Prototyping 2014-01-13 (Lens Based Media): Difference between revisions

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==The 6 steps of 3D Graphics==
=The 6 steps of 3D Graphics=
[[File:Lifeofpi.jpg|center]]
[[File:Lifeofpi.jpg|center]]
===1. Pre-Production===
===1. Pre-Production===
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* Defining color schemes
* Defining color schemes
* Storyboarding
* Storyboarding
===2. 3D Modelling===
==2. 3D Modelling==


Basic Modelling is made out of 2 types of objects:
Basic Modelling is made out of 2 types of objects:


====NURBS surface====
===NURBS surface===


A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces
A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces
[[File:Nurbs.jpeg|left]]
[[File:Nurbs.jpeg|left]]
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====Polygon models====
===Polygon models===


Start as a simple geometric shape, like a cube, sphere, or cylinder, which is then made more complex. This can be done by modifying or adding:
Start as a simple geometric shape, like a cube, sphere, or cylinder, which is then made more complex. This can be done by modifying or adding:
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===3. Shading & Texturing===
==3. Shading & Texturing==


Defining the look of an object.
Defining the look of an object.
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===4. Lighting===
==4. Lighting==


The key to realism!
The key to realism!
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* Shadows
* Shadows


===5. Animation===
==5. Animation==
* Motion Rigging
* Motion Rigging
* Pose-to-Pose
* Pose-to-Pose
* Physics
* Physics


===Rendering & Post-Production===
==Rendering & Post-Production==


* Finalizing Lighting: Shadows and reflections must be computed for each object.
* Finalizing Lighting: Shadows and reflections must be computed for each object.
* Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene.
* Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene.
* Render Layers.
* Render Layers
* Render Farms
[[File:rednerlayers.jpg|300px||left]]
[[File:rednerlayers.jpg|300px||left]]
 
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==3D Software==  
=3D Software=


* Maya
* Maya
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* Cinema 4D
* Cinema 4D
<br>
<br>
* Google Sketchup / AutoCAD
* Google Sketchup / AutoCAD (Computer Aided Design)
* 2.5d (After Effects etc etc)
* 3D in the Browser! [http://www.ro.me/], []http://madebyevan.com/webgl-water/]
* 3D in the Browser! [http://www.ro.me/], []http://madebyevan.com/webgl-water/]
* [http://www.thatvideosite.com/v/11118/lucasfilm-shows-off-the-future-of-filmmaking-scenes-get-rendered-out-in-real-time-removing-the-need-for-post-production Live Rendering!]
* [http://www.thatvideosite.com/v/11118/lucasfilm-shows-off-the-future-of-filmmaking-scenes-get-rendered-out-in-real-time-removing-the-need-for-post-production Live Rendering!]


==Blender Tutorials==
=Blender Tutorials=
*[http://www.youtube.com/watch?v=y__uzGKmxt8 coffee cup]
*[http://www.youtube.com/watch?v=y__uzGKmxt8 coffee cup]
*[http://www.youtube.com/watch?v=QiJfcZ031AY working with text]
*[http://www.youtube.com/watch?v=QiJfcZ031AY working with text]
*[http://www.youtube.com/watch?v=GTq9sLQOiVs planet explode]
*[http://www.youtube.com/watch?v=GTq9sLQOiVs planet explode]

Revision as of 23:29, 12 January 2014

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The 6 steps of 3D Graphics

Lifeofpi.jpg

1. Pre-Production

  • Sketching
  • Defining color schemes
  • Storyboarding

2. 3D Modelling

Basic Modelling is made out of 2 types of objects:

NURBS surface

A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces

Nurbs.jpeg


Polygon models

Start as a simple geometric shape, like a cube, sphere, or cylinder, which is then made more complex. This can be done by modifying or adding:

  • Faces
  • Edges
  • Vertices


Dino.png
Edges-vertices.gif


3. Shading & Texturing

Defining the look of an object.

  • Define a Material = giving the object different properties (called shaders), for instance: color, transparency, glossiness etc etc
  • Adding textures = projecting a two dimensional image onto the model

Texture mapping:

BSOD-Materials-Textures-mapping4.jpg
Uvmapping.jpg


4. Lighting

The key to realism!

  • Related to materials
  • Shadows

5. Animation

  • Motion Rigging
  • Pose-to-Pose
  • Physics

Rendering & Post-Production

  • Finalizing Lighting: Shadows and reflections must be computed for each object.
  • Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene.
  • Render Layers
  • Render Farms
Rednerlayers.jpg


3D Software

  • Maya
  • 3d Studio Max
  • Blender
  • Cinema 4D


Blender Tutorials