User:Natasa Siencnik/notes/turkle/: Difference between revisions
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== Abstract == | |||
'''Sherry Turkle:''' <i>Personal Computers with Personal Meanings</i>. Publisher, Year. | |||
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
#Introduction | #Introduction | ||
#*children use the computer in their process of world and identity construction | #*children use the computer in their process of world and identity construction | ||
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#*can be the basis for new aesthetic values, rituals, philosophy and cultural forms | #*can be the basis for new aesthetic values, rituals, philosophy and cultural forms | ||
#Birth of a Personal Computer Culture, 1975 | #Birth of a Personal Computer Culture, 1975 | ||
#*impersonal system | #*impersonal system considered as a threat (billing errors, lost airplane reservations) | ||
#*small computer kit available for $420 leeds to increase in personal computers at home | #*small computer kit available for $420 leeds to increase in personal computers at home | ||
#*first generation used for teaching French, helping with financial planning and taxes etc. | #*first generation used for teaching French, helping with financial planning and taxes etc. | ||
Line 18: | Line 23: | ||
#*new feeling of empowerment, crossing frontier that separates tinkering from technology | #*new feeling of empowerment, crossing frontier that separates tinkering from technology | ||
#*tools are extensions of their users | #*tools are extensions of their users | ||
#*machines impose | #*machines impose their own rhythm, rules, on the people who work with them | ||
#*working with rhythms that we do not experience as our own (the system) | #*working with rhythms that we do not experience as our own (the system) | ||
#* | #Fragmentation of Knowledge | ||
#*programmers work as part of a large team and are only solving one part of a problem | |||
#*lack of a feeling of wholeness in work translated to their hobby with home computers | |||
#*structured programming: "good for business, death for the joy of the work" | |||
#Personal Computers and Personal Politics | |||
#*personal computers appeared when hope for making politics open and participatory | |||
#*personal computers were small, individually owned, and linked in networks | |||
#*computer clubs all over the country stoked by new kinds of social relationships | |||
#*instead of food cooperatives, there would be "knowledge cooperatives" | |||
#*instead of encounter groups, there would be "computer networks" | |||
#*instead of relying on friends, there would be "community memories" | |||
#*computer used to be symbol of the power of the "big" (corporations, institutions, money) | |||
#*computer began to be an instruments for decentralization, community, personal autonomy | |||
#Cottage Industry | |||
#*allows you to work out of your home, gain personal autonomy, more time for family | |||
#*decentralized technology would mean less waste because people would work from home | |||
#*computer in living room as a window onto a future with more immediate relationships | |||
#*hope that technology would be more immediate, without depending on big corporations | |||
#*first-generation personal computer culture evolved a particular style of working | |||
#*stile itself became a political metaphor, characterized by transparency, simplicity, control | |||
#Using the machine | |||
#*computer experience used to think about society, politics, and education | |||
#*culture whose values centered around clarity, transparency, and involvement with the whole | |||
#*relationship with a computer as a depository of longings for a better, simpler, coherent life | |||
#Understanding the machine | |||
#*people used to understand more about how things work | |||
#*now we live in a world where we don't understand how anything works | |||
#*computer as a chance to develop a depth of understanding | |||
#*relationship with the machine as a standard for other things, e.g. politics | |||
#*"Politics is a system, a complex to be sure, but a system all the same. If people understand something as complicated as a computer, they will demand greater understanding of other things." | |||
#*but the satisfactions that the computer offers are essentially private | |||
#*people will not change unresponsive government with a computer in the end | |||
#*they will not change the world of human relations by retreating into the worlds of things | |||
#Conclusion | |||
#*for the technical hobbyists part of what made the personal computer satisfying was that it felt like a compensation for dissatisfactions in the world of politics and the world of work |
Latest revision as of 10:25, 3 November 2010
Abstract
Sherry Turkle: Personal Computers with Personal Meanings. Publisher, Year.
- Introduction
- children use the computer in their process of world and identity construction
- development of fundamental conceptual categories, ways of looking at the world
- children set apart from the generation that grew up without the technology
- adults are more settled and might be afraid of the new, protected by familiar
- computer can be a provocation to reflect this taken-for-granted status
- stimulation to reconsider ideas and rethink the way to look at the world
- relationship with a computer can influence people's conceptions of themselves
- can be the basis for new aesthetic values, rituals, philosophy and cultural forms
- Birth of a Personal Computer Culture, 1975
- impersonal system considered as a threat (billing errors, lost airplane reservations)
- small computer kit available for $420 leeds to increase in personal computers at home
- first generation used for teaching French, helping with financial planning and taxes etc.
- not so important what the computer can do, but how it made people feel
- being a member of a technical culture instead of being afraid of mathematics etc.
- lowers barrier between mathematical professionals and users interested in technic
- Distinction between Tools and Machines (Marx)
- new feeling of empowerment, crossing frontier that separates tinkering from technology
- tools are extensions of their users
- machines impose their own rhythm, rules, on the people who work with them
- working with rhythms that we do not experience as our own (the system)
- Fragmentation of Knowledge
- programmers work as part of a large team and are only solving one part of a problem
- lack of a feeling of wholeness in work translated to their hobby with home computers
- structured programming: "good for business, death for the joy of the work"
- Personal Computers and Personal Politics
- personal computers appeared when hope for making politics open and participatory
- personal computers were small, individually owned, and linked in networks
- computer clubs all over the country stoked by new kinds of social relationships
- instead of food cooperatives, there would be "knowledge cooperatives"
- instead of encounter groups, there would be "computer networks"
- instead of relying on friends, there would be "community memories"
- computer used to be symbol of the power of the "big" (corporations, institutions, money)
- computer began to be an instruments for decentralization, community, personal autonomy
- Cottage Industry
- allows you to work out of your home, gain personal autonomy, more time for family
- decentralized technology would mean less waste because people would work from home
- computer in living room as a window onto a future with more immediate relationships
- hope that technology would be more immediate, without depending on big corporations
- first-generation personal computer culture evolved a particular style of working
- stile itself became a political metaphor, characterized by transparency, simplicity, control
- Using the machine
- computer experience used to think about society, politics, and education
- culture whose values centered around clarity, transparency, and involvement with the whole
- relationship with a computer as a depository of longings for a better, simpler, coherent life
- Understanding the machine
- people used to understand more about how things work
- now we live in a world where we don't understand how anything works
- computer as a chance to develop a depth of understanding
- relationship with the machine as a standard for other things, e.g. politics
- "Politics is a system, a complex to be sure, but a system all the same. If people understand something as complicated as a computer, they will demand greater understanding of other things."
- but the satisfactions that the computer offers are essentially private
- people will not change unresponsive government with a computer in the end
- they will not change the world of human relations by retreating into the worlds of things
- Conclusion
- for the technical hobbyists part of what made the personal computer satisfying was that it felt like a compensation for dissatisfactions in the world of politics and the world of work