Pristitrope: Difference between revisions
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|Description=The Pristitrope is a modification of the zoetrope, a pre-cinematic optical toy that shows short, looped animations. It replaces the zoetropes static illustrations with 18 tiny LCD screens, merging a digital way of showing images with an analogue way of showing their movement. The machine knows in which direction it is turning. Therefore, basic interactivity is possible, for example in the form of simple game structures or choices within a clockwise/counterclockwise narrative. | |Description=The Pristitrope is a modification of the zoetrope, a pre-cinematic optical toy that shows short, looped animations. It replaces the zoetropes static illustrations with 18 tiny LCD screens, merging a digital way of showing images with an analogue way of showing their movement. The machine knows in which direction it is turning. Therefore, basic interactivity is possible, for example in the form of simple game structures or choices within a clockwise/counterclockwise narrative. | ||
|Creator=Quinten Swagerman, | |Creator=Quinten Swagerman, | ||
|Date=2012 | |Date=2012 | ||
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{{vimeo|46709469}}{{vimeo|46688582}} | {{vimeo|46709469}}{{vimeo|46688582}} | ||
Technical support: [[Jasper van Loenen]] & [[Mr. Stock]] | |||
Fablab aid: Remko Siemerink & Rudin Swagerman |
Latest revision as of 18:00, 31 March 2015
Pristitrope | |
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Creator | Quinten Swagerman, |
Year | 2012 |
Bio |
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The Pristitrope is a modification of the zoetrope, a pre-cinematic optical toy that shows short, looped animations. It replaces the zoetropes static illustrations with 18 tiny LCD screens, merging a digital way of showing images with an analogue way of showing their movement. The machine knows in which direction it is turning. Therefore, basic interactivity is possible, for example in the form of simple game structures or choices within a clockwise/counterclockwise narrative.
Technical support: Jasper van Loenen & Mr. Stock
Fablab aid: Remko Siemerink & Rudin Swagerman