User:Jules/terms: Difference between revisions

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* <u>Maps</u> : (a type of apparatus mediating our relationship to our immediate environment)<br /> All maps are semiotically frontier signs.  <br />''One never maps a territory that one doesn’t contemplate appropriating.''  
* <u>Maps</u> : (a type of apparatus mediating our relationship to our immediate environment)<br /> All maps are semiotically frontier signs.  <br />''One never maps a territory that one doesn’t contemplate appropriating.''  
*<u> Mediation :</u> <br /> ''"To work with two or more disputants in order to bring about an agreement, settlement, or compromise."''<br /> -> Humans relationship to their immediate environment has (probably) always been mediated through maps, language, religion and rituals (symbols) <br />
*<u> Mediation :</u> <br /> ''"To work with two or more disputants in order to bring about an agreement, settlement, or compromise."''<br /> -> Humans relationship to their immediate environment has (probably) always been mediated through maps, language, religion and rituals (symbols) <br />
*<u>Movement :</u><br /> Movement is induced by the relationship of at least 2 elements changing through different temporalities (supposing that even the slowest one is not static). One changes faster than the other one, from this contrast movement can be identified. <br> -> If the positioning system moves more rapidly than the elements it aims to organise the relations between, these elements can be regarded as lacking mobility? <br /> -> subjects are therefore prisoners of the grid? <br />
*<u>Movement :</u><br /> Movement is induced by the relationship of at least 2 elements changing through different temporalities (supposing that even the slowest one is not static). One changes faster than the other one, from this contrast movement can be identified. <br> -> If the positioning system moves more rapidly than the elements it aims to organise the relations between, these elements can be regarded as lacking mobility? <br /> -> subjects are therefore prisoners of the grid? <br /> {{#widget:YouTube|id=CGHwNjy_2Mo}} <br> <small>''This is my new metaphor for people in times of cybernetic governance ;-)''</small> <br />
{{#widget:YouTube|id=CGHwNjy_2Mo}} <br>
<small>''This is my new metaphor for people in times of cybernetic governance ;-)''</small> <br />
* <u>Negative entropy:</u> <br /> according to Schrödinger negative entropy is the amount of order that an organism ''"sucks from its environment"'' as its lives or ''"avoids decay to thermodynamic equilibrium or of maximum entropy"''.  <br />
* <u>Negative entropy:</u> <br /> according to Schrödinger negative entropy is the amount of order that an organism ''"sucks from its environment"'' as its lives or ''"avoids decay to thermodynamic equilibrium or of maximum entropy"''.  <br />
*<u>Ordinateur:</u><br /> The French word for computer was invented in April 1955 by Jacques Perret, a latin philology teacher at the Sorbonne for IBM (as he was contacted by an employee, one of his former students). The terms bear the religious meaning of "God putting order in the world". Therefore this word connotates the idea of a system encompassing everything that exists.
*<u>Ordinateur:</u><br /> The French word for computer was invented in April 1955 by Jacques Perret, a latin philology teacher at the Sorbonne for IBM (as he was contacted by an employee, one of his former students). The terms bear the religious meaning of "God putting order in the world". Therefore this word connotates the idea of a system encompassing everything that exists.
<br />
<br />
*<u>Protocol</u>:<br /> A system of rules that explain the correct conduct and procedures to be followed in formal situations. Protocols rule processes/conducts/behaviours. <br />
*<u>Protocol</u>:<br /> A system of rules that explain the correct conduct and procedures to be followed in formal situations. Protocols rule processes/conducts/behaviours. <br />
*<u>Quantum Graphity:</u> <br /> Quantum graphity conceives of the universe as a network—a graph—of elementary grains. It begins in a highly energized, fully interconnected state, with every grain linked to every other grain. You could go from any grain to any other grain in one hop, without passing through any intermediate points, and you couldn’t subdivide the universe into separate chunks. Such a universe couldn’t be described as spatial. Then the network loses energy, prunes its links, and transforms into a regular grid, as if condensing from a chaotic gas into a orderly crystalline structure. Some grains are close together, the rest far apart, so the universe has a notion of distance: it acquires the properties of a system existing in space. The theory is very bare-bones, but offers a plausible scenario for how the space we experience might emerge from a deeper reality. (George Musser)
*<u>Quantum Graphity:</u> <br /> Quantum graphity conceives of the universe as a network—a graph—of elementary grains. It begins in a highly energized, fully interconnected state, with every grain linked to every other grain. You could go from any grain to any other grain in one hop, without passing through any intermediate points, and you couldn’t subdivide the universe into separate chunks. Such a universe couldn’t be described as spatial. Then the network loses energy, prunes its links, and transforms into a regular grid, as if condensing from a chaotic gas into a orderly crystalline structure. Some grains are close together, the rest far apart, so the universe has a notion of distance: it acquires the properties of a system existing in space. The theory is very bare-bones, but offers a plausible scenario for how the space we experience might emerge from a deeper reality. (George Musser)<br />{{#widget:YouTube|id=IC1mvWOZUBE}}<br />
 
