https://pzwiki.wdka.nl/mw-mediadesign/api.php?action=feedcontributions&user=Kendal&feedformat=atomXPUB & Lens-Based wiki - User contributions [en]2024-03-28T23:56:34ZUser contributionsMediaWiki 1.38.2https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Year_2&diff=220962User:Kendal/Year 22022-06-15T13:10:17Z<p>Kendal: /* Things I'm Doing */</p>
<hr />
<div><br />
[[File:Cozyweb.png|thumb|frame|right|Cozy Web Illustration by Maggie Appleton]]<br />
[[File:Secondskin2008.png|thumb|frame|right|Edward Castranova]]<br />
[[File:Secondskin.png|thumb|frame|right|Second Skin Documentary, 2008]]<br />
[[File:Habbo.jpeg|thumb|frame|right|Habbo Hotel]]<br />
[[File:Richard_england.jpeg|thumb|frame|right|Aquasun Lido, Richard England, Paceville, 1983]]<br />
[[File:Teletext.png|thumb|frame|right|Farewell, Teletext]] <br />
[[File:SonaraArtVillage.jpeg|thumb|frame|right|Sonara Art village, Mary & Davit Jilayvan, Mexico, 2020]] <br />
<br />
== Project Ramblings. ==<br />
=== IDEA ===<br />
In a culture of hypercategorisation, what can become of the forgotten spaces of the internet?<br><br />
With areas of the internet resembling the impoverished wastelands of an Andrea Arnold film, can we turn these spaces into temporary autonomous zones?<br><br />
Did categorisation & modernisation of the internet create these abandoned places? Can we make them into digital utopias?<br><br><br />
Obsolete platforms & forgotten websites as publishing moments. Subverting the intended use (hello affordance)<br><br />
Many virtual spaces/worlds were created to accommodate some of the social issues that arose from COVID. <br> These hangouts are as much as abandoned when society reopens. However, they still are taking up space in a server somewhere. What if we could squat them?<br><br><br />
<br />
'''''rework of the summary again:<br>'''''<br />
With modernisation and a push for categorisation of the internet, early fringe virtual communities were pushed out in favour of walled gardens like Facebook. The digital spaces reflect a form of a non-place, created with the idea of this is what the internet will be in the future but instead abandoned and serving as a snapshot of the past. Take a physical non-place like a mall. These spaces were created as a utopic glimpse into the future and now lay silent and dated, completely a product of the past. How can we activate these digital equivalents as space for creative experiments and making?<br><br />
<br />
If we can occupy these spaces as temporary autonomous zones, can we breathe life into the disused? Can we explore the difference between the virtual and physical world and how we can adapt to create in this environment?<br><br />
<br />
These past ideas of virtual worlds are starkly different from the virtual worlds of today. They encouraged creativity and difference while virtual worlds of today seem to almost always been based on what already exists in the real physical world, 3D office spaces or replicas of landmarks. With the boundless space of the internet, why do we create spaces that already exist? Is it to blur the line between the digital and the physical? What is the real difference between these? <br><br />
<br />
=== THEMES ===<br />
obsolete internet | hypermodernisation | hypercategorisation | virtual space | subversion | simulation | temporary autonomous zones | architectural planning | physical vs digital<br />
<br />
===MOODS===<br />
<br />
[https://www.are.na/kendal-beynon/phygital-landscapes Phygital Landscapes]<br />
<br />
===PAD OF CHATS===<br />
<br />
[https://pad.xpub.nl/p/Conversationskb bla bla bla]<br />
<br />
== RESEARCH ==<br />
==== WATCH ====<br />
World on a Wire Dialogues is a joint project by the online platform Rhizome (New York) and Garage Digital, featuring conversations with artists about the implications of simulation practices in digital art.<br> <br />
Part of [https://garagemca.org/en/exhibition/assuming-distance-speculations-fakes-and-predictions-in-the-age-of-the-coronacene Assuming Distance: Speculations, Fakes, and Predictions in the Age of the Coronacene] by Garage Digital (Moscow)<br><br />
<br />
[[https://www.youtube.com/watch?v=kMAaAK8MQZ8| Part 1]]<br />
<br />
==== LOOK ====<br />
š[https://garagemca.org/en/exhibition/i-present-continuous-i Present Continous]<br><br />
š[https://garagemca.org/en/exhibition/assuming-distance-speculations-fakes-and-predictions-in-the-age-of-the-coronacene Assuming Distance: Speculations, Fakes, and Predictions in the Age of the Coronacene]<br><br />
š Sonara Art VIllage - Mary and Davit Jilavyan<Br><br />
š Andrea Gruetzner - Photographer [https://www.andreagruetzner.de/ Web] <Br><br />
š'''Alicia Framis - Century 22''' [https://www.stedelijk.nl/en/events/stedelijk-statements-alicia-framis-century-22?fbclid=IwAR0qTKPvXAdBqwPL8jl5o43jm0TldIM6cNECc0NkFgpRRhXAOHMqMen1pGg Event][http://aliciaframis.com.mialias.net/2016-2/century-22-amsterdam-2016/ Web]<br><br />
š Richard England - Architect [http://www.architectrichardengland.com/ Web] [https://worldarchitecture.org/architecture-news/ehnnf/richard-england-explores-architecture-and-the-senses-.html Essay]<br><br />
<br />
==== READ ====<br />
š Walled Garden - Annet Dekker<br><br />
š The School of Missing Studies - Sandberg Instituut<br><br />
Sorting Things Out - Bowker & Star <br><br />
Temporary Autonomous Zone - Hakim Bey <br><br />
Delusive Spaces - Eric Kluitenberg <br><br />
Book of Imaginary Media - Eric Kluitenberg <br><br />
š The Lifecycle of Software Objects - Ted Chiang [[User:Kendal/notes#The_Lifecycle_of_Software_Objects|notes ]]<br><br />
