User:Thijshijsijsjss/Human Parser/Manual References
Complete List (Unordered)
- Jerz, D.G. (2000) Interactive Fiction: What is it?. Available at: https://jerz.setonhill.edu/if/intro.htm (Accessed 15 April 2025)
- Montfort, N. (2003) Twisty Little Passages. Cambridge, MA: The MIT Press
- Huizinga, J. (1949) Homo Ludens: A Study of the Play-element in Culture. London: Routledge / Thoemms Press.
- Get Lamp (2010) [web]. Directed by J. Scott. USA: Bovine Ignition Systems
- Infocom (1989) Learning ZIL. [Coding documentation]
- Woods, D. (2011) Don Woods's Home Page. [online] Available at: https://web.archive.org/web/20120831114211/http://www.icynic.com/~don/ (Accessed: 11 Febuary 2025)
- Niesz, A.J. and Holland, N.N. (1984) Interactive fiction, Critical Inquiry, 11, pp. 110–129. Chicago, Il: The University of Chicago Press
- Blank, M.S., Galley, S.W. (1980). 'How to Fit a Large Program Into a Small Machine or How to fit the Great Underground Empire on your desk-top'. Creative Computing, 1980, p. 80–87. Available at: https://archive.org/details/creativecomputing-1980-07/page/n81/mode/2up (Accessed February 20, 2025)
- Gweldolyn, I. (2024) you've been traumatized into hating reading (and it makes you easier to oppress). Available at: https://www.threadings.io/youve-been-traumatized-into-hating/ (Accessed: 22 Febuary 2025)
- Murray, D. (2020) Dimensions of Difference. Available at: https://monotropism.org/dinah/dimensions-of-difference/ (Accessed: 20 Febuary 2025)
- Calvino, I. (1980) 'Cybernetics and Ghosts', in: Calvino, I. The Uses of Literature. USA, pp. 3-27
- Lescure, J. (2003) 'A Brief History of the Oulipo', in Wardin-Fruin, N. and Montfort, N. (eds.) The New Media Reader. Cambridge, MA, USA and London, England: The MIT Press, pp. 172-176
- Blank, M., Lebling, D. (2001) Instruction Manual for Zork I: The Great Underground Empire. USA: Activision Inc.
- Kraft, S. (1981). 'He Chose His Own Adventure'. The Day, October 10. Available at: https://news.google.com/newspapers?id=_nUfAAAAIBAJ&pg=1663,2191360 (Accessed June 20, 2024)
- Scafetty, S. (1986) 'Interactive Fiction', Beaver County Times, 30 March. Available at: https://news.google.com/newspapers?id=2KwzAAAAIBAJ&pg=5210,5557358&dq=choose-your-own-adventure&hl=en (Accessed: 20 June 2024)
- American Psychiatric Association (2013) Diagnostic and statistical manual of mental disorders: DSM-5. 5th edn. Washington, D.C.: American Psychiatric Publishing.
- Emerson, L. (2022) Six (Difficult and Inconvenient) Values to Reclaim the Future with Old Media. Available at: https://loriemerson.net/2021/11/21/six-difficult-and-inconvenient-values-to-reclaim-the-future-with-old-media%ef%bf%bc/ (Accessed: February 16, 2025)
- Nowviskie, B. (2016) capacity through care. Available at: https://nowviskie.org/2016/capacity-through-care/ (Accessed: March 5, 2025)
- Halberstam, Jack. 2011. The Queer Art of Failure. Durham, NC: Duke UP
- Fron, J. et al. (2007) ‘The Hegemony of Play’, in Baba, A. (ed.) Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007. Available at: https://dl.digra.org/index.php/dl/article/view/283 (Accessed: March 13, 2025)
- Anthropy, A (2012), Rise of Videogame Zinesters. New York, NY, USA: Seven Stories Press
- Mattern, S. (2024) 'Step by step', Places Journal [Preprint]. Available at: https://doi.org/10.22269/240227.
- Ag (2021) Deep Simulator. Translated by Keeler, J.A. Shanghai: 51 Personae, London, UK: Tabula Rasa Gallery.
- McGuire, R. (1989) 'Here', in: Spiegelman, A. and Mouly, F. (1989) Raw. New York: Raw Books & Graphics.
- Computer Gaming World (1989) ‘Infocom's West Coast Move Stirs Controversy’, Computer Gaming World, Issue 63, p. 10. Available at: https://archive.org/details/Computer_Gaming_World_Issue_63 (Accessed: 29 April 2025).
- Miserandino, C. (2003). The Spoon Theory. [online] Available at: https://www.butyoudontlooksick.com/articles/written-by-christine/the-spoon-theory/ (Accessed 6 February 2025).
Separate Manual Entries (Alphabetical)
About Character Creation
About Dissociation
- American Psychiatric Association (2013) Diagnostic and statistical manual of mental disorders: DSM-5. 5th edn. Washington, D.C.: American Psychiatric Publishing.
