Wang T6 Station
Special Issue 22
Under the theme of a Apocalyptic future, I began thinking about how we archive nature using everyday tools. Could these tools be redesigned to capture signals from the natural world? I started modifying umbrellas, combining them with sensors and mechanical components, and made the Rain Receiver, a wearable device that captures raindrops and converts them into digital signals.
This led me to a broader question:
Can we use natural signals as a way to interact with our devices?
I continued to explore this idea in my graduation project, where I focused on developing and modifying tools that connect with nature, exploring new forms of interaction between humans and the environment through signal translation.
Collaborated with Zuzu to archive the sound of raindrops and transform it into a publication. Using ChopChop as a bridge, we connected the Rain Receiver to a printer, each raindrop was symbolized as a “/”.
This experiment helped me continue exploring printer-based interactions further in the next Special Issue.
https://pzwiki.wdka.nl/mediadesign/Wang_SI22#Rain_Receiver
https://pzwiki.wdka.nl/mediadesign/Express_lane#Rain_receiver
Special Issue 23
In the second semester, we learned HTML, CSS, and Python through a text-adventure approach that started with storytelling and interaction.
At Varia, we explored these tools by designing small spaces.
Building on my first Special Issue project Rain Receiver, where I experimented with printer interactions,
I continued exploring Python.
Together with Riveria and Michel, we made a server-based cooking game,
where the printer became the head chef in our kitchen, printing out digital food.
During the Prototype classes, I was really inspired.
I started making different HTML-based games about sound, and through researching the Web Audio API,
I built different kinds of soundboards inspired by a traditional puzzle game.
https://perperrunfaster.com/beerrobber/intro
SoundQuilt 1&2: https://perperrunfaster.com/soundquilt1 & https://perperrunfaster.com/soundquilt5
SoundQuilt 3&4: https://perperrunfaster.com/soundquilt4 & https://perperrunfaster.com/soundquilt2
After the Special Issue 23, at my first assessment,
Manette told me:
“How you continue this in the future is important.”
I’ve kept thinking about it and trying to carry it forward through workshops and performances.
In JavaScript Club #4, I shared what I found while working with the Web Audio API like Pizzicato.js and Tone.js.
I introduced different tools and explained how I used JavaScript to make sound experiment based on HTML.
https://perperrunfaster.com/bricks/bricks
In the other JavaScript Club, Rosa introduced the MIDI API.
That gave me a whole new direction.
I started rebuilding my HTML setup and made a performance at Klankschool,
using my MIDI device and one single HTML to create a live sound piece.
By sharing, performing, and experimenting,
These practices opened up new ways for me to think and work.
Special Issue 24
Checking Point
In the third semester, we did a really broad urban exploration, from late-night neighborhood walks to things like mosquito devices.
During the research, I started noticing different surveillance zones and how people reacted to them.
This project continues from the maze game I made in the second semester. Inspired by that, I started to document different surveillance areas and turned them into visual patterns.
I imagined myself as a metal ball, moving in this maze full of cameras.
Inspired by a children’s labyrinth toy, I wanted to blend a playful, absurd game with a commentary on monitored spaces. Rather than giving the project a serious tone, I wanted it to feel like a strange game, one that invites interaction without imposing a “message.”
I used a UV printer to print the patterns onto a wooden board, recreating the surveillance layout as a tactile, game-like surface.
The zine that comes with it is structured like a manual. It’s split into two sections: on the left are the drawn maps of the monitored zones; on the right are photos of the actual sites. The order is deliberately scrambled, encouraging people to find their own way through the images and forms, like navigating the maze without fixed rules.
At the Ubik exhibition, I talked with visitors about the idea of the starting and ending point.
In a linear game like this, we usually have a clear start and end,
but I wanted to make a more ironic structure, with no start or end.
What is the rules in a surveillance space?
It could be a choice, if the metal ball loses balance and drops into the zone.
It could be a choice, if the metal ball keeps its balance and never enters.
This idea also inspired my graduation project, the notations design of the sundial.
In different systerm of music notations, is the start and end also exist?
Is the flow of music linear or could it be nonlinear?
Does human movement in the city,
like the metal ball in the labyrith?
Passing through different zones of musical notation, or losing balance and falling in?
It’s a choice by the players.
These thoughts led me deeper into my final project.
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After the Special Issue 24 ended, some classmates and I took part in SIGN's Spread Zinefest 2024,
for a month of research and a zine event at SIGN in Groningen.
Like a pop-up station. We brought the idea of the Rotterdam Tourist Counter there and interviewed people on the street. Each day, we made a small newspaper based on those interviews and delivered it the next day on bikefiet.
With help from SIGN, the local space, this became a continuation of our Special Issue 24 research.
https://pzwiki.wdka.nl/mediadesign/SIGN_SPREAD_Zinefest_2024
Solar Beep
In the third semester’s Prototype class,my experience with live performances made me realize that most MIDI devices have confusing interfaces. So I started building my own controller, one with a more logical interface and three different modes, with a clearer, more logical interface.
I also joined the Synth Festival in Utrecht.
By talking to people and observing the market,
I kept upgrading my device, improving both the PCB design and the code.
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During this period of experimentation, I encountered various problems, such as circuit problems, material problems, code problems, etc.
I kept documenting all the problems I meet from early research to debugging.
This kind of process documentation really helped me and I hope it can be useful for others too.
These hands-on experiments taught me a lot and provided great technical support for my graduation project.
https://pzwiki.wdka.nl/mediadesign/Wang_SI24#Midi_Controller
Publications/Workshops
考场读物
介绍图
Javascript Club #4(14.10)
During the JavaScript Club Session 4, I introduced JavaScript for sound, focusing on Tone.js and Pizzicato.js. I demonstrated examples of how I use these libraries to create sound experiments.
At the end, I provided a cheat pen with publications, each containing a script corresponding to a sound effect or tool.
https://pzwiki.wdka.nl/mediadesign/JavaScriptClub/04
Colloquium Workshop(02.12)
https://pzwiki.wdka.nl/mediadesign/User:Wang_ziheng/BuildYourSoundB0x
Recycling is a interesting concept, it's about creatively using everyday tools and objects to form unique combinations.
For this workshop, I gathered items from daily life, tools, parts, door handles, lunch boxes, cans, egg beaters, hairpins, forks, chains, and more. Encouraging participants to bring their own materials was also a crucial element, as it created the diversity of possibilities.
To guide the process, I provided a selection of basic components, such as cutting boards, wooden boxes, jars, and iron cans. Initially, I considered preparing identical wooden boxes for each group, but I realized that the individuality of each finished product is a key part of this workshop's essence.
The workshop is also very relevant to my graduation project. Working with others to see these different combinations has been very inspiring for me.
Help
毕业作品
设计及完善升级
3d模型图
出版物
实践
leezmaal
照片+视频
File:VID 20250325 110735.mp4
NoiseKitchen
Public Moment(04.11)
During the public event, the kitchen transformed into a Noise Kitchen. Using kitchen tools and a shaker, I made a non-alcoholic cocktail while a microphone overhead captured the sounds. These sounds were processed through my DAW to generate noise.
The event had four rounds, each round has 2 minutes, accounting time with the microwave, accommodating four participants. The outcome of each round was a non-alcoholic cocktail, made with ginger, lemon, apple juice, and milky oolong tea.
