User:Thijshijsijsjss/Pen Plotting Panache/3D Movie/Blender
Working on the pen plotted 3D movie, it is becoming clear that a great hurdle is the contents: I don't want this to be a tech demo. [plotter.vision] -- what I have been using so far -- is great, but does not help in this regard: it's constraint of only panning, zooming and rotating, i.e. not allowing models to be animated, makes any scene quickly feel like a showcase. As the movie would be anaglyph 3D, working with colors is difficult too. So, what could be it?
First: writing two scripts
First, I was most worried about the manual labour required for a movie. In short, there are 4 main steps, each very laborious:
- Creating the frames
- Preparing the frames to be ready to plot
- Plotting the frames
- Processing the plotted frames
Creating the frames is decently fun, and plotting is an inevitability for this project. So, while warming up to the project again, I decided to spend some time on the preparation of the frames. This led to two scripts: one for merging all SVGs downloaded from plotter.vision, and one to space all these frames. These scripts I wrote with Processing, because it's fast, allows for SVG manipulation using native objects, and most importantly because I am decently familiar with it.
Why is this on the blender page? You'll see.
I have never used Blender
- Render anaglyph 3D
- Render just the freestyle edges
- Freestyle SVG Exporter extension documentation
- A cool video about taking these wireframe models into a stylized direction (not relevant for this movie)
Using Blender
The goal with Blender is twofold:
- Allow for more intricate animations to be made
- Automize the creation of frames (point 1 in the laborious tasks above)
I want to note that even though some labor is delegated to the computer, the process does still feel hand crafted. Not only is animating in blender a hand made practise for someone unfamiliar like myself, also does it require a lot of bespoke tools to create by hand. More on that in a bit.
To setup my project, I use the following settings. This is the order in which I found out about them, and the order in which I set them:
Tool > Render Enging > EEVEE (necessary for Freeline SVG) Tool > ☑ Freestyle SVG (creates the SVG edges) Output > ☑ Stereoscopy (we want 3D) Output > output > Views > views format > Atereo 3D Output > output > Views > stereo mode > Anaglyph 3D View Layer > ☑ Freestyle > ☑ As render pass Edit > Preferences > Get Extensions > Search for 'Freestyle SVG exporter' Render > ☑ Freestyle SVG export
Now, creating an animation and rendering it with ctr+f12, my selected output folder is populated with:
- a bunch of pngs, one for each frame, that I quickly delete
- an (animated) svg with all frames