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Currently this is a rough overview on the variety on thematics I am interested in and more/less working on.
Currently (and forever) this is a rough overview on the variety on thematics I am interested in and more/less working on.
 
==Thoughts on The total information surround==
 
Parallel to the Democratic Surround created by American sociologists and artists during WWII and described in Fred Turner’s “The democratic surround”, a medial surround is communicating reality until today. Today’s medial surround is highly shaped by digital/ Internet technologies whose roots were established in early cybernetics, further developed through the 1960’s American counter cultures ambitions and lately enforced through the immense commercialisation in the years of 2000s and 2010s. This media surround can be described as an Apparatus (after Flusser).
 
The Democratic Surround
 
The term describes a way through which the minds of Americans should be prepared to be willing to face (and go to) the war for the United States and fight against German nationalism. At the same time the use of (mass) media for propaganda by the Germans was feared, as it made the citizens follow their “Führer” dumbly, without questioning and created an unreflected, narrow minded crowd of people. In America, a way to teach people to make up their own (democratic) minds through reading images was intended to be developed to achieve a democratic mindset as well as the people’s own wish to fight against the autocratic system of Nazi Germany (and in consequence every other non-Democratic system).
 

(Left: Herbert Bayer, Diagram of 360° field of vision)
(Mid: Model of Road to victory exhibition, MoMA NYC, 1942)
(Right: Buckminster Fuller Pavillion for USA at Kabul, 1956)
 
For that being possible individual spectators should choose what to look at from a surround of multiple images. As proposed in Herbert Bayer’s Diagram of 360° field of vision and realised in the Road to victory Exhibition 1942 at MoMA New York.
 
The total surround
 
Similarly, in today’s media we surround ourselves with images. This is technically optimised in Internet formats like social media platforms that display images or other pieces of content becoming fragments of the world and how it is perceived. It is acknowledged that with the rise of these platforms a majority of people’s perception is mediated through immersion with this internet surround. But still, all kinds of “traditional” media act the same way for a longer time and still co-exist to the Internet technologies. Furthermore, many of the “traditional” media are becoming more and more part of the Internet surround, because of either a technological link between both or the echo of the new media on the traditional one.
 
“The internet” is spreading to the physical, “non-Internet” world. Whereas initially the internet formed an autonomous medium providing the distribution of information and communication, the commercialisation of the medium is causing that first, the physical world is increasingly represented in the information and communication that are taking place in the internet, and second, an increasing number of functions are provided through the internet and implemented in the physical world and with that the schematics of the internet are brought to the physical world and are implemented there and replace established processes of society/politics/media/etc. This results in a total surround of mediated images.
 
The apparatus
 
Although the Internet surround, or even more the total surround I propose, has aspects of a perfected, idealised, because completed Democratic surround in it, it seems as this kind of surround cannot at all be Democratic. The internet surround and consequently the total surround are an apparatus that’s technology is in power over the people, that play with the apparatuses programme. The prgrammes are the four following: 1) Active Democratic Programme, 2) Attention Programme, 3) Reach Programme, 4) Authoritarian Programme. Where the first and contrasts the other three.
 
The active democratic programme, describes the assumption and limited fact, that the Internet is a medium in which everyone can take part, i.e. distribute information, communicate, have access to information. The rise of content-creation consumer-products, such as cameras, video cameras, accessible and powerful computers, prove this. The creation of personal content is even more and more professionalised. The first important issue is in this programme’s definition already: It pretends to be, but is proven to be widely false by the other programmes.
 
The attention programme describes the nature of a piece of information (no matter what form it has, e.g. image, text, sound), relying on the attention of the recipient. Only what get’s a minimum amount of attention is seen at all in a surround of information. What attracts more attention is by the same amount affecting the mind of the recipient more. This is where Design is needed to optimise information to succeed in the attention economy. Depending on the form of the information, Design is either improving it visually, verbally, acoustically, meaningly, spatially, in any other artistic form or in multiple of them at once. In the information surround this contradicts with the equal depiction of images (information), because a concurrence aver the attention drives the eye of the recipient.
 
The reach programme describes the market behind the underlying commercial system. Reach is divided in qualitative reach and quantitative reach. Both of them are related to money. The qualitative is linked to the technical advantages a distribution channel has access to. It is what commonly is described as targeting. The idea behind this is that a universal surround is disrupted and indeed individualised surrounds aiming to provide an individual with information specially “designed” to attract the individual. So, to improve the attention programme by channeling reach. The quantitative is more directly linked to money, as the distribution of information is a business model, money exchanges in the amount of reached individuals.
 
