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==  0°O°O°O°0°CLEANING OUT THIS PAGE°O°o°0° ==


== What do you want to make? ==
== What do you want to make? ==
''Describe how you will go about developing your project and research through reading, writing and practice. In other words, through a combination of these approaches, you will explore questions or interests you have laid out in your general introduction. In this section you can help us understand how your project will come together on a practical level and talk about possible outcome(s)Of course, the outcome(s) may change as your research evolves, but it's important at this stage to have some concrete idea of how your project could come together as a whole.'' 
My project [working title: Contextures] will address multiple forms of accessibility in Rotterdam. The outcomes will include a thesis, which is made of annotations of drawings. Divided in six elements: Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally.  These element I will also incorporate in a game format. In both aspects of the project I will address how obstacles are encountered, based on the six elements. In the thesis I will reflect on the obstacles I encounter and during the development of the game, I will gather experiences[working title: Contextures] is made out of frustrations towards the hollow renders and representation Rotterdam is presented as. As I am born in a city and am familiar with multiple layers of the city. The project will be developed through a series of  workshops and public moments, in which I will experiment and explore various ways of developing a method; to make an infrastructure for countermapping and anti-campaigning.


I want to experiment with /explore various ways of developing a method -> to make an infrastructure for countermapping / anti-campaigning. 
TL;DR - I am


To show (human) complications, tensions and miscalculations as a reaction towards the renders, city marketing and planning (as I describe). With stories and anecdotes I collected and search for ways of developing a platform constructive reflection 
- collecting contexts through the first follow-up sessions.


- developing character sets.


In this process I want (re)search for ways to visualize the tension. I.e. using drawing as an alternative to the hollow representation that 'shape'
- dividing the six elements Socially, Accessibly, Bureaucratically, Architecturally and Culturally into six decks of context cards.


Rotterdam.
- developing a Game Guide, that gives context and requires a collective focus.


The human touch as reminder of the (in)humane complications to discuss perspectives and to create a catalog of findings, perspectives
- designing a dice with the 6 faces / tiles of context.


I would like to experiment with both face to face sessions with friends, family, but also with people online and offline.  
- customizing Rotterdam map as playing field.


Not only questions but also playing with 'anecdotal annotation',  
To show (human) complications, tensions and miscalculations as a reaction towards the renders, city marketing and planning (as I describe). Through collecting stories and anecdotes, I will search for ways of developing a platform for constructive reflection. 


A way / method, to showcase virtual/physical clashes with contexts and representations. Possibility is, a visual essay based on an inner/outer mono or dialogue I'm currently having considering the rendered imagery of Rotterdam used in both (simulator) games and future architectural concepts of Rotterdam. But also going out of my bubble and reflect on multiple views rather than only my personal render.
Ideally, I would like to depart from the virtual representation and develop a platform based on the many '''hindrances''' that can be brought into conversations.




I have a couple of things I want to test. To make the 'methodology development' more tangible I will approach it as if were some sort of software or game with version controls.
In this process I want '''to''' (re)search for ways to visualize the tension. I.e. using drawing as an alternative to the hollow representation that 'shape'  


Rotterdam. The human touch as reminder of the (in)humane complications to discuss perspectives and to create a catalog of findings, perspectives. 


I would like to experiment with both face to face sessions with friends, family, but also with people online and offline.


Not only questions but also playing with 'anecdotal annotation'. I will continue developing my catalog


V.0.0.1
A way / method, to showcase virtual/physical clashes with contexts and representations. Possibility is, a visual essay based on an inner/outer mono or dialogue I'm currently having considering the rendered imagery of Rotterdam used in both (simulator) games and future architectural concepts of Rotterdam. But also going out of my bubble and reflect on multiple views rather than only my personal render.


