User:Lor.ensō/Final presentation
your individual contributions to the special issues
WORM GRAVEYARD ------> BYTENOISE w/ Senka
/DOOR/PORT/------->/TRANSPORT
COUNTERTOURIST->ROTTERDAM AS ?!?!!
POINXS-----> MEMES
the development of your reading/writing practice across the 2 years,
writings
WORM GRAVEYARD -> 63 STEPS
STUCTURELESS INSPIRED WRITINGS
ANALYSIS
GENT
books
DEFAULT ALPHA CARE COLLECTIVE SMOOTH CITY
the development of your prototyping practice across the 2 years,
3D -> PROGRAMMING LANGUAGE ->
your thesis (only a brief overview for context, as this has been assessed separately in depth),
RENDERDAM - THESIS ON CITY COUNTER-TEXTURES
your final work and research in the second year,
POINXS -> PUBLIC MOMENT -> COLLOQUIUM -> SIMULATORS -> GAME -> REVISIT ->
PROJECT PROPOSAL {MAKE TL;DR}
Contextures is a research in developing counter-mapping and counter-planning through testing and visualizing the thresholds of online and offline surfaces and interfaces. In the most simple example. It is about getting from A to B, based on personal stories. In this matter, I am using multiple outcomes as form experimentations to find and or combine i.e. annotations(recording/written), drawings, Unity3D, (web) interfaces, edited physical maps etc. in combination with my annotations and putting the bizarre situations that me and my close family need to go through, combating different instances and red tape in the smoothening city of Rotterdam.
To exemplify my project, one of my works in progress revolves around how to visualize a waiting space. Having in mind the actual waiting time, space and 'space' as in the state of mind that occurs when becoming dependent of an instance. A visual mix of where Kafka meets Escher. Another experimentation I'm (counter)planning, puts the procedures of applying for something at the Gemeente in the mould of online planners/maps. Trying to figure out blackbox-code behind the i.e. Google Maps, 9292ov and trying to put the procedural steps of getting something done in the text areas of a planned route. At the same time looking at what is used to localize problems or data in Rotterdam with https://www.3drotterdam.nl/ https://www.buitenbeter.nl/ https://meldr.rotterdam.nl/. Experimentation with physical maps and software like Leaflet.js in combination of the previously mentioned experiments will then bloom into the all encompassing counter-planner that will narrate the stories time critiquing Rotterdam's Make It Happen.
My project Contextures will address multiple forms of accessibility in Rotterdam.
The outcomes will include experiments with the planners and plannings of things to get around and getting things done or 'making it happen'. I include those absurd bureaucratic waiting spaces and times into an counter-planner / alternative route maker. Instead of a simple line on a map, it becomes like 'a piece of yarn/fabric' with knots and repetition that is just completely gets stuck of the complexities. Both aspects of the project /counterplanner/ and thesis will address how obstacles are encountered in the city of Rotterdam. One of the purposes is to showcase physical and mental thresholds and that A to B is not only having things done/getting somewhere but also solutionism.
Contextures arises from my frustrations with the hollow renders and and representations through which Rotterdam is presented. Traveling around the city of Rotterdam with my brother, who is in a wheelchair, has made me even more aware of the architectural, cultural and bureaucratic limits that define our movements.
The project will be based on the complexities going from a to b. which will be incorporated into the counter planner getting things done/around.
It will revolve around the ideas protocol/structure/process/procedures and annotated visuals and the protocols/structures/processes/procedures that do not just require a ramp to 'fix'.] By this ==I develop an infrastructure for counter-mapping in the sense i.e. a counter planner. The thesis will take the form of a series of annotated drawing
Why do you want to make it?
I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while and is on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities.
Rotterdam, Make It Happen** is a campaign that focuses on developing the city but rather than focusing on the problems that the city has from the national housing crisis, poverty rates, social care conditions, narco-capital problems. My specific focus is on accessibility and this the red thread that goes through multiple dimensiom
This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection. In this, the human element in the precalculated environment is the centerpiece. The human touch as reminder of the (in)humane complications. I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.
How do you plan to make it?
