User:Zalán Szakács/thesisoutline: Difference between revisions

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After the Cyberspace age humans desire for breaking out of the screen format and finding alternatives ways of replacing the screen for sensory illusive spatial experiences  
After the Cyberspace age humans desire for breaking out of the screen format and finding alternatives ways of replacing the screen for sensory illusive spatial experiences  
===Revise===
===Revise===
New sensory installations allow for new form experiences and understanding. This means a new understanding of human perception in the field of arts, technology and science.  
New sensory installations allow for new form experiences and understanding. <br>[Please give examples of this.] <br>
This means a new understanding of human perception in the field of arts, technology and science. <br>[Please explain how humans understand human perception differently in the fields of arts, technology and science?
If this is a premise from which you depart, you need to establish this is the case by giving examples. <br>
 
===Scope===
===Scope===
''To what extend is possible to visualise data and communicate in an emotional way to the audience by the use of an interactive and immersive light installations?'' or ''What is the influence of light in spatial context to humans in relationship of an immersive experience?''
'''How do new sensory installations allow for new forms of experience and understanding?'''
<br>
<br>


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* Embodied experiences
* Embodied experiences
** Importance of soundscapes (4D sound)
** Importance of soundscapes (4D sound)
 
** Importance of smoke, haze


====Interaction (Reaction) versus Controlled====
====Interaction (Reaction) versus Controlled====
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* Technology should always stay as a tool and not a sensation
* Technology should always stay as a tool and not a sensation
** Data visualisation and communication
** Data visualisation and communication
*** Influencing or visualising data
**** To what extend is politically correct to influence human emotions with light?
*Climax


To what extend is possible to visualise data and communicate in an emotional way to the audience by the use of an interactive and immersive light installations?
=====Understanding human perception=====
=====Understanding human perception=====
* What is the influence (emotions) of light (LED) on humans?
* What is the influence (emotions) of light (LED) on humans?
* Features of images and how we talk about images
** What is other than the excitation of the nervous system? Whats beyond that effect?
 
=====Post-digital space=====


====Towards endless image production====
* The computer allows to generate every imaginable image (imagination = image, closing gap)
* From mechanical reproduction to mechanical production


(Do not know where to put this questions:)
* why do we need sensory immersive experiences?
* machine to machine, why would they need vision?
* why do we need images?


===Conclusion===
===Conclusion===

Latest revision as of 17:08, 18 October 2018


Thesis Outline


Format
An analytical essay exploring related artistic, theoretical, historical and critical issues and practices that inform your practice, without necessarily referring to your work directly.


Thesis Statement

Topic

Light / Human Perception / Media archeology

Focus

in times of post-digital spaces

Argument

After the Cyberspace age humans desire for breaking out of the screen format and finding alternatives ways of replacing the screen for sensory illusive spatial experiences

Revise

New sensory installations allow for new form experiences and understanding.
[Please give examples of this.]
This means a new understanding of human perception in the field of arts, technology and science.
[Please explain how humans understand human perception differently in the fields of arts, technology and science? If this is a premise from which you depart, you need to establish this is the case by giving examples.

Scope

How do new sensory installations allow for new forms of experience and understanding?

Outline

Introduction

Background

Thesis Statement

Body

Media archeology

  • Tracing back the history of light and human perception
    • Allegory of the Cave (Plato)
    • Light In The Pantheon
    • Re-discovery of Linear Perspective (Filippo Brunelleschi)
    • Camera obscura
    • Ars Magna Lucis Et Umbrae (Athanasius Kircher)
    • The discovery of Non-Euclidean Geometry and it's influence
    • Media Archeology before the discovery of cinema (1985)
      • Zoetrope, praxinoscope and phantasmagoria (the use of smoke as display)

Human perception

  • Neurology
    • Human eye (receptors)
    • Epilepsy
    • Flicker Effect
    • Ganzfeld Effect
    • Afterimage (Goethe)
    • Gustav Fechner
    • Hermann von Helmholtz
    • Charles Benham
    • Dark - light perception
    • Eigengrau
    • Color frequencies (mono-frequency lamps)
    • Ganzfeld
    • Afterimage
  • Psychology
    • Emotional Matrix
    • Individual bobbles
  • Artists working with human perceptions
    • James Turrell (Ganzfeld)
    • Kurt Hentschlager (Afterimage)
    • Anthony McCall


Immersion

On the visible and invisible
  • Embodied experiences
    • Importance of soundscapes (4D sound)
    • Importance of smoke, haze

Interaction (Reaction) versus Controlled

On the use of technology
  • Technology should always stay as a tool and not a sensation
    • Data visualisation and communication
      • Influencing or visualising data
        • To what extend is politically correct to influence human emotions with light?
  • Climax
Understanding human perception
  • What is the influence (emotions) of light (LED) on humans?
    • What is other than the excitation of the nervous system? Whats beyond that effect?
Post-digital space
  • why do we need sensory immersive experiences?

Conclusion