User:Zalán Szakács/thesisoutline: Difference between revisions
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* Technology should always stay as a tool and not a sensation | * Technology should always stay as a tool and not a sensation | ||
** Data visualisation and communication | ** Data visualisation and communication | ||
*** Influencing or visualising data | |||
=====Understanding human perception===== | =====Understanding human perception===== | ||
* What is the influence (emotions) of light (LED) on humans? | * What is the influence (emotions) of light (LED) on humans? | ||
* | ** What is other than the excitation of the nervous system? Whats beyond that effect? | ||
* why do we need sensory immersive experiences? | |||
* why do we need | |||
===Conclusion=== | ===Conclusion=== |
Revision as of 00:21, 18 October 2018
Thesis Outline
Format
An analytical essay exploring related artistic, theoretical, historical and critical issues and practices that inform your practice, without necessarily referring to your work directly.
Thesis Statement
Topic
Light / Human Perception / Media archeology
Focus
in times of post-digital spaces
Argument
After the Cyberspace age humans desire for breaking out of the screen format and finding alternatives ways of replacing the screen for sensory illusive spatial experiences
Revise
New sensory installations allow for new form experiences and understanding. This means a new understanding of human perception in the field of arts, technology and science.
Scope
To what extend is possible to visualise data and communicate in an emotional way to the audience by the use of an interactive and immersive light installations? or What is the influence of light in spatial context to humans in relationship of an immersive experience?
Outline
Introduction
Background
Thesis Statement
Body
Media archeology
- Tracing back the history of light and human perception
- Allegory of the Cave (Plato)
- Light In The Pantheon
- Re-discovery of Linear Perspective (Filippo Brunelleschi)
- Camera obscura
- Ars Magna Lucis Et Umbrae (Athanasius Kircher)
- The discovery of Non-Euclidean Geometry and it's influence
- Media Archeology before the discovery of cinema (1985)
- Zoetrope, praxinoscope and phantasmagoria (the use of smoke as display)
Human perception
- Neurology
- Human eye (receptors)
- Epilepsy
- Flicker Effect
- Ganzfeld Effect
- Afterimage (Goethe)
- Gustav Fechner
- Hermann von Helmholtz
- Charles Benham
- Dark - light perception
- Eigengrau
- Color frequencies (mono-frequency lamps)
- Ganzfeld
- Afterimage
- Psychology
- Emotional Matrix
- Individual bobbles
- Artists working with human perceptions
- James Turrell (Ganzfeld)
- Kurt Hentschlager (Afterimage)
- Anthony McCall
Immersion
On the visible and invisible
- Embodied experiences
- Importance of soundscapes (4D sound)
- Importance of smoke, haze
Interaction (Reaction) versus Controlled
On the use of technology
- Technology should always stay as a tool and not a sensation
- Data visualisation and communication
- Influencing or visualising data
- Data visualisation and communication
Understanding human perception
- What is the influence (emotions) of light (LED) on humans?
- What is other than the excitation of the nervous system? Whats beyond that effect?
- why do we need sensory immersive experiences?