https://pzwiki.wdka.nl/mw-mediadesign/api.php?action=feedcontributions&user=Evolutie&feedformat=atomXPUB & Lens-Based wiki - User contributions [en]2024-03-28T21:17:10ZUser contributionsMediaWiki 1.38.2https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Concept_and_Practice_of_VR_Filmmaking_2021/2022&diff=215581Thematic Concept and Practice of VR Filmmaking 2021/20222022-04-04T07:55:07Z<p>Evolutie: </p>
<hr />
<div>'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/><br />
5-Day seminar <br/><br />
[[File:oculus.jpg|450px|right]]<br />
<br />
In the last years VR has gotten a lot of attention. The tech companies have been pushing hard to make VR affordable for consumers, as well as making it easier to create content for this media. VR in itself is not new and artist have been using technology for the creation of immersive environments throughout history. What is new, is that the potential audience is much larger in numbers, which makes it naturally more interesting to use for artistic expression.<br />
But are VR and 360 degree video a hype that will soon pass, or can it be used to create a meaningful experience? If it can be meaningful, for what type of projects? And what type of projects can absolutely not be translated into a VR experience?<br />
In this seminar we aim to develop a vision of the medium by exploring its properties and effects. We will focus in particular on the following issues: <br/><br />
* Place: Where is the border between the physical and the virtual, and where do they overlap?<br />
* The Body: The tension between immersion and (dis)embodiment<br />
<br />
<br />
'''Day 1 ''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 11:00: Introduction <br/><br />
11:00 - 12:00: VR Buffet <br/><br />
12:00 - 13:00: Watch Movie<br/><br />
13:00 - 14:00: BREAK <br /><br />
14:00 - 16:40: Hands On demo's and playtime with tools like TiltBrush and Medium<br/><br />
<br />
<br />
12:00 - 13:00: Instruction on filming<br/><br />
13:00 - 14:00: BREAK <br /><br />
14:00 - 16:00: Hands on Experiment <br/><br />
16:00 - 17:00: Presentations <br/><br />
<br />
The goal of this session is to introduce you to the theme of the assignment, Virtual Reality and 360 degree video, and the available tools. We will also hook up the quest to a pc to work with VR that need some more computing power.<br />
After this workshop you will have a good idea of the available tools in VR and what it is like to work with them.<br />
<br />
'''Day 2''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 10:30: Presentation Seamless Interfaces <br/><br />
10:30 - 12:00: Instruction on filming a 360 video and viewing the video on a VR Headset <br/><br />
12:00 - 16:00: Hands on Experiment <br /><br />
16:00 - 17:00: Evaluation of results so far <br/><br />
<br />
After this workshop you will be familiar with the basic proces of recording and viewing a 360 degree video.<br />
<br />
'''Day 3''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 17:00: More playtime, and devise a plan for the next days.<br />
<br />
'''Day 4''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
12:00 - 17:00: Continue by yourselves<br />
<br />
'''Day 5''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 13:00: Continue and Finish the work <br/><br />
13:00 - 14:00: BREAK <br/><br />
14:00 - 15:00: Presentations of results <br/><br />
15:00 - 17:00: Discussion and Conclusion <br/><br/><br />
<br />
<br />
'''References:''' <br/><br />
*Virtual Art: From illusion to Immersion - Oliver Grau <br />
*Redefining the Axiom of Story: The VR and 360 Video Complex: https://techcrunch.com/2016/01/14/redefining-the-axiom-of-story-the-vr-and-360-video-complex <br />
*360-video-fundamentals: https://thefulldomeblog.com/2014/03/06/360-video-fundamentals/ <br />
<br/><br />
'''Examples of 360 videos we will watch:''' <br />
*Invasion - Baobab Studios https://www.youtube.com/watch?v=SZ0fKW5PttM&t=147s<br />
*Dreams of O - Cirque du Soleil https://www.youtube.com/watch?v=q4uZ5H0IT4Y<br />
*Notes on blindness: Into darkness - Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark https://www.youtube.com/watch?v=tb5DwAZIQZw&t=150s<br />
*Dear Angelica - Oculus Story Studio - https://www.youtube.com/watch?v=UPORHEhkNfY&ab_channel=Oculus<br />
*The Sun Ladies- Lucid Dreams Productions https://www.youtube.com/watch?v=Jc0fTQrdoKw<br />
*Isle of Dogs - Felix and Paul Studio https://www.youtube.com/watch?v=JqXC46b1uUg&t=49s<br />
*Drawing Room - Jan Rothuizen, Sara Kolster https://www.youtube.com/watch?v=V6a3QlFOeYs <br />
*Baba Yaga - Baobab Studios<br />
*Namoo - Baobab Studios<br />
*Gloomy Eyes<br />
*Battlescar<br />
*Goliath VR<br />
*<br/> <br/><br />
<br />
'''More interesting projects: '''<br/><br />
*Tafelgeheim – Sara Kolster https://sarakolster.com/Tafelgeheim-Out-of-Sight<br />
*Anyways – Pips:Lab http://www.pipslab.org/projects.php?lang=en&installation=36#.XM9tx5MzYWp<br />
*Birdly – Somniacs https://www.youtube.com/watch?v=gWLHIusLWOc&t=4s<br />
*Gender Swap – Experiment with The Machine to Be Another – Be Another Lab https://vimeo.com/84150219<br />
*Barbie-Doll Illusion https://www.youtube.com/watch?v=ZRAHJt8YMMY<br />
*Near Death Simulation - Frank Kolkman https://www.youtube.com/watch?v=7-vWUo4rgAQ<br />
*Walk Again Project – Duke University https://qz.com/757516/paraplegics-are-learning-to-walk-again-with-virtual-reality/<br />
<br />
<br />
[[File:Traintrip.jpg|600px|left]]</div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Concept_and_Practice_of_VR_Filmmaking_2021/2022&diff=215575Thematic Concept and Practice of VR Filmmaking 2021/20222022-04-03T21:48:58Z<p>Evolutie: </p>
<hr />
<div>'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/><br />
5-Day seminar <br/><br />
[[File:oculus.jpg|450px|right]]<br />
<br />
In the last years VR has gotten a lot of attention. The tech companies have been pushing hard to make VR affordable for consumers, as well as making it easier to create content for this media. VR in itself is not new and artist have been using technology for the creation of immersive environments throughout history. What is new, is that the potential audience is much larger in numbers, which makes it naturally more interesting to use for artistic expression.<br />
But are VR and 360 degree video a hype that will soon pass, or can it be used to create a meaningful experience? If it can be meaningful, for what type of projects? And what type of projects can absolutely not be translated into a VR experience?<br />
In this seminar we aim to develop a vision of the medium by exploring its properties and effects. We will focus in particular on the following issues: <br/><br />
* Place: Where is the border between the physical and the virtual, and where do they overlap?<br />
* The Body: The tension between immersion and (dis)embodiment<br />
<br />
<br />
'''Day 1 ''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 11:00: Introduction <br/><br />
11:00 - 12:00: VR Buffet <br/><br />
12:00 - 13:00: Watch Movie<br/><br />
13:00 - 14:00: BREAK <br /><br />
14:00 - 16:40: Hands On demo's and playtime with tools like TiltBrush and Medium<br/><br />
<br />
<br />
12:00 - 13:00: Instruction on filming<br/><br />
13:00 - 14:00: BREAK <br /><br />
14:00 - 16:00: Hands on Experiment <br/><br />
16:00 - 17:00: Presentations <br/><br />
<br />
