Noise and dust
simulation emulation and recreation
1.the fragmentation causing by Multiple realities
2.About experiencing of loss reality.
3.the notion of recreation
Since "the Stone Age" human race start to learn how to using "tools" to conquer the nature. We keep going further and further... If we consider after the highly develop automatic machine and energy development in" Industrial age" as a satisfying result of conquer the nature. Then, move to the information age our wild ambition seems to be recreating the "world". Screen and audiovisual media generate other reality which inspired and mirrored from our material world. Images of the material world being digitalized and put online huge database. With the self-organized network. We got the chance to see the "world" and learn to love and hate through the screen from online database. We create an anther world, which is the copy or mirrored from our real world. In that copy version, everything we see is through complex combination of pixels and code. Thanks for the development of audiovisual technology, high resolution display screen finally reach the goal to provide the consumers the ultimate illusion that everything we experienced through the audiovisual screen as same as we experience the real world with our own sense. The idea of pixels start to fading away from our concepts. With the new developed system mountain lion apple company finally decide to take away idea of "pixel" from the screen display setting options, only left with adjustment bars and options of volume. Apple company believe that the resolution of the screen already high enough for consumers just immerse into the screen instead of worrying about the pixels. In this article, I will investigate the fragmentation nature of those multiple realities, then explain the relation between those worlds and how they affect each other. And point out the noise we experience and scattered reality and separated self consciousness and identities. My conclusion is that the dust and noise piling up in both realities (online and offline). The simulation and manipulation nature of those realities change into fragmentation. Facing extremely intense data and confined within a complex mixed reality which full of noise, what left to our psychological experience is silence and void. Without any focus and direction and expectation, we forgot what we were searching for, we just keep browsing into those noise. Expectation and context is absent, we feel totally detached from either world. Left in between, end up nowhere. Generated the sense of detachment from either worlds. Immerse into dust. We couldn't see. It weakened our sense organs. We are facing the void not freedom or self determination. We feel lose. And, this will go on. We have to accept the truth that the world we experienced not only "the one" any more. There no freedom neither imprison. All we got is extremely noisy and silence and void.
My Definition of noise
Noise often being consider as something unwanted unpleasant sound or unwanted random addition to a signal sometimes, being consider as unwanted information or data that not relevant to the hypothesis or theory being investigated or tested. However, my definition of noise covered bigger range.
I believe noise has three distinguishing features.
Everything scattered into small scale or even micro scale.
Something don't belong to any exist architecture，structure, system and lose connection, communication to others.
3. True random.
Without any patterns and foreseeable repetition repetition. Summing up the ideas above, noise is something small unwanted, unpredicted, abandoned, isolated materials or elements which doesn't belong to any system.
Noise and Dust
The inspiration of noise research
My fascination towards "noise" start with my biking experience in a windy and heavy snowing weather in Rotterdam. Intensive snow flares coming towards my eyes with strong wind. I can't see the road ahead. Everything is white and blurry and flickery. My sense was weaken at that moment. I can hear Traffic is passing by. But I don't know which direction they are heading. Coming towards me or passing away? At that moment I feel like I am in another dimension. I don't know where I am. Where I am heading. I am seeing and hearing intensive information, but somehow I feel lost, experiencing silence and void. This experience trigger me to think how we process intensive overload information. Not only in physical world, but also online virtual world. The quick way of browsing; different realities and multiple identities we are frequently switching not longer new to us. When intensive information keep overloading to certain level which beyond we could process. We lose our concentration and ability to understand. In other words, those information become noise to us. When we have everything in front of us in a fragmented way, at the end we have nothing. We are confronting to the fact that our world and ourselves is divided into multiple copies because of overloaded information fragmented realities we are facing every day. The notion of fragmented and overloaded information lead me to the topic of noise, pre-mediated experience, multiple realities, fragmented online information. And, start to investigate what kinds of psychological and sociological impact this delusional and sense of lost orientation react to this noisy overloaded information could bring to us.
