User:Tash/grad prototyping3: Difference between revisions

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** print element, places it again within copyshop / warnet context
** print element, places it again within copyshop / warnet context
** physical element, to counterbalance online aspect of the game
** physical element, to counterbalance online aspect of the game
** references the tactical handbook (military, troll handbooks, counterculture etc)
** references the tactical handbook (military, troll handbooks, counterculture manuals etc)
* option 2: text-based browser game
* option 2: text-based browser game
** brings it into the realm of videogames
** brings it into the realm of videogames
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** how to keep the tension between chance vs choice ?
** how to keep the tension between chance vs choice ?
** roles of different project elements: wiki as rabbithole and input point, handbook / cards / text-based prompts as tools and the game as performance
** roles of different project elements: wiki as rabbithole and input point, handbook / cards / text-based prompts as tools and the game as performance
'''Planning'''
* April: finalize formats
* April: develop characters & gameplay
* End of April: 2nd test play (with Marlies / shayan / jacintha?)
* Mid-end of May: play session? (2?)
* June: final documentation and production

Revision as of 10:56, 9 April 2019

Prototyping 09 April

Guilded Youth, text-based adventure game
Guilded Youth, text-based adventure game

Takeaways from last assessment:

  • important to build context & urgency
  • installation at exhibition should situate the game within warnet culture
  • cards may not be the most suitable format?
  • option 1: game manual / player's handbook
    • print element, places it again within copyshop / warnet context
    • physical element, to counterbalance online aspect of the game
    • references the tactical handbook (military, troll handbooks, counterculture manuals etc)
  • option 2: text-based browser game
    • brings it into the realm of videogames
    • more immersive gameplay
    • technically difficult (how to do multiplayer? how to incorporate into wiki?
  • questions:
    • how to keep the tension between chance vs choice ?
    • roles of different project elements: wiki as rabbithole and input point, handbook / cards / text-based prompts as tools and the game as performance

Planning

  • April: finalize formats
  • April: develop characters & gameplay
  • End of April: 2nd test play (with Marlies / shayan / jacintha?)
  • Mid-end of May: play session? (2?)
  • June: final documentation and production