The goal of this session is to introduce you to the theme of the assignment, Virtual Reality and 360 degree video, and the available tools. We will also hook up the quest to a pc to work with VR that need some more computing power.<br />
After this workshop you will have a good idea of the available tools in VR and what it is like to work with them.<br />
<br />
'''Day 2''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 10:30: Presentation Seamless Interfaces <br/><br />
10:30 - 12:00: Instruction on filming a 360 video and viewing the video on a VR Headset <br/><br />
12:00 - 16:00: Hands on Experiment <br /><br />
16:00 - 17:00: Evaluation of results so far <br/><br />
<br />
After this workshop you will be familiar with the basic proces of recording and viewing a 360 degree video.<br />
<br />
'''Day 3''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 17:00: More playtime, and devise a plan for the next days.<br />
<br />
'''Day 4''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
12:00 - 17:00: Continue by yourselves<br />
<br />
'''Day 5''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 13:00: Continue and Finish the work <br/><br />
13:00 - 14:00: BREAK <br/><br />
14:00 - 15:00: Presentations of results <br/><br />
15:00 - 17:00: Discussion and Conclusion <br/><br/><br />
<br />
<br />
'''References:''' <br/><br />
*Virtual Art: From illusion to Immersion - Oliver Grau <br />
*Redefining the Axiom of Story: The VR and 360 Video Complex: https://techcrunch.com/2016/01/14/redefining-the-axiom-of-story-the-vr-and-360-video-complex <br />
*360-video-fundamentals: https://thefulldomeblog.com/2014/03/06/360-video-fundamentals/ <br />
<br/><br />
'''Examples of 360 videos we will watch:''' <br />
*Invasion - Baobab Studios https://www.youtube.com/watch?v=SZ0fKW5PttM&t=147s<br />
*Dreams of O - Cirque du Soleil https://www.youtube.com/watch?v=q4uZ5H0IT4Y<br />
*Notes on blindness: Into darkness - Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark https://www.youtube.com/watch?v=tb5DwAZIQZw&t=150s<br />
*Dear Angelica - Oculus Story Studio - https://www.youtube.com/watch?v=UPORHEhkNfY&ab_channel=Oculus<br />
*The Sun Ladies- Lucid Dreams Productions https://www.youtube.com/watch?v=Jc0fTQrdoKw<br />
*Isle of Dogs - Felix and Paul Studio https://www.youtube.com/watch?v=JqXC46b1uUg&t=49s<br />
*Drawing Room - Jan Rothuizen, Sara Kolster https://www.youtube.com/watch?v=V6a3QlFOeYs <br/> <br/><br />
<br />
'''More interesting projects: '''<br/><br />
*Tafelgeheim – Sara Kolster https://sarakolster.com/Tafelgeheim-Out-of-Sight<br />
*Anyways – Pips:Lab http://www.pipslab.org/projects.php?lang=en&installation=36#.XM9tx5MzYWp<br />
*Birdly – Somniacs https://www.youtube.com/watch?v=gWLHIusLWOc&t=4s<br />
*Gender Swap – Experiment with The Machine to Be Another – Be Another Lab https://vimeo.com/84150219<br />
*Barbie-Doll Illusion https://www.youtube.com/watch?v=ZRAHJt8YMMY<br />
*Near Death Simulation - Frank Kolkman https://www.youtube.com/watch?v=7-vWUo4rgAQ<br />
*Walk Again Project – Duke University https://qz.com/757516/paraplegics-are-learning-to-walk-again-with-virtual-reality/<br />
<br />
<br />
[[File:Traintrip.jpg|600px|left]]</div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Concept_and_Practice_of_VR_Filmmaking_2021/2022&diff=215502Thematic Concept and Practice of VR Filmmaking 2021/20222022-04-01T10:07:51Z<p>Evolutie: Created page with "'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/> 5-Day seminar <br/> right In the last y..."</p>
<hr />
<div>'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/><br />
5-Day seminar <br/><br />
[[File:oculus.jpg|450px|right]]<br />
<br />
In the last years VR has gotten a lot of attention. The tech companies have been pushing hard to make VR affordable for consumers, as well as making it easier to create content for this media. VR in itself is not new and artist have been using technology for the creation of immersive environments throughout history. What is new, is that the potential audience is much larger in numbers, which makes it naturally more interesting to use for artistic expression.<br />
But are VR and 360 degree video a hype that will soon pass, or can it be used to create a meaningful experience? If it can be meaningful, for what type of projects? And what type of projects can absolutely not be translated into a VR experience?<br />
In this seminar we aim to develop a vision of the medium by exploring its properties and effects. We will focus in particular on the following issues: <br/><br />
* Place: Where is the border between the physical and the virtual, and where do they overlap?<br />
* The Body: The tension between immersion and (dis)embodiment<br />
<br />
<br />
'''Day 1 ''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 11:00: Introduction <br/><br />
11:00 - 12:00: VR Buffet <br/><br />
12:00 - 13:00: Instruction on filming<br/><br />
13:00 - 14:00: BREAK<br />
14:00 - 16:00: Hands on Experiment <br/><br />
16:00 - 17:00: Presentations <br/><br />
<br />
The goal of this session is to introduce you to the theme of the assignment, Virtual Reality and 360 degree video, and the available tools. After this workshop you will be familiar with the basic proces of recording and viewing a 360 degree video.<br />
<br />
<br />
'''Day 2''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 10:30: Instruction Tilt Brush <br/><br />
10:30 - 12:00: Hands On Experiment from 2D to 3D - 360 and back <br/><br />
12:00 - 13:00: Instruction to set up the Oculus Quest as an Oculus Rift.<br />
13:00 - 14:00: BREAK<br />
14:00 - 16:30: Hands On demo's and playtime with tools like Quill, Medium and FlipSide<br/><br />
16:30 - 17:00: Evaluation of results so far <br/><br />
<br />
Today we will explore artistic tools available in VR, and see how we can mix them.<br />
We will also hook up the quest to a pc to work with VR that need some more computing power.<br />
After this workshop you will have a good idea of the available tools in VR and what it is like to work with them. You will be familiar with how to import and export things between them. <br />
<br />
'''Day 3''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 17:00: More playtime, and devise a plan for the next days.<br />
<br />
'''Day 4''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
12:00 - 17:00: Continue by yourselves<br />
<br />
'''Day 5''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 13:00: Continue and Finish the work <br/><br />
13:00 - 14:00: BREAK <br/><br />
14:00 - 15:00: Presentations of results <br/><br />
15:00 - 17:00: Discussion and Conclusion <br/><br/><br />
<br />
<br />
'''References:''' <br/><br />
*Virtual Art: From illusion to Immersion - Oliver Grau <br />
*Redefining the Axiom of Story: The VR and 360 Video Complex: https://techcrunch.com/2016/01/14/redefining-the-axiom-of-story-the-vr-and-360-video-complex <br />
*360-video-fundamentals: https://thefulldomeblog.com/2014/03/06/360-video-fundamentals/ <br />
<br/><br />
'''Examples of 360 videos we will watch:''' <br />
*Invasion - Baobab Studios https://www.youtube.com/watch?v=SZ0fKW5PttM&t=147s<br />
*Dreams of O - Cirque du Soleil https://www.youtube.com/watch?v=q4uZ5H0IT4Y<br />
*Notes on blindness: Into darkness - Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark https://www.youtube.com/watch?v=tb5DwAZIQZw&t=150s<br />