Networks Without a Cause - Geert Lovink <br><br />
Synthetic Worlds - Edward Castranova <br><br />
To Mend a Broken Internet, Create Online Parks - Eli Pariser (WIRED)<br><br />
Public Space // The Internet: Public Embodiment of Digital Cultures - Elizabeth Anne Hampton <br><br />
š Raiders of the Lost Web - Adrienne LaFrance, The Atlantic 2015 [https://www.theatlantic.com/technology/archive/2015/10/raiders-of-the-lost-web/409210/ Link] [[User:Kendal/notes#Raiders_of_the_Lost_Web|notes ]]<br><br />
š Mapping Beyond Dewey's Boundaries: Constructing Classificatory Space for Marginalised Knowledge Domains - Hope A. Olson [https://hub.xpub.nl/bootleglibrary/read/97/pdf Link] [[User:Kendal/notes#Mapping_Beyond_Dewey.E2.80.99s_Boundaries:_Constructing_Classificatory_Space_for.E2.80.99_Marginalized_Knowledge_Domains | notes ]]<br><br />
Life on the Screen - Sherry Turkle <br><br />
Virtual Worlds (Learning in a Changing World Series) - Judy O'Connell & Dean Groom [https://hogeschoolrotterdam.on.worldcat.org/v2/search/detail/750229999?queryString=virtual%20worlds&clusterResults=true&groupVariantRecords=false Link]<br><br />
Virtual worlds, real libraries : librarians and educators in Second Life and other multi-user virtual environments - Lori Bell [https://hogeschoolrotterdam.on.worldcat.org/v2/search/detail/313729421?queryString=ti%3D%20Virtual%20worlds%2C%20real%20libraries%20&clusterResults=true&groupVariantRecords=false Link]<br><br />
<br />
== Things I'm Doing ==<br />
==== Architectural modelmaking====<br />
* Constructing a model of a former utopic building that was demolished. I feel it occupies the space between virtual & physical and also an IRL equivalent to these spaces created and abandoned online. Doing this, I hope I can approach the question of the difference between physical and virtual in order to inform what I want these online spaces to function as.<br />
<br />
* After further thought, I have also decided to create a model of the virtual world Habbo Hotel. I'm hoping something comes out of making something that exists purely digitally in a physical form. Will it spur imagination?<br />
<br />
<br><br />
Step one, gathering as many images to construct a 3D image as possible.<br><br />
SEE HERE: [https://www.are.na/kendal-beynon/modelmaking-fav3zoerlgc Visual collection]<br />
<br />
<br><br />
Step two, drawing the blueprints as best as I can, WIP (will upload later)<br><br />
<br />
<br> <br />
Step three, MAKE THE MODEL!!!!!<br />
[[File:Models.jpg|thumb|frame|right|Models of Dar Il Hanin & Habbo Hotel]]<br />
==== Virtual Memories Guestbook ====<br />
Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br><br />
<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br><br><br />
<br />
Selected content for Chatbot - https://pad.xpub.nl/p/chatbotcontent<br />
<gallery><br />
<br />
File:MMpart1.png<br />
<br />
File:MMpart2.png<br />
<br />
</gallery><br />
<br />
== Aquarium ==<br />
[[User:Kendal/Aquarium | Find Aquarium events here ]]<br />
<br />
== Graduate Research Seminar ==<br />
https://pad.xpub.nl/p/padoflinks Links I keep losing.<br />
<br />
[[User:Kendal/Project Proposal | Project Proposal]]<br />
<br> <br />
[[User:Kendal/ThesisOutline | Thesis Outline]]</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Calendars:Networked_Media_Calendar/Networked_Media_Calendar/20-06-2022_-Event_5&diff=220938Calendars:Networked Media Calendar/Networked Media Calendar/20-06-2022 -Event 52022-06-15T08:17:12Z<p>Kendal: </p>
<hr />
<div>XPUB2: 9:00-14:00 Prototyping with Manetta & Joseph <br />
<br />
* Tutorials with Joseph<br />
<br />
* 9:00-10:00 <br />
* 10:00-11:00 kendal<br />
* 11:00-12:00 <br />
* 12:00-13:00 <br />
* 13:00-14:00 <br />
<br />
* Tutorials with Manetta<br />
<br />
* 9:00-10:00 <br />
* 10:00-11:00 <br />
* 11:00-12:00 <br />
* 12:00-13:00 nami<br />
* 13:00-14:00</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=220842User:Kendal/Final presentation2022-06-13T13:48:35Z<p>Kendal: /* Virtual Gardens */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
<br />
[[File:Gardenos.png|center|thumb]]<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br><br />
RESEARCH BOARD: https://www.are.na/kendal-beynon/prjct-ngg4u_rpsum/grid<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]]<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
[[File:Wellnesspng.png|thumb|left|context of retreat brochure]]<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br><br><br />
<br><br><br><br><br />
<br><br><br><br><br />
<br><br><br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
[[File:Gardenexib.png|thumb|center|crude collage of setup]]<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=220841User:Kendal/Final presentation2022-06-13T13:48:22Z<p>Kendal: /* Virtual Gardens */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
<br />
[[File:Gardenos.png|center|thumb]]<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
RESEARCH BOARD: https://www.are.na/kendal-beynon/prjct-ngg4u_rpsum/grid<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]]<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
[[File:Wellnesspng.png|thumb|left|context of retreat brochure]]<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br><br><br />
<br><br><br><br><br />
<br><br><br><br><br />
<br><br><br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
