https://pzwiki.wdka.nl/mw-mediadesign/api.php?action=feedcontributions&user=Javier+Lloret&feedformat=atomXPUB & Lens-Based wiki - User contributions [en]2024-03-28T22:13:10ZUser contributionsMediaWiki 1.38.2https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Calendars:Networked_Media_Calendar/Networked_Media_Calendar/23-01-2014_-Event_4&diff=56827Calendars:Networked Media Calendar/Networked Media Calendar/23-01-2014 -Event 42014-01-13T18:55:44Z<p>Javier Lloret: </p>
<hr />
<div>Outside event: Erkki Huhtamo, Up and Down the Shaft of Time: An Archaeology of Verticality<br />
time: 19:00 <br />
location: Lantaren Venster 4, Otto Reuchlinweg 996, 3072 MD<br />
<br />
Traditional cultural forms have normally emphasised horizontality. Verticality on the other hand, closely linked with urban and industrial developments, has become ever more important. This lecture presents a tentative archaeology of verticality, excavating its manifestations within technological and mediatized realms.<br />
<br />
Professor Erkki Huhtamo is a media archaeologist, author, and exhibition curator. At DMA his areas are the history and theory of media culture and media arts. He is known internationally as a pioneer of an emerging approach called media archaeology. It excavates forgotten, neglected and suppressed media-cultural phenomena, helping us to penetrate beyond canonized “grand narratives” of media culture. Professor Huhtamo pays particular attention to the “life” of topoi, or clichéd elements that emerge over and over again in media history and provide “molds” for experiences.<br />
<br />
http://dma.ucla.edu/faculty/profiles/?ID=9<br />
<br />
*'''sign up here if your planning to attend:'''<br />
*Javi</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Calendars:Networked_Media_Calendar/Networked_Media_Calendar/24-01-2014_-Event_2&diff=56826Calendars:Networked Media Calendar/Networked Media Calendar/24-01-2014 -Event 22014-01-13T18:53:16Z<p>Javier Lloret: </p>
<hr />
<div>Outside event: 19:45 IFFR Vertical Cinema International Premiere @ the Arminius Church, Museumpark 3 (The venue opens at 19:15 hrs. Please be on time, there will be no late admittance.) <br />
<br />
The Vertical Cinema project, which was presented at Kontraste in October 2013, will have its international premiere on 24 January 2014 at the International Film Festival Rotterdam. The programme is accompanied by a lecture by Professor Erkki Huhtamo, live performances and a workshop in cooperation with Piet Zwart Institute and Filmwerkplaats Rotterdam.<br />
<br />
Vertical Cinema is a series of ten newly commissioned large-scale works by internationally renowned experimental filmmakers and audiovisual artists, which will be presented on 35 mm celluloid and projected vertically with a custom-built projector. The programme features works by Joost Rekveld, Tina Frank, Björn Kämmerer, Gert-Jan Prins & Martijn van Boven, Manuel Knapp, Johann Lurf, Rosa Menkman, Billy Roisz & Dieter Kovačič, Makino Takashi & Telcosystems and Esther Urlus.<br />
<br />
With Part3 tomorrow: A hands-on Masterclaas workshop by Esther Urlus of the Filmwerkplaats Rotterdam and the public screenings in the evening sounds perfect!: http://verticalcinema.com/<br />
IFFR http://www.filmfestivalrotterdam.com/nl/<br />
<br />
*'''sign up here if your planning to attend:'''<br />
*Javi</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Javier_Lloret/First_trimester_essay&diff=54750User:Javier Lloret/First trimester essay2013-11-26T13:02:24Z<p>Javier Lloret: </p>
<hr />
<div>__NOINDEX__<br />
<br />
'''Introduction'''<br />
<br />
In this essay I briefly describe Situationists theories that I’ve annotated previously and try to find connections and conflicts with my creative practice, more concretely with my work-in-progress project Rubik’s Facade. The essay is structured in three blocks. In the first one I describe my project Rubik’s Facade in the context of pervasive games. The second block is a introduction about Situationists theories and how some theorists and researchers see a connection with pervasive games and ubiquitous computing.<br />
In the last block I analyze how pervasive games could be considered a “spectacle” and this fact generates a conflict with Situationists ideas. This block uses McGonigal’s (McGonigal, p.178) text of the first known pervasive game “The Big Urban Game” where she analysis that conflict as a reference for applying the same patterns to Rubik’s Facade.<br />
<br />
'''Rubik’s Facade and pervasive games'''<br />
<br />
Pervasive games extend gaming experiences out into the physical world for a more embodied game practice. According to Kampmann B. (Von Borries, p.290) 'It is characteristic of pervasive games that they expand the gaming space, often by reconfiguring the social landscape of cities into a dense grid of game objects, game goals and game worlds, thus obscuring the demarcations between the real and the virtual. Pervasive games play with these demarcations'.<br />
<br />
Rubik’s Facade transforms Ars Electronica building in a giant Rubik’s cube, allowing to a participant in the surroundings of the building to solve the puzzle interacting with the small and non-colored cube, the same way he/she would interact with a common one, but visualizing the results of the rotations of the cube on the building. <br />
<br />
Reading the characteristics of pervasive games we could include Rubik’s Facade into the pervasive games field. It transforms urban space for creating a playful experience. The participant interacts with the physical interface-cube to solve the puzzle in the architecture of the city, playing with those demarcations between the real and the virtual.<br />
<br />
<br />
'''Situationists''' <br />
<br />
Situationist International (1957 to 1972) was a group of european revolutionaries with their ideas influenced by 20th century European artistic avant-gardes and marxism. They promote experiences of life being alternative to the one created by the capitalist order to achieve a fully lived life. They were against the prefabricated cities, because they saw them as the example of the obligatory absorption of a repetitive spectacle. They fought the rationalism in urban planning in order to achieve a more human architecture.<br />
<br />
Situationists used détournement and derive (the urban flow of acts and encounters) to try to lead populace out of the spectacle of capital, party politics and imperialism liberating the workers and creating an cultural sphere out of it. Detournement would permit anyone to take part in the raids on official culture, weakening the polarization between author and reader. They experiments in detournement in literature, political theory and film were intended to be only the start.<br />