*Dear Angelica - Oculus Story Studio - https://www.youtube.com/watch?v=UPORHEhkNfY&ab_channel=Oculus<br />
*The Sun Ladies- Lucid Dreams Productions https://www.youtube.com/watch?v=Jc0fTQrdoKw<br />
*Isle of Dogs - Felix and Paul Studio https://www.youtube.com/watch?v=JqXC46b1uUg&t=49s<br />
*Drawing Room - Jan Rothuizen, Sara Kolster https://www.youtube.com/watch?v=V6a3QlFOeYs <br/> <br/><br />
<br />
'''More interesting projects: '''<br/><br />
*Tafelgeheim – Sara Kolster https://sarakolster.com/Tafelgeheim-Out-of-Sight<br />
*Anyways – Pips:Lab http://www.pipslab.org/projects.php?lang=en&installation=36#.XM9tx5MzYWp<br />
*Birdly – Somniacs https://www.youtube.com/watch?v=gWLHIusLWOc&t=4s<br />
*Gender Swap – Experiment with The Machine to Be Another – Be Another Lab https://vimeo.com/84150219<br />
*Barbie-Doll Illusion https://www.youtube.com/watch?v=ZRAHJt8YMMY<br />
*Near Death Simulation - Frank Kolkman https://www.youtube.com/watch?v=7-vWUo4rgAQ<br />
*Walk Again Project – Duke University https://qz.com/757516/paraplegics-are-learning-to-walk-again-with-virtual-reality/<br />
<br />
<br />
[[File:Traintrip.jpg|600px|left]]</div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Main_Page&diff=215501Main Page2022-04-01T10:06:58Z<p>Evolutie: </p>
<hr />
<div><span style='width:42em;font-size:18px;font-weight:bold;font-family:Courier,Sans;display:block;padding:5px;background:#30CCCC;color:black;'><br />
Welcome to the wiki of the Experimental Publishing (XPUB) and Lens-Based Media Masters at the Piet Zwart Institute, Willem de Kooning Academy. This wiki reflects the day to day workings of the course and is ''dynamic'' and {{underconstruction|in-process}}. For a more stable overview of these two Masters of Arts in Fine Art and Design, please visit:<br/><br />
- XPUB: https://xpub.nl<br/><br />
- LB: https://www.pzwart.nl/lens-based<br />
</span><br />
<br />
<span style="float:right;">[[Image:pointer.gif]]</span><br />
<span style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#30CCCC;color:black;'><br />
[[Calendars:Networked_Media_Calendar|Calendar]]<br><br />
[https://pad.xpub.nl PAD!]<br/><br />
[[Staff]]<br/><br />
[[Students]] - past & present, and links to work<br/><br />
[[Helpdesk]] - ''How to, where to, ...'' - answers<br/><br />
[[Handbook_for_non-EU_students|Handbook for non-EU students]]<br/><br />
[[Materials]] - WIP / Where Do I Get Certain Materials in NL? ¯\_(ツ)_/¯<br />
</span><br />
<br />
<div style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#CCFF66;color:black;'><br />
'''Links for first year students'''<br/><br />
<nowiki>-----></nowiki> xpub <nowiki><-----</nowiki><br/><br />
Special Issue #17 - [[:Category:Productive Play|Productive Play]]<br><br />
Special Issue #16 - [[:Category:Vernacular Language Processing|Vernacular Language Processing]]<br />
<br />
[[methods xpub]]<br/><br />
[[Prototyping]]<br/><br />
[[Prototyping/2021-2022/XPUB2|XPUB2 tutorial days]]<br />
<br />
[[Special Issue|Past Special Issues]]<br/><br />
[[Arduino club|Arduino club]]<br/><br />
<br />
<nowiki>-----></nowiki> Lens-based <nowiki><-----</nowiki><br/><br />
[[methods lens-based]]<br/><br />
[[Thematic Seminar Cihad Caner|Thematic Seminar Is it Possible to Talk about Power and Violence?]]<br/><br />
[[Thematic Seminar Nan Wang|The History of Handmade Film]]<br/><br />
[[Thematic A Focal Camera (2020-2021)|Thematic A Focal Camera]]<br/><br />
[[Thematic Seminar Gabriel Lester|Lectures by Gabriel Lester]]<br/>[[Thematic History & practice of the photo-essay & photo book (2019-2020)|Thematic History & practice of the photo-essay &...]]<br/><br />
[[Thematic Do-It-Yourself Film (2019-2020)|Thematic Do-It-Yourself Film]]<br/><br />
[[Thematic Concept and Practice of VR Filmmaking 2021/2022|Thematic Concept and Practice of VR Filmmaking]]<br/><br />
[[Workshop Federico Clavarino|Workshop by Federico Clavarino]]<br/><br />
[[LENS_BASED_GUESTS_2020|Lens-Based Guests 2020]]<br/><br />
[[Lens-Based Core Booklist]]<br/><br />
[[shops|Photography Stores & Other Resources]]<br/><br />
[[Help:Graduation_work]]<br />
<span style="float:right;">[[Image:Bug.gif]]</span><br />
</div><br />
<div style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#CCFF66;color:black;'><br />
Links for '''second year students'''<br/><br />
[[Graduate Seminar 2021-2022]]<br/><br />
[[Help:Graduation_Show]]<br/><br />
[[Prototyping_2]] Xpub <br/><br />
[[LB2 Graduation 2021 and V2_|LB2 and V2_]]<br><br />
</div><br />
<div style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#CCFF66;color:black;'><br />
Financial protocols and student claim forms<br/><br />
[[:File:Your_student_expenses_forms_online_14.04.2020_XPUB_RB.pdf|Student expenses form XPUB 2020]]<br><br />
[[:File:Your_student_expenses_forms_online_14.04.2020_LB_RB.pdf|Student expenses form LB 2020]]<br><br />
[[:File:LB_Grad_Show_Production_costs_2021.pdf |Graduation show production costs LB 2021]]<br />
</div><br />
<div style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#CCFF66;color:black;'><br />
Links for '''all Lens-Based students'''<br/><br />
[[LENS_BASED_GUESTS_2021#Guests_options | LENS BASED GUESTS 2021]]<br><br />
[[Open Calls]]<br/><br />
[[EYE Researchlabs 2019-2020|EYE Researchlabs]]<br/><br />
[[EYE Researchlab 2021|EYE Researchlab 2021]]<br/><br />
[[IFFR]]<br/><br />
[[Practice Based Research Focus Group 2019/2020|Practice Based Research Focus Group]]<br/><br />
[[Making a film on Paper Focus Group 2019/2020|Making a film on Paper Focus Group]]<br/><br />
[[Group Crit Schedule 2019/2020|Group Crit Schedule]]<br><br />
</div><br />
<span style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#30CCCC;color:black;'>Modules Archive<br/><br />
[[:Category:Graduation_work|Graduation work]]<br/><br />
[[Thematic Projects]]<br/><br />
[[Prototyping]]<br/><br />
[[Focus Groups]]<br/><br />
[[Group Crits]]<br/><br />
[[Reading, Writing & Research Methodologies]]<br/><br />
[[EYE_Researchlabs_Archive|EYE Researchlabs Archive]]<br/><br />
</span><br />
<br />
<span style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#CCFF66;color:black;'>Resources:<br/><br />
[[EtherPad list]] - collective notes <br/><br />
[[the bootleg library]]<br/><br />
[[Course Archive]] <br/><br />
[[Cookbook]] - tasty code recipes<br/><br />
[[Helpdesk]] - how to: eduroam, printers, JSTOR, etc<br/><br />
[[The Cabinet |The Cabinet]] - Resources for essay writing<br/> <br />
[[Material-WDKA|Material at WdKA Rental]]<br/><br />
[[AV_Equipment|AV Equipment]]<br/><br />
[[Archive Protocol]] - How to archive work<br/><br />
[[XPPLunch]] - Lunch sharing<br/><br />
[[Amazing-studio-makeover| Amazing Studio Makeover (LB)]]<br />
</span><br />
<br />
<span style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#30CCCC;color:black;'>XPUB3<br/><br />
[https://collectiveioning.xpub.nl/ collectiveioning.xpub.nl] <br/><br />
[http://pads.osp.kitchen/p/publication2020 The NeverEnding Publication Pad] <br/><br />
[https://pad.xpub.nl/p/publication2020_LAUNCH Print Publication Launch Pad] <br/><br />
[[Ham distro central|Ham Distro Grand Central List]]<br />
</span><br />
<br />
<span style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#CCFF66;color:black;'>LB3<br/><br />
[[LB3 and V2_|LB3 and V2_]]<br />
</span><br />
<br />
<span style="float:right;">[[Image:pointer.gif]]</span><br />