[[File:Gardenexib.png|thumb|center|crude collage of setup]]<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=220840User:Kendal/Final presentation2022-06-13T13:27:16Z<p>Kendal: /* Onboarding in the Virtual Garden Workshop */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
<br />
[[File:Gardenos.png|center|thumb]]<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]]<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
[[File:Wellnesspng.png|thumb|left|context of retreat brochure]]<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br><br><br />
<br><br><br><br><br />
<br><br><br><br><br />
<br><br><br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
[[File:Gardenexib.png|thumb|center|crude collage of setup]]<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=220839User:Kendal/Final presentation2022-06-13T13:26:58Z<p>Kendal: /* Onboarding in the Virtual Garden Workshop */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
<br />
[[File:Gardenos.png|center|thumb]]<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]]<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
[[File:Wellnesspng.png|thumb|left|context of retreat brochure]]<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br><br><br />
<br><br><br><br><br />
<br><br><br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
[[File:Gardenexib.png|thumb|center|crude collage of setup]]<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=220838User:Kendal/Final presentation2022-06-13T13:26:47Z<p>Kendal: /* Onboarding in the Virtual Garden Workshop */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
<br />
[[File:Gardenos.png|center|thumb]]<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]]<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
[[File:Wellnesspng.png|thumb|left|context of retreat brochure]]<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br><br><br />
<br><br><br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
[[File:Gardenexib.png|thumb|center|crude collage of setup]]<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=220837User:Kendal/Final presentation2022-06-13T13:26:28Z<p>Kendal: /* Virtual Gardens */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
<br />
[[File:Gardenos.png|center|thumb]]<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]]<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
[[File:Wellnesspng.png|thumb|left|context of retreat brochure]]<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
[[File:Gardenexib.png|thumb|center|crude collage of setup]]<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Wellnesspng.png&diff=220836File:Wellnesspng.png2022-06-13T13:25:13Z<p>Kendal: </p>
<hr />
<div></div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Gardenexib.png&diff=220835File:Gardenexib.png2022-06-13T13:19:12Z<p>Kendal: Kendal uploaded a new version of File:Gardenexib.png</p>
<hr />
<div></div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=220834User:Kendal/Final presentation2022-06-13T13:15:30Z<p>Kendal: /* Exhibition & Publication */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
<br />
[[File:Gardenos.png|center|thumb]]<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]]<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
[[File:Gardenexib.png|thumb|center|crude collage of setup]]<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Gardenexib.png&diff=220833File:Gardenexib.png2022-06-13T13:14:08Z<p>Kendal: </p>
<hr />
<div></div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219846User:Kendal/Final presentation2022-06-10T11:28:12Z<p>Kendal: /* Virtual Gardens */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
<br />
[[File:Gardenos.png|center|thumb]]<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]]<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Gardenos.png&diff=219845File:Gardenos.png2022-06-10T11:26:26Z<p>Kendal: </p>
<hr />
<div></div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219844User:Kendal/Final presentation2022-06-10T11:25:29Z<p>Kendal: /* Features of OS */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]]<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219843User:Kendal/Final presentation2022-06-10T11:25:12Z<p>Kendal: /* Onboarding in the Virtual Garden Workshop */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]] <br><br><br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219842User:Kendal/Final presentation2022-06-10T11:25:01Z<p>Kendal: /* Onboarding in the Virtual Garden Workshop */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]] <br><br><br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
<br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219841User:Kendal/Final presentation2022-06-10T11:24:47Z<p>Kendal: /* Onboarding in the Virtual Garden Workshop */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]] <br><br><br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br><br><br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219840User:Kendal/Final presentation2022-06-10T11:24:28Z<p>Kendal: /* Onboarding in the Virtual Garden Workshop */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]] <br><br><br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|left|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219839User:Kendal/Final presentation2022-06-10T11:24:03Z<p>Kendal: /* Features of OS */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]] <br><br><br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|center|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219838User:Kendal/Final presentation2022-06-10T11:23:43Z<p>Kendal: /* Features of OS */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