<br />
Many theorists and researchers (Gold, J. McGonigal, D. Diaz) have made connections between the ideas and practice of the Situationists and pervasive games and ubiquitous computing (a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities). Some of them quoted the text<br />
<br />
"Contribution to a Situationist definition of play” that Guy Debord, leader of Situationist International, wrote in 1958: “Due too its marginal existence in relation to the oppressive reality of work, play is often regarded as fictitious. But the work of the situationists is precisely the preparation of ludic possibilities to come".<br />
<br />
The Situanionists, through those experiments in urban spaces were trying to break the ordinary way of acting. The idea of “playful interaction” was employed by them seeking to reformulate social structures, moving culture away from mass-produced spectacle and toward more meaningful participation.<br />
<br />
<br />
'''The conflict with spectacle'''<br />
<br />
But it doesn’t feel right to only focus on the connections between the ideas of the Situationists and pervasive games and don’t talk about the conflict.<br />
“In societies where modern conditions of production prevail, all of life presents itself as an immense accumulation of spectacles. Everything that was directly lived has moved away into representation.” Guy Debord, The society of the spectacle.<br />
<br />
Debord defined spectacle as a separate pseudo-world that can only be looked at. With pseudo-world Debord meant a social structure that can’t be directly engaged by the masses. According to Gold, when Debord refers about something that can’t be directly engaged by the masses he is referring by something that can be seen but not touched, not directly experienced. That is why he consider pervasive games as a situation-based practice, they create situations for embodied, social participation.<br />
<br />
But Debord also says: 'the spectacle is not merely a matter of images…. It is whatever escapes people’s activity' (The Society of the Spectacle). <br />
<br />
And do not pervasive games have a lot to do with sight? Then, could we not consider pervasive games as another form of spectacle? <br />
<br />
McGonigal (McGonigal,p.175) defined two different levels for pervasive games: situation and spectacle. The first one allows people’s participation and the second one offers only the perception of someone else playing. She analyzes this conflict in some well-known pervasive games. Taking into consideration her analysis about how those two levels work in Big Urban Game might lead to interesting conclusions that could also be related with Rubik’s Facade.<br />
<br />
The Big Urban Game is known as the first pervasive game. It was designed in 2003 with the goal of encouraging the residents of Minneapolis and St. Paul to see their surroundings in a new way. The game is a race that takes place during 5 days between three teams formed by real-world street runners and also online players, each of which moves a 25-foot high inflatable game piece through a series of checkpoints in the shortest amount of time. McGonigal points out the massive change of scale, not only visual scale but also related with the duration of the game and the amount of players, as one of the factors that made in The Big Urban Game the spectacle more dominant than the situation. She considers that even the street runners, those participants who were most directly engaged with the gameplay action, due to the massively-scaled imagery, were transformed into spectators of the game, even in the very moment of active participation.<br />
<br />
Rubik’s Facade doesn’t scales up the duration neither the number of players of the traditional experience of trying to solve a Rubik’s cube, but it certainly scales the size up. Based on McGonigal’s conclusion about Big Urban Game we could think that the spectacle will also prevail over the situation. But before arriving to that statement we should check the differences between both experiences. <br />
<br />
Rubik’s Facade tries to bring the experience of solving a Rubik’s cube to public space. Using the visual semblance with the Ars Electronica building, it transform the building in a giant Rubik’s cube in the middle of the city. The participant, in the surroundings of the building, interacts with the small interface-cube during he is looking at the building having the visual feedback of his actions. The interaction with the cube is quite similar to a common Rubik’s. The differences are:<br />
* In Rubik’s Facade the cube is split in two, the interface-cube that is connected with the touch, and the visual-cube that is connected with the sight.<br />
* For making this separation between the interface-cube and the visual-cube more evident, the interface-cube has no colour.<br />
* Due to the nature of the building used as visual-cube and its surroundings, the participant is only able to see two sides of the cube at the same time instead of three at it happens with a common Rubik’s cube. This factor makes a bit more difficult to solve the puzzle, but as the participant is able to rotate and flip the cube it is not a crucial factor.<br />
* Because of technical reasons there is a difference in scale in the interface cube (10.2 cm x 10.2 cm x 10.2 cm instead of 5.5 cm x 5.5 cm x 5.5 cm) but the relevant different of scale is the one between the common cube and the building.<br />
* Rubik´s Facade project is an ephemeral project, like a situation, it will take place one or few days. That makes the interaction with it different. The participant will have a limited amount of time to interact with the cube(the time that the batteries last is also a factor to take into consideration) and try to solve the puzzle.<br />
<br />
Splitting the cube makes easier to share the experience with more people. The hands of the participant cover the interface-cube but not the visual-one, allowing to the people to see the experience. But the more relevant difference is the change of scale. Solving a common Rubik’s cube, unless is done with some restrictions that make the puzzle harder or in an extraordinary small amount of time, would probably not create an audience.<br />
But visualizing it in such a large building would probably generate an audience, spectators, in their surroundings. Not only one because of the size but also because of the unpredictable transformation of the architecture in a well-known puzzle game.<br />
<br />
At this point, without having test yet the project on the building we cannot be sure about which will be people’s behavior but we can try imagine. Rubik’s Facade will work at a situation level for the participant that is interacting with it and it would also work at a spectacle level for the rest of the people in the surroundings of the building. <br />
