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An analytical essay exploring related artistic, theoretical, historical and critical issues and practices that inform your practice, without necessarily referring to your work directly. | An analytical essay exploring related artistic, theoretical, historical and critical issues and practices that inform your practice, without necessarily referring to your work directly. | ||
Revision as of 23:53, 17 October 2018
Thesis Outline
Format
An analytical essay exploring related artistic, theoretical, historical and critical issues and practices that inform your practice, without necessarily referring to your work directly.
Thesis Statement
Topic
Light / Human Perception / Media archeology
Focus
in times of post-digital spaces
Argument
After the Cyberspace age humans desire for breaking out of the screen format and finding alternatives ways of replacing the screen for sensory illusive spatial experiences
Revise
New sensory installations allow for new form experiences and understanding. This means a new understanding of human perception in the field of arts, technology and science.
Scope
To what extend is possible to visualise data and communicate in an emotional way to the audience by the use of an interactive and immersive light installations? or What is the influence of light in spatial context to humans in relationship of an immersive experience?
Outline
Introduction
Background
Thesis Statement
Body
Media archeology
- Tracing back the history of light and human perception
- Allegory of the Cave (Plato)
- Light In The Pantheon
- Re-discovery of Linear Perspective (Filippo Brunelleschi)
- Camera obscura
- Ars Magna Lucis Et Umbrae (Athanasius Kircher)
- Media Archeology before the discovery of cinema (1985)
- Zoetrope, praxinoscope and phantasmagoria
Human perception
- Neurology
- human eye (receptors)
- Epilepsy
- Flicker Effect
- Ganzfeld Effect
- Afterimage (Goethe)
- Gustav Fechner
- Hermann von Helmholtz
- Charles Benham
- Dark - light perception
- Eigengrau
Image Language
On the visible and invisible
- Computer vision
- How we help computers to help them see
- Therefore: how computers help us see
- Computer challenge what and how we see
- Machines see things that remain invisible for humans
- Relatable to images or models or databases or technology and lack of understanding
Understanding Images
- Images as analytical tools
- Features of images and how we talk about images
Towards endless image production
- The computer allows to generate every imaginable image (imagination = image, closing gap)
- From mechanical reproduction to mechanical production
(Do not know where to put this questions:)
- machine to machine, why would they need vision?
- why do we need images?