[[File:Patientfiles.jpeg|thumb|left|Templates of Patient files.]]<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|center|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Patientfiles.jpeg&diff=219837File:Patientfiles.jpeg2022-06-10T11:22:53Z<p>Kendal: </p>
<hr />
<div></div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219836User:Kendal/Final presentation2022-06-10T11:22:10Z<p>Kendal: /* Onboarding in the Virtual Garden Workshop */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
[[File:Onboardinggarden.png|thumb|frame|center|Onboarding workshop]]<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Onboardinggarden.png&diff=219835File:Onboardinggarden.png2022-06-10T11:20:05Z<p>Kendal: </p>
<hr />
<div></div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219701User:Kendal/Final presentation2022-06-09T17:41:13Z<p>Kendal: /* Virtual Gardens */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds, SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219700User:Kendal/Final presentation2022-06-09T17:40:51Z<p>Kendal: /* Virtual Gardens */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br> I am taking roleplaying aspects from previous projects and marrying them with the critiques I have with technical landscapes.<br> This project allowed me to bring in elements of my journalism degree as ways to be with communities and speak with them via interviews and sometimes assimilation<br><br />
The overall goal of this website is to give visibility to these underground platforms and communities and offer an alternative landscape online. A space for those who feel underrepresented in our current platformised web space and turn it on its head to find sanctuaries and gardens online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br><br />
Interviews <br><br />
Spending time with users <br><br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits. I want to turn these recognisable sheets of paper that patients disregard into spaces to really promote and foster alternatives.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219699User:Kendal/Final presentation2022-06-09T17:35:20Z<p>Kendal: /* A Oracle Hijacking */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
This project was like a goldmine in terms of concepts that I became obsessed with, the idea of hidden technology and how it excludes and marginalises groups. I began playing with roles and found a real comfort in twisting well-known ideas into spaces to expose these hidden knowledge structures.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219698User:Kendal/Final presentation2022-06-09T17:33:29Z<p>Kendal: /* W808 & other materials */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
This was the project in which I started to link my personal research interests and background (Non-places & architecture) into new projects, this was a pivotal moment for me in that regard. One major concept that I vaguely knew, but learned a lot more about during this project was affordance, I became enamoured with the idea of taking existing structures and subverting them. This was very largely carried into my graduation project. <br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219685User:Kendal/Final presentation2022-06-09T17:08:28Z<p>Kendal: /* "Living text that is boundless & loops" */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
This project introduced me to the course and helped me find my footing, honestly speaking, not many conceptual ideas extended further than this project, but more so the settling in to collective work and how works can link to each other's which is something I found interesting from this point onwards<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219501User:Kendal/Final presentation2022-06-09T12:27:07Z<p>Kendal: /* Special Issue Ā· 3 */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
Radio Implicancies is a collection of eight weekly web-radio broadcasts hosted on the XPUB server,<br />
consisting of a combination of sound pieces by smaller self-directed collaborations between the ten<br />
students of Experimental Publishing. The broadcast was guided by Femke Snelting, who introduced<br />
the overarching subject of diffraction and refraction, uncovering inherent knowledge structures and<br />
how they are implicated in how technology operates.<br />
<br />
Every broadcast has been set up by two or more students, creating a webspace and context for the<br />
remaining students to stream their tracks. The fast-paced, fragmented nature of this publication has<br />
fostered an intuitively experimental and intimate approach to publishing. Implementing open-source<br />
tools like liquid soap, sonic pi and pure data to name a few.<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219500User:Kendal/Final presentation2022-06-09T12:25:27Z<p>Kendal: </p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
<syntaxhighlight lang="python"><br />
If technological systems are implicated in the structuring of knowledge and knowledge systems are implicated in how technology operates ā¦ how do we start to think the world otherwise?!<br />
A series of collective radio broadcasts<br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219499User:Kendal/Final presentation2022-06-09T12:23:25Z<p>Kendal: /* A Oracle Hijacking/div> */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking</div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219498User:Kendal/Final presentation2022-06-09T12:23:11Z<p>Kendal: </p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
