1st Exercise - work description: Difference between revisions

From XPUB & Lens-Based wiki
(Created page with "== THREE PROJECTS == 1. Photography work WHAT - I take photography practice as a parallel activity to my design practice. I most commonly take individual pictures and then l...")
 
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
== THREE PROJECTS ==
== THREE PROJECTS ==


1. Photography work
<div> </div>


WHAT - I take photography practice as a parallel activity to my design practice. I most commonly take individual pictures and then later on present them as series. A kind of collage in which I associate independent shoots and provide a new collective meaning.
'''Photography work'''


HOW - Beside the analogue procedures of photography making;  and as much as technique is concerned, I very much focus on the framework - what information to include and which one not to. In a way creating a new imaginary world, in which each piece is taken from the real world and matched with another.
''<small>WHAT ~ </small>'' My photography work is, in a way, a creation of a new imaginary world, in which each photograph is taken from the real world and matched with another. A kind of collage in which I associate independent shoots and provide a new collective meaning.


WHY -  It is somehow an escape from my conventional method of creation. A free gateway to imagery creation; exploring new possibilities of representation. Feeding the eye as much as the soul.
''<small>HOW ~ </small>''  Beside the analogue procedures of photography making; and as much as technique is concerned, I very much focus on the framework - what information to include and which one not to. I most commonly take individual pictures and then later on present them as series.


2. Identity Project
''<small>WHY ~ </small>''  I take photography practice as a parallel activity to my design practice.  It is somehow an escape from my conventional method of creation. A free gateway to imagery creation; exploring new possibilities of representation. Feeding the eye as much as the soul.


WHAT - Creation of a new identity for Manggha, a Japanese centre of Art and Technology in Krakow, Poland.The stationary and further graphic devices were developed.


HOW -  The logo was designed by simply creating a a small distortion of the lower parts of the lettering, to simulate its water reflections, it gives the impression of a "floating" type. Having decided on the main typography; its size and colour options, the information was displayed and adapted to the different communication platforms.


WHY - The reason why the logo for Manggha Center has this certain shape, is the water proximity of both the centre facilities and the japanese culture. The Manggha centre is located by the riverside and its also famous for its wavy roof by the japanese architect Arata Isozaki. Moreover, the japanese culture has always had a strong connection with the water, or "sui" one of the five elements.
'''Identity Project'''


3. Webdesign - L'atlas des Utopies
''<small>WHAT ~ </small>''  Creation of a new identity for Manggha, a Japanese centre of Art and Technology in Krakow, Poland.The stationary and further graphic devices were developed.


WHAT - A website in which three different levels of google maps satellite pictures can be matched; either randomly or by user's choice. The levels are organized by weather and geographical characteristics. This online game allows users to choose their own prefered earth prototype.
''<small>HOW ~ </small>''  The logo was designed by simply creating a a small distortion of the lower parts of the lettering, to simulate its water reflections, it gives the impression of a "floating" type. Having decided on the main typography; its size and colour options, the information was displayed and adapted to the different communication platforms.


HOW - Adapted from the surrealistic technique -The exquisite corpse* - a kind of a collective collage of words or images (from the original French term cadavre exquis). A game most commonly seen in children’s books in which the pages were cut into thirds, the top third pages showing the head of a person or animal, the middle third the torso, and the bottom third the legs, with children having the ability to “mix and match” by turning pages. >>> SHOULD I BE EXPLAINING THE CODING PROCEADURE ??
''<small>WHY ~ </small>'' The reason why the logo for Manggha Center has this certain shape, is the water proximity of both the centre facilities and the japanese culture. The Manggha centre is located by the riverside and its also famous for its wavy roof by the japanese architect Arata Isozaki. Moreover, the japanese culture has always had a strong connection with the water, or "sui" one of the five elements.


WHY - The name of the project itself explains the purpose of this virtual experience.
 
 
'''Webdesign - L'atlas des Utopies'''
 
''<small>WHAT ~ </small>''  A website in which three different levels of google maps satellite pictures can be matched; either randomly or by user's choice. The levels are organized by weather and geographical characteristics. This online game allows users to choose their own prefered earth prototype.
 
''<small>HOW ~ </small>''  Adapted from the surrealistic technique  -The exquisite corpse* - a kind of a collective collage of words or images (from the original French term cadavre exquis). From an image library the user may create its own composition of images or press the - random button - for an unexpected composition.
 
''<small>WHY ~ </small>''  I wanted the L'atlas des Utopies to convey a virtual experience to the user, in which he/she could create their own world map.

Latest revision as of 16:39, 17 September 2014

THREE PROJECTS

Photography work

WHAT ~ My photography work is, in a way, a creation of a new imaginary world, in which each photograph is taken from the real world and matched with another. A kind of collage in which I associate independent shoots and provide a new collective meaning.

HOW ~ Beside the analogue procedures of photography making; and as much as technique is concerned, I very much focus on the framework - what information to include and which one not to. I most commonly take individual pictures and then later on present them as series.

WHY ~ I take photography practice as a parallel activity to my design practice. It is somehow an escape from my conventional method of creation. A free gateway to imagery creation; exploring new possibilities of representation. Feeding the eye as much as the soul.


Identity Project

WHAT ~ Creation of a new identity for Manggha, a Japanese centre of Art and Technology in Krakow, Poland.The stationary and further graphic devices were developed.

HOW ~ The logo was designed by simply creating a a small distortion of the lower parts of the lettering, to simulate its water reflections, it gives the impression of a "floating" type. Having decided on the main typography; its size and colour options, the information was displayed and adapted to the different communication platforms.

WHY ~ The reason why the logo for Manggha Center has this certain shape, is the water proximity of both the centre facilities and the japanese culture. The Manggha centre is located by the riverside and its also famous for its wavy roof by the japanese architect Arata Isozaki. Moreover, the japanese culture has always had a strong connection with the water, or "sui" one of the five elements.


Webdesign - L'atlas des Utopies

WHAT ~ A website in which three different levels of google maps satellite pictures can be matched; either randomly or by user's choice. The levels are organized by weather and geographical characteristics. This online game allows users to choose their own prefered earth prototype.

HOW ~ Adapted from the surrealistic technique -The exquisite corpse* - a kind of a collective collage of words or images (from the original French term cadavre exquis). From an image library the user may create its own composition of images or press the - random button - for an unexpected composition.

WHY ~ I wanted the L'atlas des Utopies to convey a virtual experience to the user, in which he/she could create their own world map.