User:Max Dovey/Reading Writing Research Methodologies/maxgradprop: Difference between revisions

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'''Title'''
'''Title''' <br>
When the technology performs (Working Title)  
When the technology performs (Working Title)  


'''Intro'''
'''Project'''<br> 
The project in June 2015 will be a performance with real-time video projection(s) that will present Walter Benjamin’s definition of the Aura in relation to networked performance and virtual reality. <br>  A performer will be live streamed from the exhibition space into an online environment where the actions will be mediated by real-time networked technology.<br>  I will explore the relationship between the physical and virtual in a live performance on the opening night of the exhibition. <br>  Live actions will be performed in different locations and streamed into the space throughout the remainder of the exhibition. <br>  Through investigation and collaboration done during my thesis I will produce a live gallery for performance art in the exhibition based on  networked performance. <br>  The installation will run showcasing durational-based artworks that are performed over the network and into the exhibition space. <br> 
'''Tech requirements''' <br> 
<ul>
A rough tech list
<li>2 projectors </li>
<li>1 screen 5m x 3.5m </li>
<li>A staged area for performance opposite projection screen 7m x 5m </li>
<li>A 2.4ghz ethernet internet connection </li>
</ul>


Performance art has become networked and no longer bound to physical time and space. Real-time technology and networked communication is reconfiguring the ontology of performance, the ephemeral live act can now be performed and experienced in multiple locations simultaneously. <br>  
 
Now that hyper-connectivity enables a shared presence between viewers and the performer becomes both here and there, the idea of the auratic object that Walter Benjamin claimed to be bound to physical presence has been reconfigured by its technological mediation<br>
'''Intro''' <br>
When referring to the aura of performance I locate it within tension of the unexpected, the improvised nature of the live moment that cannot be recreated. <br>
 
Performance art has a long history of challenging the relationship between technology and the live aura and the discussion over reproduction and live art documentation has been fought since the 1960s. <br>
Performance art has become networked and no longer bound to physical time and space. <br>Real-time technology and networked communication is reconfiguring the ontology of performance, the ephemeral live act can now be performed and experienced in multiple locations simultaneously.<br> Now that hyper-connectivity enables the performer to be both here and there, the idea of the auratic object that Walter Benjamin claimed to be bound to physical presence has been reconfigured by its technological mediation. <br>When referring to the aura of performance I locate it within tension of the unexpected, the improvised nature of the live moment that cannot be recreated.<br> Performance art has a long history of challenging the relationship between technology and the live aura and the discussion over reproduction and live art documentation has been fought since the 1960s. <br>We now find that Walter Benjamin’s argument needs to be revised, as artists are utilizing real-time technology and wireless networks to generate live performances with technology. <br>The medium can now operate within the live moment, processing and responding with the action so that the technology is no longer a reproduction detached from its authentic origin but a player in the act; generating the aura of the live moment in a relational mediation of events. <br>
We now find that Walter Benjamin’s argument needs to be revised, as artists are utlizing real-time technology and wireless networks to generate live performances with technology. <br> The medium can now operate within the live moment, processing and responding with the action so that the technology is no longer a reproduction detached from its authentic origin but a player in the act; generating the aura of the live moment in a relational mediation of events. <br>
 
My enquiry for the graduation project is how does technology mediate performance and our experience of liveness? <br>
My inquiry for the graduation project is how does technology mediate performance and our experience of liveness? <br> I am interested in how networked performance art uses real-time technology to imitate immediacy and create a shared presence with audiences.<br> In this configuration the technology becomes a live player in a networked act of performance where the unexpected, enigmatic aura becomes distributed through people and devices.  
I am interested in how networked performance art uses real-time technology to imitate immediacy and create a shared presence with audiences. In this configuration the technology becomes a live player in a networked act of performance where the unexpected, enigmatic aura becomes distributed through people and devices. <br>




'''Content''' <br>
The project in June 2015 will be a performance with real-time video projection(s) that will present the ideas of aura in networked performance and virtual reality. <br> A performer will be live streamed into the exhibition space and will be simultaneously acting in both a physical and virtual environment. <br>The live representation of the performer will disrupt the relation between the audience and the action to call into question the origin of the aura in live performance. <br>
My own methods of performing via computers with a live audience will be applied to reveal the questions regarding immediacy and mediation. <br>By performing actions that are instantly mediated by computational processes, the direct affect of real-time technology on experience is revealed. The value of performance, in its ephemerality and originality can be revealed through its technological mediation.