== How do you plan to make it? ==
== How do you plan to make it? ==
Through organizing a set of sessions that could be comparable to the [https://pzwiki.wdka.nl/mediadesign/User:Lor.ens%C5%8D#/XPUB2/PROTOTYPING/COLLOQUIUM/ colloquium]
Through organizing a set of sessions that could be comparable to the [https://pzwiki.wdka.nl/mediadesign/User:Lor.ens%C5%8D#/XPUB2/PROTOTYPING/COLLOQUIUM/ colloquium]. but then inside of Rotterdam or at least with people that moved as well. <syntaxhighlight lang="qvto">
 
I did a colloquium which was a good attempt in gather and discussing reflective criticism.
<syntaxhighlight lang="qvto">
"Search for examples of city planning / marketing / maintenance of the city/village/township where you are from*"  
"Search for examples of city planning / marketing / maintenance of the city/village/township where you are from*"  
collect img / promises / memories                      
collect img / promises / memories                      
Line 43: Line 40:
aaand thennn   
aaand thennn   
ask yourself / eachother "how do you relate to -location-?"
ask yourself / eachother "how do you relate to -location-?"
</syntaxhighlight>
</syntaxhighlight>I see that there would be a second colloquium coming up for the sake of concept development.
 
 
I want to explore various ways of collecting information, context and also ways to make things tangible.


I see that there would be a second colloquium coming up for the sake of concept development.
'''[Collective Location Relation Annotation Session]'''  
I want to explore various ways of collecting information, context and also ways to make things tangible. 
[Collective Location Relation Annotation Session]   
   
   
A continued version of before-mentioned collection and reflection. But then adding own element of the XYZ+T?
A continued version of before-mentioned collection and reflection. But then adding own element of the XYZ+T?


# gather context and get either frustrated or inspired or in the best scenario both,  
# gather context and get either frustrated or inspired or in the best scenario both,
# print out the imagery or text and annotate how this doesn't apply to the person getting into it.  
# print out the imagery or text and annotate how this doesn't apply to the person getting into it.
# develop this into a pamphlet / poster  
# develop this into a pamphlet / poster
# share the stories behind the output
# share the stories behind the output


'''<br />'''
[reflective documentation, point out the bugs]
I have a couple of things I want to test. To make the 'methodology development' more tangible I will approach it as if were some sort of software or game with version control and debugging for the next session. (i.e.
V.0.0.1 - [[User:Lor.ensō#/XPUB2/PROTOTYPING/COLLOQUIUM/]])
'''[drawing, editing, annotations, public]'''
Using drawings and annotations as vessels for human touch to add incalculated dimensions and to develop a series of critical pamphlets as a visual essay per person. 
'''[catalog]'''
All the stories, images, analysis will be stored in an archive with multiple spaces. Etherpad seems to work fine as input sheets. 
Imagery 
'''[game]''' 
Using the stories of people and they situations and creating character sets of it with human metadata.
'''[thesis]'''
In my thesis proposal I play with the 6 sides of the cube


[reflective documentation, point out the bugs]
''Socially - Personal, Affordable, Family, Housing''


''Accessibly - Disability, Information provision, infrastructures''


''Bureaucratically - Protocols of local municipal / governments''


[drawing, editing, annotations, public, game]
''Architecturally - Buildings, ways, pavements, roads, streets''


''Virtually - Imagery, impression, media, softwares, simulation, games''


''Culturally - budgetcuts, false iconism, counterculture, grassroots, community, festivals/gigs/events''


[catalog]




This cube will then transform into a dice and the contexts, problems, barriers will then turn into decks of cards.It will all revolve around Rotterdam, example of output would be map tiles as playing field
== What is your timetable? ==
== What is your timetable? ==


==== '''September / October''' ====
=== \\\\\\\\\\\\\\\\\\\\\\\\\\PHASE ONE // ===


===== '''September / October''' =====
* Read up on previously saved sources. Start sketching and writing thoughts down, collecting both sides.
* Read up on previously saved sources. Start sketching and writing thoughts down, collecting both sides.
* Research, attend lectures, visit exhibitions
* Research, attend lectures, visit exhibitions
Line 79: Line 102:
* Have a lot of discussions to get things clear and also give yourself time to digest.
* Have a lot of discussions to get things clear and also give yourself time to digest.
* Colloquium: start developing a method for an infrastructure for countermapping / anti-campaigning.
* Colloquium: start developing a method for an infrastructure for countermapping / anti-campaigning.
* Start making a visual catalog