I plan to experiment with multiple media. From annotating map, to drawing comic style interventions, to online maps and adding the points from A to B
See it as a third evolution in the series of PUBLIC TRANSPORT where I show a 63 step travel from a to b and back again, combined with POINXS.
drawing, editing, annotations, public**
Using drawings and annotations as vessels for human touch i.e. add incalculated dimensions(human contexts) into precalculated environments.
Perhaps to develop a series of critical counter-infrastructures as a visual "essay" per situation/context.
Collect my/mother';s/brother's direct procedures to i.e. apply for trevvel in a visual matter to showcase, also to investigate the User Interfaces and Experiences and make my annotations via experimentation with different media. Using the situations/stories of close relatives/friends and applying the drastic context to multiple surfaces via experimentation with different media.
Thesis
In my thesis proposal I play with the 6 sides of the cube through annotated drawings and using the chapters.
The three chapters of Contextures group the above into pairs:
Socially - Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance I refuse to allow myself to fall in a pit of despair. This is a healthy reflection on the topics; reacting honestly to a complex of issues in search for (alternative) mechanism.Virtually - Architecturally / Innovation and Virtual Tools as development or demolition of realityBureaucratically - Culturally / Zoning: friction between counter culture and bureaucracy, false iconism vs community
This cube will then transform into the contexts, problems, barriers It will all revolve around my/our experiences in Rotterdam. To show that A to B is not a simple process in to getting around and getting things done.
Contextures is a zoom in zoom out, counter map/planner that focuses on different cases. Generating the whole pictures buy collecting multiple situations. Either closed or pending procesdures. It is a related to pavements, to movements in the city, to the harsh realities and opposing of the renders, tiles cover up / protect. The tiles relate to the situations of the stories. Always requiring the practice. As example: To get the 'social taxi' you need to request it, in order to request it, you need to apply for it and hope that you get access to this particular service, this procedure takes 6-8 weeks, meaning that you stay -in position- for a long time. Before a next 'turn', you need to wait and maintain mentally stable to continue. And even when you 'get' to the 'final' tile, it does not mean that the acquired service is functioning properly. __________________________________________________________________________________________-------------------------Another example: My brother wants to visit my mother. Since he is in a wheelchair, the quick fix is a collection of stable large and smaller ramps, then there is still the threshold of entering the small pavement, to get on the ramp. So for that ramp, you need to be sure that there is not a car in front on the house. So that means, to claim the parking spot in front of the house and also changing the brick/tile from the pavement to the street into this ramp-like tile. In order to do this, you write a letter / mail to the municipality. The WMO. This request then ends on a pile of requests. Then a municipal worker calls you back to clarify and redirect you to the right person. And then finally, a half year later. A phone call takes place, asking for clarification and concluding that this particular desk at the gemeente is not the one we're looking for. Redirecting us to the desk of parking and a Buiten Beter app. -----------------------------------------These are potential showcases]
In contextures, will then transform into the contexts, problems, barriers It will all revolve around our experiences in Rotterdam, example of output are map/planner/landscape interfaces.
Going from A to B; From the situated location, to moving around in the city. Showing the pragmatic practice in opposing to a simple solution.
A ramp is a material fix but there is more to accessibility than just a fix.
Potential Showcase
As example: To get the 'social taxi' you need to request it, in order to request it, you need to apply for it and hope that you get access to this particular service, this procedure takes 6-8 weeks, meaning that you stay -in position- for a long time. Before a next 'turn', you need to wait and maintain mentally stable to continue. And even when you 'get' to the 'final' tile, it does not mean that the acquired service is functioning properly.
Another example: My brother wants to visit my mother. Since he is in a wheelchair, the quick fix is a collection of stable large and smaller ramps, then there is still the threshold of entering the small pavement, to get on the ramp. So for that ramp, you need to be sure that there is not a car in front on the house. So that means, to claim the parking spot in front of the house and also changing the brick/tile from the pavement to the street into this ramp-like tile. In order to do this, you write a letter / mail to the municipality. The WMO. This request then ends on a pile of requests. Then a municipal worker calls you back to clarify and redirect you to the right person. And then finally, a half year later. A phone call takes place, asking for clarification and concluding that this particular desk at the gemeente is not the one we're looking for. Redirecting us to the desk of parking and a Buiten Beter app.