=<div style="font-family: Roboto Mono;">A Oracle Hijacking/div>=<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
The Department of Oracle Hijackings ā <br />
A routine call to the XPUB Department of Digital Records gets interrupted by a disgruntled employee who has begun to become critical of her workplace's structures and wants to expose the gaps between.<br />
<br />
A live stream from the garden in Ijzerblock, A collection of previous broadcasts with the whole storyline revealed<br />
Final broadcast. Putting all the pieces together, a mystical symbiosis. Live card readings. Create the story of the worker from the call centre of the second week. We call the number, and are led through previous broadcasts until we choose 'tech apology letters'. At this point, the operator hijacks the call to use The Hidden Oracle, a passion project born from the injustices she found at work. This is where we do the live reading with someone who has heard through the grapevine that she provides these readings, and together we break down a Facebook apology.<br />
<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219492User:Kendal/Final presentation2022-06-09T12:21:41Z<p>Kendal: /* W808 & other materials */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
URL: https://issue.xpub.nl/15/index.html<br />
<br />
https://hub.xpub.nl/sandbot/~kendalb/SI15/notes.html<br />
<br />
"Hidden Worlds of Digital Voices<br />
An exploration into the invalidated, hidden and rejected data and where it resides<br />
In a virtual space of multitudes of data, what happens to the pieces which fail to be accepted?<br />
<br />
Throughout the broadcasting timeframe, I want to construct a virtual world that gives life and a voice to the hidden and undefined.<br />
<br />
Inspired by projects from Mimi Onuoha, I am interested in giving space to the missing and their significance to "successful" datasets."<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219491User:Kendal/Final presentation2022-06-09T12:19:35Z<p>Kendal: /* W808 & other materials */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
[[File:Waitingroomzine.gif|thumb|center|Waiting Room Art Zine]]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219490User:Kendal/Final presentation2022-06-09T12:18:20Z<p>Kendal: /* Research Thesis */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br><br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219489User:Kendal/Final presentation2022-06-09T12:18:07Z<p>Kendal: /* Research Thesis */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br />
Abandoned and underpopulated online platforms tell us the stories of a forgotten past & future.<br />
<br />
During the pandemic, a large number of 3D virtual environments were constructed as a way to connect people in a time of isolation. However, when viewing these spaces, I noticed a stark difference between these worlds and the worlds I would inhabit in the early years of the internet. It led me down a path of how and why this changed, and while exploring I also began to notice parallels of the promises made in physical space which also result in a series of forgotten wastelands.<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219484User:Kendal/Final presentation2022-06-09T12:16:57Z<p>Kendal: /* Future */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
== Exhibition & Publication ==<br />
For the exhibition, I will simulate a therapist's office into an installation. This will feature a couch, desk with a retro computer, motivational posters, and various printed materials scattered about the room. <br><br />
Taking cues from escape rooms, materials will be strategically placed for visitors to 'stumble upon' to uncover the hidden stories of online experience and to dive into the various research methods of this project.<br />
<br />
My contribution to the collective publication will be a written tutorial of the onboarding workshop I will give at the exhibition, welcoming visitors into the alternative spaces and giving a brief history of the web as a creative space for expression,</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219482User:Kendal/Final presentation2022-06-09T12:12:43Z<p>Kendal: /* Virtual Gardens */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
The idea is to give visibility to these platforms and communities and offer an alternative landscape online.<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219481User:Kendal/Final presentation2022-06-09T12:11:30Z<p>Kendal: /* Aquarium */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL: https://pzwiki.wdka.nl/mediadesign/User:Kendal/Aquarium<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219480User:Kendal/Final presentation2022-06-09T12:10:54Z<p>Kendal: /* Research Thesis */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
3 chapters, Utopias, Ruins & Playgrounds.<br />
<br />
Utopias represent the chapter based on standardisation of the web and how utopia comes into play when designing space both online & offline<br />
<br />
Ruins looks at how internet decay comes to be and how spaces fall into the role of a digital non place.<br />
<br />
Playgrounds is the final section which looks at the history of virtual worlds and tries to find a new way to inhabit these spaces so not everything falls into disarray.<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
Aquarium 1.0, architectural model making prototypes, used in a workshop where we try to imagine what to do in these spaces given their background.<br />
<br />
