br>
Xpub staff and students;<br>
Xpub staff and students;<br>




'''Relation to previous practice'''
====Relation to previous practice====


I understand that design shapes our ability to access, participate in, and contribute to the world (Holmes, 2018). As a graphic designer myself, I always had interested in the biases we implement in the things we build, especially when those determine who can participate and how they do it.
I understand that design shapes our ability to access, participate in, and contribute to the world (Holmes, 2018). As a graphic designer myself, I always had interested in the biases we implement in the things we build, especially when those determine who can participate and how they do it.<br>
Last year we discussed decentralised networks on Special Issue 8 and this build up my interest in the subject. I understood how building new platforms and looking for alternatives reveals the desire for bottom-up changes and more active end-users. It became clear that centralised models of technology widely propagate certain ideas, and those ideas shape our society. As a project for that same Special Issue, I prototyped some tools that helped me visualize the ideas I was discussing. To turn the research into tools that other people can use, to turn the passive viewer into an actor, is something that I intend to continue for this final project.
Last year we discussed decentralised networks on Special Issue 8 and this build up my interest in the subject. I understood how building new platforms and looking for alternatives reveals the desire for bottom-up changes and more active end-users. It became clear that centralised models of technology widely propagate certain ideas, and those ideas shape our society. As a project for that same Special Issue, I prototyped some tools that helped me visualize the ideas I was discussing. To turn the research into tools that other people can use, to turn the passive viewer into an actor, is something that I intend to continue for this final project.




'''Relation to a larger context'''
====Relation to a larger context====


My interest in persuasive technology touches on...<br>
My interest in persuasive technology touches on...<br>
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'''References'''
====References====


What I’ve been reading:<br>
[[User:Rita_Graca/gradproject/text_references|Texts and annotations here!]]
(put here synopsis from studio computer)<br>




'''Projects'''
====Project References====


[[User:Rita_Graca/gradproject/projects|See here]]
[[User:Rita_Graca/gradproject/project_references|Some cool projects here!]]

Latest revision as of 13:55, 31 October 2019

Draft II
30 September

What do you want to make?

https://pad.xpub.nl/p/RitaSteveFeedback

General Introduction

A platform to experiment with pervasive and persuasive software focused on interfaces.

I would like to make a project that makes evident how software infiltrates and influences our daily routines as we spend more of our days mediated through interfaces. In the last years, as online engagement turned into a commodity, our behaviors and identities on the web became assets. Consequently, the prediction and control of these behaviors grew into valuable practices. I would like to inspect the bias on interfaces that reinforces or blocks personal ambitions, frustrations, fears, and dreams, that allows certain actions and ignores others.

Specifically, I'm talking about the unfair violence we deal with every time we use technology: the impossibility of anonymity, the feedback loop on social media, the notifications of our phones, the gender-binary forms, the online/offline status, read signs, the infinite scroll, non-disclosured advertisements, influencers, fake accounts, notifications, dark patterns, followers count, filter bubbles, spam, trackers, clickbait. I believe that we, as users, should feel empowered to claim change. In my project I would like to make clearer how some things work, providing tools to gain agency.


How do you plan to make it?

1. by focusing on how software changes our dialogues and influences our lives through small prototypes to explore omnipresent expressions of technology in our bodies. Right now I'm starting with the gestures that we use to navigate interfaces: swipe up, double-tap, scroll motion, pinch-to-zoom. I'm also keen on exploring the language changes through online trending topics and hashtags.

2. reflect on what kind of actions are facilitated or blocked by the platforms’ affordances by analyzing the critics and demands happening online, from the users (bottom<up) and the reactions of the platforms' companies (top>bottom).

3. thinking about the future, by putting the prototypes all together to build a set of tools that can be used to think about these issues and that would also allow the conceptualization of better online futures.


What is your timetable?

September, October — Ground my interests, make clear what I want to work on by researching and finding projects. Fast prototyping.
November, December — First chapter is written so my scope is set. Have a more specific direction for the prototypes. Follow it.
January — Allow the feedback from the assessment and the break to feed new inputs to the project. Adjust and continue.
February, March — Put my prototypes together to create a bigger platform, the project will expand from small experiments to a combined project.
April, May — Written thesis is delivered. Focus on the project. Test my prototypes, perform them or put them online.
June, July — Finish everything: conclusion of the final project. Prepare the presentation.


Why do you want to make it?

Feels urgent: If we are being manipulated to feel and act in certain ways, only allowing and upvoting certain views of the world, this is what is disseminated. “We shape our tools and therefore our tools shape us”.

Feels contemporary: The users have been demanding more reliable platforms and the companies picked out the trend by providing some changes. In April TikTok added two new features to promote a safer app experience, “Screen Time Management” and “Restricted Mode”. In July Instagram tested hiding its likes in several countries to benefit their users’ experience. Youtube promised to release soon new features that will allow people to know why a certain channel is being recommended in an attempt to be more transparent with their algorithms. It’s true that the real effects of these features are debatable and also part of well-thought marketing strategies. However, they show the audience is engaging with this type of discourses.

Feels like I can join the conversation: Understanding and making clearer how things happen so we can gain agency.


Who can help you and how?

Marloes de Valk, because of her knowledge on persuasive design, especially with the connection with Impakt festival;
Past Xpub students like Lucia Dossin and Lídia Pereira, which have work on similar topics;
Femke Snelting, with the connection with Critical Interface Toolbox;
Xpub staff and students;


Relation to previous practice

I understand that design shapes our ability to access, participate in, and contribute to the world (Holmes, 2018). As a graphic designer myself, I always had interested in the biases we implement in the things we build, especially when those determine who can participate and how they do it.
Last year we discussed decentralised networks on Special Issue 8 and this build up my interest in the subject. I understood how building new platforms and looking for alternatives reveals the desire for bottom-up changes and more active end-users. It became clear that centralised models of technology widely propagate certain ideas, and those ideas shape our society. As a project for that same Special Issue, I prototyped some tools that helped me visualize the ideas I was discussing. To turn the research into tools that other people can use, to turn the passive viewer into an actor, is something that I intend to continue for this final project.


Relation to a larger context

My interest in persuasive technology touches on...
Software, so inbuilt in our lives that sometimes it's hard to unravel that black box: what is doing, on what assumptions;
Interface politics, centralized infrastructures, and social media: the increasing automation of our systems means less control and less accountability;
Online manipulation and weaponised design;
Transparency and activism;
Discrimination and Data.


References

Texts and annotations here!


Project References

Some cool projects here!