Interfacing the law Assessment Zalan Szakacs: Difference between revisions
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='''WHAT HAVE I DONE?'''= | ='''WHAT HAVE I DONE?'''= | ||
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**A lot of people have good ideas, but the question is the execution - this is the key for a successful project | **A lot of people have good ideas, but the question is the execution - this is the key for a successful project | ||
**If you want to work in the computational field - you need to become an expert in it (understanding the way of thinking and executing in code) | **If you want to work in the computational field - you need to become an expert in it (understanding the way of thinking and executing in code) | ||
** IDEAS + KNOWLEDGE (SKILLS) = EXPERT IN THE FIELD | **IDEAS + KNOWLEDGE (SKILLS) = EXPERT IN THE FIELD | ||
**Your portfolio is your → main project → your businesscard | **Your portfolio is your → main project → your businesscard | ||
**If you want to propose a project idea come already with a halfway working mockup / prototype and not with a vague idea | |||
**Make only concepts that you can execute yourself | |||
**Using reddit, internet console, GitHub and stack overflow for help in debugging | |||
**Having discipline for learning new programming languages | |||
*''' | *'''Concept''' | ||
** | **Data visualisation system thinking exploration (which data will be translated and how – this is a key of a successful data visualisation project) | ||
**Trust your first intuition during the conceptualisation phase of the project | |||
**Better time planning (calendar) of the project - to do lists | |||
** | |||
** | |||
='''WHAT DID I ACHIEVED FROM MY 1ST + 2ND TRIMESTER WISHLIST?'''= | |||
='''WHAT DID I ACHIEVED FROM MY 1ST TRIMESTER WISHLIST?'''= | |||
*the way of thinking in code | *the way of thinking in code | ||
* | *creating dynamic and hybrid systems (XPPL Volumetric Catalogue - my first website) | ||
*learned the basics of | *wiki structure to use for documenting the process | ||
* | *learned the basics of JavaScript | ||
*exploration of ThreeJs library | |||
*found also ways how to connect with my work ( | *found also ways how to connect with my work (WebGL, ThreeJs) | ||
*Investigating a research into steganography / abusing file formats and creating a project with it | |||
='''WHERE DO I WANT TO GO?'''= | ='''WHERE DO I WANT TO GO?'''= | ||
*learning more how to think in code and realise my ideas | *learning more how to think in code and realise my ideas | ||
* | *Developing further my ThreeJs skills (WebGL) | ||
* | *Developing further my Python3 skills | ||
* | *Starting with GLSL (Shaders) | ||
* | *OpenGL | ||
* | *Diving into Openframeworks | ||
* | *Diving into Touchdesigner in combination of Python | ||
*Creative coding and spatial light design installation | |||
*Developing further the data visualisation system thinking (which data will be translated and how – this is a key of a successful data visualisation project) | |||
*Developing a deeper understanding of sound visualisation | |||
='''WHY?'''= | ='''WHY?'''= | ||
* graduation project next year → live generated 3D environments ↔ | * graduation project next year → live generated 3D environments ↔ audio visualisation (sound = data → data visualisation) | ||
* creative coding, light - space installations, audiovisual performances delivered from a strong conceptual and technical (software - creative coding) foundation | |||
* |
Latest revision as of 13:52, 15 June 2018
WHAT HAVE I DONE?
Special Issue
- Understanding pirate libraries and the ecosystem around them
- Deeper inside view into monoskope + memory of the world
Software
- Learning about CGI & TF-IDF search engines
- Learning about Comma separated catalogues
- Learning about networks
- Learning about tunneling
- Started to learn JavaScript
- Exploring the ThreeJs library
WHAT HAVE I LEARNED?
- Basics into Comma separated catalogues / JavaScript / HTML / CSS / ThreeJS
- Shifting the role from a classical designer into a more developer - explorer role
- A lot of people have good ideas, but the question is the execution - this is the key for a successful project
- If you want to work in the computational field - you need to become an expert in it (understanding the way of thinking and executing in code)
- IDEAS + KNOWLEDGE (SKILLS) = EXPERT IN THE FIELD
- Your portfolio is your → main project → your businesscard
- If you want to propose a project idea come already with a halfway working mockup / prototype and not with a vague idea
- Make only concepts that you can execute yourself
- Using reddit, internet console, GitHub and stack overflow for help in debugging
- Having discipline for learning new programming languages
- Concept
- Data visualisation system thinking exploration (which data will be translated and how – this is a key of a successful data visualisation project)
- Trust your first intuition during the conceptualisation phase of the project
- Better time planning (calendar) of the project - to do lists
WHAT DID I ACHIEVED FROM MY 1ST + 2ND TRIMESTER WISHLIST?
- the way of thinking in code
- creating dynamic and hybrid systems (XPPL Volumetric Catalogue - my first website)
- wiki structure to use for documenting the process
- learned the basics of JavaScript
- exploration of ThreeJs library
- found also ways how to connect with my work (WebGL, ThreeJs)
- Investigating a research into steganography / abusing file formats and creating a project with it
WHERE DO I WANT TO GO?
- learning more how to think in code and realise my ideas
- Developing further my ThreeJs skills (WebGL)
- Developing further my Python3 skills
- Starting with GLSL (Shaders)
- OpenGL
- Diving into Openframeworks
- Diving into Touchdesigner in combination of Python
- Creative coding and spatial light design installation
- Developing further the data visualisation system thinking (which data will be translated and how – this is a key of a successful data visualisation project)
- Developing a deeper understanding of sound visualisation
WHY?
- graduation project next year → live generated 3D environments ↔ audio visualisation (sound = data → data visualisation)
- creative coding, light - space installations, audiovisual performances delivered from a strong conceptual and technical (software - creative coding) foundation