Even though I am wondering if the people around the participant will try to participate more actively on the experience, talking, giving hints or suggestions to the participant solving the puzzle. We are going to have to test it to figure it out.<br />
<br />
==Bibliography==<br />
*Sadler, S. (1999) 'The Situationist City'<br />
*Von Borries, F. (2007), 'Space Time Play: Computer Games, Architecture and Urbanism: The Next Level'. <br />
*McGonigal, J. (2006), 'This might be a game. Ubiquitous play and performance at the turn of the twenty-first century'. <br />
*Diaz, D. (2007), 'From the square to the chat: analysis of the transformations of public space from the neomedial artistic practice'.</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49233Javier Lloret - Detached series2013-07-17T06:00:25Z<p>Javier Lloret: /* Detached #2 */</p>
<hr />
<div>== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|480px|]]<br />
[[File:Detached 1 1 large.jpg|480px|]]<br />
[[File:Detached 1 3 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actor''<Br/><br />
Danej Kelher Seljak<Br/><br />
''Observer''<Br/><br />
Joseph Knierzinger<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Yoana Buzova<Br/><br />
Nan Wang<Br/><br />
Joseph Knierzinger<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actress''<Br/><br />
Marlon Harder<Br/><br />
''Observers''<Br/><br />
Alberto Matallana<Br/><br />
Janis Klimanovs<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Nan Wang <br/><br />
Janis Klimanovs<Br/><br />
Matthias Hurtl<Br/><br />
Joseph Knierzinger<Br/><br />
Yoana Buzova<Br/><br />
Vincenzo Onnembo<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actor''<Br/><br />
Yao Paolo<Br/><br />
''Observer''<Br/><br />
Petra Milicki<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Daan Bunnik<Br/> <br />
Nan Wang<Br/><br />
Yoana Buzova<br />
<br />
== Process ==<br />
<br />
<br />
<br />
[[File:Detached2 1 doc.jpg|480px|]]<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49232Javier Lloret - Detached series2013-07-17T05:59:26Z<p>Javier Lloret: /* Credits */</p>
<hr />
<div>== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|480px|]]<br />
[[File:Detached 1 1 large.jpg|480px|]]<br />
[[File:Detached 1 3 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actor''<Br/><br />
Danej Kelher Seljak<Br/><br />
''Observer''<Br/><br />
Joseph Knierzinger<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Yoana Buzova<Br/><br />
Nan Wang<Br/><br />
Joseph Knierzinger<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actress''<Br/><br />
Marlon Harder<Br/><br />
''Observers''<Br/><br />
Alberto Matallana<Br/><br />
Janis Klimanovs<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Nan Wang <br/><br />
Janis Klimanovs<Br/><br />
Matthias Hurtl<Br/><br />
Joseph Knierzinger<Br/><br />
Yoana Buzova<Br/><br />
Vincenzo Onnembo<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actor''<Br/><br />
Yao Paolo<Br/><br />
''Observer''<Br/><br />
Petra Milicki<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Daan Bunnik<Br/> <br />
Nan Wang<Br/><br />
Yoana Buzova<br />
<br />
== Process ==<br />
<br />
<br />
<br />
[[File:Detached2 1 doc.jpg|480px|]]<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49227Javier Lloret - Detached series2013-07-15T16:26:56Z<p>Javier Lloret: /* Credits */</p>
<hr />
<div>== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|480px|]]<br />
[[File:Detached 1 1 large.jpg|480px|]]<br />
[[File:Detached 1 3 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actor''<Br/><br />
Danej Kelher Seljak<Br/><br />
''Observer''<Br/><br />
Joseph Knierzinger<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Yoana Buzova<Br/><br />
Nan Wang<Br/><br />
Joseph Knierzinger<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actress''<Br/><br />
Marlon Harder<Br/><br />
''Observers''<Br/><br />
Alberto Matallana<Br/><br />
Janis Klimanovs<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Nan Wang <br/><br />
Janis Klimanovs<Br/><br />
Matthias Hurtl<Br/><br />
Joseph Knierzinger<Br/><br />
Yoana Buzova<Br/><br />
Vincenzo Onnembo<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actor''<Br/><br />
Yao Paolo<Br/><br />
'''Observer'''<Br/><br />
Petra Milicki<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Daan Bunnik<Br/> <br />
Nan Wang<Br/><br />
Yoana Buzova<br />
<br />
== Process ==<br />
<br />
<br />
<br />
[[File:Detached2 1 doc.jpg|480px|]]<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49226Javier Lloret - Detached series2013-07-15T16:26:36Z<p>Javier Lloret: /* Detached #1 */</p>
<hr />
<div>== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|480px|]]<br />
[[File:Detached 1 1 large.jpg|480px|]]<br />
[[File:Detached 1 3 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actor''<Br/><br />
Danej Kelher Seljak<Br/><br />
''Observer''<Br/><br />
Joseph Knierzinger<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Yoana Buzova<Br/><br />
Nan Wang<Br/><br />
Joseph Knierzinger<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actress''<Br/><br />
Marlon Harder<Br/><br />
''Observers''<Br/><br />
Alberto Matallana<Br/><br />
Janis Klimanovs<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Nan Wang <br/><br />
Janis Klimanovs<Br/><br />
Matthias Hurtl<Br/><br />
Joseph Knierzinger<Br/><br />
Yoana Buzova<Br/><br />
Vincenzo Onnembo<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actor''<Br/><br />
Yao Paolo<Br/><br />
Observer<Br/><br />
Petra Milicki<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Daan Bunnik<Br/> <br />
Nan Wang<Br/><br />
Yoana Buzova<br />
<br />
== Process ==<br />
<br />
<br />
<br />
[[File:Detached2 1 doc.jpg|480px|]]<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49225Javier Lloret - Detached series2013-07-15T16:24:14Z<p>Javier Lloret: /* Detached #2 */</p>
<hr />
<div>== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|480px|]]<br />
[[File:Detached 1 1 large.jpg|480px|]]<br />
[[File:Detached 1 3 large.jpg|480px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actress''<Br/><br />
Marlon Harder<Br/><br />
''Observers''<Br/><br />
Alberto Matallana<Br/><br />
Janis Klimanovs<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Nan Wang <br/><br />
Janis Klimanovs<Br/><br />
Matthias Hurtl<Br/><br />
Joseph Knierzinger<Br/><br />
Yoana Buzova<Br/><br />
Vincenzo Onnembo<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actor''<Br/><br />
Yao Paolo<Br/><br />
Observer<Br/><br />
Petra Milicki<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Daan Bunnik<Br/> <br />
Nan Wang<Br/><br />
Yoana Buzova<br />
<br />
== Process ==<br />
<br />
<br />
<br />
