Marieke / Annotated Bibliography: Difference between revisions

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'''Bibliography / Essays'''


* Powers of Horror - Julia Kristeva
The term abjection literally means "the state of being cast off". The term has been explored in post-structuralism as that which inherently disturbs conventional identity and cultural concepts. Among the most popular interpretations of abjection is Julia Kristeva's, pursued particularly in her 1980 work Powers of Horror: An Essay on Abjection. Kristeva describes subjective horror (abjection) as the feeling when an individual experiences, or is confronted by (both mentally and as a body), what Kristeva calls one's "corporeal reality", or a breakdown in the distinction between what is Self and what is Other.
''Relevance: Abjection is related to bodily boundaries and violence towards another (that is not me).''
source description: wikipedia
* The Uses of Enchantment - Bruno Bettleheim
For a story to enrich a child's life it must stimulate his imagination, help him to develop his intellect & to clarify his emotions be attuned to his anxieties & aspirations, give full recognition to his difficulties, suggest solutions to problems that perturb him, promote confidence in him self & his future. The fairy tale does all this.
''Relevance: Interesting since the films I am interested in touch these emotions of anxieties & aspirations.''
source description: The New Yorker, Bruno Bettelheim, November 30 1975
* The Ghost is just a Metaphor - Kindinger
An analysis of Guillermo del Toro's Crimson Peak. It researches Crimson Peak and other horror films their symbolism and how these can be linked to female emancipation. In Crimson Peak's this symbolism is the ghost: As domestic phenomena, ghosts of women that are trapped at home and in ethereal bodies mirror women’s invisibility and powerlessness.
''Relevance: An interesting take on patriarchy by Guillermo del Toro's use of symbolism in Crimson Peak (a male filmmaker)''
source description: The Ghost is just a Metaphor, Kindinger
* The Rhetoric of Cinematic Improvisation - Virginia Wright Wexman
Considering the importance of improvisation for many modern filmmakers, it is surprising that the technique has received so little critical attention. This essay explores the use of improvisation in cinematic settings. 
''Relevance: It discusses how improvisation can be employed in cinema succesfully by being experimental while keeping certain boundaries. It goes in-depth on how improvisation is used (un)succesfully in cinema.''
source description: The Rhetoric of Cinematic Improvisation, Virgina Wright Wexman
* The audio Uncanny Valley: Sound, fear and the Horror game - Mark Grimshaw
Sound is a huge part of the horror experience as it builds the tension and the sound is an important indication of danger. This essay examines if sound also has the potential to be uncanny. The 1970 proposition that there is an Uncanny Valley which man-made characters inhabit as their human-likeness (both appearance and movement) increases has been a growing topic of debate in the fields of robotics, animation and computer games particularly since the turn of the century. However, what the theory and subsequent related writings do not account for is the role of sound in creating perceptions of uncanniness and fear, a particularly useful attribute in computer game genres such as survival horror.
''Relevance: Sound is very important in the Horror genre, a genre I touch with my own film. Besides that my interest in gaming and the uncanney valley makes this text an interesting read for both filmmaking and game design.''
source description: The audio Uncanny Valley, Mark Grimshaw
* Against Abjection - Imogen Tyler
Whilst the abject has proved a compelling and productive concept for feminist theory, this article cautions against the repetition of the maternal (as) abject within theoretical writing. It argues that employing a Kristevan abject paradigm risks reproducing, rather than challenging, histories of violent disgust towards maternal bodies. In place of the Kristevan model of the abject, it argues for a more thoroughly social and political account of abjection.
''Relevance: This is a critical analysis of the feminist interpretation that because of abjection there is violence against pregnant women. A text that provides further research in the more social and political aspects of the abject.''
source description: Against Abjection, Imogen Tyler
* The Society of the Spectacle - Guy Debord
From its publication amid the social upheavals of the 1960's up to the present, the volatile theses of this book have decisively transformed debates on the shape of modernity, capitalism, and everyday life in the late 20th century.
"In societies where modern conditions of production prevail, all life presents as an immense accumulation of spectacles. Everything that was directly lived has moved away into a representation."