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<ul>  
<ul>  
<li> '''Sample rates''' – </li>  
<li> '''Sample rates''' – </li>  
<li> In an attempt to sonify sub-divisions of a second I have been processing recordings of my voice to present how the speed and treatment of technology can mediate performance.
<li> In an attempt to sonify sub-divisions of a second I have been processing recordings of my voice to present how the speed and treatment of technology can mediate performance.</li>
[[examples]] </li>  
<li> http://headroom.pzwart.wdka.hro.nl/~max/secondsounds.html </li>  


<li>'''Video Streams''' – </li>  
<li>'''Video Streams''' – </li>  
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<li>Last December we began performing in real-time in different locations </li>  
<li>Last December we began performing in real-time in different locations </li>  
<li> http://3screens.eu/ </li>  
<li> http://3screens.eu/ </li>  
 
<br>
<br>
<br>
'''Previous Work''' <br>  
'''Previous Work''' <br>  


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<br>  
<br>  


'''Relation to a larger context'''  
'''Relation to a larger context''' <br>


There is an unknown encounter happening in the live moment that is beyond reproduction. This can be seen in the unexpected encounters created by a video stream that was installed on the streets of LA and New York in an early telepresent work ‘Hole in Space’ by Kit Galloway & Sherrie Rabinowitz. <br>  
There is an unknown encounter happening in the live moment that is beyond reproduction. This can be seen in the unexpected encounters created by a video stream that was installed on the streets of LA and New York in an early telepresent work ‘Hole in Space’ by Kit Galloway & Sherrie Rabinowitz. <br>  
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Blast Theory are a contemporary example of a performance history that can be traced from Futurist performances, Fluxus, Allan Kaprow’s Happening’s, John Cage, Sheer Doruff’s networked installations and Tate Modern’s video streaming platform ‘BMW Tate Live’. Artists and organizations across a broad cultural field are challenging how performance can be experienced with networked technology.<br>  The theoretical context is currently situated between arguments put forward by Phillip Auslander in ‘Liveness’ (1999), Peggy Phelan’s ‘Unmarked’ (1993) and Matthew Caurey’s ‘Theatre and Performance in Digital Culture’ (2006). <br> These three texts all describe performance in reference to the Walter Benjamin text ‘Art in the age of technical reproducibility’ (1936). Their writing will support my practice in locating the authentic in performance with networked technologies and provide a critical framework for my graduate project.   
Blast Theory are a contemporary example of a performance history that can be traced from Futurist performances, Fluxus, Allan Kaprow’s Happening’s, John Cage, Sheer Doruff’s networked installations and Tate Modern’s video streaming platform ‘BMW Tate Live’. Artists and organizations across a broad cultural field are challenging how performance can be experienced with networked technology.<br>  The theoretical context is currently situated between arguments put forward by Phillip Auslander in ‘Liveness’ (1999), Peggy Phelan’s ‘Unmarked’ (1993) and Matthew Caurey’s ‘Theatre and Performance in Digital Culture’ (2006). <br> These three texts all describe performance in reference to the Walter Benjamin text ‘Art in the age of technical reproducibility’ (1936). Their writing will support my practice in locating the authentic in performance with networked technologies and provide a critical framework for my graduate project.   


'''Thesis Plan'''  
'''Thesis Plan''' <br>
My Thesis plan will be an investigation of performance with different communication networks. I am interested in how the medium has changed the way artists have performed live work, and locating examples of the technology performing with a live or durational-based artwork. My investigation will survey the major communication networks of the last century looking at how each medium has affected performance based art works.  
My Thesis plan will be an investigation of performance with different communication networks. I am interested in how the medium has changed the way artists have performed live work, and locating examples of the technology performing with a live or durational-based artwork. My investigation will survey the major communication networks of the last century looking at how each medium has affected performance based art works.  



Latest revision as of 13:04, 5 November 2014

Title
When the technology performs (Working Title)

Project
The project in June 2015 will be a performance with real-time video projection(s) that will present Walter Benjamin’s definition of the Aura in relation to networked performance and virtual reality.
A performer will be live streamed from the exhibition space into an online environment where the actions will be mediated by real-time networked technology.
I will explore the relationship between the physical and virtual in a live performance on the opening night of the exhibition.
Live actions will be performed in different locations and streamed into the space throughout the remainder of the exhibition.
Through investigation and collaboration done during my thesis I will produce a live gallery for performance art in the exhibition based on networked performance.
The installation will run showcasing durational-based artworks that are performed over the network and into the exhibition space.
Tech requirements

    A rough tech list
  • 2 projectors
  • 1 screen 5m x 3.5m
  • A staged area for performance opposite projection screen 7m x 5m
  • A 2.4ghz ethernet internet connection


Intro

Performance art has become networked and no longer bound to physical time and space.
Real-time technology and networked communication is reconfiguring the ontology of performance, the ephemeral live act can now be performed and experienced in multiple locations simultaneously.
Now that hyper-connectivity enables the performer to be both here and there, the idea of the auratic object that Walter Benjamin claimed to be bound to physical presence has been reconfigured by its technological mediation.
When referring to the aura of performance I locate it within tension of the unexpected, the improvised nature of the live moment that cannot be recreated.
Performance art has a long history of challenging the relationship between technology and the live aura and the discussion over reproduction and live art documentation has been fought since the 1960s.
We now find that Walter Benjamin’s argument needs to be revised, as artists are utilizing real-time technology and wireless networks to generate live performances with technology.
The medium can now operate within the live moment, processing and responding with the action so that the technology is no longer a reproduction detached from its authentic origin but a player in the act; generating the aura of the live moment in a relational mediation of events.