[[File:Detached2 1 doc.jpg|480px|]]<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49224Javier Lloret - Detached series2013-07-15T16:22:04Z<p>Javier Lloret: /* Detached #3 */</p>
<hr />
<div>== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|480px|]]<br />
[[File:Detached 1 1 large.jpg|480px|]]<br />
[[File:Detached 1 3 large.jpg|480px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
==== Credits ====<br />
''Leading Actor''<Br/><br />
Yao Paolo<Br/><br />
Observer<Br/><br />
Petra Milicki<Br/><br />
''Advisor, Production & Costume Design''<Br/><br />
Michaela Lakova<Br/><br />
''Crew / Special Thanks to''<Br/><br />
Daan Bunnik<Br/> <br />
Nan Wang<Br/><br />
Yoana Buzova<br />
<br />
== Process ==<br />
<br />
<br />
<br />
[[File:Detached2 1 doc.jpg|480px|]]<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49220Javier Lloret - Detached series2013-07-14T19:19:29Z<p>Javier Lloret: </p>
<hr />
<div>== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|480px|]]<br />
[[File:Detached 1 1 large.jpg|480px|]]<br />
[[File:Detached 1 3 large.jpg|480px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
== Process ==<br />
<br />
<br />
<br />
[[File:Detached2 1 doc.jpg|480px|]]<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached2_1_doc.jpg&diff=49219File:Detached2 1 doc.jpg2013-07-14T19:18:06Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached2_2_doc.jpg&diff=49218File:Detached2 2 doc.jpg2013-07-14T19:17:19Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49217Javier Lloret - Detached series2013-07-14T19:08:40Z<p>Javier Lloret: </p>
<hr />
<div>== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|480px|]]<br />
[[File:Detached 1 1 large.jpg|480px|]]<br />
[[File:Detached 1 3 large.jpg|480px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
== Process ==<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49216Javier Lloret - Detached series2013-07-14T19:08:03Z<p>Javier Lloret: /* Detached #1 */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|480px|]]<br />
[[File:Detached 1 1 large.jpg|480px|]]<br />
[[File:Detached 1 3 large.jpg|480px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49215Javier Lloret - Detached series2013-07-14T19:07:26Z<p>Javier Lloret: /* Detached #2 */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|400px|]]<br />
[[File:Detached 1 1 large.jpg|400px|]]<br />
[[File:Detached 1 3 large.jpg|400px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49214Javier Lloret - Detached series2013-07-14T19:07:16Z<p>Javier Lloret: /* Detached #2 */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|400px|]]<br />
[[File:Detached 1 1 large.jpg|400px|]]<br />
[[File:Detached 1 3 large.jpg|400px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49213Javier Lloret - Detached series2013-07-14T19:06:59Z<p>Javier Lloret: /* Detached #2 */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|400px|]]<br />
[[File:Detached 1 1 large.jpg|400px|]]<br />
[[File:Detached 1 3 large.jpg|400px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49212Javier Lloret - Detached series2013-07-14T19:06:36Z<p>Javier Lloret: /* Detached #2 */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|400px|]]<br />
[[File:Detached 1 1 large.jpg|400px|]]<br />
[[File:Detached 1 3 large.jpg|400px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49211Javier Lloret - Detached series2013-07-14T19:06:20Z<p>Javier Lloret: /* Detached #1 */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 2 large.jpg|400px|]]<br />
[[File:Detached 1 1 large.jpg|400px|]]<br />
[[File:Detached 1 3 large.jpg|400px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49210Javier Lloret - Detached series2013-07-14T19:06:05Z<p>Javier Lloret: /* Detached #1 */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 1 large.jpg|400px|]]<br />
[[File:Detached 1 3 large.jpg|400px|]]<br />
[[File:Detached 1 2 large.jpg|400px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49209Javier Lloret - Detached series2013-07-14T19:05:14Z<p>Javier Lloret: </p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 1 large.jpg|400px|]]<br />
[[File:Detached 1 2 large.jpg|400px|]]<br />
[[File:Detached 1 3 large.jpg|400px|]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49208Javier Lloret - Detached series2013-07-14T19:02:21Z<p>Javier Lloret: </p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 1 large.jpg|480px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|480px|Picture from a related series made during last course]]<br />
[[File:Detached 1 3 large.jpg|480px|Picture from a related series made during last course]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
[[File:Detached 3 1 large.jpg|480px|]]<br />
[[File:Detached 3 2 large.jpg|480px|]]<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49207Javier Lloret - Detached series2013-07-14T19:00:24Z<p>Javier Lloret: /* Detached #2 */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 1 large.jpg|480px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|480px|Picture from a related series made during last course]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
<br/><br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49206Javier Lloret - Detached series2013-07-14T18:59:57Z<p>Javier Lloret: /* Detached #2 */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 1 large.jpg|480px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|480px|Picture from a related series made during last course]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 1 large.jpg|480px|]]<br />
[[File:Detached 2 2 large.jpg|480px|]]<br />
[[File:Detached 2 3 large.jpg|480px|]]<br />
[[File:Detached 2 4 large.jpg|480px|]]<br />
<br />
== Detached #3 ==<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached_2_3_large.jpg&diff=49205File:Detached 2 3 large.jpg2013-07-14T18:59:09Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached_1_3_large.jpg&diff=49204File:Detached 1 3 large.jpg2013-07-14T18:58:42Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached_3_1_large.jpg&diff=49203File:Detached 3 1 large.jpg2013-07-14T18:58:15Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached_3_2_large.jpg&diff=49202File:Detached 3 2 large.jpg2013-07-14T18:57:54Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached_2_4_large.jpg&diff=49201File:Detached 2 4 large.jpg2013-07-14T18:57:23Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49200Javier Lloret - Detached series2013-07-14T18:55:54Z<p>Javier Lloret: </p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 1 large.jpg|480px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|480px|Picture from a related series made during last course]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 1 large.jpg|480px|Picture from a related series made during last course]]<br />
