Wang/Thesis outline

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Thesis Outline

This thesis will explores how natural forces like temperature, direction, magnetism, and gravity can be used to control sound devices such as MIDI controllers and synthesizers. Rather than relying on traditional, stable inputs (like pressing keys or turning knobs), we investigate how unpredictable, changing elements from nature can be used to influence sound production. The idea is to treat nature as a kind of "language" that machines can understand and respond to in real-time, creating a more dynamic and organic way to control devices.

Beyond just controlling sound, this project aims to experiment with how different technologies can interact with each other. By using natural forces to control devices, we can create new and unexpected results. For example, changes in wind direction might not only affect sound but also trigger visual changes or interact with other devices, creating a chain reaction. The goal is to explore how these connections between sound, natural data, and other forms of technology can open up creative possibilities that go beyond traditional methods.

To take this experiment further, the thesis will also explore how these ideas can be combined into a website or an interactive HTML platform. This would allow users to experience the sound, visuals, and interactions online, making the project more immersive. By connecting natural forces with sound devices and digital platforms, this project aims to create an evolving system where the physical and digital worlds blend together in new and interesting ways.

Chapter 1: Natural Forces

In this chapter, I will introduce common natural forces and explain my concept of nature in relation to my project. I will discuss how I use natural elements such as wind, gravity, and rain as ways to interact with humans, treating them as devices. I will also explain why I chose these natural energies for interaction in my graduation project and previous works.

Additionally, I will present other works that incorporate nature, such as trees, planets, and fruit, with a critical perspective. This will highlight my approach to the project and the differences between my work and other devices in the field.

Chapter 2: Interactivity Connections

In the second chapter, I will discuss the interaction connections in this project. For example, in this project, the audience will hold the device and, by tilting it in different directions, influence changing values. I will explain why I chose this interaction method and how I implemented it. I will also present relevant works I found as references, explaining how they influenced me and how I built upon my previous works.

Chapter 3: Digital Platforms and Applications

In this chapter, I will discuss how the device I created interacts with HTML to build the visual component and provide a personalized experimental experience. I will introduce the HTML tools I used in this project, such as the Web Audio API and JavaScript, explaining how I applied them and why I chose HTML as the platform to connect with my physical device. I will also refer to my previous works and performances as references in this section.

Conclusion

In this graduation project, I have explored the interaction between natural and digital devices, integrating elements like wind, gravity, and rain as interactive energy sources. By combining these natural phenomena with technology, I have want to make a unique experience that engages both the physical and digital worlds.

Through the development of the device, its integration with HTML, and the exploration of interactivity, this project into how technology can be used to mimic and respond to nature, combining physical devices with digital platforms to create new forms of interaction and user experiences.

The future applications could explore more types of natural energy or focus on refining the interactivity and user experience. Additionally, I am interested in further experimenting with different digital platforms or incorporating more sensors to enhance the connection between the physical and digital worlds.