<div style="opacity: 0;">{{#widget:YouTube|id=6Lg_cRg03ug&autoplay=0}}</div></div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Concept_and_Practice_of_VR_Filmmaking_2020/2021&diff=190290Thematic Concept and Practice of VR Filmmaking 2020/20212021-02-23T16:51:55Z<p>Evolutie: </p>
<hr />
<div>'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/><br />
3-Day seminar <br/><br />
[[File:oculus.jpg|450px|right]]<br />
<br />
In the last years VR has gotten a lot of attention. The tech companies have been pushing hard to make VR affordable for consumers, as well as making it easier to create content for this media. VR in itself is not new and artist have been using technology for the creation of immersive environments throughout history. What is new, is that the potential audience is much larger in numbers, which makes it naturally more interesting to use for artistic expression.<br />
But are VR and 360 degree video a hype that will soon pass, or can it be used to create a meaningful experience? If it can be meaningful, for what type of projects? And what type of projects can absolutely not be translated into a VR experience?<br />
In this seminar we aim to develop a vision of the medium by exploring its properties and effects. We will focus in particular on the following issues: <br/><br />
* Place: Where is the border between the physical and the virtual, and where do they overlap?<br />
* The Body: The tension between immersion and (dis)embodiment<br />
<br />
<br />
'''Day 1 ''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 11:00: Introduction <br/><br />
11:00 - 12:00: VR Buffet <br/><br />
12:00 - 13:00: Instruction on filming<br/><br />
13:00 - 14:00: BREAK<br />
14:00 - 16:00: Hands on Experiment <br/><br />
16:00 - 17:00: Presentations <br/><br />
<br />
The goal of this session is to introduce you to the theme of the assignment, Virtual Reality and 360 degree video, and the available tools. After this workshop you will be familiar with the basic proces of recording and viewing a 360 degree video.<br />
<br />
<br />
'''Day 2''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 10:30: Instruction Tilt Brush <br/><br />
10:30 - 12:00: Hands On Experiment from 2D to 3D - 360 and back <br/><br />
12:00 - 13:00: Instruction to set up the Oculus Quest as an Oculus Rift.<br />
13:00 - 14:00: BREAK<br />
14:00 - 16:30: Hands On demo's and playtime with tools like Quill, Medium and FlipSide<br/><br />
16:30 - 17:00: Evaluation of results so far <br/><br />
<br />
Today we will explore artistic tools available in VR, and see how we can mix them.<br />
We will also hook up the quest to a pc to work with VR that need some more computing power.<br />
After this workshop you will have a good idea of the available tools in VR and what it is like to work with them. You will be familiar with how to import and export things between them. <br />
<br />
'''Day 3''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 17:00: More playtime, and devise a plan for the next days.<br />
<br />
'''Day 4''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
12:00 - 17:00: Continue by yourselves<br />
<br />
'''Day 5''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 13:00: Continue and Finish the work <br/><br />
13:00 - 14:00: BREAK <br/><br />
14:00 - 15:00: Presentations of results <br/><br />
15:00 - 17:00: Discussion and Conclusion <br/><br/><br />
<br />
<br />
'''References:''' <br/><br />
*Virtual Art: From illusion to Immersion - Oliver Grau <br />
*Redefining the Axiom of Story: The VR and 360 Video Complex: https://techcrunch.com/2016/01/14/redefining-the-axiom-of-story-the-vr-and-360-video-complex <br />
*360-video-fundamentals: https://thefulldomeblog.com/2014/03/06/360-video-fundamentals/ <br />
<br/><br />
'''Examples of 360 videos we will watch:''' <br />
*Invasion - Baobab Studios https://www.youtube.com/watch?v=SZ0fKW5PttM&t=147s<br />
*Dreams of O - Cirque du Soleil https://www.youtube.com/watch?v=q4uZ5H0IT4Y<br />
*Notes on blindness: Into darkness - Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark https://www.youtube.com/watch?v=tb5DwAZIQZw&t=150s<br />
*Dear Angelica - Oculus Story Studio - https://www.youtube.com/watch?v=UPORHEhkNfY&ab_channel=Oculus<br />
*The Sun Ladies- Lucid Dreams Productions https://www.youtube.com/watch?v=Jc0fTQrdoKw<br />
*Isle of Dogs - Felix and Paul Studio https://www.youtube.com/watch?v=JqXC46b1uUg&t=49s<br />
*Drawing Room - Jan Rothuizen, Sara Kolster https://www.youtube.com/watch?v=V6a3QlFOeYs <br/> <br/><br />
<br />
'''More interesting projects: '''<br/><br />
*Tafelgeheim – Sara Kolster https://sarakolster.com/Tafelgeheim-Out-of-Sight<br />
*Anyways – Pips:Lab http://www.pipslab.org/projects.php?lang=en&installation=36#.XM9tx5MzYWp<br />
*Birdly – Somniacs https://www.youtube.com/watch?v=gWLHIusLWOc&t=4s<br />
*Gender Swap – Experiment with The Machine to Be Another – Be Another Lab https://vimeo.com/84150219<br />
*Barbie-Doll Illusion https://www.youtube.com/watch?v=ZRAHJt8YMMY<br />
*Near Death Simulation - Frank Kolkman https://www.youtube.com/watch?v=7-vWUo4rgAQ<br />
*Walk Again Project – Duke University https://qz.com/757516/paraplegics-are-learning-to-walk-again-with-virtual-reality/<br />
<br />
<br />
[[File:Traintrip.jpg|600px|left]]</div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Concept_and_Practice_of_VR_Filmmaking_2018/2019&diff=145725Thematic Concept and Practice of VR Filmmaking 2018/20192019-05-05T23:18:53Z<p>Evolutie: </p>
<hr />
<div>'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/><br />
3-Day seminar <br/><br />
6, 7 and 8 May 2019<br />
[[File:oculus.jpg|450px|right]]<br />
<br />
In the last years VR has gotten a lot of attention. The tech companies have been pushing hard to make VR affordable for consumers, as well as making it easier to create content for this media. VR in itself is not new and artist have been using technology for the creation of immersive environments throughout history. What is new, is that the potential audience is much larger in numbers, which makes it naturally more interesting to use for artistic expression.<br />
But are VR and 360 degree video a hype that will soon pass, or can it be used to create a meaningful experience? If it can be meaningful, for what type of projects? And what type of projects can absolutely not be translated into a VR experience?<br />
In this seminar we aim to develop a vision of the medium by exploring its properties and effects. We will focus in particular on the following issues: <br/><br />
* Place: Where is the border between the physical and the virtual, and where do they overlap?<br />
*The Body: The tension between immersion and (dis)embodiment<br />
<br />
<br />
'''Monday ''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 11:00: Introduction <br/><br />
11:00 - 12:00: Instruction on filming<br/><br />
12:00 - 13:00: VR Buffet <br/><br />
13:00 - 14:00: BREAK<br />
14:00 - 16:00: Hands on Experiment <br/><br />
16:00 - 17:00: Presentations <br/><br />
<br />
The goal of this session is to introduce you to the theme of the assignment, Virtual Reality and 360 degree video, and the available tools. After this workshop you will be familiar with the basic proces of recording and viewing a 360 degree video.<br />
<br />
'''Tuesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 10:30: Instruction Tilt Brush <br/><br />
10:30 - 13:00: Hands On Experiment from 2D to 360 <br/><br />
13:00 - 14:00: BREAK<br />