==== '''November:''' ====
===== '''November:''' =====
 
* Public moment do a walk-in type deal and develop some sort of way to ask for contributions.  
* Public moment do a walk-in type deal and develop some sort of way to ask for contributions.  
* Reflect on the colloquium & public moment, gather first ideas and ways to develop a method.
* Reflect on the colloquium & public moment, gather first ideas and ways to develop a method.
* 23 november: deliver project proposal  ~ digest, organise, prepare presentation   
* 23 november: deliver project proposal  ~ digest, organise, prepare presentation   
* 27 november: pre-assessment
* 27 november: pre-assessment
* Continue the catalog


==== ''' December''' ====
===== ''' December''' =====
 
* 1-7 December: Attend the [https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html Worksession: a Cane, Sticky notes, Another body], look for connections, insights, network  
* 1-7 December: Attend the [https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html Worksession: a Cane, Sticky notes, Another body], look for connections, insights, network  
* 13 December Deadline First Chapter Thesis
* 13 December Deadline First Chapter Thesis
* 17 December: Assessment  
* 17 December: Assessment  
* Develop a new version for collective annotation
* Note crucial feedback -> Develop a new version for collective annotation
* Gather interests multiple groups and organize meetups  
* Gather interests multiple groups and organize meetups  
* Continue the catalog
==== '''January''' ====
Experiment with different sessions, gather
February


=== '''\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE TWO//''' ===


March
===== '''January''' =====
[ possibly change / restate things if assessments go other ways ]


14 March Deadline Second Draft thesis (texts to 2nd readers)  
* Start meetups - at least one with peers and one with outsiders
* Experiment with different sessions, gather contexts through new colloquiums
* Notes and developments


28 March Deadlines Second readers' comments
===== '''February / March''' =====
* Continue meetups: prototype the format -> dice + context decks + map
* Brainstorm / feedback with people
* Think about the outcomes: Tabletop Simulator / Physical Game
* Start sketching the potential outcomes: Dice, Cards, Map?: designs of thesis and outcome must align
* Notes and developments
* 14 March Deadline Second Draft thesis (texts to 2nd readers)  
* 8 March Deadlines Second readers' comments


=====  '''April''' =====


April
* Continue meetups: test design
* Finetune
* Notes and development
* 18 April DEADLINE THESIS (0:00 hrs)


18 April DEADLINE THESIS (0:00 hrs)
=== '''\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE THREE//''' ===
May


===== '''May''' =====


* Finalize the dice, cards and map.
* Final test


June
===== '''June''' =====
* Final feedback and finetuning and deliver
* documentation
* Assessment
* Graduate


 
===== '''July''' =====
July
* Build up and present<br />
 
 
 
Please include a timeline of which steps you will take and the order in which those things will be done, in other words, what needs to be done and when.


== Why do you want to make it? ==
== Why do you want to make it? ==
Describe your motivation for undertaking this project.
I am having mixed feelings about Rotterdam± the city I was born in. A city that has been suffering the second city syndrome for a while.
Being on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities.
But still suffering the same symptoms, but nww 


'''socially, accessibly, bureaucratically, architecturally, virtually'''
I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while.


Being on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities. This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection.
I am searching for a right way to visualize the tensions.  The human touch as reminder of the (in)humane complications.   
I am searching for a right way to visualize the tensions.  The human touch as reminder of the (in)humane complications.   
I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts:
I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.    
 
Accessibility(concerning disability)
 
livability (concerning the housing crisis)
 
affordability(pushing away the inhabitants).


leisureability (queer / underground scenes / festivals / gigs / event)


It is
Using a methodology gives me more freedoms and restrictions. 


