WWWonopo.ly: Difference between revisions

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[http://pzwart3.wdka.hro.nl/django/fberkers/finalthesis/hyperdocument/online-privacy/page/the-game Thesis]
== Thesis ==
[http://pzwart3.wdka.hro.nl/django/fberkers/finalthesis/hyperdocument/online-privacy/page/the-game Read the full Thesis]


== Description ==
[[File:Fakebirthday_card.png|800px|example of how a community chest card may look]]
Secondly the online newspage on which the story of the card is based.
[[File:Fakebirthday_website.png|800px|example of a news website]]
By scanning a card the webpage of the newsitem gets accessed automatically. In turn this visit gets tracked automatically by companies like Google, Facebook and many others.  A printer will print which companies have been “tracking the game”, which other newsitems were tracked during play and what kind of profile may have been generated from all visits combined.
[[File:Report.png|400px|example of how a report may look]]
By staying very close to the game of Monopoly everybody can engage with the work immediately. Funny anecdotes about how people loose their privacy online are included through the “chance” and “community chest” cards. At the same time the digital part of the game demonstrates how something as innocent as a visit to a news site, gets tracked and used to make a profit, possibly at the expanse of the visitor.
People often enjoy social media, [http://www.guardian.co.uk/technology/2012/mar/03/internet-privacy but they can't assess the risk tied to them very well]. WWWonopo.ly aims to make these risks visible and tangible, in a playful, funny and confronting manner.
[[File:Wwwonopoly.png|400px|example of how the game may look]]
== Links ==
* http://v2.infrae.com/archive/works/wwwonopo.ly/
* http://v2.infrae.com/archive/works/wwwonopo.ly/

Revision as of 17:17, 23 April 2013

WWWonopo.ly
Creator Fako Berkers,
Year 2012
Thumbnail
WWWonopoly Board.png
Website http://pzwart3.wdka.hro.nl/wiki/User:Fako_Berkers/Fako_Berkers,_WWWonopo.ly,_2012

People will immediately recognize the game as a variant upon Monopoly. However the streets don't represent streets in Atlantis City or any other city in the world. Instead they portray internet platforms like Facebook, Windows Live, Youtube and Twitter. When you buy part of a set you actually buy shares, bonds or derivates from these web services and although you can't buy houses or hotels you're able to buy “data storages” and “data centers”.

Thesis

Read the full Thesis

Description

example of how a community chest card may look

Secondly the online newspage on which the story of the card is based.

example of a news website

By scanning a card the webpage of the newsitem gets accessed automatically. In turn this visit gets tracked automatically by companies like Google, Facebook and many others. A printer will print which companies have been “tracking the game”, which other newsitems were tracked during play and what kind of profile may have been generated from all visits combined.

example of how a report may look

By staying very close to the game of Monopoly everybody can engage with the work immediately. Funny anecdotes about how people loose their privacy online are included through the “chance” and “community chest” cards. At the same time the digital part of the game demonstrates how something as innocent as a visit to a news site, gets tracked and used to make a profit, possibly at the expanse of the visitor.

People often enjoy social media, but they can't assess the risk tied to them very well. WWWonopo.ly aims to make these risks visible and tangible, in a playful, funny and confronting manner.

example of how the game may look

Links