Tancre's What Why How 26-9-18: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
''A description of past work, 300 word description of your work. 100 words = what? / 100=How? / 100= why?'' | ''A description of past work, 300 word description of your work. 100 words = what? / 100=How? / 100= why?'' | ||
===VERSION | ===RAW VERSION=== | ||
WHAT <br> | WHAT <br> | ||
Line 18: | Line 18: | ||
Nowdays the approach of Design have lost his relation with art and free experimentation by focusing on industrial production becoming a way to make capital against his original intent. | Nowdays the approach of Design have lost his relation with art and free experimentation by focusing on industrial production becoming a way to make capital against his original intent. | ||
Free experimentation still work in Design related to new technologies where there isn't a specific way to create products and so there is the possibility to act more freely. | Free experimentation still work in Design related to new technologies where there isn't a specific way to create products and so there is the possibility to act more freely. | ||
===FINAL VERSION=== | |||
As a Graphic Designer, my work is focused on the sphere of the visual and the theory of Design plus an educational approach and a specific interest in technologies. <br> On one hand my practice wants to develope the core idea of Design as it was created in the Bauhaus Basic Course. | |||
On the otherhand I translate my projects into a technological environment, encouraging free experimentaion in opposition to an utilitaristic final object. | |||
My projects involve both digital and analogic media in the form of artworks, based on the theory, books, containing theoretical/visual researches, and websites as collection of researches or based on a specific topic. <br> | |||
To do this my work focus into two main disciplines: art and science, and tries to incorporate my interests in philosophy and literature as an antidisciplinary approach. By analysing the visual world (space, form, colour...) in a scientific and logical way, the idea is to develop a series of works and researches as free experiments that explain theirselves as both theoretical and visual. The intention is to recreate the Bauhaus' approch of Design nowdays lost, where technicians and artists worked togheter by putting enphasis on free experimentation used in artistic disciplines with scientific and logical thought. <br> | |||
The fundamental idea is an attempt to overcome the internal fragmentation of discipline and refound Design as a science of art/art of science. | |||
Design itself was born as an attempt to put together science and art. In fact in ancient Greece there were no difference between the two disciplines (technè). | |||
Nowdays the approach of Design have lost his relation with art and free experimentation by focusing on industrial production becoming a way to make capital against his original intent. | |||
Free experimentation still work in Design related to new technologies where there isn't a specific way to create products and so there is the possibility to act more freely. | |||
https://pzwiki.wdka.nl/mediadesign/Calendars:Networked_Media_Calendar/Networked_Media_Calendar/26-09-2018_-Event_1 | https://pzwiki.wdka.nl/mediadesign/Calendars:Networked_Media_Calendar/Networked_Media_Calendar/26-09-2018_-Event_1 |
Revision as of 13:13, 26 September 2018
A description of past work, 300 word description of your work. 100 words = what? / 100=How? / 100= why?
RAW VERSION
WHAT
As a Graphic Designer, my work is mostly focused on the sphere of the visual and the theory of Design plus an educational approach and a specific interest in technologies.
On one hand my practice wants to develope the core idea of Design as it was created in the Bauhaus Basic Course.
On the other hand is an attempt to link this old and lost practice to a technological environment, encouraging free experimentaion without the nowdays need in Design to create a final utilitaristic object.
HOW
To do this my work focus into two main disciplines: art and science, and tries to incorporate my interests in philosophy and literature.
By analysing the visual world (space, form, colour...) with a scientific and logical approach, the idea is to develop a series of works as free experiments that explain theirselves as both theoretical and visual.
The idea is to recreate the old approach to Design as it was in the Bauhaus school.
There technicians and artists worked togheter by putting enphasis on free experimentation used in artistic disciplines with scientific and logical thought.
WHY
The fundamental idea is an attempt to overcome the internal fragmentation of discipline and refound Design as a science of art/art of science.
Design itself was born as an attempt to put together science and art. In fact in ancient Greece there were no difference between the two disciplines (technè).
Nowdays the approach of Design have lost his relation with art and free experimentation by focusing on industrial production becoming a way to make capital against his original intent.
Free experimentation still work in Design related to new technologies where there isn't a specific way to create products and so there is the possibility to act more freely.
FINAL VERSION
As a Graphic Designer, my work is focused on the sphere of the visual and the theory of Design plus an educational approach and a specific interest in technologies.
On one hand my practice wants to develope the core idea of Design as it was created in the Bauhaus Basic Course.
On the otherhand I translate my projects into a technological environment, encouraging free experimentaion in opposition to an utilitaristic final object.
My projects involve both digital and analogic media in the form of artworks, based on the theory, books, containing theoretical/visual researches, and websites as collection of researches or based on a specific topic.
To do this my work focus into two main disciplines: art and science, and tries to incorporate my interests in philosophy and literature as an antidisciplinary approach. By analysing the visual world (space, form, colour...) in a scientific and logical way, the idea is to develop a series of works and researches as free experiments that explain theirselves as both theoretical and visual. The intention is to recreate the Bauhaus' approch of Design nowdays lost, where technicians and artists worked togheter by putting enphasis on free experimentation used in artistic disciplines with scientific and logical thought.
The fundamental idea is an attempt to overcome the internal fragmentation of discipline and refound Design as a science of art/art of science.
Design itself was born as an attempt to put together science and art. In fact in ancient Greece there were no difference between the two disciplines (technè).
Nowdays the approach of Design have lost his relation with art and free experimentation by focusing on industrial production becoming a way to make capital against his original intent.
Free experimentation still work in Design related to new technologies where there isn't a specific way to create products and so there is the possibility to act more freely.