User:Andre Castro/2.1/logbook: Difference between revisions

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=13.11.2012=
=13.11.2012=
After presenting the idea of a text-game based on spam email messages (described [[User:Andre_Castro/2.1/spam-sag | here]]) to Barend, we began discussion the exchanges some individuals had with spammers, by responding to the 1st spam email, and developing a dialog from there.
After presenting the idea of a text-game based on spam email messages (described [[User:Andre_Castro/2.1/spam-saga | here]]) to Barend, we began discussion the exchanges some individuals had with spammers, by responding to the 1st spam email, and developing a dialog from there.


The idea fascinated. What if a text game could be devised that handled with this communication between player and spammer under a slight modified, and disguised manner, so that it felt more like a game, than actually email writing?
The idea fascinated. What if a text game could be devised that handled with this communication between player and spammer under a slight modified, and disguised manner, so that it felt more like a game, than actually email writing?

Revision as of 13:18, 13 November 2012

13.11.2012

After presenting the idea of a text-game based on spam email messages (described here) to Barend, we began discussion the exchanges some individuals had with spammers, by responding to the 1st spam email, and developing a dialog from there.

The idea fascinated. What if a text game could be devised that handled with this communication between player and spammer under a slight modified, and disguised manner, so that it felt more like a game, than actually email writing?

The game would be left hanging, until the player's response would be answered, and then another level would be achieved.


testing

In order to test viability of this strategy i will answer spam emails.

Need:

  • Create email address
  • use a couple of recent spam email that ask answering
  • reply

Answers?