User:Tash/grad prototyping3: Difference between revisions

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* <s> Finalize Plan A and Plan B for test location and time </s>
* <s> Finalize Plan A and Plan B for test location and time </s>
* Test archiving script over at least 10 mins of activity
* Test archiving script over at least 10 mins of activity
* Gameplay: prepare at least 4 email addresses
* <s> Gameplay: prepare at least 4 email addresses </s>
* Gameplay: prepare cards & print
* Gameplay: prepare cards & print
* Gameplay: make handbook version & print
* Gameplay: make handbook version & print
* Wiki: make & populate all action / tactic pages
* <s> Wiki: make & populate all action / tactic pages </s>
* Wiki: make at least 3 characters to choose from
* <s> Wiki: make at least 3 characters to choose from </s>
* Buy drinks & snacks
* Buy drinks & snacks
* <s> Buy papers & stationery </s>
* <s> Buy papers & stationery </s>
<div style="background: white; padding: 2px;">
{|class="wikitable"
|-
! scope="col" style="width: 5%;" |
! scope="col" style="width: 19%;" | Hardest action to perform <br> & why?
! scope="col" style="width: 19%;" | Easiest action to perform <br> & why?
! scope="col" style="width: 19%;" | What surprised you?
! scope="col" style="width: 19%;" | What was new to you?
! scope="col" style="width: 19%;" | Feedback on characters <br> & format
|- style="height: 100px;"
|Team #1
| ...
| ...
| ...
| ...
| ...
|- style="height: 100px;"
|Team #2
| ...
| ...
| ...
| ...
| ...
|- style="height: 100px;"
|Team #3
| ...
| ...
| ...
| ...
| ...
|- style="height: 100px;"
|Team #4
| ...
| ...
| ...
| ...
| ...
|}
</div>

Revision as of 15:14, 29 April 2019

Prototyping 09 April

Guilded Youth, text-based adventure game
Guilded Youth, text-based adventure game

Takeaways from last assessment:

  • important to build context & urgency
  • installation at exhibition should situate the game within warnet culture
  • cards may not be the most suitable format?


  • option 1: game manual / player's handbook
    • print element, places it again within copyshop / warnet context
    • physical element, to counterbalance online aspect of the game
    • references the tactical handbook (military, troll handbooks, counterculture manuals etc)


  • option 2: text-based browser game
    • brings it into the realm of videogames
    • more immersive gameplay
    • technically difficult (how to do multiplayer? how to incorporate into wiki?


  • questions:
    • how to keep the tension between chance vs choice ?
    • roles of different project elements: wiki as rabbithole and input point, handbook / cards / text-based prompts as tools and the game as performance


Planning

  • April: finalize formats & develop game
  • April - May: 2 more play sessions (with Marlies / shayan / jacintha?)
  • June: final documentation and production


Wiki sitemap

Tash-Wiki-sitemap.jpg


To-do (Test play 2)

  • Finalize Plan A and Plan B for test location and time
  • Test archiving script over at least 10 mins of activity
  • Gameplay: prepare at least 4 email addresses
  • Gameplay: prepare cards & print
  • Gameplay: make handbook version & print
  • Wiki: make & populate all action / tactic pages
  • Wiki: make at least 3 characters to choose from
  • Buy drinks & snacks
  • Buy papers & stationery



Hardest action to perform
& why?
Easiest action to perform
& why?
What surprised you? What was new to you? Feedback on characters
& format
Team #1 ... ... ... ... ...
Team #2 ... ... ... ... ...
Team #3 ... ... ... ... ...
Team #4 ... ... ... ... ...