[[File:Detached 2 2 large.jpg|480px|Picture from a related series made during last course]]<br />
<br />
== Detached #3 ==<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49199Javier Lloret - Detached series2013-07-14T18:54:58Z<p>Javier Lloret: /* Frames of the series */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
== Detached #1 ==<br />
<br />
[[File:Detached 1 1 large.jpg|480px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|480px|Picture from a related series made during last course]]<br />
<br />
== Detached #2 ==<br />
<br />
[[File:Detached 2 1 large.jpg|480px|Picture from a related series made during last course]]<br />
[[File:Detached 2 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== Detached #3 ==<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49198Javier Lloret - Detached series2013-07-14T18:53:44Z<p>Javier Lloret: /* Frames of the series */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
[[File:Detached 1 1 large.jpg|480px|Picture from a related series made during last course]]<br />
[[File:Detached 2 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 2 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49197Javier Lloret - Detached series2013-07-14T18:53:26Z<p>Javier Lloret: </p>
<hr />
<div><br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49196Javier Lloret - Detached series2013-07-14T18:53:06Z<p>Javier Lloret: /* Description */</p>
<hr />
<div><br />
[[File:Detached 1 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 2 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 2 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Frames of the series ==<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49195Javier Lloret - Detached series2013-07-14T18:48:08Z<p>Javier Lloret: </p>
<hr />
<div><br />
[[File:Detached 1 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 2 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 2 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49194Javier Lloret - Detached series2013-07-14T18:47:57Z<p>Javier Lloret: /* Tentative title */</p>
<hr />
<div>== Tentative title ==<br />
<br />
[[File:Detached 1 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 2 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 2 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49193Javier Lloret - Detached series2013-07-14T18:47:32Z<p>Javier Lloret: </p>
<hr />
<div>== Tentative title ==<br />
<br />
<br />
<br />
<br />
<br />
[[File:Detached 1 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
[[File:Detached 2 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 2 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49184Javier Lloret - Detached series2013-07-14T18:33:36Z<p>Javier Lloret: /* Tentative title */</p>
<hr />
<div>== Tentative title ==<br />
<br />
<br />
<br />
<br />
<br />
[[File:Detached 1 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 1 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
[[File:Detached 2 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 2 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49183Javier Lloret - Detached series2013-07-14T18:33:20Z<p>Javier Lloret: /* Tentative title */</p>
<hr />
<div>== Tentative title ==<br />
<br />
<br />
<br />
<br />
<br />
[[File:Detached 1 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 1 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
[[File:Detached 2 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Detached 2 2 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached_2_2_large.jpg&diff=49182File:Detached 2 2 large.jpg2013-07-14T18:32:11Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached_2_1_large.jpg&diff=49181File:Detached 2 1 large.jpg2013-07-14T18:31:51Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached_1_2_large.jpg&diff=49180File:Detached 1 2 large.jpg2013-07-14T18:31:25Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49179Javier Lloret - Detached series2013-07-14T18:29:51Z<p>Javier Lloret: /* Tentative title */</p>
<hr />
<div>== Tentative title ==<br />
<br />
<br />
<br />
<br />
<br />
[[File:Detached 1 1 large.jpg|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Video1_2.png|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Detached_1_1_large.jpg&diff=49178File:Detached 1 1 large.jpg2013-07-14T18:28:52Z<p>Javier Lloret: </p>
<hr />
<div></div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Resizedimage600337-JavierTent1.png&diff=49177File:Resizedimage600337-JavierTent1.png2013-07-14T18:26:43Z<p>Javier Lloret: Javier Lloret uploaded a new version of &quot;File:Resizedimage600337-JavierTent1.png&quot;: Reverted to version as of 22:19, 8 July 2013</p>
<hr />
<div>http://pzwart3.wdka.hro.nl/news-from-nowhere/assets/Uploads/_resampled/resizedimage600337-JavierTent1.png</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=File:Resizedimage600337-JavierTent1.png&diff=49176File:Resizedimage600337-JavierTent1.png2013-07-14T18:26:21Z<p>Javier Lloret: Javier Lloret uploaded a new version of &quot;File:Resizedimage600337-JavierTent1.png&quot;</p>
<hr />
<div>http://pzwart3.wdka.hro.nl/news-from-nowhere/assets/Uploads/_resampled/resizedimage600337-JavierTent1.png</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49173Javier Lloret - Detached series2013-07-14T18:06:14Z<p>Javier Lloret: </p>
<hr />
<div>== Tentative title ==<br />
<br />
<br />
<br />
<br />
<br />
[[File:Video1_1.png|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Video1_2.png|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49172Javier Lloret - Detached series2013-07-14T18:05:40Z<p>Javier Lloret: /* General introduction */</p>
<hr />
<div>== Tentative title ==<br />
<br />
<br />
<br />
<br />
<br />
[[File:Video1_1.png|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Video1_2.png|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== Description ==<br />
Detached is a series of evocative videos, with a loose narrative, that share an uncanny atmosphere. The minimal soundscape, the pace of the actions and the slow revealing of the staged situations amplify the increasing tension. In Detached, the main characters seem alienated, detached from the repetitive actions they perform. A series of secondary characters, observe or trigger the flow of events with their decisions.<br />
<br />
== Practical steps ==<br />
A good start was to find artists that have a line of work related to the project I propose. Reading about their work, motivations and working methods and analyzing their video work help me to think and realize about my own motivations and intentions.<br />
The next step was to create a mood board. A mood board would help me to start making decisions about my project, not only about its look, but also about the theme, characters and elements that will be part of it. It is a way to analyze my purposes and interests and to get inspired for deciding which are going to be the small video experiments that will follow.<br />