14:00 - 16:30: Hands On Experiment from 360 to 2D <br/><br />
16:30 - 17:00: Presentation of results <br/><br />
<br />
Today we will explore the language of 360 video by reusing a 2D image in 360 and back.<br />
<br />
'''Wednesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 13:00: Continue and Finish the work from day 1 or 2 <br/><br />
13:00 - 14:00: BREAK <br/><br />
14:00 - 15:00: Presentations of results <br/><br />
15:00 - 17:00: Discussion and Conclusion <br/><br/><br />
<br />
'''References:''' <br/><br />
*Virtual Art: From illusion to Immersion - Oliver Grau <br />
*Redefining the Axiom of Story: The VR and 360 Video Complex: https://techcrunch.com/2016/01/14/redefining-the-axiom-of-story-the-vr-and-360-video-complex <br />
*360-video-fundamentals: https://thefulldomeblog.com/2014/03/06/360-video-fundamentals/ <br />
<br/><br />
'''Examples of 360 videos we will watch:''' <br />
*Invasion - Baobab Studios https://www.youtube.com/watch?v=SZ0fKW5PttM&t=147s<br />
*Dreams of O - Cirque du Soleil https://www.youtube.com/watch?v=q4uZ5H0IT4Y<br />
*Notes on blindness: Into darkness - Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark https://www.youtube.com/watch?v=tb5DwAZIQZw&t=150s<br />
*The Sun Ladies- Lucid Dreams Productions https://www.youtube.com/watch?v=Jc0fTQrdoKw<br />
*Isle of Dogs - Felix and Paul Studio https://www.youtube.com/watch?v=JqXC46b1uUg&t=49s<br />
*Drawing Room - Jan Rothuizen, Sara Kolster https://www.youtube.com/watch?v=V6a3QlFOeYs <br/> <br/><br />
<br />
'''More interesting projects: '''<br/><br />
*Tafelgeheim – Sara Kolster https://sarakolster.com/Tafelgeheim-Out-of-Sight<br />
*Anyways – Pips:Lab http://www.pipslab.org/projects.php?lang=en&installation=36#.XM9tx5MzYWp<br />
*Birdly – Somniacs https://www.youtube.com/watch?v=gWLHIusLWOc&t=4s<br />
*Gender Swap – Experiment with The Machine to Be Another – Be Another Lab https://vimeo.com/84150219<br />
*Barbie-Doll Illusion https://www.youtube.com/watch?v=ZRAHJt8YMMY<br />
*Near Death Simulation - Frank Kolkman https://www.youtube.com/watch?v=7-vWUo4rgAQ<br />
*Walk Again Project – Duke University https://qz.com/757516/paraplegics-are-learning-to-walk-again-with-virtual-reality/<br />
<br />
<br />
[[File:Traintrip.jpg|600px|left]]</div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Concept_and_Practice_of_VR_Filmmaking_2018/2019&diff=145724Thematic Concept and Practice of VR Filmmaking 2018/20192019-05-05T23:01:53Z<p>Evolutie: </p>
<hr />
<div>'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/><br />
3-Day seminar <br/><br />
6, 7 and 8 May 2019<br />
[[File:oculus.jpg|450px|right]]<br />
<br />
In the last years VR has gotten a lot of attention. The tech companies have been pushing hard to make VR affordable for consumers, as well as making it easier to create content for this media. VR in itself is not new and artist have been using technology for the creation of immersive environments throughout history. What is new, is that the potential audience is much larger in numbers, which makes it naturally more interesting to use for artistic expression.<br />
But are VR and 360 degree video a hype that will soon pass, or can it be used to create a meaningful experience? If it can be meaningful, for what type of projects? And what type of projects can absolutely not be translated into a VR experience?<br />
In this seminar we aim to develop a vision of the medium by exploring its properties and effects. We will focus in particular on the following issues: <br/><br />
* Place: Where is the border between the physical and the virtual, and where do they overlap?<br />
*The Body: The tension between immersion and (dis)embodiment<br />
<br />
<br />
'''Monday ''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 11:00: Introduction <br/><br />
11:00 - 12:00: Instruction on filming<br/><br />
12:00 - 13:00: VR Buffet <br/><br />
13:00 - 14:00: BREAK<br />
14:00 - 16:00: Hands on Experiment <br/><br />
16:00 - 17:00: Presentations <br/><br />
<br />
The goal of this session is to introduce you to the theme of the assignment, Virtual Reality and 360 degree video, and the available tools. After this workshop you will be familiar with the basic proces of recording and viewing a 360 degree video.<br />
<br />
'''Tuesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 10:30: Instruction Tilt Brush <br/><br />
10:30 - 13:00: Hands On Experiment from 2D to 360 <br/><br />
13:00 - 14:00: BREAK<br />
14:00 - 16:30: Hands On Experiment from 360 to 2D <br/><br />
16:30 - 17:00: Presentation of results <br/><br />
<br />
Today we will explore the language of 360 video by reusing a 2D image in 360 and back.<br />
<br />
'''Wednesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 13:00: Continue and Finish the work from day 1 or 2 <br/><br />
13:00 - 14:00: BREAK <br/><br />
14:00 - 15:00: Presentations of results <br/><br />
15:00 - 17:00: Discussion and Conclusion <br/><br/><br />
<br />
'''References:''' <br/><br />
*Virtual Art: From illusion to Immersion - Oliver Grau <br />
*Redefining the Axiom of Story: The VR and 360 Video Complex: https://techcrunch.com/2016/01/14/redefining-the-axiom-of-story-the-vr-and-360-video-complex <br />
*360-video-fundamentals: https://thefulldomeblog.com/2014/03/06/360-video-fundamentals/ <br />
<br/><br />
'''Examples of 360 videos we will watch:''' <br />
*Invasion - Baobab Studios <br />
*Notes on blindness: Into darkness - Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark <br />
*Waves of Grace - Chris Milk, Gabo Arora <br />
*Drawing Room - Jan Rothuizen, Sara Kolster <br/> <br/><br />
<br />
[[File:Traintrip.jpg|600px|left]]</div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Concept_and_Practice_of_VR_Filmmaking_2018/2019&diff=145723Thematic Concept and Practice of VR Filmmaking 2018/20192019-05-05T23:00:02Z<p>Evolutie: </p>
<hr />
<div>'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/><br />
3-Day seminar <br/><br />
6, 7 and 8 May 2019<br />
[[File:oculus.jpg|450px|right]]<br />
<br />
In the last years VR has gotten a lot of attention. The tech companies have been pushing hard to make VR affordable for consumers, as well as making it easier to create content for this media. VR in itself is not new and artist have been using technology for the creation of immersive environments throughout history. What is new, is that the potential audience is much larger in numbers, which makes it naturally more interesting to use for artistic expression.<br />
But are VR and 360 degree video a hype that will soon pass, or can it be used to create a meaningful experience? If it can be meaningful, for what type of projects? And what type of projects can absolutely not be translated into a VR experience?<br />
In this seminar we aim to develop a vision of the medium by exploring its properties and effects. We will focus in particular on the following issues: <br/><br />
* Place: Where is the border between the physical and the virtual, and where do they overlap?<br />
*The Body: The tension between immersion and (dis)embodiment<br />
<br />
<br />
'''Monday ''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 11:00: Introduction <br/><br />
11:00 - 12:00: Instruction on filming<br/><br />
12:00 - 13:00: VR Buffet <br/><br />
13:00 - 14:00: BREAK<br />
14:00 - 16:00: Hands on Experiment <br/><br />
16:00 - 17:00: Presentations <br/><br />