== Who can help you and how? ==
== Who can help you and how? ==
Line 165: Line 182:
The people in Gent during the worksession   
The people in Gent during the worksession   


People outside the bubble  
People outside the bubble


== Relation to previous practice ==
=== Bachelor works: ===
3D / Worldbuilding  - [https://www.lorenzoquint.nl/ah.html The Monster of Albert Heijn] / [https://graduation.kabk.nl/2023/lorenzo-quint Happytalism] / [https://www.youtube.com/watch?v=IneDIVf4mD8 Concrete Desert] 


Video - [https://vimeo.com/480251890 How to enter the art academy with a Wheelchair] 


Design thinking: [https://scontent.fgrq1-1.fna.fbcdn.net/v/t1.6435-9/64911004_10156126284355636_3376709451393269760_n.jpg?_nc_cat=103&ccb=1-7&_nc_sid=13d280&_nc_ohc=siWqJRXzJncQ7kNvgFup83-&_nc_zt=23&_nc_ht=scontent.fgrq1-1.fna&_nc_gid=AZInGELpxGjUwNt4IsxwVo8&oh=00_AYDa4pP4eUEWhJeXFGnbh7K3F7OPa_jgS4VDN8dagp_4Og&oe=6767A9D3 GENERATION Y?] 


=== XPUB ===


==== SI23 ====


List the people that could help you realise your project and how they could help you, in other words, the support you hope to receive.
* [[User:Lor.ensō/XPUB1/SI23/#PUBLIC TRANSPORT|PUBLIC TRANSPORT]]
* [[User:Lor.ensō/XPUB1/SI23/#COUNTERMAPPING =BUGS OF MISCONDUCT|COUNTERMAPPING =BUGS OF MISCONDUCT]]
* [[User:Lor.ensō/XPUB1/SI23/#Method(ol(atry)ogy) is a way of surviving experience|Method(ol(atry)ogy) is a way of surviving experience]]
* [https://hub.xpub.nl/chopchop/~lorenzo/door.html /door/PORT]


== Relation to previous practice ==
==== SI24 ====
Describe how your research connects to previous projects you have done. Here you can use the descriptions you made during the Methods seminar or make new descriptions.


Bachelor works:
* [[User:Lor.ensō/XPUB1/SI24/#ROTTERDAM 2040|ROTTERDAM 2040]] / [[User:Lor.ensō/XPUB1/SI24/#CybeRdam2077 - PolderPunk?|CybeRdam2077  - PolderPunk?]]
* [[Loitering Glossary/Benchmarking|--------Benchmarking-------]]
* [https://issue.xpub.nl/24/poinxs/ poinxs (points of inaccess)]
* [[Loitering Glossary/Pedestrian|Pedestrian]] / [https://www.youtube.com/watch?v=XkQ1E5n_liU virtual walk]


3D / Worldbuilding  - The Monster of Albert Heijn / Happytalism / Concrete Desert 
== Relation to a larger context ==
Recurring topics that are linked to my thesis will be divided through multiple chapters and key issues, but will all be connected through contexts and how these elements have thresholds and tension drawing between them and eachother.   


Video - How to enter the art academy with a Wheelchair  
<u>Virtually ~ Architecturally / Innovation and Virtual Tools as development or demolition of reality</u>  


Design thinking: GENERATION Y? 
''~'' ''Imagery, impression, media, softwares, simulation, games, buildings, ways, pavements, roads, streets ~''   


XPUB 
<u>Bureaucratically ~ Culturally / zoning: friction between counter culture and bureaucracy, false iconism vs community</u> 


SI23
''~'' ''Protocols of local municipal / governments /  Budge cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events~''   


PUBLIC TRANSPORT
<u>Socially ~ Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance</u> 


COUNTERMAPPING =BUGS OF MISCONDUCT
''~ Personal, Affordable, Family, Housing, Disability, Information provision, infrastructures~'' 


Method(ol(atry)ogy) is a way of surviving experience
== References ==
Constant workshops in Gent ''Constant -''. [https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html. https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html.]