* <u>Real Time:</u><br /> If an event is reported in Real Time, it simply means that the delay is too short to be perceived by human senses. Nevertheless, distances always imply some delay.<br />
{{#widget:YouTube|id=IC1mvWOZUBE}}
* <u>Site - Non-site</u>:<br />[[File:Sitenonsite.png]] <br /> The site and non site relationship is the one of a process and a product, a performance and its documentation. The Site is mobile and time based while the non site stabilises experience for transmission in different temporalities and space (transport). When the process is over or the field of its perpetuation too remote, the Non Site may suffice but shouldn't be mistaken for being a chiral copy of the Site itself. A non site bears delineated contours. <br /> The non site is symbolic and systemic (therefore it is strategic).<br /> The Non Site relocates a process identified within the Site under different material conditions to make believe by other eyes or minds. It is information re-processed for telepresence. <br />The Non-Site is a strategic interface : '''Site -> witness's mind -> Non Site -> Other viewer's mind''' <br />
<br />
* <u>Real Time:</u><br /> If an event is reported in Real Time, it simply means that the delay is too short to be perceived by human senses. Nevertheless, distances always imply some delay.
<br />
Site - Non-site<br />
* <u>Symmetry:</u>  <br />''"relation of parts, proportion,"''  from Greek symmetria ''"agreement in dimensions, due proportion, arrangement,"'' from symmetros ''"having a common measure, even, proportionate,"'' from assimilated form of syn- "together" (see syn-) + metron "meter" (see meter (n.2)). Meaning ''"harmonic arrangement of parts"'' first recorded 1590s. State of equilibrium.<br />
* <u>Symmetry:</u>  <br />''"relation of parts, proportion,"''  from Greek symmetria ''"agreement in dimensions, due proportion, arrangement,"'' from symmetros ''"having a common measure, even, proportionate,"'' from assimilated form of syn- "together" (see syn-) + metron "meter" (see meter (n.2)). Meaning ''"harmonic arrangement of parts"'' first recorded 1590s. State of equilibrium.<br />
* <u>Territory</u>:<br /> An area that is occupied and defended by an animal or group of animals. A geographic area under the jurisdiction of a government. A field of knowledge. Territory always implies attribution, property and governance. <br />
* <u>Territory</u>:<br /> An area that is occupied and defended by an animal or group of animals. A geographic area under the jurisdiction of a government. A field of knowledge. Territory always implies attribution, property and governance. <br />
*<u>Time:</u><br /> Time is change. From the pace of changes identified in a phenomenon in relation to us we extract time measurement systems.
*<u>Time:</u><br /> Time is change. From the pace of changes identified in a phenomenon in relation to us we extract time measurement systems.

Revision as of 22:05, 6 February 2016

Abstract Geology

  • Assymmetry:
    Hypothetical state of matter embedding an infinite possibility of determinations. This state precedes a disymmetrical event (rupture,reforming) that attributes orientation/determination and equilibrium (symmetry). Any homogeneous and isotropic milieu can be defined indifferently as a total absence of symmetry or as a virtual infinite symmetry (without elected axis, point or plane).
  • Dispositif (apparatus - a system for mediating reality):
    according to Giorgio Agamben, this notion is central in the work of Foucault. The notion of positivity can be traced from the work of Hegel on natural (inner experience) and positive religion (external influence of an ensembles of rituals and conventions, set in History). Therefore the dispositif is anything that has the capacity to capture, orientate, model, determine the actions, opinions, emotions of living beings. It always has a strategic goal and is always located in a relation of power.
  • Dissymmetry: (reforming the system)
    In every established symmetry, a rupture can manifest. This rupture can be partial (not destroying the integral continuity of the system) and non accidental (matured, required, irreversible and generalised). Such a rupture would complexify the equilibrium and constitute a disymmetry. It will enrich the structure or organism where it happens by giving new properties and leading it to a higher level of organisation.