How do you plan to make it?
[drawing, editing, annotations, public]
Using drawings and annotations as vessels for human touch to add incalculated dimensions as some sort of visual essay per situation.
and to develop a series as a visual essay per person.
[catalog]
Gather sources, contexts and information
[game]
Using the stories of close relatives/friends/myself the situations
[thesis]
In my thesis proposal I play with the 6 sides of the cube
Socially - Personal, Affordable, Family, Housing
Accessibly - Disability, Information provision, infrastructures
Bureaucratically - Protocols of local municipal / governments
Architecturally - Buildings, ways, pavements, roads, streets
Virtually - Imagery, impression, media, software, simulation, games
Culturally - budget cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events
What is your timetable?
\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE ONE //
December
1-7 December: Attend the Worksession: a Cane, Sticky notes, Another body, look for connections, insights, network17 December: AssessmentNote crucial feedback -> Develop a new version for collective annotationContinue the catalog
\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE TWO//
January
Process the feedback of the assessment, revisit project proposalDraw moreNotes and developmentsHave the check-in talk with Michael/Manetta/SteveStart making stuff!!!!
February / March
prototype the format -> map, play with material en drawing, print and cut out the process, experiment with tiles and imagery, web interfaces, 3D visuals]Research & Experiment in Unity / HTML CSS / paper (map) formats /Research the interfacesBrainstorm / feedback with peopleNotes and developmentsTest / discuss ideas.
April
Continue meetups: test designPrototype formatFinetuneBrainstorm / feedback with peopleNotes and development
\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE THREE//
May
Print / PublishFinal test
June
Final feedback and finetuning and deliverdocumentationAssessmentGraduateBuild up
July
Build up and present
Who can help you and how?
XPUB tutors/peers/alumni
.ZIP
Friends and Family
Open Call: anyone interested in / the people that want to participate.
The people in Gent during the worksession
People outside the bubble
Relation to previous practice
Bachelor works:
3D / Worldbuilding - The Monster of Albert Heijn / Happytalism / Concrete Desert
Video - How to enter the art academy with a Wheelchair
Design thinking: GENERATION Y?
XPUB
SI23
PUBLIC TRANSPORTCOUNTERMAPPING =BUGS OF MISCONDUCTMethod(ol(atry)ogy) is a way of surviving experience/door/PORT
SI24
ROTTERDAM 2040 / CybeRdam2077 - PolderPunk?--------Benchmarking-------poinxs (points of inaccess)Pedestrian / virtual walk
RENDERDAM
plans for final publication and grad show (with the understanding that you will continue to work on this after the assessment)
3 MOODBOARDS
COUNTERPLANNER [RASPBERRY PI + TOUCH SCREEN]
POST
Renderdam is the rendered version of Rotterdam. A research project based on accessibility in and around the city. There are multiple thresholds in the provided interfaces that often limit the movements to either go from A to B or to get things done. In contrast, a lot of toxic positivity is found: Rotterdam, make it happen and The city of tomorrow, we build today. The futuristic image smoothens out the struggles based on i.e. accessibility, disability and affordance.
Renderdam is a collection of outcomes in analysis and critique around limited movements, innovation, marketing, artist impressions, personal stories and annotated drawings.
The presentation at buitenplaats brienenoord is going to be somewhat of a Renderdam Counterdesk. Consisting of the following elements.
RENDERDAM Counterplanner
The CounterPlanner is a parody on routeplanners like 9292OV, Google Maps.and also surfaces, interfaces and mechanisms of institutions like Trevvel. It is also a critique on neoliberal [automated] bureaucracy in relation to Rotterdam's Make It Happen slogan. The outcome of the work is not necessarily that nothing ever gets done. But it is merely about the limited moving capacity of when you are dependent on either wheelchair, mobility scooter, social taxi instances or policies of a (local) government concerning laws like WLZ or WMO. It emphasizes of the urgent needs of people like my brother and mother. The counterplanner does not have a space to fill in the A to B's. It uses a 'choose your own adventure'-layer which limited options.