<br />
The goal of this session is to introduce you to the theme of the assignment, Virtual Reality and 360 degree video, and the available tools. After this workshop you will be familiar with the basic proces of recording and viewing a 360 degree video.<br />
<br />
'''Tuesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 10:30: Instruction Tilt Brush <br/><br />
10:30 - 13:00: Hands On Experiment from 2D to 360 <br/><br />
13:00 - 14:00: BREAK<br />
14:00 - 16:30: Hands On Experiment from 360 to 2D <br/><br />
16:30 - 17:00: Presentation of results <br/><br />
<br />
Today we will explore the language of 360 video by reusing a 2D image in 360 and back.<br />
<br />
'''Wednesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 11:00: Presentation of ideas and plans <br/><br />
11:00 - 13:00: Hands on Experiment <br/><br />
14:00 - 15:00: Presentations of results <br/><br />
15:00 - 17:00: Discussion and Conclusion <br/><br/><br />
<br />
'''References:''' <br/><br />
*Virtual Art: From illusion to Immersion - Oliver Grau <br />
*Redefining the Axiom of Story: The VR and 360 Video Complex: https://techcrunch.com/2016/01/14/redefining-the-axiom-of-story-the-vr-and-360-video-complex <br />
*360-video-fundamentals: https://thefulldomeblog.com/2014/03/06/360-video-fundamentals/ <br />
<br/><br />
'''Examples of 360 videos we will watch:''' <br />
*Invasion - Baobab Studios <br />
*Notes on blindness: Into darkness - Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark <br />
*I Philip - Okio Studio & Arte <br />
*Waves of Grace - Chris Milk, Gabo Arora <br />
*Drawing Room - Jan Rothuizen, Sara Kolster <br/> <br/><br />
<br />
[[File:Traintrip.jpg|600px|left]]</div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Concept_and_Practice_of_VR_Filmmaking_2018/2019&diff=145722Thematic Concept and Practice of VR Filmmaking 2018/20192019-05-05T21:33:52Z<p>Evolutie: </p>
<hr />
<div>'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/><br />
3-Day seminar <br/><br />
6, 7 and 8 May 2019<br />
[[File:oculus.jpg|450px|right]]<br />
<br />
In the last years VR has gotten a lot of attention. The tech companies have been pushing hard to make VR affordable for consumers, as well as making it easier to create content for this media. VR in itself is not new and artist have been using technology for the creation of immersive environments throughout history. What is new, is that the potential audience is much larger in numbers, which makes it naturally more interesting to use for artistic expression.<br />
But are VR and 360 degree video a hype that will soon pass, or can it be used to create a meaningful experience? If it can be meaningful, for what type of projects? And what type of projects can absolutely not be translated into a VR experience?<br />
In this seminar we aim to develop a vision of the medium by exploring its properties and effects. We will focus in particular on the following issues: <br/><br />
* Place: Where is the border between the physical and the virtual, and where do they overlap?<br />
*The Body: The tension between immersion and (dis)embodiment<br />
<br />
<br />
'''Monday ''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 11:00: Introduction <br/><br />
11:00 - 12:00: Instruction on filming<br/><br />
12:00 - 13:00: VR Buffet <br/><br />
13:00 - 14:00: BREAK<br />
14:00 - 16:00: Hands on Experiment <br/><br />
16:00 - 17:00: Presentations <br/><br />
<br />
The goal of this session is to introduce you to the theme of the assignment, Virtual Reality and 360 degree video, and the available tools. After this workshop you will be familiar with the basic proces of recording and viewing a 360 degree video.<br />
<br />
'''Tuesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
'''The border between the physical and the virtual, and where do they overlap''' <br/><br />
11:00 - 12:00: Presentation of ideas and plans <br/><br />
12:00 - 13:00: Presentation “Seamless Interfaces” <br/><br />
14:00 - 17:00: Hands on Experiment <br/><br />
17:00 - 18:00: Presentation of results <br/><br />
18:00 - 18:30: Introduction for the Wednesday’s topic <br/><br/><br />
<br />
'''Wednesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
'''The tension between immersion and (dis)embodiment''' <br/><br />
10:00 - 11:00: Presentation of ideas and plans <br/><br />
11:00 - 13:00: Hands on Experiment <br/><br />
14:00 - 15:00: Presentations of results <br/><br />
15:00 - 17:00: Discussion and Conclusion <br/><br/><br />
<br />
'''References:''' <br/><br />
*Virtual Art: From illusion to Immersion - Oliver Grau <br />
*Redefining the Axiom of Story: The VR and 360 Video Complex: https://techcrunch.com/2016/01/14/redefining-the-axiom-of-story-the-vr-and-360-video-complex <br />
*360-video-fundamentals: https://thefulldomeblog.com/2014/03/06/360-video-fundamentals/ <br />
<br/><br />
'''Examples of 360 videos we will watch:''' <br />
*Invasion - Baobab Studios <br />
*Notes on blindness: Into darkness - Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark <br />
*I Philip - Okio Studio & Arte <br />
*Waves of Grace - Chris Milk, Gabo Arora <br />
*Drawing Room - Jan Rothuizen, Sara Kolster <br/> <br/><br />
<br />
[[File:Traintrip.jpg|600px|left]]</div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Main_Page&diff=145721Main Page2019-05-05T21:17:22Z<p>Evolutie: </p>
<hr />
<div><span style='width:42em;font-size:18px;font-weight:bold;font-family:Courier,Sans;display:block;padding:5px;background:#30CCCC;color:black;'><br />
Welcome to the wiki of the Piet Zwart Media Design Master.<br/>This wiki reflects the day to day workings of the course and is ''dynamic'' and {{underconstruction|in-process}}. <br/>For a more stable view of the course visit the Media Design website at [http://pzimediadesign.nl/ pzimediadesign.nl] or check how to apply to the [http://www.pzwart.nl/media-design-lens-based/ Lens Based] or [http://xpub.nl/ Experimental Publishing] programs.<br />
</span><br />
<br />
<span style="float:right;">[[Image:pointer.gif]]</span><br />
<span style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#30CCCC;color:black;'><br />
[[Calendars:Networked_Media_Calendar|Calendar]]<br><br />
[https://pad.xpub.nl PAD!]<br/><br />
[[Staff]]<br/><br />
[[Students]] - past & present, and links to work<br/><br />
[[Helpdesk]] - ''How to, where to, ...'' - answers<br/><br />
</span><br />
<br />
<div style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#CCFF66;color:black;'><br />
'''Links for second year students'''<br/><br />
[[Gradshow XPUB 2019]]<br/><br />
'''Links for first year students'''<br/><br />
<nowiki>-----></nowiki> xpub <nowiki><-----</nowiki><br/><br />
[https://pad.xpub.nl/p/special_issue_9_pads_index Pad's Index Special issue 9]<br><br />
Special Issue#9 - [[Interfacing_the_law]] <br/><br />
[[methods xpub]]<br/><br />
[[Prototyping]]<br/><br />
[[.py.rate.chnic_sessions]]<br/><br />
[[Special Issue|Past Special Issues]]<br/><br />
[[Xpub sites]]<br/><br />
<nowiki>-----></nowiki> Lens-based <nowiki><-----</nowiki><br/><br />
[[methods lens-based]]<br/><br />
[[Thematic: History & practice of the photo-essay & photo book (2018)|History & practice of the photo-essay & photo book]]<br/><br />
[[Thematic A Focal Camera|Thematic: A Focal Camera]]<br/><br />
[[Thematic Concept and Practice of VR Filmmaking 2018/2019|Concept and Practice of VR Filmmaking 2018/2019]]<br/><br />