''Relevance: A text that elaborates on mass communication. Interesting because I want to research the status quo of what is acceptable and entertaining.''
source description: The Guardian, John Harris: [https://www.theguardian.com/commentisfree/2012/mar/30/guy-debord-society-spectacle/ Article]
* Invention of Hysteria - Georges Didi-Huberman
Story about the emergence of modern subjectivity from the netherworld and darkrooms of nineteenth-century medicine. This provocative landmark study is indispensable for anyone interested in questions of gender, the history of science, photography, and medicine: in short, in how we see ourselves as who we are.
''Relevance: An important book related to objectivity and sexism. Hysteria was a made up diagnosis and this book documents in a way how we can manipulate reality.''
source description: Summary by the MIT Press
* Death 24x times per second - Laura Mulvey
The individual frame, the projected film’s best-kept secret, can now be revealed by anyone who hits pause. Easy access to repetition, slow motion, and the freeze-frame, Mulvey argues, may shift the spectator’s pleasure to a fetishistic rather than a voyeuristic investment in film.
''Relevance: An interesting research to how the change in film from celluloid to digital changed our viewing experience. Also important because of my obsession with poses and stills.''
source description: The University of Chicago Press Books
* Why I am not a feminist - Jessa Crispin
Quote: ''Feminism is: A fight to allow women to participate equally in the oppression of the powerless and the poor.''
Crispin rejects the idea of contemporary feminism because it, “focuses dementedly on “self-empowerment” …[and] requires no thought, no discomfort, and no real change”
''Relevance: As a female filmmaker I think a critical outlook on feminism is always welcome. Even if I don't always agree with Crispin.''
source description: Why I am not a Feminist, Jessa Crispin
* An Atlas of Infrared Plates of the Unseen - Edward Thompson
British documentary photographer Edward Thompson set out to explore the boundaries of our perception. The projects have come together within the book to create a wider narrative that questions the nature of our reality, our past and what could be our future.
''Relevance: In this master program I have only used infrared techniques for my images.''
source description: An Atlas of Infrared Plates of the Unseen, Edward Thompson
* Through the Looking Glass? Sexual agency and subjectification in cyberspace - Feona Attwood
Focuses on alternative pornography in the contemporary Western context where the rapid development of media and communication technologies offers women unprecedented access to various forms of cultural production. Attwood’s discussion of alternative pornographies highlights women’s active agency in making different forms of erotica and argues that ‘camgirls’ can be understood as defying objectification and controlling the gaze.
''Relevance: Controlling the gaze is something I try to do in my own work. So it is interesting to read how camgirls do this and in a way rebel against objectification.''
source description: Through the Looking Glass? Sexual agency and subjectification in cyberspace, Feona Attwood
* The Body and the Screen, Theories of Internet Spectatorship - Michele White
Drawing on apparatus and feminist psychoanalytic film theories, art history, gender studies, queer theory, critical race and postcolonial studies, and other theories of cultural production, White conceptualizes Internet and computer spectatorship and provides theoretical models that can be employed in other analyses. She offers case studies and close visual and textual analysis of the construction of spectatorship in different settings.
''Relevance: Computer spectatorship relates to voyeurism. These theoretical models are useful for my own approach to filmmaking.''
source description: The Body and the Screen, Theories of Internet Spectatorship, Michele White
* Reflecting on Reflections - Julian Hanich
Cinema's complex mirror shots.
''Relevance: Useful because mirrors are used in the set-design for my short.''
source description: me
* Windows and Mirrors - Todd Jurgess
Metaphor and meaning in cinemas past and present.
''Relevance: Useful because mirrors are used in the set-design for my short. The symbolism of mirrors is interesting to know in relation to other films.''
source description: me
* Insomnia: Sleeplessness as a cultural phenomenom - Sara Arrhenius; Sofia Curman; Camilla Larsson; Bonniers Konsthall
Insomnia shifts in sleeping habits go together with major changes in our ways of living. Today we are witnessing a corresponding shift, in which the possibility of direct communication at any geographical distance shatters the 24-hour rhythm of the time zones. We have the possibility of doing everything regardless of what time of the day it is. 'Insomnia' aims to draw a map of the sleepless state that this accessibility creates.
