User:Thijshijsijsjss/Human Parser/As a 100 Word Blurb
Human Parser
Thijs van Loenhout
> Human Parser explores dissociation: feeling like there's a mismatch between how you experience the world, and how the world experiences you. This exploration is made through text-adventure games that use parsers to suggest understanding between human and machine. Through these parsers, text-adventures are used as a lens to connect questions of personal identity, the virtue of the obsolete, and 'living with a manual'. As a pen-and-paper text-adventure, the project is an embodied game in which humans are parsed as a durational performance. A thesis accompanies this game, loosely presenting annotations to the parsing manual, rejecting the idea of a person's manual being all-encompassing, representational, or even existent. Human Parser is about the mutual dance of conversation, the asymmetric game of understanding and the incredible loudness of the question: who am I?
Version 2:
Human Parser is a pen-and-paper text-adventure game for 2 players. It explores dissociation through the languages of parsers: those parts of text-adventures that suggest understanding between human and machine. Through these parsers, this project connects questions of personal identity, the virtue of the obsolete, and 'living with a manual'. As an embodied game, players parse each other as a durational performance, rejecting the idea of a person's manual being all-emcompassing, representational or existent. Human Parser is about the mutual dance of conversation, the asymmetric game of understanding and the incredible loudness of the question: who am I?