[[Lens-Based Core Booklist]]<br/><br />
[[shops|Photography Stores & Other Resources]]<br />
<span style="float:right;">[[Image:Bug.gif]]</span><br />
</div><br />
<div style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#CCFF66;color:black;'><br />
Links for '''second year students'''<br/><br />
[[Graduate Seminar 2018-2019]]<br/><br />
[[Help:Graduation_Show]]<br/><br />
<br />
</div><br />
<div style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#CCFF66;color:black;'><br />
Links for '''all Lens-Based students'''<br/><br />
[[Open Calls]]<br/><br />
[[EYE Researchlabs]]<br/><br />
[[IFFR]]<br/><br />
[[Narrative Focus Group 2018/2019]]<br/><br />
[[Group Crit Schedule 2018/2019]]<br />
</div><br />
<span style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#30CCCC;color:black;'>Modules Archive<br/><br />
[[:Category:Graduation_work|Graduation work]]<br/><br />
[[Thematic Projects]]<br/><br />
[[Prototyping]]<br/><br />
[[Reading, Writing & Research Methodologies]]<br/><br />
</span><br />
<br />
<span style='width:32em;font-size:18px;font-weight:bold;text-transform:uppercase;font-family:Courier,Sans;display:block;padding:5px;background:#CCFF66;color:black;'>Resources:<br/><br />
[[EtherPad list]] - collective notes <br/><br />
[[Course Archive]] <br/><br />
[[Cookbook]] - tasty code recipes<br/><br />
[[Helpdesk]] - how to: eduroam, printers, JSTOR, etc<br/><br />
[[The Cabinet |The Cabinet]] - Resources for essay writing<br/> <br />
[[Material-WDKA|Material at WdKA Rental]]<br/><br />
[[AV_Equipment|AV Equipment]]<br/><br />
[[Archive Protocol]] - How to archive work<br/><br />
[[File:Student expense claim XPUB 2017(1).pdf|Expenses form]]<br/><br />
[[XPPLunch]] - Lunch sharing<br />
</span><br />
<br />
<span style="float:right;">[[Image:pointer.gif]]</span><br />
<div style="opacity: 0;">{{#widget:YouTube|id=6Lg_cRg03ug&autoplay=0}}</div></div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Projects&diff=145720Thematic Projects2019-05-05T21:09:12Z<p>Evolutie: /* 2017/2018 */</p>
<hr />
<div>This page is dedicated to list the current, future and past thematic projects, as well as a giving some general information and guidelines regarding their description.<br />
<br />
== General Information ==<br />
<br />
* [[General Description of Thematic Projects]]<br />
* [[Thematic Project Skeleton]] Use this page as template/reference to create a new thematic project page.<br />
<br />
== Archived Thematic Projects ==<br />
<br />
<br />
====2017/2018====<br />
* [[Thematic: History & practice of the photo-essay & photo book (2017)]]<br />
* [[Thematic-History of Avantgarde Cinema]]<br />
* [[Thematic Do-It-Yourself Film (2017-2018)]]<br />
* [[Thematic Concepts and Practice of VR Filmmaking]]<br />
<br />
====2016/2017====<br />
* [[Thematic-Animation Beyond Animation|Thematic Animation Beyond Animation]] with Edwin Carels<br />
* [[Thematic Concepts and Practice of VR Filmmaking]]<br />
* [[Thematic Do-It-Yourself Film|Thematic Do-It-Yourself Film]]<br />
* [[Thematic: History of Avantgarde Cinema (2016- 2017)]]<br />
* [[Thematic-History & practice of the photo-essay & photo book|Thematic History & practice of the photo-essay & photo book]]<br />
<br />
====2015/2016====<br />
* [[Thematic-Letter Writing|Letter Writing]] with Florian Cramer and Goodiepal<br />
* [[Thematic-Chain Reactions|Chain Reactions]] with Richard Wright<br />
* [[Thematic-On Narrative]] with Kate Pullinger<br />
* [[Thematic-Navigating Borders and Contours|Navigating Borders and Contours]] with Tina Bastajian → [[Fuzzynarrators-report | project report page]]<br />
* [[Thematic-Making_It_Public|Making It Public]] with Annet Dekker and Andre Castro → [[Makingitpublic-report | project report page]] <br />
* [[Intro_Week-2015|Intro week presentations]]<br />
<br />
====2014/2015====<br />
* [[An_encyclopedia_of_media_objects|Thematic Trimester 3: An Encyclopedia of Media Objects]]<br />
* [[Thematic Trimester 2: Narratives]]<br />
* [[Thematic Trimester 1: Short Circuiting the Archive]]<br />
====2013/2014====<br />
* [[Testing the shelf life|Trimester 1,2013/2014, Testing the shelf life]]<br />
* [[Sound Narrative|Trimester 2,2013/2014, Sound Narrative]]<br />
* [[Politics of Craft|Trimester 3,2013/2014, Politics of Craft]]<br />
====2012/2013====<br />
*[[An encyclopedia of media objects. |Trimester 2,2012/2013, An encyclopedia of media objects. ]]<br />
*[[How to Get From Zero to One|Trimester 1,2012/2013, How to Get From Zero to One, Module lead by Richard Wright ]]<br />
*[[Creative Industries |Trimester 3, 2012/2013, Creative Industries ]]<br />
====2011/2012====<br />
*[[Factory Reset|Trimester 3, 2011/2012, Factory Reset]] Module lead by Florian Cramer<br />
*[[Archive & Memory|Trimester 2, 2011/2012, Archive & Memory ]] Module lead by Annet Dekker<br />
*[[Networked Media Sampler|Trimester 1, 2011/2012, Networked Media Sampler]]<br />
====2010/2011====<br />
*[[History Will Repeat Itself: Strategies of re-enactment in contemporary (media) art and performance|Trimester 3, April-July 2011,History Will Repeat Itself]] Strategies of re-enactment in contemporary (media) art and performance<br />
*[[Sniff, Scrape, Crawl…|Trimester 2, Jan.-March 2011,Sniff, Scrape, Crawl…]] <br />
*[[Build, Break and Broadcast II|Trimester 1, Sep.-Dec. 2010,Build, Break and Broadcast II]] <br />
====2009/2010====<br />
*[[Trimester 3, 2009/2010: Theo Deutinger (TD Architects, Rotterdam), Suck – Direct – Release]]<br />
*[[Trimester 2, 2009/2010: Renee Turner, Florian Cramer, Aymeric Mansoux, Do Kindles Dream of Spirit Duplicators?]]<br />
*[[Trimester 1, 2009/2010: Rui Guerra (V2_Lab, UnDEAF Festival), Open Events]]<br />
====2008/2009====<br />
*[[Trimester 3, 2008/09: MODDR_labs / Gordan Savicic, Danja Vassiliev: Build, Break and Broadcast (on hardware hacking)]]<br />
*[[Trimester 2, 2008/09: Nicolas Malevé (CONSTANT, Brussels), Privacy in the “Web 2.0″]]<br />
*[[Trimester 1, 2008/09: jaromil, The Art, Philosophy and Techniques of Free Software]]<br />
====2007/2008====<br />
*[[Trimester 3, 2007/08: jodi, Not From Scratch]]<br />
*[[Trimester 2, 2007/08: De Geuzen, Host]]<br />
*[[Trimester 1, 2007/08: Aymeric Mansoux (goto10.org), Unsolvable Problem]]<br />
====2006/2007====<br />
*[[Trimester 3, 2006/07: Kristina Andersen (STEIM) + Stock (V2_Lab), make and do]]<br />
*[[Trimester 2, 2006/07: STEALTH (Marc Neelen, Ana Dzokic) and Kristian Lukic, MetaLife]]<br />
*[[Trimester 1, 2006/07: Florian Cramer, Command Line Culture]]<br />
<br />
<br />
<br />
[[Category:Thematic project]]</div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Concept_and_Practice_of_VR_Filmmaking_2018/2019&diff=145719Thematic Concept and Practice of VR Filmmaking 2018/20192019-05-05T20:33:42Z<p>Evolutie: </p>
<hr />
<div>'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/><br />
3-Day seminar <br/><br />
6, 7 and 8 May 2019<br />
[[File:oculus.jpg|450px|right]]<br />
<br />
In the last years VR has gotten a lot of attention. The tech companies have been pushing hard to make VR affordable for consumers, as well as making it easier to create content for this media. VR in itself is not new and artist have been using technology for the creation of immersive environments throughout history. What is new, is that the potential audience is much larger in numbers, which makes it naturally more interesting to use for artistic expression.<br />