''Relevance: I have insomnia and the main character in my film also experiences it.''
source description: Insomnia: Sleeplessness as a cultural phenomenom, Sara Arrhenius; Sofia Curman; Camilla Larsson; Bonniers Konsthall
* Wired for Story - Lisa Cron
Cognitive Secret 1: We think in story, story allows us to envision the future. Story Secret: From the very first sentence, the reader must want to know what happens next.
''Relevance: Important because you cannot break the conventions of storytelling if you don't know the workings and rules.''
source description: Wired for Story, Lisa Cron
* Affect- Brian L. Ott
Affect has historically been conceptualized in one of two dominant ways. The first perspective, which has its roots in psychology and neuroscience, tends to view affect as an elemental state. The second perspective, which is typically associated with developments in philosophy and the humanities, treats affect as an intensive force.
''Relevance: Affect theory is important because I am concerned with the empathetic response (or lack there of) from the viewer.
source description: Affect - Brian L. Ott
* Visualizing Domestic Violence: A Digital Archive of Evidence Photography in Legal Observation and Popular Media - Kelli Moore
Kelli’s work examines the communicative practices between legal actors, institutions and interpretive communities as they make presumably collective decisions about how to remedy
crimes of gender animus. She is particularly interested in the production of digital images as evidence photography and the activities they engender to protect their status as ‘evidence’ while helping uncooperative victims achieve “voice” about their abuse.
''Relevance: This essay raises important question about spectatorship, the publication and ownership of images.''
source description: Visualizing Domestic Violence: A Digital Archive of Evidence Photography in Legal Observation and Popular Media - Kelli Moore
'''Articles'''
Gaming
[https://rhizome.org/editorial/2019/mar/27/empathy-is-not-enough-part-1/ Empathy & Games]
[https://rhizome.org/editorial/2019/sep/18/part-ii-virtual-reality-and-selling-empathy-to-the-rich/ Virtual Reality & Empathy]
[https://www.vice.com/en_us/article/mgbwpv/empathy-games-dont-exist Empathy games don't exist / Vice]
[https://www.frontiersin.org/articles/10.3389/fpsyg.2017.00174/full Science / Violent media does not influence empathy]
[https://www.cbc.ca/radio/thecurrent/the-current-for-march-6-2017-1.4008899/can-video-games-promote-empathy-1.4009007 Empathic gameplay]
[https://www.cbc.ca/news/entertainment/empathy-video-games-unesco-study-1.3985702 Empathy / Powerlessness-vulnerability through interaction]
[https://www.vice.com/en_ca/article/dp5zww/silent-hill-2-was-the-game-that-made-me-hate-myself-826/ Silent Hill2]
[https://www.pastemagazine.com/articles/2019/01/empathy-is-the-defining-core-of-life-is-strange-an.html Life is Strange 2]
Film
[https://decemberembers.wordpress.com/2014/01/18/the-morality-of-spectacle-in-gaspar-noes-irreversible/ Gaspar Noé's Irréversible]
[https://lwos.life/2018/07/11/psychological-horror-part-one/ The Subjectivity of Horror]
[https://www.theguardian.com/film/2018/mar/14/red-sparrow-jennifer-lawrence-sexual-violence-films-rape Film depictions of sexual violence are alarming]
[https://www.theguardian.com/film/2019/aug/02/the-female-gaze-does-it-make-sexual-violence-on-film-any-less-repugnant Female Gaze sexual violence]
[https://www.indiewire.com/2009/12/decade-gasper-noe-on-irreversible-55628/ Gaspar Noé interview: Irrèversible]
[https://bloody-disgusting.com/editorials/3586210/eyes-history-rape-revenge-films-importance-female-directors/ Rape revenge films by female directors]
Photography
[https://www.dazeddigital.com/photography/article/28273/1/the-new-gen-japanese-photographers-killing-it the-new-gen-japanese-photographers-killing-it]
[https://www.widewalls.ch/contemporary-japanese-photography/ contemporary-japanese-photography/]
Media
[https://www.inquirer.com/philly/health/is-it-time-to-look-away-health-effects-of-watching-violence-in-the-media-20180315.html/ Health effects of watching violence in the media]
[https://www.independent.co.uk/news/science/human-evolution-violence-instinct-to-kill-murder-each-other-a7335491.html/ Humans evolved to have an instinct for deadly violence, researchers find]

Latest revision as of 19:57, 30 June 2021