<br />
Through these small video experiments I will, first, realize which ideas related with them of the project work better and second, I will start getting a more real sense of what is going to be the look and feel of the project.<br />
During the process, if it feels appropriate, I don't discard to integrate the element of space in the work. I am used work with projections, and playing with the space has been a common practice in my previous interactive works.<br />
<br />
= Description of my projects of last year =<br />
<br />
== Human Stock ==<br />
[[File:Human stock0.jpg|thumb|380px|Human stock]]<br />
<br />
A promo video of a fictional company, Human Stock, that is installing booths in cities that scan human bodies and produce a photorealistic 3D visuals of them. That company offers those scanned bodies online in their stock service. Our industry customers can browse our online store, purchase and download any of the 3D model stock visuals the company offer. The scanned bodies can animate in every possible way - any direction, any angle, any physical movement.<br />
<br />
Creating some fictional characters: the CEO of the company, the director of marketing, satisfied costumers, writing a short script for them and shooting the short promo video. With the purpose of making the story more believable, we built a rig that allowed us to shoot videos with a 2D and a 3D camera at the same time. Thanks to the RGBD toolkit, we were able to combine the footage from the 3D camera Kinect and the full-hd 2d footage from the dslr. That allowed us to somehow simulate the 3D visuals that you could get out of the fictional booths of the companies.<br />
<br />
I was struggling trying to find an idea that is connected with my interests and line of work and at the same time fits with the theme of the thematic project of the trimester, "Reset the factory" until, with Janis Klimanovs, we came up with the idea for Human Stock. I was interested in experimenting with mockumentaries. I feel attracted to the idea of presenting some fictional facts as real in a way that people have doubts about if they should believe those facts are real or not. I think the reasons that make people doubt is what interest me. How far do you have to go to make people think that those facts can't be real? The technology is there. Some company could actually offer the service that Human Stock offers. The question is, which would be the reaction of the society to that service? Would people use a service in which they loose control of how their image is used by companies for money? How much control do we have currently with the real online services where we share our image and information with others?<br />
<br />
== Untitled - Second Trimester ==<br />
[[File:Viaggio.png|thumb|380px|Untitled]]<br />
<br />
A two-channel video installation that uses video material from the end of the film "Viaggio in Italia" from Roberto Rossellini.<br />
<br />
Deconstructing the narrative of the end of the film. In that sequence the married couple are trying to reach each other but there is a crowd of people between them. I split that video sequence in two, one for each one of the characters. I stretched the time, slowing down these two channels of video and looped them. Each one of them has a different duration so the installation shows continuously different moments where they are trying to reach each other. There are two channels of audio. Each one is connected to each one of the video streams. The intensity of them gets higher as the video streams get closer to their end.<br />
In the film, at the end of that sequence the couple reach each other and after a short conversation where they decide to stay together the film ends. I decided to omit that end of the sequence to capture that moment before the film ends, which is a symbolic point of inflection in the history of cinema.<br />
<br />
Some film theorists and directors like Jacques Rivette, Alain Bergala and Domènech Font consider the film "Viaggio in Italia" by Roberto Rossellini the beginning of the modernity in film. Being so influenced by that period of time of cinema history, and also influenced by video artists that have worked with found footage, I decided to make this piece as a kind of homage to the beginning of modernity in cinema.<br />
<br />
== Inner ==<br />
Inner is an interactive two-channel video installation that tries to explore the internal conflict that as human beings we experienced when we have to take decisions that we consider important in our life.<br />
<br />
Creating two entities, shown as video channels, that are distributed in space. One entity is more connected to our feelings, instincts and desires. The other entity represents external influences, rational thoughts.<br />
The third element is the audience that interacts with the installation. These entities don't match Freud's structural model of the psyche but they have some points in common. <br />
The two entities are trying to catch his/her attention. When the visitor gets close to one, the other entity gets more active. Its sounds get louder and it tries to correct the visitor's decision. The installation uses a tracking camera to know where is the position in space of the visitor.<br />
<br />
We take decisions every day. But there are some moments in our lifetime where we have to take decisions that change our future. We are somehow always influenced at some level by what society and the people close to us expect from us. But how much those external influences our decisions? How hard is to break that path that society and create for us in order to be considered successful? Or the expectations of the people that are close to us? When we are getting out of that path, are we being somehow irrational following more our instincts? <br />
<br />
== Relation to previous practice ==<br />
<br />
Last year I made small experiments connected to different fields I felt attracted to: interactive video-installations, video installations based on found footage and fake documentaries. I feel that what I would like to focus on during my final project is more a complement to those project than an extension of them. I think I tried to understand and analyze the topic I am proposing last year but I felt that a trimester will not be long enough or I felt lost on my vague thoughts until I came up with something different that had a more concrete shape.<br />
<br />
== References ==<br />
<br />
=== Artists ===<br />
<br />
==== Jesper Just ====<br />