The authoritarian programme describes several factors that are not (without force, that can be money, also) to overcome when the information surround is artificially narrowed/limited. This can be access: Contrary to the active democratic programme, in fact access to information is exclusive, i.e. needs to be payed, needs to be under a contract etc. This can also be political regulations, or even political censorship.
 
 


== Subject (Draft) ==
== Subject (Draft) ==
Illusion, Simulation, Immersion and Reality
===[[Felix/Methods#S2_.2F.2F_Reviewing_self-directed_research|Links to methods from 17-10-18 (revised 6-11-18)]]===
===What are you photographing? (Steve's question)===
 
I am collecting appearances of the world that I am living in (needs to be specified). For that I am making photographs of people in commercial photography (advertising) and real estate renderings found in public space as well as the public space itself by involving architectural spaces and commercial design impacts in public space.


OR
The loose categories of imagery that I am creating are:
 
 
1) Portraits of the designed society
 
By re-photographing the people from the photographs visible on ad posters or retail prints that are visible in the public space, I am isolating portraits of contemporary fashion (i.e. fashion but also vogue and trend). The photographs are made on site, as seen, which results in an abstraction becoming visible caused by the sunlight or artificial lightning: The materiality of the print becomes visible but also its reflective characteristics create another layer, as does the reflection of the surrounding space in protective glasses in front of the print. Furthermore the print itself is abstracted by the close field-of-view that is making the printing-technique visible.
 
1.b)
 
A sub category of the above mentioned portraits make the portraits of people in architecture renderings („Render ghosts“, after James Bridle), that are photographed the same way. An abstraction though is rather created by the digital artifacts of the renderings and the layer of the printing technique than by reflections of glass, since the renderings are less often found behind glass in the public space.
 
2) Spaces for the people
 
The architectural public spaces photographed have artifacts created for humans in it that are „designed“ to have a specific use to them or, very broad spoken, want to create an aesthetical sojourn quality in it. Beyond spatial and architectural motifs, specific objects in the space, that are designed to add a feeling of naturalness to the constructed space, become subject of the photographs. By isolating these objects in the photographs, the opposite impact is created, they become signs of artificiality. The scenes are mostly photographed empty, without humans in it. The depicted objects though are clearly human-made and made for humans and therefore index to the existence of humans in the empty scenes.
 
 
The photographs are fragments that describe how a perception of reality is produced in the public. I understand the photographed as hyperreal simulations that again become reality through their existence or through humans’ reactions on the hyperreal’s impacts. They provoke feelings and desires, that reoccur in the medial perception of the society and therefore become real. Currently the motifs consist of the materialised public spaces in which the humans are only passively visible and on the other hand the immaterial (since they are taken from an image) portraits of humans.
 
Whereas the motifs of the spaces are incarnated hyperrealities, the portraits show rather the hyperreal as an image that later through the people looking at the actual photograph (the real one, not the one I took), become hyperreal.
 
===Image groups (draft)===
 
[[File:Fob grouplayout-1.jpg|500px|frameless|center]]
 
==Tutorials==
 
[[Felix/Research/Steves Tutorial|With Steve]]


Illusion, Simulation and Immersion in Reality


== Readinglist ==
== Readinglist ==
* [https://hogeschoolrotterdam.on.worldcat.org/oclc/929890426 Simulacra and simulation, Baudrillard]
* Travels in Hyperreality, Umberto Eco
* Art and Illusion, E.H. Gombrich
* The Return of the Real, Hal Foster
* Ideas and Images in World Art, Rene Huyghe, p.68 ...
* [http://web.b.ebscohost.com.ezproxy.hro.nl/ehost/ebookviewer/ebook/bmxlYmtfXzgxMTI4X19BTg2?sid=b29714dc-9fb5-4077-a7ab-218d8f138d52@pdc-v-sessmgr02&vid=0&format=EB&rid=1 Virtual Art: From Illusion to Immersion, Grau, Oliver]
* [http://web.b.ebscohost.com.ezproxy.hro.nl/ehost/ebookviewer/ebook/bmxlYmtfXzgxMTI4X19BTg2?sid=b29714dc-9fb5-4077-a7ab-218d8f138d52@pdc-v-sessmgr02&vid=0&format=EB&rid=1 Virtual Art: From Illusion to Immersion, Grau, Oliver]
* [http://fredturner.stanford.edu/books/the-democratic-surround/ The Democratic Surround, Turner, Fred]
* [http://fredturner.stanford.edu/books/the-democratic-surround/ The Democratic Surround, Turner, Fred]
* [https://www.zeit.de/2001/29/Wozu_Worte_wenn_man_Bilder_hat Text on FischliWeiss Visible World (DE)]
* [http://networkcultures.org/geert/2019/01/20/sad-by-design-the-essay/?pdf=1694 Sad by design, Geert Lovink]
* [http://networkcultures.org/longform/2018/12/18/brave-new-screens-soma-fomo-and-friendly-fascism-after-1984/ Brave New Screens]
* [http://networkcultures.org/longform/2018/02/22/fictiocracy-media-and-politics-in-the-age-of-storytelling/ Fictocracy: Media and Politics in the Age of Storytelling]
== Notes on Quotes & related ==
Regarding shopping
* „Lock up a department store today, open the door after a hundert years and you will have a Museum of Modern Art“ And Warhol, 1985
* „Shop windows are still lifes not history paintings“ Karl Ernst Osthaus, 1913
* „Shopping malls are liquid TVs for the end of the twentieth century“ Arthur Kroker and David Cook, 1989
* „For me, shopping is like masturbating public“ Slavoj Zizek, 2002
* „Art in retail business serves the same function as colour for flowers and plumage for birds: it’s the means of attraction“ Friedrich Naumann, 1905
* Walker Evans (Storefronts)
* Gursky
Regarding appropriation of images
* Richard Prince (Cowboys)