Aquarium 2.0, locating these spaces online (YWoT, Habbo Hotel & Space Hey) linking them with quotes related to internet decay, zombie media, and traces of inhabitation.<br />
<br />
Goal was to give visibility back to these platforms.<br />
<br />
Overall prototyping for this project has been about playing with form and involving communities either through workshops or by introducing new communities to existing ones.<br />
<br />
URL:<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219475User:Kendal/Final presentation2022-06-09T12:08:18Z<p>Kendal: /* Second Year */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
From previous projects, exploring physical non-spaces, the concept of affordance, then moving into the hidden and forgotten in SI15. Standardisation of the internet.<br />
<br />
== Research Thesis ==<br />
<br />
<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
<br />
URL: <br />
<br />
<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219474User:Kendal/Final presentation2022-06-09T12:07:12Z<p>Kendal: /* Pamphlets */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
<br />
== Research Thesis ==<br />
<br />
<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
<br />
URL: <br />
<br />
<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
For each space I am working with (Yesterweb, SpaceHey & Neocities) I am designing a retreat-style pamphlet often found in therapy waiting rooms advertising their therapeutic benefits.<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219271User:Kendal/Final presentation2022-06-08T15:43:00Z<p>Kendal: /* Virtual Gardens */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
<br />
== Research Thesis ==<br />
<br />
<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
<br />
URL: <br />
<br />
<br />
<br />
==Virtual Gardens==<br />
I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br><br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Features of OS===<br />
<br />
<br />
* Chatbot group chat<br />
* Patient files telling stories of online experiences<br />
* Folder of 'retreats' - 3 platforms to retreat as treatment<br />
* Thesis as research<br />
* Virtual Memories Guestbook: Find it here - https://hub.xpub.nl/sandbot/~kendalb/BureauofForgottenFutures/virtualmemories.php<br />
* Webring links to each platform<br />
* Therapeutic affirmations script to show it as a therapists' computer.<br />
* Alternative web search engine<br />
* Recycle bin with easter eggs (hidden files)<br />
* Raw text files of interviews with specific people related to this world.<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
===Pamphlets===<br />
<br />
<br />
<br />
===Onboarding in the Virtual Garden Workshop===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219270User:Kendal/Final presentation2022-06-08T15:35:35Z<p>Kendal: /* Interviews */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
<br />
== Research Thesis ==<br />
<br />
<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
<br />
URL: <br />
<br />
<br />
==Virtual Gardens==<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist) Inside the OS to make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br><br />
<br />
''find them here:''<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
===Pamphlets===<br />
<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
Using these tools, I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br />
<br />
===Onboarding in the Virtual Garden===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219269User:Kendal/Final presentation2022-06-08T15:34:47Z<p>Kendal: /* Interviews */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
<br />
== Research Thesis ==<br />
<br />
<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
<br />
URL: <br />
<br />
<br />
==Virtual Gardens==<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist)<br><br />
find them here:<br />
==== Interviewing Yesterweb Community ====<br />
Website - https://yesterweb.org/ <br><br />
Interview - https://pad.xpub.nl/p/yesterwebinterview<br />
<br />
==== Interviewing Preserving Worlds ====<br />
Website - https://preservingworlds.net/<br><br />
Interview - https://pad.xpub.nl/p/Preservingworlds_interview <br><br />
<br />
==== Interviewing Spacehey ====<br />
Website - https://spacehey.com/ <br><br />
Interview - https://pad.xpub.nl/p/spaceheyinterview<br />
<br />
==== Interviewing Restorativland & Neocities ====<br />
Website - https://restorativland.org/ & https://neocities.org/ <br><br />
Interview - https://pad.xpub.nl/p/kyledrakeinterview<br />
<br />
==== Interviewing Mariana Marangoni ====<br />
Website - https://marianamarangoni.com/<br><br />
Transcribed interview - https://pad.xpub.nl/p/Marianamarangoni-conversation<br />
<br />
To make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br />
<br />
===Pamphlets===<br />
<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
Using these tools, I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br />
<br />
===Onboarding in the Virtual Garden===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219267User:Kendal/Final presentation2022-06-08T14:56:27Z<p>Kendal: /* My contribution */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">W808 & other materials</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
<br />
== Research Thesis ==<br />
<br />
<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
<br />
URL: <br />
<br />
<br />
==Virtual Gardens==<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist)<br><br />
<br />