The content of the counterplanner are a collectiong step-by-step storylines that reveal the u-turns and alternative routes that are needed to move in a reality of limited options and movement space, rendering a lot of spaces that seem public into an inaccesible liminal space / backroom. The information is based on true stories and carry a lot of depth.
RENDERDAM Critical Post Cards
The Renderdam Critical Post Cards are a way of showing what I call Contextures
a portmanteau of the following words
Con = "an instance of [deceiving] or [tricking] someone. / [persuade](someone) to do or believe something by lying to them." (Oxford). Context "the circumstances that form the setting for an event, statement, or idea, and in terms of which it can be fully understood." (Oxford). Textures "the feel, appearance, or consistency of a surface or substance."(Oxford).
By these renders I mean: the images the city presents of itself. They do not represent the context of the city and give a false promise to potential buyers, visitors and inhabitants.
Of course there is no trust to be found in the artist impressions and postcard surrealities that are plastered on top of the wasteland from which the new buildings will emerge.
The drawings I made for my thesis Contextures,
are drawings that reflect on developments in the city They have annotations which I will shorten, for the postcards are a6 or a5 size.
The front will be the picture, the back will contain one or two paragraph-summaries of the annotation, redirecting to the thesis website.
Next to that, a tikkie-donation QR code will also be part of the postcards. [?]
RENDERDAM CounterBanner
The Renderdam Counter Banner is a poster-size image that drags the visitor into the renderdam universe. It asks the viewer multiple questions and has statements on how to position yourself in the future. To what degree is renderdam is tool for innovation and where does it use the same tool to demolish?
A bittersweet afternoon walk, feeling like I was part of Renderdam.
The City of Rotterdam casted into the virtual mould of hollow representation. Setting a scene based on future promise. The design of this promise is then turned into realization as the inhabitants of the city turn into their 2D predecessors in the announcement of the real estate company.
As this idea / interpretation of Rotterdam is realizing and takes shape from its virtual concepts. The streets turn into a design rather than the opposite. As I mentioned before in PolderPunk 2077. I see a lot of resemblance in certain games.
To me it's starting to feel that the commodification of the impression is more important because that brings revenue. Rather than realizing the value of the actual citizens. This idea of the new cool Rotterdam is of course not entirely negative. Considering the fact that its popularity rose in the last ~15 years.
The problem (I have) with this new angle is that it provides an image that lacks context. The lack of poverty (in Dutch context), proper (social) housing and *many other problems*. The idea of this metropolitan megacity is of course very attractive for outsiders. (Sub)cultures are well celebrated even though the spaces where they manifest are in constant argument about their existential rights. I'd like to crosslink/refer this argument with mine, because both have to do with municipal zoning plans.
Does it fit within our wishes
for what we want Rotterdam
to appear to be?
What value is there morally to be found
if the revenue exceeds the needs of the demanding people
When I see the announcements of new promising areas, the showcases of both private and public investors and instances. The hollow imagery of the promise misses the filling: The cities contexts and needs. Instead of that, Rotterdam™ or ***R***™ creates a representation based on these contextless imagery. Rotterdam is being and worn as costume and the city undergoes a virtual *seeming* metamorphosis or rather **stagnation** and casts into Renderdam.
ANTITECTURE
I am in a constant battle with new and old buildings. The old Rotterdam buildings are built with the idea that everything of the inhabitants body is working (both the human is functioning = working and its body can function without any disabilities) _properly.
SURREAL POSTCARDS
Next to the city marketing, Renderdam can also be spotted online at i.e. WoonnetRijnmond, (paraphrased translation from the website.
WoonnetRijnmond is the place for a new place! At WoonnetRijnmond.nl you can see all of the offers from the affiliated corporations in the Rotterdam area. The corporations advertise their offers only on this website, which are rental properties, owner-occupied homes, business premises, parking spaces and storage areas.
https://www.woonnetrijnmond.nl/detail/rotterdam/ijsselmonde/sluiskreek-394/100105126