== Technical stuff ==
== Technical stuff ==
=== Light fields ===
=== Light fields ===
Interesting as a technology to reproduce 3-dimensional photographs (see below). But also, it can be discussed if a lightfield compared to the single lightray a traditional camera (film or cmos/ccd/bayer/x-trans/etc sensor) is capturing more accurate physical traces of the reality, because it is capturing a more complete set of information of the scene.


A lightfield requires further new viewing techniques. The way Lytro did it, to bring the lightfield image on a 2D screen and cahange it through mouse/keyboard control failed. When printing from an lightflied image the traditional way, a "boring" 2D photograph remains. So special printing applications or lightfield screens or maybe the use of different input methods to mouse and keyboard for the reproduction on a 2D screen/VR glass (altough VR glasses are not a convenient way to consume images) could be used for that.


===== Viewing/Reproducing light fields =====
===== Viewing/Reproducing light fields =====
Line 23: Line 110:


=== Pi Cameras ===
=== Pi Cameras ===
I just got the JeVois Camera and want to try it out over christmas.


* [http://jevois.org Smart Vision Camera by JeVois]
* [http://jevois.org Smart Vision Camera by JeVois]
Line 31: Line 119:
=== Depth mapping ===
=== Depth mapping ===
[[File:fb3dgif.gif|200px|thumb|right|fb 3d newsfeed]]
[[File:fb3dgif.gif|200px|thumb|right|fb 3d newsfeed]]
Is interesting as a technique to create 3-dimensional photographs and it is becoming embedded into the most used cameras and image viewers (i.e. smartphones and social media) and its viewing technique becomes more natural (see facebook newsfeed GIF). So it is likeley that these kinds of 3D-photographs will appear increasingly. This will result in a habituation of the three dimensionality of photography and therefore will be used even more.
The question arises what this will do with traditional photography, if it does anything at all and does not stay a social media/smartphone phenomena.


* [https://dl.acm.org/citation.cfm?doid=3197517.3201384 Instant 3d photography (on mobile devices / by Facebook)]
* [https://dl.acm.org/citation.cfm?doid=3197517.3201384 Instant 3d photography (on mobile devices / by Facebook)]
Line 36: Line 128:


=== 360° VR ===
=== 360° VR ===
=== Stereo 3D photography ===
I tried it with the Samsung Gear 360VR from the school's rental and was disappointed. I am not sure about my personal use of this technology, but want to further think about it. What comes with it is definitely the way to frame an image changes since the creator is not technically in control of where the user will look. But still artistically there are ways to lead the viewers viewpoint.
 
=== (Stereo) 3D photography ===


* [http://stereo.jpn.org/eng/stphmkr/ Universal Stereo Photo Maker Software]
* [http://stereo.jpn.org/eng/stphmkr/ Universal Stereo Photo Maker Software]

Latest revision as of 15:05, 10 April 2019

< back to my page

Currently (and forever) this is a rough overview on the variety on thematics I am interested in and more/less working on.

Thoughts on The total information surround

Parallel to the Democratic Surround created by American sociologists and artists during WWII and described in Fred Turner’s “The democratic surround”, a medial surround is communicating reality until today. Today’s medial surround is highly shaped by digital/ Internet technologies whose roots were established in early cybernetics, further developed through the 1960’s American counter cultures ambitions and lately enforced through the immense commercialisation in the years of 2000s and 2010s. This media surround can be described as an Apparatus (after Flusser).