An eassy Web Video and The Screen as a Mediator and generator of Reality written by Robrecht Vanderbeeken selected by< Video Vortex Reader II: moving images beyond YouTube> mentioned how this fragmented intensive online information virtualize the truth and how the public constantly observing without digesting information.
“For the most part, our browsing attitude seems to prevent us from putting clues together: we gather bits and pieces of information, but forget to come to a conclusion. In a way, the surfer’s experience often mimics CCTV. We are constantly observing everything, everywhere, but the incentive to reflect properly and respond accurately to what we are seeing remains absent. we keep on clicking, investigating, searching for new information, until we forget what it was that we discovered. We tend to ignore the uncomfortable truth. Or we resign ourselves to it, as one of the many dissonances of life. In sum, as a democratized medium, web video takes part in a process of the virtualization of truth. Ultimately, this leads to a situation of schizophrenia: a lot of hard facts circulate freely, but on an individual basis it is hard to accept them as such. The mediation of truth seems to have shifted from manipulation, to fragmentation, and finally to castration.”
Dust have four interesting features (or meaning) that attract me deeply.
1- the physical body of “my noise”.
2-the trace of being, evidence of existing
3-trace of our multiple identities
4-element of creating my own interpretation.
One day, I start to clean my black coat with a transparent sticky tape. When I look at those small dust particles through sunlight. I realized this is "the body of my noise". Dust always be considered as something unwanted, annoying or unpleasant. Dust use belongs to something meaningful, like sweater fabric or human skin ... However, when it scatters into small particles isolated from their systems. They become dust flowing and spreading around us. Finally, end up inside vacuum cleaner and threw away. The process of gathering dust for me is collecting my life in a fragmented way or finding a trace of being, evidence of existing.
When I am scanning and digitalizing those dust. I start to wonder: once I digitalised those physical dust. What is changed in the process? What those digital copies stands for? I am using those dust images as an element to creating my own world, my own reality to present to audience. However, I am using digital copies. A mediated material which never has been over-mediated before - the "unwanted insignificant dust". This idea of mediated something insignificant and use it as an element to interpret my own realty immediately attract me.
In the eassy Web Video and The Screen as a Mediator and generator of Reality, Robrecht Vanderbeeken believes that The screens mediates our perception of reality, and it generates another reality in a new, mediated environment. Web 2.0 invites us to ‘immigrate’ to virtual worlds, first via funky avatars and later with our Facebook ego-profile, real-life interaction is delegated to a virtual substitute. editing, uploading, sharing, poking, connecting, replying and updating, our digital presence entails a vast amount of interpassivity: first-order experience is postponed, or even replaced by virtual activity.
Indeed, we are living in the age of multiple realities, we put our self-copies, identities and mirrored self into different realities (online or offline). As I mentioned above, the dust is the trace of being in physical world, then what about those other realities we put ourselves into. If every virtual realities is the mirrored image of physical world. Whether virtual world also have dust? The trace of being we leave in the virtual realities? As we have multiple identities in online social platform so that dust also followed us into those multiple realities. Imaging those blogs, user account we registered years ago, but never log in again. It is unwanted it is isolated and flowing on the World Wide Web. However, it is our trace our evidence of being just like dust in the physical world. Whether I could use the digital version of those dust images as a metaphor and emphasis of being and present in virtual world? At that moment I realised the dust project have potential of further development.
My conclusion is that the dust and noise piling up in both realities (online and offline). The simulation and manipulation nature of those realities change into fragmentation. Facing extremely intense data and confined within a complex mixed reality which full of noise, what left to our psychological experience is silence and void. Without any focus and direction and expectation, we forgot what we were searching for, we just keep browsing into those noise. Expectation and context is absent, we feel totally detached from either world. Left in between, end up nowhere. Generated the sense of detachment from either worlds. Immerse into dust. We couldn't see. It weakened our sense organs. We are facing the void not freedom or self determination. We feel lost. And, this will go on. We have to accept the truth that the world we experienced not only "the one" any more. There no freedom neither imprison. All we got is extremely noisy and silence and void. In short, sooner or later, every user will become socially and psychologically confined within a complex mixed reality. Either lost or immerse into noise and dust.