To make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br />
<br />
===Pamphlets===<br />
<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
Using these tools, I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br />
<br />
===Onboarding in the Virtual Garden===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219266User:Kendal/Final presentation2022-06-08T14:55:22Z<p>Kendal: /* Virtual Gardens */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">My contribution</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
<br />
== Research Thesis ==<br />
<br />
<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
<br />
URL: <br />
<br />
<br />
==Virtual Gardens==<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br><br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist)<br><br />
<br />
To make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br />
<br />
===Pamphlets===<br />
<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
Using these tools, I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br />
<br />
===Onboarding in the Virtual Garden===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219265User:Kendal/Final presentation2022-06-08T14:55:14Z<p>Kendal: /* Virtual Gardens */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
<br />
<br />
ROLES<br />
<br />
# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
<br />
<br />
[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
<br />
[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
<br />
==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
<br />
Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
<br />
During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
<br />
=<div style="font-family: Roboto Mono;">My contribution</div>=<br />
<br />
I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
<br />
In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
<br />
A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
<br />
[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
<br />
[[File:W808.png| thumb|center|W808]]<br />
<br />
[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
<br />
==Special Issue Ā· 3==<br />
<br />
=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
<br />
== Research Thesis ==<br />
<br />
<br />
<br />
<br />
'''Motivation'''<br />
<br />
<br />
===Aquarium===<br />
<br />
URL: <br />
<br />
<br />
==Virtual Gardens==<br />
<br />
PROJECT PAGE: https://project.xpub.nl/virtualgarden/<br />
DIRECT URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
<br />
===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist)<br><br />
<br />
To make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br />
<br />
===Pamphlets===<br />
<br />
<br />
===Tools===<br />
HTML/CSS/Jquery<br />
<br />
Using these tools, I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br />
<br />
===Onboarding in the Virtual Garden===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
<br />
=<div style="font-family: Roboto Mono;">Future</div>=<br />
<br />
What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendalhttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Kendal/Final_presentation&diff=219264User:Kendal/Final presentation2022-06-08T14:49:31Z<p>Kendal: /* Onboarding in the Virtual Garden */</p>
<hr />
<div>=<p style="color:Black; font-family: Roboto Mono; font-size: 20pt;"> Final Presentation</p>=<br />
<br />
<div style="font-family: Roboto Mono;">__TOC__</div><br />
<br />
=<div style="font-family: Roboto Mono;">First Year</div>=<br />
<br />
==Special Issue Ā· 1==<br />
<br />
URL: https://issue.xpub.nl/13/LIQUID/<br />
<br />
<syntaxhighlight lang="python"><br />
Wor(l)ds for the Future<br />
Republishing Tool Kit for an Imaginary Atlas<br />
<br />
Words have the power to shape reality. Wor(l)ds for the Future is a set of map-making tools to re-imagine and collect wor(l)ds, and to re-publish an everchanging atlas. We invite you to delve into the materials and traverse the texts in any way you desire: by cutting and pasting the printed matter, or by unravelling the texts online. The choice is yours. You can reconstruct images and reinterpret words to create Wor(l)ds for the Future.<br />
<br />
This project is a republication of Words for the Future (2018), a multivoiced series of ten booklets. In the 2020 version, we reinterpreted the original material through methods such as annotating and prototyping in Python (a coding language we used to analyse text as texture). The ten booklets were cross-examined and mapped in order to find interconnections and links.<br />
</syntaxhighlight><br />
<br />
Main focus on feedback loops, flux, flow and text as a regenerative organism.<br />
<br />
OBSERVATION: Information inside a boundless space.<br />
TOOLS: ASCII (AALIB), NLTK & PDFTK Stamp / Background<br />
GOAL: Ascii texture made from texts, layering and feedback loops,<br />
<br />
=<div style="font-family: Roboto Mono;">"Living text that is boundless & loops"</div>=<br />
<br />
<br />
For my individual contribution, I was taken by the idea of feedback loops, flux, flow and text as a regenerative organism. Through Prototyping sessions, I felt that python tools such as ASCII & specifically NLTK could be used to reinforce the ideas of the flow from text to image, from output to input. My resulting pages aimed to show the looping of texts within the essay and how these can be looked at in a liquid way, settling on the ASCII representation of text flowing into itself replicating the movements of a waterfall. My end result highlights the revisiting of information but applying new methods and experiencing new forms, an idea explored in the original Liquid text.<br />