The Democratic Surround

The term describes a way through which the minds of Americans should be prepared to be willing to face (and go to) the war for the United States and fight against German nationalism. At the same time the use of (mass) media for propaganda by the Germans was feared, as it made the citizens follow their “Führer” dumbly, without questioning and created an unreflected, narrow minded crowd of people. In America, a way to teach people to make up their own (democratic) minds through reading images was intended to be developed to achieve a democratic mindset as well as the people’s own wish to fight against the autocratic system of Nazi Germany (and in consequence every other non-Democratic system).

 (Left: Herbert Bayer, Diagram of 360° field of vision) (Mid: Model of Road to victory exhibition, MoMA NYC, 1942) (Right: Buckminster Fuller Pavillion for USA at Kabul, 1956)

For that being possible individual spectators should choose what to look at from a surround of multiple images. As proposed in Herbert Bayer’s Diagram of 360° field of vision and realised in the Road to victory Exhibition 1942 at MoMA New York.

The total surround

Similarly, in today’s media we surround ourselves with images. This is technically optimised in Internet formats like social media platforms that display images or other pieces of content becoming fragments of the world and how it is perceived. It is acknowledged that with the rise of these platforms a majority of people’s perception is mediated through immersion with this internet surround. But still, all kinds of “traditional” media act the same way for a longer time and still co-exist to the Internet technologies. Furthermore, many of the “traditional” media are becoming more and more part of the Internet surround, because of either a technological link between both or the echo of the new media on the traditional one.

“The internet” is spreading to the physical, “non-Internet” world. Whereas initially the internet formed an autonomous medium providing the distribution of information and communication, the commercialisation of the medium is causing that first, the physical world is increasingly represented in the information and communication that are taking place in the internet, and second, an increasing number of functions are provided through the internet and implemented in the physical world and with that the schematics of the internet are brought to the physical world and are implemented there and replace established processes of society/politics/media/etc. This results in a total surround of mediated images.

The apparatus

Although the Internet surround, or even more the total surround I propose, has aspects of a perfected, idealised, because completed Democratic surround in it, it seems as this kind of surround cannot at all be Democratic. The internet surround and consequently the total surround are an apparatus that’s technology is in power over the people, that play with the apparatuses programme. The prgrammes are the four following: 1) Active Democratic Programme, 2) Attention Programme, 3) Reach Programme, 4) Authoritarian Programme. Where the first and contrasts the other three.

The active democratic programme, describes the assumption and limited fact, that the Internet is a medium in which everyone can take part, i.e. distribute information, communicate, have access to information. The rise of content-creation consumer-products, such as cameras, video cameras, accessible and powerful computers, prove this. The creation of personal content is even more and more professionalised. The first important issue is in this programme’s definition already: It pretends to be, but is proven to be widely false by the other programmes.

The attention programme describes the nature of a piece of information (no matter what form it has, e.g. image, text, sound), relying on the attention of the recipient. Only what get’s a minimum amount of attention is seen at all in a surround of information. What attracts more attention is by the same amount affecting the mind of the recipient more. This is where Design is needed to optimise information to succeed in the attention economy. Depending on the form of the information, Design is either improving it visually, verbally, acoustically, meaningly, spatially, in any other artistic form or in multiple of them at once. In the information surround this contradicts with the equal depiction of images (information), because a concurrence aver the attention drives the eye of the recipient.

The reach programme describes the market behind the underlying commercial system. Reach is divided in qualitative reach and quantitative reach. Both of them are related to money. The qualitative is linked to the technical advantages a distribution channel has access to. It is what commonly is described as targeting. The idea behind this is that a universal surround is disrupted and indeed individualised surrounds aiming to provide an individual with information specially “designed” to attract the individual. So, to improve the attention programme by channeling reach. The quantitative is more directly linked to money, as the distribution of information is a business model, money exchanges in the amount of reached individuals.

The authoritarian programme describes several factors that are not (without force, that can be money, also) to overcome when the information surround is artificially narrowed/limited. This can be access: Contrary to the active democratic programme, in fact access to information is exclusive, i.e. needs to be payed, needs to be under a contract etc. This can also be political regulations, or even political censorship.


Subject (Draft)

Links to methods from 17-10-18 (revised 6-11-18)

What are you photographing? (Steve's question)

I am collecting appearances of the world that I am living in (needs to be specified). For that I am making photographs of people in commercial photography (advertising) and real estate renderings found in public space as well as the public space itself by involving architectural spaces and commercial design impacts in public space.