My inquiry for the graduation project is how does technology mediate performance and our experience of liveness?
I am interested in how networked performance art uses real-time technology to imitate immediacy and create a shared presence with audiences.
In this configuration the technology becomes a live player in a networked act of performance where the unexpected, enigmatic aura becomes distributed through people and devices.



Practical Steps
I have begun some small prototypes to begin this process –

  • Sample rates
  • In an attempt to sonify sub-divisions of a second I have been processing recordings of my voice to present how the speed and treatment of technology can mediate performance.
  • http://headroom.pzwart.wdka.hro.nl/~max/secondsounds.html
  • Video Streams
  • Working with live video streams I have been creating interruptions to reveal the latency and the mediation of the technology.
  • http://headroom.pzwart.wdka.hro.nl/~max/24fps/
  • Networked performance
  • In collaboration with an artist in London we have begun planning durational-based pieces that occur simultaneously in two different locations. We are interested in how two events can be performed with real-time technology.
  • Last December we began performing in real-time in different locations
  • http://3screens.eu/



  • Previous Work
    http://vimeo.com/ 95677127
    ‘Foley Narrative’ 2014
    Throughout my time at the Piet Zwart Institute I have developed a methodology for performing with computational data and a live audience.
    In ‘Foley Narrative’ (2014) speech to text software ‘listens’ to the noise I create with objects and translates my actions into words that are projected on screen. The relations between the objects and myself are interpreted by the computer speech to text and program and generate an instant (mis)interpretation. I improvise with the direct mediation between the performance and the computer’s interpretation of my act.
    Realrealtime1.png

    More recently I have performed an analysis of real-time technology. In ‘Real-real-time’ (2014) I examine the representation of live in film and computers, deconstructing the illusion of ‘real-time’ and analysing different temporal illusions in media that depict reality. Presenting the illusion of liveness in technology allows us to see the affects of technological mediation of our sense of time. The website uses a live video stream to mirror the viewer into a real time representation.







    http://vimeo.com/ 19704973
    'Twitter Theatre' 2010
    In ‘Twitter Theatre’ (2010) performers improvise from real time twitter feeds that are projected into the space.
    The performers respond to the continuous streams of data by using the tweets as scripts for an improvised performance.
    Here performers react with the speed of networked technology and create a performance between live data and the audience.

    Relation to a larger context

    There is an unknown encounter happening in the live moment that is beyond reproduction. This can be seen in the unexpected encounters created by a video stream that was installed on the streets of LA and New York in an early telepresent work ‘Hole in Space’ by Kit Galloway & Sherrie Rabinowitz.
    The use of chatbots or A.I. is an obvious example of how a computer’s instant feedback can perform in an improvised nature and generate the unexpected tension in the authentic live moment.
    Blast Theory’s latest project ‘Karen’ is performed through a video therapist available to download as a mobile app.
    The app generates a data driven story in response to the user’s interactions and demonstrates how the role of computing and real time technology creates suspense and improvises responses that create unexpected encounters. Blast Theory are a contemporary example of a performance history that can be traced from Futurist performances, Fluxus, Allan Kaprow’s Happening’s, John Cage, Sheer Doruff’s networked installations and Tate Modern’s video streaming platform ‘BMW Tate Live’. Artists and organizations across a broad cultural field are challenging how performance can be experienced with networked technology.
    The theoretical context is currently situated between arguments put forward by Phillip Auslander in ‘Liveness’ (1999), Peggy Phelan’s ‘Unmarked’ (1993) and Matthew Caurey’s ‘Theatre and Performance in Digital Culture’ (2006).
    These three texts all describe performance in reference to the Walter Benjamin text ‘Art in the age of technical reproducibility’ (1936). Their writing will support my practice in locating the authentic in performance with networked technologies and provide a critical framework for my graduate project.

    Thesis Plan
    My Thesis plan will be an investigation of performance with different communication networks. I am interested in how the medium has changed the way artists have performed live work, and locating examples of the technology performing with a live or durational-based artwork. My investigation will survey the major communication networks of the last century looking at how each medium has affected performance based art works.

    I have asked 10 artists to participate in this research by responding to each text with a small action or performance. The texts will contain a short set of instructions that will directly ask the reader to perform a live action in response to the text. The response will be documented and form part of the research.

    Each text will be an analysis of how each medium has been applied in performance acts.

    • November – Letters and The postal system This text will be a hand written letter based on Kafka’s ‘Letters to Felice’ (1914)
    • January – Telephony and telecommunication Early Telephone performance work (still need to be located)
    • March – Radio and the Wireless Orson Well’s ‘War of the Worlds’ (1938)
    • May – Television and TV Broadcasting Live Televised performance possibly based on TV Interuptions by David Hall of Artist Placement Group (1971)
    • June – Internet and Real-time streaming Performance installation as part of Piet Zwart Media Design and Communication graduation show.


    These experiments in performing via communication technology will become a survey of research on the effects of mediation on performance.
    My thesis will present a collaborative performance with networked mediums that reflect on the relation between the live act and the network medium.

    Refs