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ROLES<br />
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# Print Production<br />
# Copy Editing<br />
# Contextual Team<br />
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[[File:Wftfweb.gif|thumb|center|Web Interface]]<br />
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[[File:Liquidprint.gif|thumb|center|LIQUID Printed Matter]]<br />
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==Special Issue Ā· 2==<br />
URL: https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/<br />
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Together we created an open city game using an unfinished Situationist International as a starting point.<br />
<syntaxhighlight lang="python"><br />
I Donāt Know Where Weāre Going Butā¦ is a local networked city quest based in The Hague.<br />
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During the course of this semester, we tried to imagine what the seventh issue of the Situationist Times could be if it were produced today. This resulted in a series of works located in hotspots installed throughout The Hague. The game involved a series of coordinates that invites the player into a psychogeographical exploration of this distributed publication. <br />
</syntaxhighlight><br />
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=<div style="font-family: Roboto Mono;">My contribution</div>=<br />
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I created a game that explores the affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?<br />
Non-places seem to be the absolute thing situationists want to avoid. The idea of a place so bound by rules yet devoid of humanity and play is fascinating to me because they're so easy to identify and we spend a lot of time in these places. Given this, I want to take the mundane aspects of a waiting room, and use them as ingredients to create a performative use of space in an attempt to suggest what a situationist non-place could be.<br />
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In regards to gameplay, this translates to using found ambient sounds to create a disruptive soundtrack of a space. Taking recognisable clips, we can redefine the meaning and purpose of this atmosphere as a jumping-off point for creativity and play.<br />
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A deep dive into trying to replicate the audio of psychogeography, the ability to manipulate these sounds and play with things that shouldn't necessarily be played with. More precisely, it's the performative use of space in a non place. The idea of what a situationist non-place could be.<br />
It's taking the mundane 'givens' of the waiting room and using them as ingredients to create.<br />
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[[https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/appointment/ W808]]<br />
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[[File:W808.png| thumb|center|W808]]<br />
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[https://pzwiki.wdka.nl/mw-mediadesign/images/9/9c/W808game.mp4 Screen Capture of entering the game from the launch page]<br />
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==Special Issue Ā· 3==<br />
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=<div style="font-family: Roboto Mono;">Second Year</div>=<br />
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== Research Thesis ==<br />
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'''Motivation'''<br />
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===Aquarium===<br />
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URL: <br />
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==Virtual Gardens==<br />
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URL: https://hub.xpub.nl/sandbot/~kendalb/GardenOS/?#<br />
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===Interviews===<br />
Conducting interviews with Kyle Drake (Neocities), Preserving Worlds , SpaceHey, Sadness (Yesterweb server) & Mariana Marangoni (artist)<br><br />
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To make the interviews more conversational, I'm implementing them into a Chatbot that replicates a group chat reminiscent of early web experiences as a teenager<br />
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===Pamphlets===<br />
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===Tools===<br />
HTML/CSS/Jquery<br />
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Using these tools, I'm creating a simulated desktop interface of a therapist for users to 'sneak' onto to uncover research and hidden files.<br />
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===Onboarding in the Virtual Garden===<br />
In groups of 2, I will be onboarding users to three hidden spaces and, together, we will rediscover the magic of being online and a part of a creative community. Each participant will leave the workshop with an alternative webspace to cultivate and retreat to, along with some history of forgotten virtual spaces.<br />
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=<div style="font-family: Roboto Mono;">Future</div>=<br />
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What are you gonna do in the exhibition?<br />
How do you see it in the future? Example?<br />
== Exhibition & Publication ==</div>Kendal