The loose categories of imagery that I am creating are:


1) Portraits of the designed society

By re-photographing the people from the photographs visible on ad posters or retail prints that are visible in the public space, I am isolating portraits of contemporary fashion (i.e. fashion but also vogue and trend). The photographs are made on site, as seen, which results in an abstraction becoming visible caused by the sunlight or artificial lightning: The materiality of the print becomes visible but also its reflective characteristics create another layer, as does the reflection of the surrounding space in protective glasses in front of the print. Furthermore the print itself is abstracted by the close field-of-view that is making the printing-technique visible.

1.b)

A sub category of the above mentioned portraits make the portraits of people in architecture renderings („Render ghosts“, after James Bridle), that are photographed the same way. An abstraction though is rather created by the digital artifacts of the renderings and the layer of the printing technique than by reflections of glass, since the renderings are less often found behind glass in the public space.

2) Spaces for the people

The architectural public spaces photographed have artifacts created for humans in it that are „designed“ to have a specific use to them or, very broad spoken, want to create an aesthetical sojourn quality in it. Beyond spatial and architectural motifs, specific objects in the space, that are designed to add a feeling of naturalness to the constructed space, become subject of the photographs. By isolating these objects in the photographs, the opposite impact is created, they become signs of artificiality. The scenes are mostly photographed empty, without humans in it. The depicted objects though are clearly human-made and made for humans and therefore index to the existence of humans in the empty scenes.


The photographs are fragments that describe how a perception of reality is produced in the public. I understand the photographed as hyperreal simulations that again become reality through their existence or through humans’ reactions on the hyperreal’s impacts. They provoke feelings and desires, that reoccur in the medial perception of the society and therefore become real. Currently the motifs consist of the materialised public spaces in which the humans are only passively visible and on the other hand the immaterial (since they are taken from an image) portraits of humans.

Whereas the motifs of the spaces are incarnated hyperrealities, the portraits show rather the hyperreal as an image that later through the people looking at the actual photograph (the real one, not the one I took), become hyperreal.

Image groups (draft)

Fob grouplayout-1.jpg

Tutorials

With Steve


Readinglist

Notes on Quotes & related

Regarding shopping

  • „Lock up a department store today, open the door after a hundert years and you will have a Museum of Modern Art“ And Warhol, 1985
  • „Shop windows are still lifes not history paintings“ Karl Ernst Osthaus, 1913
  • „Shopping malls are liquid TVs for the end of the twentieth century“ Arthur Kroker and David Cook, 1989
  • „For me, shopping is like masturbating public“ Slavoj Zizek, 2002
  • „Art in retail business serves the same function as colour for flowers and plumage for birds: it’s the means of attraction“ Friedrich Naumann, 1905
  • Walker Evans (Storefronts)
  • Gursky

Regarding appropriation of images

  • Richard Prince (Cowboys)

Technical stuff

Light fields

Interesting as a technology to reproduce 3-dimensional photographs (see below). But also, it can be discussed if a lightfield compared to the single lightray a traditional camera (film or cmos/ccd/bayer/x-trans/etc sensor) is capturing more accurate physical traces of the reality, because it is capturing a more complete set of information of the scene.

A lightfield requires further new viewing techniques. The way Lytro did it, to bring the lightfield image on a 2D screen and cahange it through mouse/keyboard control failed. When printing from an lightflied image the traditional way, a "boring" 2D photograph remains. So special printing applications or lightfield screens or maybe the use of different input methods to mouse and keyboard for the reproduction on a 2D screen/VR glass (altough VR glasses are not a convenient way to consume images) could be used for that.

Viewing/Reproducing light fields

Pi Cameras

I just got the JeVois Camera and want to try it out over christmas.

Depth mapping

fb 3d newsfeed

Is interesting as a technique to create 3-dimensional photographs and it is becoming embedded into the most used cameras and image viewers (i.e. smartphones and social media) and its viewing technique becomes more natural (see facebook newsfeed GIF). So it is likeley that these kinds of 3D-photographs will appear increasingly. This will result in a habituation of the three dimensionality of photography and therefore will be used even more.

The question arises what this will do with traditional photography, if it does anything at all and does not stay a social media/smartphone phenomena.

360° VR

I tried it with the Samsung Gear 360VR from the school's rental and was disappointed. I am not sure about my personal use of this technology, but want to further think about it. What comes with it is definitely the way to frame an image changes since the creator is not technically in control of where the user will look. But still artistically there are ways to lead the viewers viewpoint.

(Stereo) 3D photography