/door/PORT 
''Rotterdam, Is it happening?''. [https://www.rotterdamisithappening.nl/. https://www.rotterdamisithappening.nl/.]
Possible Bodies(Rocha, J., Snelting, F.) (2022) ''Volumetric Regimes: Material cultures of quantified presence, Signs of Clandestine Disorder: The continuous aftermath of 3D-computationalism. The Industrial Continuum of 3D'' https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D


SI24
Griffin, M. and Kittler, F.A. (1996) 'The City is a Medium,' ''New Literary History'', 27(4), pp. 717–729. https://doi.org/10.1353/nlh.1996.0051.


<code>ROTTERDAM 2040 / '''CybeRdam2077  - PolderPunk?'''</code>
Mattern, S. (2017) 'A city is not a computer,' ''Places'' [Preprint], (2017). https://doi.org/10.22269/170207.


<code>'''--------Benchmarking-------'''</code>
Boer, R. (2023) ''Smooth city: Against Urban Perfection, Towards Collective Alternatives''.


<code>'''poinxs (points of inaccess)'''</code> 
Van Den Bosch Christensen, L. (2015) ''I, (for one), welcome our new (Google) overlords''. [https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords. https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords.]


Pedestrian / virtual walk   
Wan, C. (2024) - ''Into The Digital Void'' https://canvaswan.com/into-the-digital-void


Accessibility 
Wan, C. (2024) ''-'' ''Into the Digital Cartographic Void'' <nowiki>https://canvaswan.com/into-the-digital-cartographic-void</nowiki>.
== Relation to a larger context ==
 
Describe how your project is situated within a larger context of practices or ideas. Write briefly about other projects or theoretical material which share an affinity with your project. For example, if you are researching urban interventions, you might want to research about Situationist approaches to psychogeography, urban tactical media and activist strategies of reclaiming the streets. Or, if you want to explore the way data is tracked, you might touch upon the politics of data mining by referencing concerns laid out by the Electronic Frontier or highlight theoretical questions raised by Wendy Chun or others.  (Keep in mind that we are *not* expecting well formulated conclusions or persuasive arguments in the proposal phase.  At this juncture, it's simply about showing an awareness of a broader context, which you will later build upon as your research progresses.)
Siegel, J. (2024) ''Default Alpha: Mapping the Emergence of Synthetic Culture in New Towns''


Overdijke, M. (2024) ''The City as Anthology: Movements at the Margins of Public Space''


Steyerl. H (2013) ''How Not To Be Seen: A Fucking Didactic Educational .MOV File'' [https://www.youtube.com/watch?v=LE3RlrVEyuo. https://www.youtube.com/watch?v=LE3RlrVEyuo.]


Hito Gibbons, A. (2022) ''Salvaging situationism: Race and space - salvage''. https://salvage.zone/salvaging-situationism-race-and-space<nowiki/>/.


Vers Beton (2024) ''Home - Vers beton''. [https://www.versbeton.nl/ <nowiki>https://www.versbeton.nl/</nowiki>.]


method, reports, rendered, Gentrification / urban decay / etc
''Recht op de stad - Recht op de stad'' (2024). [http://www.rechtopdestad.nl/. http://www.rechtopdestad.nl/.]


== References ==
Kooyman. M (2024) ''Rotterdam niet langer armste stad, maar nog steeds leven duizenden inwoners in armoede.'' Algemeen Dagblad, October 17, 2024<nowiki/>https://www.ad.nl/rotterdam/rotterdam-niet-langer-armste-stad-maar-nog-steeds-leven-duizenden-inwoners-in-armoede~a7f79119/
A list of references[1] used in the text supplemented with key works that are currently informing your practice.[2]


[1] As with your previous essays, the references need to be formatted according to the [[Harvard method]].)
Liukku. A, (2024) '<nowiki/>''Waarom Rotterdam opnieuw onderaan staat in lijst met gezonde steden: aantal punten valt op.''' Algemeen Dagblad, November 11, 2024, https://www.ad.nl/rotterdam/waarom-rotterdam-opnieuw-onderaan-staat-in-lijst-met-gezonde-steden-aantal-punten-valt-op~adec7bd9/


