Collette's WWH: Difference between revisions

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What-
What-


The artwork is a digitally rendered tryptic featuring an idealized seascape and architectural structure; a white cube gallery space with a plinth containing two pillars standing in glitching wave layer, finally, returning to investigate the seascape and structure with a dome topped drone.
The artwork is a digitally rendered tryptic featuring an idealised seascape and architectural structure; a white cube gallery space with a plinth containing two pillars standing in glitching wave layer, finally, returning to investigate the seascape and structure with a dome topped drone.


The structure, although it does not identify itself, is the Sovereign Principality of Sealand, an idealised version of its real life self.  
The structure, although it does not identify itself, is the Sovereign Principality of Sealand, an idealised version of its real life self.  
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How-
The film is created in collaboration with a digital animator using cinema 4D and was based on real life footage of a voyage to the Principality of Sealand.
The sound is directly transplanted from this footage and layered to create a more ambient surround.
The first and third sections employ an infinite ocean generator, whilst the second section, set within the gallery uses a floating layer, progammed to behave as water, but with a an inbuilt glitch to that causes the waves to collapse invert themselves.
The Modelling of Sealand was based on structural plans given to the artist by the king of Sealand.


How-





Revision as of 11:15, 11 November 2016

Work one:

What-

The artwork is a digitally rendered tryptic featuring an idealised seascape and architectural structure; a white cube gallery space with a plinth containing two pillars standing in glitching wave layer, finally, returning to investigate the seascape and structure with a dome topped drone.

The structure, although it does not identify itself, is the Sovereign Principality of Sealand, an idealised version of its real life self.

Each section is punctuated by 30 seconds of black frame whilst the sound of waves hitting concrete plays. Each section has it’s own audio, with waves, a boat motor, a drone and creaking boat.


How-

The film is created in collaboration with a digital animator using cinema 4D and was based on real life footage of a voyage to the Principality of Sealand. The sound is directly transplanted from this footage and layered to create a more ambient surround. The first and third sections employ an infinite ocean generator, whilst the second section, set within the gallery uses a floating layer, progammed to behave as water, but with a an inbuilt glitch to that causes the waves to collapse invert themselves. The Modelling of Sealand was based on structural plans given to the artist by the king of Sealand.



Why-