-> these ruptures (microquakes) are not perceptible to the human eye in the case of cybernetic systems. They have been conceived to survive and strengthen themselves through change.


Ecology

  • Economy
    Household management


  • Entropy (decay of a system):
    Process of degradation or running down or a trend to disorder and uniformisation.
    -> computer systems were built to fight entropy. For that they proceed in a constant reshaping of themselves, thanks to the information produced and collected from the elements part of their system.

Environment

  • Maps : (a type of apparatus mediating our relationship to our immediate environment)
    All maps are semiotically frontier signs.
    One never maps a territory that one doesn’t contemplate appropriating.
  • Mediation :
    "To work with two or more disputants in order to bring about an agreement, settlement, or compromise."
    -> Humans relationship to their immediate environment has (probably) always been mediated through maps, language, religion and rituals (symbols)
  • Movement :
    Movement is induced by the relationship of at least 2 elements changing through different temporalities (supposing that even the slowest one is not static). One changes faster than the other one, from this contrast movement can be identified.
    -> If the positioning system moves more rapidly than the elements it aims to organise the relations between, these elements can be regarded as lacking mobility?
    -> subjects are therefore prisoners of the grid?

    This is my new metaphor for people in times of cybernetic governance ;-)
  • Negative entropy:
    according to Schrödinger negative entropy is the amount of order that an organism "sucks from its environment" as its lives or "avoids decay to thermodynamic equilibrium or of maximum entropy".
  • Ordinateur:
    The French word for computer was invented in April 1955 by Jacques Perret, a latin philology teacher at the Sorbonne for IBM (as he was contacted by an employee, one of his former students). The terms bear the religious meaning of "God putting order in the world". Therefore this word connotates the idea of a system encompassing everything that exists.


  • Protocol:
    A system of rules that explain the correct conduct and procedures to be followed in formal situations. Protocols rule processes/conducts/behaviours.
  • Quantum Graphity:
    Quantum graphity conceives of the universe as a network—a graph—of elementary grains. It begins in a highly energized, fully interconnected state, with every grain linked to every other grain. You could go from any grain to any other grain in one hop, without passing through any intermediate points, and you couldn’t subdivide the universe into separate chunks. Such a universe couldn’t be described as spatial. Then the network loses energy, prunes its links, and transforms into a regular grid, as if condensing from a chaotic gas into a orderly crystalline structure. Some grains are close together, the rest far apart, so the universe has a notion of distance: it acquires the properties of a system existing in space. The theory is very bare-bones, but offers a plausible scenario for how the space we experience might emerge from a deeper reality. (George Musser)

  • Real Time:
    If an event is reported in Real Time, it simply means that the delay is too short to be perceived by human senses. Nevertheless, distances always imply some delay.
  • Site - Non-site:
    Sitenonsite.png
    The site and non site relationship is the one of a process and a product, a performance and its documentation. The Site is mobile and time based while the non site stabilises experience for transmission in different temporalities and space (transport). When the process is over or the field of its perpetuation too remote, the Non Site may suffice but shouldn't be mistaken for being a chiral copy of the Site itself. A non site bears delineated contours.
    The non site is symbolic and systemic (therefore it is strategic).
    The Non Site relocates a process identified within the Site under different material conditions to make believe by other eyes or minds. It is information re-processed for telepresence.
    The Non-Site is a strategic interface : Site -> witness's mind -> Non Site -> Other viewer's mind
  • Symmetry:
    "relation of parts, proportion," from Greek symmetria "agreement in dimensions, due proportion, arrangement," from symmetros "having a common measure, even, proportionate," from assimilated form of syn- "together" (see syn-) + metron "meter" (see meter (n.2)). Meaning "harmonic arrangement of parts" first recorded 1590s. State of equilibrium.
  • Territory:
    An area that is occupied and defended by an animal or group of animals. A geographic area under the jurisdiction of a government. A field of knowledge. Territory always implies attribution, property and governance.
  • Time:
    Time is change. From the pace of changes identified in a phenomenon in relation to us we extract time measurement systems.