User:Emily/Prototyping/Trimester 01/05

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- In this piece of work, I extract certain period of my video (shooting the movement of swan, seagulls, etc), and repeat it in a circle loop. Then I find it shows really a kind of mechanical movement. That's why I want to apply machinery sound to it, in a way to emphasis this kind of body movement from nature imitating manmade machine. The sound material is also from the original video but transformed to be abstract in order to take it out from context and machine sound-alikes.

  • Considering to go further, at one hand, I am thinking to use footages of choreography performance and extract tiny little piece of movement of the performer. The sound should also from the performer and can be breathing sound, friction that she or he make while moving her/his own body. Then I can recombine all these tiny piece as an integrated under certain rhythm. At other hand, since I already work in grains of sound material, I also think about to slice a frame in order to get rid of frame limitation and create more abundant moving images out of its original context(see WaveSlice shown by Barend).
  • I has been thinking to work with cut-ups at quite early time, but not really clear which way it gonna led to. I did a work named Time-Split before, in which I made a changing time lag. I also found that The Clock by Christian Marclay is quite fascinating because of the way he manipulate a certain series of content. During having the prototyping courses, I am thinking to not just work with kinds of code language to created a system that work for me but to work with certain content through one of these methods.



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- In the initial stage, I tried to use the sound of gunpowder to see how I can manipulate the sound by breaking down source samples into tiny "sound grains". Later on, maybe I can process each grain separately before putting them back together.