But are VR and 360 degree video a hype that will soon pass, or can it be used to create a meaningful experience? If it can be meaningful, for what type of projects? And what type of projects can absolutely not be translated into a VR experience?<br />
In this seminar we aim to develop a vision of the medium by exploring its properties and effects. We will focus in particular on the following issues: <br/><br />
* Place: Where is the border between the physical and the virtual, and where do they overlap?<br />
*The Body: The tension between immersion and (dis)embodiment<br />
<br />
<br />
'''Monday ''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
10:00 - 11:00: Introduction <br/><br />
11:00 - 12:00: Instruction on filming<br/><br />
12:00 - 13:00: VR Buffet <br/><br />
13:00 - 14:00: BREAK<br />
14:00 - 16:00: Hands on Experiment <br/><br />
16:00 - 17:00: Presentations <br/><br />
<br />
The goal of this session is to introduce you to the theme of the assignment, Virtual Reality and 360 degree video, and the available tools. After this workshop you will be familiar with the basic proces of recording and viewing a 360 degree video.<br />
<br />
'''Tuesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
'''The border between the physical and the virtual, and where do they overlap''' <br/><br />
11:00 - 12:00: Presentation of ideas and plans <br/><br />
12:00 - 13:00: Presentation “Seamless Interfaces” <br/><br />
14:00 - 17:00: Hands on Experiment <br/><br />
17:00 - 18:00: Presentation of results <br/><br />
18:00 - 18:30: Introduction for the Wednesday’s topic <br/><br />
'''Prepare: Think about the topic for Wednesday, and whether to bring props etc.''' <br/> <br/><br />
<br />
'''Wednesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
'''The tension between immersion and (dis)embodiment''' <br/><br />
10:00 - 11:00: Presentation of ideas and plans <br/><br />
11:00 - 13:00: Hands on Experiment <br/><br />
14:00 - 15:00: Presentations of results <br/><br />
15:00 - 17:00: Discussion and Conclusion <br/><br/><br />
<br />
'''References:''' <br/><br />
*Virtual Art: From illusion to Immersion - Oliver Grau <br />
*Redefining the Axiom of Story: The VR and 360 Video Complex: https://techcrunch.com/2016/01/14/redefining-the-axiom-of-story-the-vr-and-360-video-complex <br />
*360-video-fundamentals: https://thefulldomeblog.com/2014/03/06/360-video-fundamentals/ <br />
<br/><br />
'''Examples of 360 videos we will watch:''' <br />
*Invasion - Baobab Studios <br />
*Notes on blindness: Into darkness - Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark <br />
*I Philip - Okio Studio & Arte <br />
*Waves of Grace - Chris Milk, Gabo Arora <br />
*Drawing Room - Jan Rothuizen, Sara Kolster <br/> <br/><br />
<br />
[[File:Traintrip.jpg|600px|left]]</div>Evolutiehttps://pzwiki.wdka.nl/mw-mediadesign/index.php?title=Thematic_Concept_and_Practice_of_VR_Filmmaking_2018/2019&diff=145718Thematic Concept and Practice of VR Filmmaking 2018/20192019-05-05T20:18:21Z<p>Evolutie: Created page with "'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/> 3-Day seminar <br/> 28, 29 and 30 May 2018 File:oculus.jpg|450px..."</p>
<hr />
<div>'''Thematic Project Seminar 5: ‘Concept and Practice of VR Filmmaking‘ by Brigit Lichtenegger''' <br/><br />
3-Day seminar <br/><br />
28, 29 and 30 May 2018<br />
[[File:oculus.jpg|450px|right]]<br />
<br />
In the last years VR has gotten a lot of attention. The tech companies have been pushing hard to make VR affordable for consumers, as well as making it easier to create content for this media. VR in itself is not new and artist have been using technology for the creation of immersive environments throughout history. What is new, is that the potential audience is much larger in numbers, which makes it naturally more interesting to use for artistic expression.<br />
But are VR and 360 degree video a hype that will soon pass, or can it be used to create a meaningful experience? If it can be meaningful, for what type of projects? And what type of projects can absolutely not be translated into a VR experience?<br />
In this seminar we aim to develop a vision of the medium by exploring its properties and effects. We will focus in particular on the following issues: <br/><br />
*Linear storytelling in a non-linear environment<br />
*Where is the border between the physical and the virtual, and where do they overlap?<br />
*The tension between immersion and (dis)embodiment<br />
Each day of the workshop focusses on one of the above topics. And we will explore it by examining how it was dealt with by other artists, as well as hands on experimentation.<br />
<br />
<br />
'''Monday ''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
'''Linear storytelling in a non-linear environment''' <br/><br />
10:00 - 12:00: Introduction <br/><br />
12:00 - 13:00: VR Buffet: part 1 <br/><br />
14:00 - 15:00: Instruction on filming and sound <br/><br />
15:00 - 16:00: Hands on Experiment <br/><br />
16:00 - 17:30: VR Buffet: part 2 <br/><br />
<br />
The VR Buffet offers different VR Setups, and content to watch, experience, compare and discuss<br />
Hands on Experiment: As someone working with lens based media, you are used to tell a story by “framing” . A close up, or an overview, and what is left out of the frame etc. all help to convey emotion and direct attention. In a 360 degree panorama this ‘natural’ frame is absent. Think of a way to deal with emotion and attention in 360, and execute that in either an image, or a 360 video of max 30 seconds. <br/><br />
'''Prepare: Think about the topic for Tuesday, and whether to bring props etc.''' <br/> <br/><br />
<br />
'''Tuesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
'''The border between the physical and the virtual, and where do they overlap''' <br/><br />
11:00 - 12:00: Presentation of ideas and plans <br/><br />
12:00 - 13:00: Presentation “Seamless Interfaces” <br/><br />
14:00 - 17:00: Hands on Experiment <br/><br />
17:00 - 18:00: Presentation of results <br/><br />
18:00 - 18:30: Introduction for the Wednesday’s topic <br/><br />
'''Prepare: Think about the topic for Wednesday, and whether to bring props etc.''' <br/> <br/><br />
<br />
'''Wednesday''' <br/><br />
''' Venue: Interaction Station, WdKA''' <br/><br />
'''The tension between immersion and (dis)embodiment''' <br/><br />
10:00 - 11:00: Presentation of ideas and plans <br/><br />
11:00 - 13:00: Hands on Experiment <br/><br />
14:00 - 15:00: Presentations of results <br/><br />
15:00 - 17:00: Discussion and Conclusion <br/><br/><br />
<br />
'''References:''' <br/><br />
*Virtual Art: From illusion to Immersion - Oliver Grau <br />
*Redefining the Axiom of Story: The VR and 360 Video Complex: https://techcrunch.com/2016/01/14/redefining-the-axiom-of-story-the-vr-and-360-video-complex <br />
*360-video-fundamentals: https://thefulldomeblog.com/2014/03/06/360-video-fundamentals/ <br />
<br/><br />
'''Examples of 360 videos we will watch:''' <br />
*Invasion - Baobab Studios <br />
*Notes on blindness: Into darkness - Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark <br />
*I Philip - Okio Studio & Arte <br />
*Waves of Grace - Chris Milk, Gabo Arora <br />
*Drawing Room - Jan Rothuizen, Sara Kolster <br/> <br/><br />
<br />
[[File:Traintrip.jpg|600px|left]]</div>Evolutie