Difference between revisions of "User:Yoana Buzova/ prototyping2"

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An online version using speakpipe service that Max enlightened me about ======> [http://message-voice.tumblr.com/ please test it]
 
  
  
In the autumn vacation started building a prototype of a voice message recording object to appear in the physical world and eventually provoke a response
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*offline / public ===>  In the autumn vacation started building a prototype of a voice message recording object to appear in the physical world and eventually provoke a response.
  
documentation will follow after some sleep...
+
I wanted to make a simple device that can record and playback sound and place in public space.
 +
In order to draw attention and provoke reaction, it would playback the last recorded audio when someone passes close to it .
 +
This way I hope to get a chain reaction ( an unrealized narrative) of messages.  
 +
My first step would be to collect the messages.
 +
 
 +
I encountered a lot of problems on the way...
 +
in  the end I had this old answering machine as a start to build a simple prototype. Simple is not so simple, i have been working on it for the vacation and still bugs appear.
 +
I had to put the circuit and the arduno in another case, so I used an old radio I had.
 +
The machine turns out to be an old radio that invites you to record a message as you walk pass by it.
 +
 
 +
[https://vimeo.com/78054839 process / testing VIDEO]
 +
 
 +
{{vimeo|78054839}}
 +
 
 +
[[File:Vt01.jpg|400px]]    [[File:Vt02.jpg|500px]]  [[File:Vt03.jpg|500px]]  [[File:Vt04.jpg|500px]]
 +
 
 +
Everything was woking finally and now out of the blue ===>
 +
Currently the answering machine circuit bugged and is constantly restarting......so now i am in the process of getting a new one!
 +
 
 +
NOTES:
 +
 
 +
voice terminal
 +
 
 +
unpredictable behaviour
 +
predictable behaviour  // offline-online
 +
 
 +
how predictability has shifted from the public space to be present online as well
 +
did this make us at least unpredictable offline?
 +
 
 +
 
 +
unrealised collaborations /
 +
 
 +
a voice map

Latest revision as of 15:06, 5 November 2013


  • offline / public ===> In the autumn vacation started building a prototype of a voice message recording object to appear in the physical world and eventually provoke a response.

I wanted to make a simple device that can record and playback sound and place in public space. In order to draw attention and provoke reaction, it would playback the last recorded audio when someone passes close to it . This way I hope to get a chain reaction ( an unrealized narrative) of messages. My first step would be to collect the messages.

I encountered a lot of problems on the way... in the end I had this old answering machine as a start to build a simple prototype. Simple is not so simple, i have been working on it for the vacation and still bugs appear. I had to put the circuit and the arduno in another case, so I used an old radio I had. The machine turns out to be an old radio that invites you to record a message as you walk pass by it.

process / testing VIDEO

http://vimeo.com/78054839

Vt01.jpg Vt02.jpg Vt03.jpg Vt04.jpg

Everything was woking finally and now out of the blue ===> Currently the answering machine circuit bugged and is constantly restarting......so now i am in the process of getting a new one!

NOTES:

voice terminal

unpredictable behaviour predictable behaviour // offline-online

how predictability has shifted from the public space to be present online as well did this make us at least unpredictable offline?


unrealised collaborations /

a voice map