User:Zalán Szakács/thesisoutline: Difference between revisions
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After the Cyberspace age humans desire for breaking out of the screen format and finding alternatives ways of replacing the screen for sensory illusive spatial experiences | After the Cyberspace age humans desire for breaking out of the screen format and finding alternatives ways of replacing the screen for sensory illusive spatial experiences | ||
===Revise=== | ===Revise=== | ||
New sensory installations allow for new form experiences and understanding. This means a new understanding of human perception in the field of arts, technology and science. | New sensory installations allow for new form experiences and understanding. <br>[Please give examples of this.] <br> | ||
This means a new understanding of human perception in the field of arts, technology and science. <br>[Please explain how humans understand human perception differently in the fields of arts, technology and science? | |||
If this is a premise from which you depart, you need to establish this is the case by giving examples. <br> | |||
===Scope=== | ===Scope=== | ||
'''How do new sensory installations allow for new forms of experience and understanding?''' | '''How do new sensory installations allow for new forms of experience and understanding?''' |
Revision as of 16:01, 18 October 2018
Thesis Outline
Format
An analytical essay exploring related artistic, theoretical, historical and critical issues and practices that inform your practice, without necessarily referring to your work directly.
Thesis Statement
Topic
Light / Human Perception / Media archeology
Focus
in times of post-digital spaces
Argument
After the Cyberspace age humans desire for breaking out of the screen format and finding alternatives ways of replacing the screen for sensory illusive spatial experiences
Revise
New sensory installations allow for new form experiences and understanding.
[Please give examples of this.]
This means a new understanding of human perception in the field of arts, technology and science.
[Please explain how humans understand human perception differently in the fields of arts, technology and science?
If this is a premise from which you depart, you need to establish this is the case by giving examples.
Scope
How do new sensory installations allow for new forms of experience and understanding?
Outline
Introduction
Background
Thesis Statement
Body
Media archeology
- Tracing back the history of light and human perception
- Allegory of the Cave (Plato)
- Light In The Pantheon
- Re-discovery of Linear Perspective (Filippo Brunelleschi)
- Camera obscura
- Ars Magna Lucis Et Umbrae (Athanasius Kircher)
- The discovery of Non-Euclidean Geometry and it's influence
- Media Archeology before the discovery of cinema (1985)
- Zoetrope, praxinoscope and phantasmagoria (the use of smoke as display)
Human perception
- Neurology
- Human eye (receptors)
- Epilepsy
- Flicker Effect
- Ganzfeld Effect
- Afterimage (Goethe)
- Gustav Fechner
- Hermann von Helmholtz
- Charles Benham
- Dark - light perception
- Eigengrau
- Color frequencies (mono-frequency lamps)
- Ganzfeld
- Afterimage
- Psychology
- Emotional Matrix
- Individual bobbles
- Artists working with human perceptions
- James Turrell (Ganzfeld)
- Kurt Hentschlager (Afterimage)
- Anthony McCall
Immersion
On the visible and invisible
- Embodied experiences
- Importance of soundscapes (4D sound)
- Importance of smoke, haze
Interaction (Reaction) versus Controlled
On the use of technology
- Technology should always stay as a tool and not a sensation
- Data visualisation and communication
- Influencing or visualising data
- To what extend is politically correct to influence human emotions with light?
- Influencing or visualising data
- Data visualisation and communication
- Climax
Understanding human perception
- What is the influence (emotions) of light (LED) on humans?
- What is other than the excitation of the nervous system? Whats beyond that effect?
- why do we need sensory immersive experiences?