[2] Remember that dictionaries, encyclopedias and wikipedia are not references to be listed. These are starting points which should lead to more substantial texts and practices.)
''Unitary urbanism at the end of the 1950s'' (Issue three of the journal of the Situationist International)  December 1959 [https://libcom.org/article/unitary-urbanism-end-1950s <nowiki>https://libcom.org/article/unitary-urbanism-end-1950s</nowiki>.]       


== How do you plan to make it? ==
Mass Moving (2007) [documentary]. Directed by Françoise Levie. Belgium. Vlaams Audiovisueel Fonds
2 How do you plan to make it? Do the steps proposed sound feasible? Are there any steps omitted?
3 What is your timetable? Does the timing of the project’s realisation sound feasible?
4 Why do you want to make it? Is the motivation for undertaking the project clear? If not, how can this be improved?
5 Who can help you and how? Are there people in your network that might be of help in developing this project?
6 Relation to previous practice: Is it clear how this project builds upon work done before
7 Relation to a larger context: Is it clear how the work is embedded in a broader context of art works, theory, etc.?
8 References/bibliography: Are there any references or sources you feel are connected to this project?

Latest revision as of 17:51, 22 November 2024

What do you want to make?

My project [working title: Contextures] will address multiple forms of accessibility in Rotterdam. The outcomes will include a thesis, which is made of annotations of drawings. Divided in six elements: Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally. These element I will also incorporate in a game format. In both aspects of the project I will address how obstacles are encountered, based on the six elements. In the thesis I will reflect on the obstacles I encounter and during the development of the game, I will gather experiences. [working title: Contextures] is made out of frustrations towards the hollow renders and representation Rotterdam is presented as. As I am born in a city and am familiar with multiple layers of the city. The project will be developed through a series of workshops and public moments, in which I will experiment and explore various ways of developing a method; to make an infrastructure for countermapping and anti-campaigning.

TL;DR - I am

- collecting contexts through the first follow-up sessions.

- developing character sets.

- dividing the six elements Socially, Accessibly, Bureaucratically, Architecturally and Culturally into six decks of context cards.

- developing a Game Guide, that gives context and requires a collective focus.

- designing a dice with the 6 faces / tiles of context.

- customizing Rotterdam map as playing field.

To show (human) complications, tensions and miscalculations as a reaction towards the renders, city marketing and planning (as I describe). Through collecting stories and anecdotes, I will search for ways of developing a platform for constructive reflection.

Ideally, I would like to depart from the virtual representation and develop a platform based on the many hindrances that can be brought into conversations.


In this process I want to (re)search for ways to visualize the tension. I.e. using drawing as an alternative to the hollow representation that 'shape'

Rotterdam. The human touch as reminder of the (in)humane complications to discuss perspectives and to create a catalog of findings, perspectives.

I would like to experiment with both face to face sessions with friends, family, but also with people online and offline.

Not only questions but also playing with 'anecdotal annotation'. I will continue developing my catalog

A way / method, to showcase virtual/physical clashes with contexts and representations. Possibility is, a visual essay based on an inner/outer mono or dialogue I'm currently having considering the rendered imagery of Rotterdam used in both (simulator) games and future architectural concepts of Rotterdam. But also going out of my bubble and reflect on multiple views rather than only my personal render.

How do you plan to make it?

Through organizing a set of sessions that could be comparable to the colloquium. but then inside of Rotterdam or at least with people that moved as well.

"Search for examples of city planning / marketing / maintenance of the city/village/township where you are from*" 
collect img / promises / memories 					                     
then....... 
ask yourself / eachother "how does -location- relate to you as the inhabitant*?"
aaand thennn  
ask yourself / eachother "how do you relate to -location-?"

