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I want the thesis to be a bridge between the digital and the handmade, showing a research focused on the study of the growth of techno-dependency, how online content can potentially be spread, how deeply embedded is social media in our daily habits and which future scenarios can be speculated from this ongoing issue; e.g.: "Who would be able to design a book in a post-apocalyptic digital era where Adobe no longer exists (neither other similar software replacements)? maybe only coders." This could be an interesting discussion that could be further explored and so interpreted by suggesting new possible directions, which can bring attention to the close connections between technology, politics, economy and design.  
I want the thesis to be a bridge between the digital and the handmade, showing a research focused on the study of the growth of techno-dependency in the evolution of medias, how online content can potentially be spread, how deeply embedded is social media in our daily habits and which future scenarios can be speculated from this ongoing issue; e.g.: "Who would be able to design a book in a post-apocalyptic digital era where Adobe no longer exists (neither other similar software replacements)? maybe only coders." This could be an interesting discussion that could be further explored and so interpreted by suggesting new possible directions, which can bring attention to the close connections between technology, politics, economy and design.  


For instance, the book "Conversations" shows how a book can be designed using markdown languages and to still keep a beautiful layout with code-based imagery. It offers a good example of a workflow (based on existing platforms + tools; namely etherpad (web based text editor), latex (specific mdown reader) or bash (shell scripting), which in this case involves "sociality" with a group of participants. That is to say, the social aspect should be an important factor in the development of my thesis, deepening into a more concrete study case.
For instance, the book "Conversations" shows how a book can be designed using markdown languages and to still keep a beautiful layout with code-based imagery. It offers a good example of a workflow (based on existing platforms + tools; namely etherpad (web based text editor), latex (specific mdown reader) or bash (shell scripting), which in this case involves "sociality" with a group of participants. That is to say, the social aspect should be an important factor in the development of my thesis, deepening into a more concrete study case.


Building a book through markup languages would be a laborious handwork indeed, specially bearing in mind that nowadays we have software to ease design (layout making). Nevertheless this is a way to encourage myself to be a more self-sufficient designer, not to become a developer, but a more multidisciplinary designer by integrating code. Nevertheless, this should also be an inspiring challenge for people with complete different profiles and levels of specialization, such as writers, artists, activists, etc. Most importantly, by using these tools we will be questioning our active roles with technology and their social significance.
Building a book through markup languages would be an inspiring challenge for people with complete different profiles and levels of specialization, such as writers, artists, activists, etc., but also a way to encourage myself personally to be a more self-sufficient designer, not to become a developer, but a more multidisciplinary designer by integrating code. Most importantly, by using these tools we will be questioning the process of creation, our active roles with technology, and their social significance as well:
 
<br>Will there be data visualization?
<br>Which are the digital mediums employed to produce such work?
<br>What information sources (study case) are going to be researched?
<br>Is there any particular digital culture type behind it?
 
 


What is exciting about this, is that markup text can transition and acquire the physical qualities of rough-looking printed matter and even more; (e.g. "Autonomous Archive" project, html/css -> to printable PDF). What other experimental publishing forms or collaborative spaces can this body incorporate? Can this alter and modify research and production processes by allowing users to configure it? Would this material be aimed for designers, non-designers, youth, politicians... and to what purpose? What is the pedagogical value of having a sort of technological freedom? Can this type of workflow be interesting for documenting a dialogue between man and machine and to highlight the potential of using code without loosing the quality and craft of a handmade work? This could be an initial connection to some previews essays on cybernetics and technology as human extensions.
What is exciting about this, is that markup text can transition and acquire the physical qualities of rough-looking printed matter and even more; (e.g. "Autonomous Archive" project, html/css -> to printable PDF). What other experimental publishing forms or collaborative spaces can this body incorporate? Can this alter and modify research and production processes by allowing users to configure it? Would this material be aimed for designers, non-designers, youth, politicians... and to what purpose? What is the pedagogical value of having a sort of technological freedom? Can this type of workflow be interesting for documenting a dialogue between man and machine and to highlight the potential of using code without loosing the quality and craft of a handmade work? This could be an initial connection to some previews essays on cybernetics and technology as human extensions.

Revision as of 22:33, 1 October 2017


Thesis Outline




What you want the thesis to be about?


I want the thesis to be a bridge between the digital and the handmade, showing a research focused on the study of the growth of techno-dependency in the evolution of medias, how online content can potentially be spread, how deeply embedded is social media in our daily habits and which future scenarios can be speculated from this ongoing issue; e.g.: "Who would be able to design a book in a post-apocalyptic digital era where Adobe no longer exists (neither other similar software replacements)? maybe only coders." This could be an interesting discussion that could be further explored and so interpreted by suggesting new possible directions, which can bring attention to the close connections between technology, politics, economy and design.

For instance, the book "Conversations" shows how a book can be designed using markdown languages and to still keep a beautiful layout with code-based imagery. It offers a good example of a workflow (based on existing platforms + tools; namely etherpad (web based text editor), latex (specific mdown reader) or bash (shell scripting), which in this case involves "sociality" with a group of participants. That is to say, the social aspect should be an important factor in the development of my thesis, deepening into a more concrete study case.

Building a book through markup languages would be an inspiring challenge for people with complete different profiles and levels of specialization, such as writers, artists, activists, etc., but also a way to encourage myself personally to be a more self-sufficient designer, not to become a developer, but a more multidisciplinary designer by integrating code. Most importantly, by using these tools we will be questioning the process of creation, our active roles with technology, and their social significance as well:


Will there be data visualization?
Which are the digital mediums employed to produce such work?
What information sources (study case) are going to be researched?
Is there any particular digital culture type behind it?


What is exciting about this, is that markup text can transition and acquire the physical qualities of rough-looking printed matter and even more; (e.g. "Autonomous Archive" project, html/css -> to printable PDF). What other experimental publishing forms or collaborative spaces can this body incorporate? Can this alter and modify research and production processes by allowing users to configure it? Would this material be aimed for designers, non-designers, youth, politicians... and to what purpose? What is the pedagogical value of having a sort of technological freedom? Can this type of workflow be interesting for documenting a dialogue between man and machine and to highlight the potential of using code without loosing the quality and craft of a handmade work? This could be an initial connection to some previews essays on cybernetics and technology as human extensions.


RE: FWD: (2016) book

Moreover, in this visual discipline, image-making (both in text and form) remain an important aspect. From this pedagogy, a new set of visual practices have emerged investigating the crossovers between the post-internet, post-human, new aesthetic, network culture in politics, technology, architecture, media, arts, language and human rights. Students are engaging with transhumanism, trans-interface design, techno-colonialism, experimental publishing and many more. We are living in transformative times, where digital culture has redefined every aspect of our society. In this scenario, graphic design can be seen as a set of visual, linguistic, social, philosophical, and political tools implemented to a textual or visual dataset. Enabling the same dataset to manifest itself in any format or medium the designer (or user).



Bibliography

sarah garcin: the PJ machine (Publishing Jockey) -> https://www.youtube.com/watch?v=mvL6N168Dg4
Ricardo Lafuente -> https://pzwiki.wdka.nl/mediadesign/Lettersoup
http://conversations.tools
https://www.forkable.eu/generators/dit/o/free/A3/dit-A3-001.pdf
https://archive.org/details/designforbrain00ashb


Some tools:
https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet
http://www.latex-project.org/
http://pandoc.org/
https://en.wikipedia.org/wiki/epub
https://www.scribus.net/


Tech blogs:
Five ways to track viral things Online https://www.newswhip.com/ https://techcrunch.com/ https://thenextweb.com/

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Session 2 thesis outline + prototype