Jesper Just is a danish contemporary artist who has produced a series of artistic short films. I read about his film works and I have been able to find and watch a couple of them. I found a strong connection between some of the descriptions I found about his work and my interests.<br />
"Jesper Just uses imagery that kindles our knowledge of how behaviour should be, while at the same time confronting us with individual actions that are unusual".<br />
Sophie Von Offers, "Film works. Jesper Just".<br />
[[File:jesper just - something to love.jpg|left|thumb|440px|| Film Something to love by Jesper Just ]]<br />
<br />
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br />
<br />
<br />
=== Annika Larsson ===<br />
Annika Larsson is a swedish contemporary artist. I am interested in her video works. Her videos lack of voiceover or dialogue. The characters of her videos are shown in environments that look like game fields. She sometimes make use of dramatic angles or extreme close-ups to capture the behavior of the characters that she creates.<br />
[[File:Annika_larsson_dolls.jpg|left|thumb|440px|| Dolls by Annika Larsson ]]<br />
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br />
<br />
===Bibliography===<br />
*Just, Jesper (2007) Jesper Just: Film Works 2001-2007 (Witte De With/Whitney Museum O).<br />
*Larsson, A. , Solomon-Godeau A. & Kaiser P. (2003) Annika Larsson. Christoph Merian Verlag<br />
*Daniel, Noel (2006) Broken Screen: Expanding the Image Breaking the Narrative 26 Conversations with Doug Aitken. Distributed Art Pub<br />
*Schrader, Paul (1972) Transcendental Style in Film: Ozu, Bresson, Dreyer.<br />
*Guidemond, J & Bloemheuvel, M (1999) Cinema Cinema: Contemporary Art and the Cinematic Experience. Art Data<br />
*Douglas, S. & Eamon, C. (2009) Art of Projection. Hatje Cantz Verlag<br />
*Shaw, J. , Weibel, P (2003) Future Cinema: The Cinematic Imaginary After Film. Mit Press<br />
<br />
__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Javier_Lloret_-_Detached_series&diff=49171Javier Lloret - Detached series2013-07-14T18:04:00Z<p>Javier Lloret: </p>
<hr />
<div>== Tentative title ==<br />
<br />
<br />
<br />
<br />
<br />
[[File:Video1_1.png|thumb|380px|Picture from a related series made during last course]]<br />
[[File:Video1_2.png|thumb|380px|Picture from a related series made during last course]]<br />
<br />
== General introduction ==<br />
With my graduation project I would like to work on a video or a series of artistic videos that are not focused on the narrative but on creating an atmosphere where tension increases slowly through time. I am interested in staging situations with a certain level of ambiguity using a set of characters and symbolic objects with a minimal narrativity where the mise-en-scène becomes a relevant element.<br />
<br />
I have always felt really attracted to those situations where the characters break with the rhythm that we are used to. I want to experiment stretching the time of some actions and situations in a way that we perceive the situation as uncanny. I want to play with that line that society traces to separate conventional and unconventional human behavior, and I want to do it through the pace of the actions of unexpressive characters.<br />
<br />
I believe the sound should also be an important element that will help to create the desired atmosphere and increase slowly the tension through time.<br />
<br />
== Practical steps ==<br />
A good start was to find artists that have a line of work related to the project I propose. Reading about their work, motivations and working methods and analyzing their video work help me to think and realize about my own motivations and intentions.<br />
The next step was to create a mood board. A mood board would help me to start making decisions about my project, not only about its look, but also about the theme, characters and elements that will be part of it. It is a way to analyze my purposes and interests and to get inspired for deciding which are going to be the small video experiments that will follow.<br />
<br />
Through these small video experiments I will, first, realize which ideas related with them of the project work better and second, I will start getting a more real sense of what is going to be the look and feel of the project.<br />
During the process, if it feels appropriate, I don't discard to integrate the element of space in the work. I am used work with projections, and playing with the space has been a common practice in my previous interactive works.<br />
<br />
= Description of my projects of last year =<br />
<br />
== Human Stock ==<br />
[[File:Human stock0.jpg|thumb|380px|Human stock]]<br />
<br />
A promo video of a fictional company, Human Stock, that is installing booths in cities that scan human bodies and produce a photorealistic 3D visuals of them. That company offers those scanned bodies online in their stock service. Our industry customers can browse our online store, purchase and download any of the 3D model stock visuals the company offer. The scanned bodies can animate in every possible way - any direction, any angle, any physical movement.<br />
<br />
Creating some fictional characters: the CEO of the company, the director of marketing, satisfied costumers, writing a short script for them and shooting the short promo video. With the purpose of making the story more believable, we built a rig that allowed us to shoot videos with a 2D and a 3D camera at the same time. Thanks to the RGBD toolkit, we were able to combine the footage from the 3D camera Kinect and the full-hd 2d footage from the dslr. That allowed us to somehow simulate the 3D visuals that you could get out of the fictional booths of the companies.<br />
<br />
I was struggling trying to find an idea that is connected with my interests and line of work and at the same time fits with the theme of the thematic project of the trimester, "Reset the factory" until, with Janis Klimanovs, we came up with the idea for Human Stock. I was interested in experimenting with mockumentaries. I feel attracted to the idea of presenting some fictional facts as real in a way that people have doubts about if they should believe those facts are real or not. I think the reasons that make people doubt is what interest me. How far do you have to go to make people think that those facts can't be real? The technology is there. Some company could actually offer the service that Human Stock offers. The question is, which would be the reaction of the society to that service? Would people use a service in which they loose control of how their image is used by companies for money? How much control do we have currently with the real online services where we share our image and information with others?<br />
<br />
== Untitled - Second Trimester ==<br />
[[File:Viaggio.png|thumb|380px|Untitled]]<br />