I see that there would be a second colloquium coming up for the sake of concept development.


I want to explore various ways of collecting information, context and also ways to make things tangible.

[Collective Location Relation Annotation Session]

A continued version of before-mentioned collection and reflection. But then adding own element of the XYZ+T?

  1. gather context and get either frustrated or inspired or in the best scenario both,
  2. print out the imagery or text and annotate how this doesn't apply to the person getting into it.
  3. develop this into a pamphlet / poster
  4. share the stories behind the output


[reflective documentation, point out the bugs] I have a couple of things I want to test. To make the 'methodology development' more tangible I will approach it as if were some sort of software or game with version control and debugging for the next session. (i.e. V.0.0.1 - User:Lor.ensō#/XPUB2/PROTOTYPING/COLLOQUIUM/)

[drawing, editing, annotations, public]

Using drawings and annotations as vessels for human touch to add incalculated dimensions and to develop a series of critical pamphlets as a visual essay per person.

[catalog]

All the stories, images, analysis will be stored in an archive with multiple spaces. Etherpad seems to work fine as input sheets.

Imagery

[game]

Using the stories of people and they situations and creating character sets of it with human metadata.

[thesis]

In my thesis proposal I play with the 6 sides of the cube

Socially - Personal, Affordable, Family, Housing

Accessibly - Disability, Information provision, infrastructures

Bureaucratically - Protocols of local municipal / governments

Architecturally - Buildings, ways, pavements, roads, streets

Virtually - Imagery, impression, media, softwares, simulation, games

Culturally - budgetcuts, false iconism, counterculture, grassroots, community, festivals/gigs/events


This cube will then transform into a dice and the contexts, problems, barriers will then turn into decks of cards.It will all revolve around Rotterdam, example of output would be map tiles as playing field

What is your timetable?

\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE ONE //

September / October
  • Read up on previously saved sources. Start sketching and writing thoughts down, collecting both sides.
  • Research, attend lectures, visit exhibitions
  • Try to zoom out a bit and make a colloquium based on 'location satisfactory' surveys municipalities often give
  • Have a lot of discussions to get things clear and also give yourself time to digest.
  • Colloquium: start developing a method for an infrastructure for countermapping / anti-campaigning.
  • Start making a visual catalog
November:
  • Public moment do a walk-in type deal and develop some sort of way to ask for contributions.
  • Reflect on the colloquium & public moment, gather first ideas and ways to develop a method.
  • 23 november: deliver project proposal ~ digest, organise, prepare presentation
  • 27 november: pre-assessment
  • Continue the catalog
December
  • 1-7 December: Attend the Worksession: a Cane, Sticky notes, Another body, look for connections, insights, network
  • 13 December Deadline First Chapter Thesis
  • 17 December: Assessment
  • Note crucial feedback -> Develop a new version for collective annotation
  • Gather interests multiple groups and organize meetups
  • Continue the catalog

\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE TWO//

January

[ possibly change / restate things if assessments go other ways ]

  • Start meetups - at least one with peers and one with outsiders
  • Experiment with different sessions, gather contexts through new colloquiums
  • Notes and developments
February / March
  • Continue meetups: prototype the format -> dice + context decks + map
  • Brainstorm / feedback with people
  • Think about the outcomes: Tabletop Simulator / Physical Game
  • Start sketching the potential outcomes: Dice, Cards, Map?: designs of thesis and outcome must align
  • Notes and developments
  • 14 March Deadline Second Draft thesis (texts to 2nd readers)  
  • 8 March Deadlines Second readers' comments
April
  • Continue meetups: test design
  • Finetune
  • Notes and development
  • 18 April DEADLINE THESIS (0:00 hrs)

\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE THREE//

May
  • Finalize the dice, cards and map.
  • Final test
June
  • Final feedback and finetuning and deliver
  • documentation
  • Assessment
  • Graduate
July
  • Build up and present

Why do you want to make it?

I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while.

Being on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities. This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection. I am searching for a right way to visualize the tensions.  The human touch as reminder of the (in)humane complications.  I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.


