User:AvitalB/thesis/research: Difference between revisions

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* [https://www.jstor.org/stable/24570350?seq=1#metadata_info_tab_contents '''Online Lives 2.0: Introduction / Laurie Mcneill and John David Zuern''']
* [https://www.jstor.org/stable/24570350?seq=1#metadata_info_tab_contents '''Online Lives 2.0: Introduction / Laurie Mcneill and John David Zuern''']
* [https://networkcultures.org/entreprecariat/on-design-and-disillusion/ '''D&D: Design and Disillusion''']
* [https://networkcultures.org/entreprecariat/on-design-and-disillusion/ '''D&D: Design and Disillusion''']
* [https://philpapers.org/archive/harskt.pdf ''' Situated Knowledges: The Science Question in Feminism and the Privilege of Partial
* [https://philpapers.org/archive/harskt.pdf '''Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective / Donna Haraway''']
Perspective / Donna Haraway''']
* [https://link.springer.com/article/10.1007/s42532-020-00059-y#citeas '''The pandemic push: can COVID-19 reinvent conferences to models rooted in sustainability, equitability and inclusion? / Holly J. Niner, Shaili Johri, Judith Meyer & Sophia N. Wassermann''']
* [https://www.jstor.org/stable/25224185?seq=1#metadata_info_tab_contents '''User Interface Design Principles for Interaction Design / Adream Blair-Early and Mike Zender''']
* [https://culturemachine.net/wp-content/uploads/2019/01/465-973-1-PB.pdf '''Attention, Economy and The Brain / Tiziana Terranova''']


==Personas / Organizations==
==Personas / Organizations==
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* [https://www.emotionalmateriality.org/read '''Center for Emotional Materiality'''] -  a collective of multidisciplinary artists and researchers who examine the algorithmic conditioning of emotions and its effects on our bodies and beliefs.
* [https://www.emotionalmateriality.org/read '''Center for Emotional Materiality'''] -  a collective of multidisciplinary artists and researchers who examine the algorithmic conditioning of emotions and its effects on our bodies and beliefs.


==Interfaces==
==Interfaces / Games==
* [https://spatial.chat/ '''Spatial Chat'''] - a new conference interface that allows multiple groups and simulates a big space (like e cocktail party)
* [https://spatial.chat/ '''Spatial Chat'''] - a new conference interface that allows multiple groups and simulates a big space (like e cocktail party)
* [https://7chairs.co/home/ '''7 Chairs'''] - online support groups.
* [https://7chairs.co/home/ '''7 Chairs'''] - online support groups.
* [https://replika.ai/ '''Replika'''] - online AI companion
* [https://replika.ai/ '''Replika'''] - online AI companion
* [https://en.wikipedia.org/wiki/BioShock '''BioShock'''] - Video game
* [https://www.playablstudios.com/facade '''Façade'''] - artificial-intelligence-based interactive story
* [https://www.youtube.com/watch?v=PWQDccL0aXM '''Zork'''] - interactive, text based, fiction computer game


==Projects==
==Projects==

Latest revision as of 16:42, 3 March 2021

Resources

Books

Articles / Journals / Essays

Personas / Organizations

Interfaces / Games

  • Spatial Chat - a new conference interface that allows multiple groups and simulates a big space (like e cocktail party)
  • 7 Chairs - online support groups.
  • Replika - online AI companion
  • BioShock - Video game
  • Façade - artificial-intelligence-based interactive story
  • Zork - interactive, text based, fiction computer game

Projects

Videos

Terms

  • Plan 9- developed by Bell Labs to replace Unix with the concept of decentralised operating systems
  • Autoethnography - An approach to research and writing that seeks to describe and systematically analyse personal experience to understand a cultural experience. It is both process and product and it treats research as a political, social-just and socially-conscious act. |Notes

Images

sexual harresment on zoom