<br />
A two-channel video installation that uses video material from the end of the film "Viaggio in Italia" from Roberto Rossellini.<br />
<br />
Deconstructing the narrative of the end of the film. In that sequence the married couple are trying to reach each other but there is a crowd of people between them. I split that video sequence in two, one for each one of the characters. I stretched the time, slowing down these two channels of video and looped them. Each one of them has a different duration so the installation shows continuously different moments where they are trying to reach each other. There are two channels of audio. Each one is connected to each one of the video streams. The intensity of them gets higher as the video streams get closer to their end.<br />
In the film, at the end of that sequence the couple reach each other and after a short conversation where they decide to stay together the film ends. I decided to omit that end of the sequence to capture that moment before the film ends, which is a symbolic point of inflection in the history of cinema.<br />
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Some film theorists and directors like Jacques Rivette, Alain Bergala and Domènech Font consider the film "Viaggio in Italia" by Roberto Rossellini the beginning of the modernity in film. Being so influenced by that period of time of cinema history, and also influenced by video artists that have worked with found footage, I decided to make this piece as a kind of homage to the beginning of modernity in cinema.<br />
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== Inner ==<br />
Inner is an interactive two-channel video installation that tries to explore the internal conflict that as human beings we experienced when we have to take decisions that we consider important in our life.<br />
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Creating two entities, shown as video channels, that are distributed in space. One entity is more connected to our feelings, instincts and desires. The other entity represents external influences, rational thoughts.<br />
The third element is the audience that interacts with the installation. These entities don't match Freud's structural model of the psyche but they have some points in common. <br />
The two entities are trying to catch his/her attention. When the visitor gets close to one, the other entity gets more active. Its sounds get louder and it tries to correct the visitor's decision. The installation uses a tracking camera to know where is the position in space of the visitor.<br />
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We take decisions every day. But there are some moments in our lifetime where we have to take decisions that change our future. We are somehow always influenced at some level by what society and the people close to us expect from us. But how much those external influences our decisions? How hard is to break that path that society and create for us in order to be considered successful? Or the expectations of the people that are close to us? When we are getting out of that path, are we being somehow irrational following more our instincts? <br />
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== Relation to previous practice ==<br />
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Last year I made small experiments connected to different fields I felt attracted to: interactive video-installations, video installations based on found footage and fake documentaries. I feel that what I would like to focus on during my final project is more a complement to those project than an extension of them. I think I tried to understand and analyze the topic I am proposing last year but I felt that a trimester will not be long enough or I felt lost on my vague thoughts until I came up with something different that had a more concrete shape.<br />
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== References ==<br />
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=== Artists ===<br />
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==== Jesper Just ====<br />
Jesper Just is a danish contemporary artist who has produced a series of artistic short films. I read about his film works and I have been able to find and watch a couple of them. I found a strong connection between some of the descriptions I found about his work and my interests.<br />
"Jesper Just uses imagery that kindles our knowledge of how behaviour should be, while at the same time confronting us with individual actions that are unusual".<br />
Sophie Von Offers, "Film works. Jesper Just".<br />
[[File:jesper just - something to love.jpg|left|thumb|440px|| Film Something to love by Jesper Just ]]<br />
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=== Annika Larsson ===<br />
Annika Larsson is a swedish contemporary artist. I am interested in her video works. Her videos lack of voiceover or dialogue. The characters of her videos are shown in environments that look like game fields. She sometimes make use of dramatic angles or extreme close-ups to capture the behavior of the characters that she creates.<br />
[[File:Annika_larsson_dolls.jpg|left|thumb|440px|| Dolls by Annika Larsson ]]<br />
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===Bibliography===<br />
*Just, Jesper (2007) Jesper Just: Film Works 2001-2007 (Witte De With/Whitney Museum O).<br />
*Larsson, A. , Solomon-Godeau A. & Kaiser P. (2003) Annika Larsson. Christoph Merian Verlag<br />
*Daniel, Noel (2006) Broken Screen: Expanding the Image Breaking the Narrative 26 Conversations with Doug Aitken. Distributed Art Pub<br />
*Schrader, Paul (1972) Transcendental Style in Film: Ozu, Bresson, Dreyer.<br />
*Guidemond, J & Bloemheuvel, M (1999) Cinema Cinema: Contemporary Art and the Cinematic Experience. Art Data<br />
*Douglas, S. & Eamon, C. (2009) Art of Projection. Hatje Cantz Verlag<br />
*Shaw, J. , Weibel, P (2003) Future Cinema: The Cinematic Imaginary After Film. Mit Press<br />
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__NOINDEX__</div>Javier Llorethttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Javier_Lloret&diff=49170User:Javier Lloret2013-07-14T18:02:52Z<p>Javier Lloret: /* Final Project */</p>
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<div>==Trimesters==<br />
*[[ Javier Lloret, trimester 2, 2012 | Trimester 2]]<br />
*[[ Javier Lloret, trimester 3, 2012 | Trimester 3]]<br />
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==Final Project==<br />
*[[Javier Lloret - Final Project Proposal | Final Project Proposal]]<br />
*[[Javier Lloret - Detached series | Final Project: Detached series]]<br />
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__NOINDEX__</div>Javier Lloret