Who can help you and how?

XPUB tutors/peers/alumni

.ZIP

Friends and Family

Open Call: anyone interested in / the people that want to participate.

The people in Gent during the worksession

People outside the bubble

Relation to previous practice

Bachelor works:

3D / Worldbuilding - The Monster of Albert Heijn / Happytalism / Concrete Desert

Video - How to enter the art academy with a Wheelchair

Design thinking: GENERATION Y?

XPUB

SI23

SI24

Relation to a larger context

Recurring topics that are linked to my thesis will be divided through multiple chapters and key issues, but will all be connected through contexts and how these elements have thresholds and tension drawing between them and eachother.

Virtually ~ Architecturally / Innovation and Virtual Tools as development or demolition of reality

~ Imagery, impression, media, softwares, simulation, games, buildings, ways, pavements, roads, streets ~

Bureaucratically ~ Culturally / zoning: friction between counter culture and bureaucracy, false iconism vs community

~ Protocols of local municipal / governments / Budge cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events~

Socially ~ Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance

~ Personal, Affordable, Family, Housing, Disability, Information provision, infrastructures~

References

Constant workshops in Gent Constant -. https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html.

Rotterdam, Is it happening?. https://www.rotterdamisithappening.nl/. Possible Bodies(Rocha, J., Snelting, F.) (2022) Volumetric Regimes: Material cultures of quantified presence, Signs of Clandestine Disorder: The continuous aftermath of 3D-computationalism. The Industrial Continuum of 3D https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D

Griffin, M. and Kittler, F.A. (1996) 'The City is a Medium,' New Literary History, 27(4), pp. 717–729. https://doi.org/10.1353/nlh.1996.0051.

Mattern, S. (2017) 'A city is not a computer,' Places [Preprint], (2017). https://doi.org/10.22269/170207.

Boer, R. (2023) Smooth city: Against Urban Perfection, Towards Collective Alternatives.

Van Den Bosch Christensen, L. (2015) I, (for one), welcome our new (Google) overlords. https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords.

Wan, C. (2024) - Into The Digital Void https://canvaswan.com/into-the-digital-void

Wan, C. (2024) - Into the Digital Cartographic Void https://canvaswan.com/into-the-digital-cartographic-void.

Siegel, J. (2024) Default Alpha: Mapping the Emergence of Synthetic Culture in New Towns

Overdijke, M. (2024) The City as Anthology: Movements at the Margins of Public Space

Steyerl. H (2013) How Not To Be Seen: A Fucking Didactic Educational .MOV File https://www.youtube.com/watch?v=LE3RlrVEyuo.

Hito Gibbons, A. (2022) Salvaging situationism: Race and space - salvage. https://salvage.zone/salvaging-situationism-race-and-space/.

Vers Beton (2024) Home - Vers beton. https://www.versbeton.nl/.

Recht op de stad - Recht op de stad (2024). http://www.rechtopdestad.nl/.

Kooyman. M (2024) Rotterdam niet langer armste stad, maar nog steeds leven duizenden inwoners in armoede. Algemeen Dagblad, October 17, 2024https://www.ad.nl/rotterdam/rotterdam-niet-langer-armste-stad-maar-nog-steeds-leven-duizenden-inwoners-in-armoede~a7f79119/

Liukku. A, (2024) 'Waarom Rotterdam opnieuw onderaan staat in lijst met gezonde steden: aantal punten valt op.' Algemeen Dagblad, November 11, 2024, https://www.ad.nl/rotterdam/waarom-rotterdam-opnieuw-onderaan-staat-in-lijst-met-gezonde-steden-aantal-punten-valt-op~adec7bd9/

Unitary urbanism at the end of the 1950s (Issue three of the journal of the Situationist International) December 1959 https://libcom.org/article/unitary-urbanism-end-1950s.

Mass Moving (2007) [documentary]. Directed by Françoise Levie. Belgium. Vlaams Audiovisueel Fonds