About Experiencing It All
- Ag (2021) Deep Simulator. Translated by Keeler, J.A. Shanghai: 51 Personae, London, UK: Tabula Rasa Gallery.
About Human Parsers
About Interactive Fiction
- Calvino, I. (1980) 'Cybernetics and Ghosts', in: Calvino, I. The Uses of Literature. USA, pp. 3-27
- Lescure, J. (2003) 'A Brief History of the Oulipo', in Wardin-Fruin, N. and Montfort, N. (eds.) The New Media Reader. Cambridge, MA, USA and London, England: The MIT Press, pp. 172-176
- Blank, M., Lebling, D. (2001) Instruction Manual for Zork I: The Great Underground Empire. USA: Activision Inc.
- Kraft, S. (1981). 'He Chose His Own Adventure'. The Day, October 10. Available at: https://news.google.com/newspapers?id=_nUfAAAAIBAJ&pg=1663,2191360 (Accessed June 20, 2024)
- Scafetty, S. (1986) 'Interactive Fiction', Beaver County Times, 30 March. Available at: https://news.google.com/newspapers?id=2KwzAAAAIBAJ&pg=5210,5557358&dq=choose-your-own-adventure&hl=en (Accessed: 20 June 2024)
About It All Being Connected
- McGuire, R. (1989) 'Here', in: Spiegelman, A. and Mouly, F. (1989) Raw. New York: Raw Books & Graphics.
About Manual
About Obsolete Media
- Emerson, L. (2022) Six (Difficult and Inconvenient) Values to Reclaim the Future with Old Media. Available at: https://loriemerson.net/2021/11/21/six-difficult-and-inconvenient-values-to-reclaim-the-future-with-old-media%ef%bf%bc/ (Accessed: February 16, 2025)
- Nowviskie, B. (2016) capacity through care. Available at: https://nowviskie.org/2016/capacity-through-care/ (Accessed: March 5, 2025)
- Halberstam, Jack. 2011. The Queer Art of Failure. Durham, NC: Duke UP
- Fron, J. et al. (2007) ‘The Hegemony of Play’, in Baba, A. (ed.) Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007. Available at: https://dl.digra.org/index.php/dl/article/view/283 (Accessed: March 13, 2025)
- Anthropy, A (2012), Rise of Videogame Zinesters. New York, NY, USA: Seven Stories Press
- Mattern, S. (2024) 'Step by step', Places Journal [Preprint]. Available at: https://doi.org/10.22269/240227.
About Parsing
- Get Lamp (2010) [web]. Directed by J. Scott. USA: Bovine Ignition Systems
- Montfort, N. (2003) Twisty Little Passages. Cambridge, MA: The MIT Press
- Woods, D. (2011) Don Woods's Home Page. [online] Available at: https://web.archive.org/web/20120831114211/http://www.icynic.com/~don/ (Accessed: 11 Febuary 2025)
- Niesz, A.J. and Holland, N.N. (1984) Interactive fiction, Critical Inquiry, 11, pp. 110–129. Chicago, Il: The University of Chicago Press
- Gweldolyn, I. (2024) you've been traumatized into hating reading (and it makes you easier to oppress). Available at: https://www.threadings.io/youve-been-traumatized-into-hating/ (Accessed: 22 Febuary 2025)
- Murray, D. (2020) Dimensions of Difference. Available at: https://monotropism.org/dinah/dimensions-of-difference/ (Accessed: 20 Febuary 2025)
About Reflective Spoons
- Miserandino, C. (2003). The Spoon Theory. [online] Available at: https://www.butyoudontlooksick.com/articles/written-by-christine/the-spoon-theory/ (Accessed 6 February 2025).
About Routines
About Text-Adventures
- Jerz, D.G. (2000) Interactive Fiction: What is it?. Available at: https://jerz.setonhill.edu/if/intro.htm (Accessed 15 April 2025)
- Montfort, N. (2003) Twisty Little Passages. Cambridge, MA: The MIT Press
- Huizinga, J. (1949) Homo Ludens: A Study of the Play-element in Culture. London: Routledge / Thoemms Press.
About Thijs
About This Thesis
About Zork
- Infocom (1989) Learning ZIL. [Coding documentation]
Blank, M.S., Galley, S.W. (1980). 'How to Fit a Large Program Into a Small Machine or How to fit the Great Underground Empire on your desk-top'. Creative Computing, 1980, p. 80–87. Available at: https://archive.org/details/creativecomputing-1980-07/page/n81/mode/2up (Accessed February 20, 2025)
- Computer Gaming World (1989) ‘Infocom's West Coast Move Stirs Controversy’, Computer Gaming World, Issue 63, p. 10. Available at: https://archive.org/details/Computer_Gaming_World_Issue_63 (Accessed: 29 April 2025).